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MikhailLenin

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Everything posted by MikhailLenin

  1. Those are just reference to Dataslate, not Formations. Unfortunately you cannot just take it without taking a) the Detachment its in and b) the Perequisites. Formations are those listed as Dataslates with the 3 little skull and circle in between them. There is a page in every book with Detachments that explains what each is.
  2. Also you forget, if I charge my Aetherwing turn one in lets say your archerboyz, and you kill them, I get to shoot them again with the Hurricane Crossbows. If I get double turn, I get another set of free shots. Its not that I can table everything on the drop, its that I can maximize a double turn to render all your counter punch very lack lusters :P.
  3. Easy, Aetherwing Strike Force 1 Azyros with Lantern of the Tempest 1 Venetor with Luckstone 2 Units of 5 Prosecutors 1 Unit of 6 Vanguard Raptors with Hurricane Crossbows 1 Unit of 6 Vanguard Raptors with Longstrike Crossbows 2 Units of 3 Aetherwing 2 Units of 10 Liberatoes 1 Lord Aquilor with Staunch Defender Basically, give you first turn. Lightning Strike the army in position optimal for shooting. Venetor attempts to Snipe your Warboss, if that fails then the Longstrike Crossbows will finish the shot. The Hurricane Crossbow will basically erase Archer Bows or make them lack luster. If the Venetor kills the Warboss than the Longstrike Crossbows will kill a Huskard. If I can get lucky and basically sacrifice some Aetherings in fruitless charges at your Huskards or other Units, I get a free shot that turn. If I win the Iniative and get a Double Turn, the Longstrike Crossbow will probably kill another Huskard (or Reposition with the Lord Aquilor to get another shot at a Huskard), and thats in the Hero Phase. Then Shooting Phase, erase the other Huskard. Welcome to 40k, I mean AOS. (This is literally what happenned to me with my Destruction army a few days ago)
  4. I dont think Chais Knights are worth it when you have access to Enlightened. Also surprising you arent running a Cabal with three Tzangor Shamans
  5. Disciples of Tzeentch are an interesting army in the game. They probably have the best combination of Ranged Mortal Wound generation short of Clan Eshrin in the game. Arcanite/Mortal Tzeentch are the big winners because the Tzangor Shaman on a Disk is both a Daemon and an Arcanite meaning they can pick from any of the Spells pools and Relics while also benefitting from a Lord of Change Command Ability. The Skyfire with the Destiny Dice can generate quite a few MW in Shooting while the caster do it in the Hero Phase. The Enlightned are quite hard hitting with the rerolls. A Gaunt Summoner on a Balewind Vortex is the bane of any horde list
  6. Yeah its not that its a Ynnari Detachment, its that I took the Spectre not in a Formation. The Death Masque specifies Formations specifically. (Or you know a Harlequin CAD if you could or Masque since they dont have dataslate limitations)
  7. Oh Winterman, I chose Venoms over Raiders cause I have a lot of the Harlequin Starweavers I plan to use as proxies :P I have like 4k of Harlequins. Here are the Lists, I had save the PDF incorrectly.
  8. No Disapointment, I can literally just Take the Cast of Player Formation in the Reborn Warhost and literally get the same thing I was planning for with out losing anything. This is why its important to get multiple eyeballs on a list in today world.
  9. Torg, the new Warhost is the best way to Run Harlequins and the Power from Death really works well with them. Been working on various List Compositions for a Major Harlequin list using the new format and thus far I am loving the following: https://www.dropbox.com/s/1inyj14auv2uuwp/ITC%202017%20Reborn.pdf?dl=0 Link to a PDF of my three List Idea. I think the Number two works more for you as it uses Cegorach's Revenge.
  10. Apparently, i cant load the photo with my phone but the next book also reveals Vulkan and Roboute as the first loyalist primarchs
  11. Well keep in mind that the current Striking Scorpion aspect is not the same Aspect as the one that Kharandras took over. The incubi are closer to the original Aspect than their current Eldar Kin.
  12. My theory is that this is the original Phoenix Lord of the Striking Scorpions that rebelled against his own school and ran to Commoragh which then started the Incubi School
  13. The best Speed Wolf are Murderpack + Deathpack formation synergy
  14. I dont post much anymore (anywhere really) mostly because my job has drained me of time and drive to write about 40k but with the arrival of Death Masque and Death Watch, I was invigorated to write this out. Let me caveat this that I am not one for Fandex but merely wanted to express and share some ideas about an Army that I own way too many models for and that I rarely put on the table because I am so emotionally invested in them perform like their fluff or mechanic but just watching evaporate in almost every game. Or getting demoralized that to make them not necessarily terrible, the army starts looking less and less like a Harlequin army. I know a lot of codex suffer this, especially Tyranids and CSM but what I saw was a glimmer of hope in the new Death Masque Dataslates because they kinda of tackled some of the biggest issues I had with Harlequins and this segways into what I am proposing. Today Harlequins are Ninja Death Clowns that depend on Psychic and Wargear that creates Mirages to bring their tool of trade upon their enemies. In summary a glass cannon melee army. Unfortunately unless you are Daemons, Khorne Daemonkin, Wulfen or actually any Libby Conclave + Whatever Imperium Formation/Detachment, your melee is going to have a hard time making into melee and even harder time winning combat against the army concepts previously listed. This edition is not the greatest for Close Combat which is perfectly fine because 40k isn't a game of Close Combat but designing a melee army like Harlequins without some of these recommendations I am going make is just plain stupid in my opinion. For those who don't know, Harlequins for the most part are WS5, T3, S3, 1W, 5++, Furious Charge, Fear (if that was even a thing), Hit and Run and Fleet. What makes them really shine in melee (cause when you look at that stat line, all you can probably think is "Wow, so they are [big bad swear word]tier versions of White Scars") is the weapons options they have. The Harlequin Caress being the most expensive and the closest to the traditional old Harlequin rules (which was the old Rending, worked on Hits not Wounds) gives the user the ability to cause Automatic AP 2 wounds or an automatic Glancing Hit on a roll of a 6 to hit (which for a while didnt work against Immobilized Vehicles cause you never rolled to hit, thank you GW FAQ). The Harlequin Kiss is a Melee Weapon that grants 1 of the attack of the user to be a Str 6 AP 2 swing (rolled seperatly and still gets to do this attack without actually using the weapon, just as long as he has it on his character) and on a 6 to wound with that hit, causes Instant Death. The last of the weapon is the Harlequin Embrace which grants the user D3 Hammer of Wrath resolved at Str 6. The fluff of the Kiss and Embrace is that employ the same technology as the Warp Spider monofilament weapon except mean for delivering that nasty thing through PUNCHING. The Caress is a Power Glove that phases the users hand in and out of reality allowing him to tear literal fabric of things. Now all these sounds amazing and they are pretty good but keep in mind these are on T3 1W 5++ models which cost 15 Points base, 5 for Kiss or Embrace and 8 for Caress (What a weird point cost). So not exactly the cheapest models but not that crazy expensive. Well now that you have a WS5 T3 Str 4 and 4 attacks on the charge death clown platform, how do you get them into combat?! Well you get them there on Foot. Harlequins have 1 Transport option which is a 70points, 2 Hull Point AV10 Fast open Topped skimmer that causes Fear (WTF) and once per game can get a 4++, pretty good but not 70 points good especially since you can only fit in 6 models and on an explosion result you are probably going to kill 2-3 harlequins because the explosion is Str4 vs T3 with a 5++. Thats why running and walking is the safer option and they gave Harlequins some mechanics on making that happen. Certain Formations and their own Detachment gives them the ability to Run and Charge after turn 1 (the Detachment has some pretty large taxes and no obsec, also you cannot run a Harlequin CAD or Allied Detachment) and their Psykers, Shadowseers, have the ability to shroud their unit with a Veil of Tears (salty f'ing tears) forcing their opponents who want to shoot at them having to "spot them" by rolling 2D6 and multiplying that number by 2 and thats how far that unit can see and if that distance is enough for the unit to see them than they can shoot at them, if they do not they forgo shooting that phase. Its a great blessing to allows your Harlequins to cross the field virtually untouched unless you go second or you face a Drop Pod/Reserve army taht can just enter the game next to your Harlequins units and not care about your salty tears veil. Thats why they get other powers like making enemy snap shoot or gain stealth and shrouded but keep in mind these need to be succesfully cast, rolled on (except for Veil, thats a primaris) and also actually get to have a psychic phase before your opponents shooting phase. You can also roll on Telepathy for Invisibility or take Eldar Psykers through another Detachment and try to get Invisbility through them or Fortune on your 5++ or if you are lucky on your Stealth and or Shrouded units in cover. Even then, in ITC, a Single Flamer unit can absolutely wreck a Harlequin unit as their entire psychic defense is nullified by 1 form of weaponry. Fine, they should have a counter and flamers should be the one but the problem in today's meta, there is a ccrazy amount of ways to get shooting that ignores cover and gets reroll to hit without psychic powers and thus Harlequin armies are just afraid of Flamers but of any army with a bloody Hunter's Eye (I mean every army in the game does). Well enough of my griping, lets talk about about my recommendations: When Death Masque arrived, there was a pattern of changes which made really hopeful. Firstly all the Troupe Dataslates get the ability to Run and Charge as part of the Dataslate with no turn restrictions indicating that perhaps the Run and Charge will become the core basic power of Harlequins (like Wulfen) and is no longer a result of specific taxing formations and detachment. They also introduced a really cool Command Benefit from the Formation they introduced which grants Harlequin an addition "save" against any unsaved wounds (like FNP or Reanimation) where they can discard any unsaved wounds on a roll of a 6. Thats pretty cool actually and would go a long way in the grand scheme of things. Those two cores changes to Harlequins would be amazing. The other things I would like to see is giving all the Harlequin Characters Shrouded as a USR like they gave the Death jester in Death Masque (or at least all of the Death Jester) which would help out on those games where you get seized on or go second. Giving Solitaire Smash USR would also help resolve that model huge problem. The Solitaire is one those models where one is like "OMG THIS IS SO COOL" and its only a 145 points but then you play it like 1 or 2 games and you realize really quickly how much of a wet noodle that unit is. Its a 3W T3 S3 3++ death machine that only kills things on rolls of 6 to hit. Smash on it would make it at least partially scary, at the moment it dies to Overwatch against ANYTHING. These are my ideas to making the Harlequin Codex an army someone wants to take an event that actually has the majority of the army points in Harlequins and not Eldar with a sprinkling of Clowns. (They are a few more things I could gripe about like the 50 point Bikes they have access to but I wont for today)
  15. So Eldrad is going to try turn himself into Ynnead it looks like. Goodie, here we go End Times!
  16. Yeap but you would lose the Everchosen or Legion of Azgorh Allegiance which can impact which units become Battleline.
  17. Actually a 20 point Warscroll Battalion is amazingly legit because it buys you another Relic (genereal handbook clarifies you get a relic per Warscroll Battalion on top on the 1 you get for free)
  18. I am looking for the Starter Set Retributor models. Offering $$$
  19. Sorry splinx they were picked up almost immidiately after the post
  20. Editted original post with whats left.
  21. I am selling odds and ends of my Tau Collection: 6 Assembled Stealth Suits with Burst Cannons 18 Assembled Pathfinders witth Black Base Coat 30 Assembled Strike Firewarriors with Black Base Coat 4 Assembled Broadsides with Missiles and SMS with Black Base Coat 1 Unassembled Tau Ethereal on Hover Drone 10 Unassembled Breacher/strike Firewarriors 1 Unassembled Devilfish
  22. I have a mostly painted Stormcast Starter Box set collection plus a Castellant, 10 of the Bow Units and 5 more Retributors If you are interested.
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