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MikhailLenin

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Everything posted by MikhailLenin

  1. Thats right Jim, only Jetbikes cannot use Reckless Abandon in Overwatch.
  2. Hey Guys!!!! Are you excited for the amazing Bronson event in my favorite Gamestore in Portland!?! God I know I am. I think its going to be a blast with the randomness (but toned down for the format) Maelstorm missions! For those who want some preliminary recon of the competition here is my list: Combined Arms Detachment (Farsight Enclave) HQ- Commander (Warlord) with Iridium (T5,2+), C&C Node (Forgo shooting for Unit Reroll to Hit in Shooting), MSS (Forgo shooting for Unit to gain Ignore Cover), PEn Chip (Picks a USR at the start of each turn), Neuroweb Sensor Jammer (Makes 1 Enemy Unit shooting within 12" gain Get Hot!), Onager Gauntlet (Trades all CC Att for 1 Str 10 Ap1 Swing), VRT (Hit & Run), Stimulant Injector (FnP), Shield Generator (4++). Troop- Crisis Team - 7x - 1 Shasvre with FW Suit (Gives him network Markerlight and Target Lock), Plasma Rifle and VRT (Hit & Run), 4 Shas'ui with Plasma Rifle, Fusion Blaster, Targetlock, 2 Shas'ui with Plasma Rifle, Fusion Blaster. Bonding Knives Troop- Crisis Team - 1x - 1 Shas'ui with 2 Burst Cannon, Bonding Knife Troop- Crisis Team - 1x - 1 Shas'ui with 2 Burst Cannon, Bonding Knife FA - Tetra - 1x - High Intensity Markerlight, 1 TL Pulse Rifle, Homing Beacon FA - Tetra - 1x - High Intensity Markerlight, 1 TL Pulse Rifle, Homing Beacon Combine Arms Detachment (Farsight Enclave) HQ- Commander Shadowsun Troop- Crisis Team - 1x - 1 Shas'ui with 2 Burst Cannon, Bonding Knife Troop- Crisis Team - 1x - 1 Shas'ui with 2 Burst Cannon, Bonding Knife FA - Tetra - 1x - High Intensity Markerlight, 1 TL Pulse Rifle, Homing Beacon FA - Tetra - 1x - High Intensity Markerlight, 1 TL Pulse Rifle, Homing Beacon Riptide Wing Elites - Riptide Team - 2x - 2 Heavy Burst cannon, 2 TL SMS, 1 Target Lock, 1 Stimulant Injector, 2 EoW (Interceptor) Elites - Riptide Team - 1x - 1 Heavy Burst cannon, 2 TL Fusion Blaster, 1 EoW (Interceptor) Elites - Riptide Team - 1x - 1 Heavy Burst cannon, 2 TL Fusion Blaster, 1 EoW (Interceptor)
  3. Thats GW basically admitting their Rules are not perfect and thus it would be better to just roll off than waste time. So next time people who treat the GW rules as biblical, on a 1-3 we can play it your way, on a 4-6 we will play it ITC.
  4. Okay. I AM coming to this way late and I saw emotions ran hot in this debate. I want to address the A-Club fanaticism with using GW Rules as canonical scripture. I would like to point you to a Paragraph in the book in the beginning under General Principles, you can think of it as the Pre-Amble to the Constitution:
  5. Forgot to add Derek: Has a 4++ stock and armored ceramite (Ignoring Melta Armorbane) Turn 1 its -3 Str and -3 on the D table roll to any shooting attack. Turn 2 its -2 Str and -2 on the D table roll to any shooting attack, Turn 3 its -1 Str and -1 on the D table roll to any shooting attack. Its AV 14/13/13 with 14 HP. Turn 1 its AV17/16/16 with a 4++ to any non D Shooting / Turn 1 D Weapons shooting can only inflict D3 HP if it rolls 5+ and it still gets 4++ Turn 2 its AV16/15/15 with a 4++ to any non D Shooting / Turn 2 D Weapons shooting can only inflict D3 HP if it rolls 4+ and it still gets 4++. Turn 3 its AV15/14/14 with a 4++ to any non D Shooting / Turn 3 D Weapons shooting can only inflict D3 HP if it rolls 3+ and it still gets 4++. HOW THE SHAZBOT is that not OP defensively. Its a Super Heavy, meaning that it can always fire and never be immobilized.
  6. If your plan against an unkillable deathstar is too kill it, you are doing it wrong Derek. There is so many ways to play around a Deathstar. Also a lot of those Deathstar really require going first to be unkillable. I dont know man, all I am hearing in your moaning is that to solve Cancer you need to Nuke it.
  7. I am sorry but a Superheavy/Gargantuan that has the ability to fire a weapon that can straight up remove large swath of models is dumb. Not because of the gun or because of the core issue with 40k mechanically speaking. A first turn charge army requires a multitude of elements to happen to work. Secondly assault has lot more counter than shooting in the form of defensive play. That LOW you are talking about isnt just stupid in shooting but also straight up stupid in defensive powess. Its ability to reduce strentgh of weapons shooting basically makes it impossible to counter for a lot of armies.
  8. I vote Murderpack and Deathpack cause Artistic License. https://www.frontlinegaming.org/2016/02/26/dance-with-wolfvestar-starring-tfo-a-saga-of-beast-and-half-beast/
  9. Personally the painting isnt my worry as much as basing cause I didnt want to rush the basing like I usually do.
  10. Guardian Games has a crap ton of the kits
  11. "I hate all of you people. Well most of you... Well maybe a few. Really just a couple now that I think about it. Nope back to hating all of you." Thats what this thread is to me
  12. I cant find that restriction in the Digital Copy of Champions of Fenris.
  13. I prefer this one for travel purpose: Death Pack: Wolf Lord with TWC, Runic Armour, Belt of Russ, Morkai's Claws, Fellclaw Tooth. Unit of 6 Thunderwolf with 6 Stormshields, 3 Powerfists. 5 Grey Hunters Murderpack: 3 Units of 5 Wulfen with Packleader with Dual Frost Claws, 2 Great Frost Axe, 2 w/ Stormshield and Thunderhammer White Scar Librarian Conclave: 4 Librarian with Force Axe, Meltabombs, Mastery Level 2 and Space Marine Bikes. Overall Tactic: Looking for Endurance, Sanctuary, or Invisibility and even possibility of Summoning. Turn 1 with all 3 Wulfen Unit on the table: +2 on the Hunt Table. 1= Reroll Failed Charge and Hammer of Wrath (Which the entire unit benefits already due to DeathPack, Bikes and Calvary) 2-4= +3" on Move, +3" on Run, +3" on Charge. (Thats a 15" Move, 4-9" Run, Rerollable 2D6+3" Charge. Min of 24" Charge Threatrange , Max of 39" Charge Threatrange) 5-6= Can Move twice in the movement phase. (24" move, 1-6" Run, Rerollable 2D6" Charge. Min of 27" Charge Threatrange, Max of 42" Charge Threatrange) Wulfen alongside them can Move 6", Run and Charge as well.
  14. Or SW will look forward to you charging them so they can charge you on your turn
  15. The Blackmanes while cool and powerful dont stand a candle to how much more amazing the Iron Wolves are. If you dont care about Fear and Furious Charge though, a BLackmane, a Ironwolves and a Wulfen Formation are pretty solid options
  16. Oh LH, I have been running Ghostkeels the day the model came out and the Optimized Stealth Cadre when the formation came out. I have taken it to every tournaments I could (Including TSHFT) and that Formation is really good. Now, here is where I am going to say some stuff I want you to understand is personally directed at you. Do not, I MEAN DO NOT, hijack this THREAD to go on another of you pseudo antics of "you know better" than ITC when it comes to rules decisions. THAT ruling on the Holophoton Countermeasures is a GREAT ruling because a) the RULE was superb badly written (See my Post about the FORMATION on Frontline and the following 40 POST comment debate about the wording of the damn bloody rule and interpretation). b) The interpretation you liked that they ruled against is in my opinion the same balancing factor as invisibility. More OFTEN than not the Ghostkeel self built Cover Defense (Shroud and Stealth and the Double the Cover if the attack is more than 12" away) is already overly good as making entire armies shooting highly ineffective. (COuntless games have I seen folks pour their entire rounds of shots into them to see them wounded but fully functional). IF they could force SnapShooting Multiple Times per Units (Per Model Count), that unit would literally be so frustrating for folks to kill that it would be just another invisible deathstar. They would mark you down for sportsman for just showing up with that thing. The ITC Ruling for that rule is merely correcting the CONFUSION of the wording and TAKING the CONSERVATIVE reading of it which is still a great unit. LH, you are are probably an above average smart individual but do not delude yourself into thinking you are the "shiznit". People who want to play your version of 40k are the minority at all these National Events and honestly if they didnt make that ruling and you SHOWED up to the table and try to claim you could use the Holophoton Countermeasure more than once in a Unit, I would ask you to show me where IT is the ONLY way it functions when in fact the RULE has literally two instances of how its expended in the same bloody rule and neither of us would be wrong.
  17. You both can join my monarchy, you seem to both be perfect candidates as serf to my House. THE KING IS DEAD! LONG LIVE THE KING!
  18. You can easily just do a Riptide Wing + Ghostkeel Wing + Optimized Stealth Cadre. Riptide Wing allows for 9 Riptide (3 Units of 3) Ghostkeel Wing allows for 9 Ghostkeels (3 Units of 3) Optimized Stealth Cadre allows for 1 Unit of 3 Ghostkeel and 2 units of Stealth Suits
  19. No offense but I read this entire thread as a giant: "Sucks being old and stuff changing without my approval" :)
  20. How are Ghostkeel vulnerable to Grav? Their majority save is a 4+ and if the Grav Units dont have the ability to negate cover than its like shooting at a wall. Or not shooting very well due to Snap shooting from Holophoton Countermeasures? In 5 games so far, I have charged multiple Ghostkeels into Drop Podding Marines and won everytime. Marines dont like Str 6 AP 2 massed attacks.
  21. I would be estatic to see Piranahs make the table again.
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