Jump to content

Koyote

Members
  • Posts

    2,253
  • Joined

  • Last visited

  • Days Won

    23

Everything posted by Koyote

  1. I still need another game so if someone wants to meet me early next Tuesday (4ish?) at Dark Tower, I'd be happy to play a make up game.
  2. I had a great time last night. Thank you Joey for organizing this. There was a question last night about what is meant by the term "surviving the battle," with regards to earning experience points and exploration. I was as confused as everyone else, so this morning I cracked open the rulebook and did a bit of research. Under the heading "earning experience" on page 120 of the rulebook, the rules state that a warrior earns the +1 experience for surviving the battle, "even if they are injured -so long as they live to fight again!" Under the heading Income on page 134 of the rulebook, the rule states that you "[r]oll a d6 for each Hero in your warband who survives without going out of action." So there you have it. The same term has at least two different definitions. Out of the four players in my multi-player game, I was the only player to use Hired Swords. Whether one uses of Hired Swords depends on a number of factors including personal taste and one's warband building strategy. I suspect that at least some players may not be using Hired Swords because they don't know what's available or where to find their rules. Below is a list of all the hired swords that appeared in a GW publication. If you are interested in hunting down the rules for the different Hired Swords, you can find them HERE. I don't know if Joey wants to place any restrictions on any particular Hired Sword, so please consider this list an information resource rather than permission to use any of these Hired Swords. As always, please direct any questions to our Game Master and part-time super villain, Joey. "Official" Hired Swords Arabian Merchant -Town Cryer 22 Beast Hunter -Empire in Flames Dwarf Troll Slayer -Rulebook Elf Ranger -Rulebook Freelancer -Rulebook Halfling Scout -Rulebook Highwayman-Empire in Flames Imperial Assassin -Mordheim Annual 2002 Ogre Bodyguard -Rulebook Pit Fighter -Rulebook Roadwarden -Empire in Flames Tilean Marksman -Mordheim Annual 2002 Warlock -Rulebook Others Bard -Town Cryer 13 Big Game Hunter -Town Cryer 13 Bounty Hunter -Town Cryer 13 Chameleon Skink -Town Cryer 12 Clan Skryre Rat Ogre -Town Cryer 25 Dark Elf Assassin -Town Cryer 12 Duelist -Town Cryer 13 Dwarf Treasure Hunter -Fanatic Magazine 8 Elf Mage -Fanatic Magazine 5 Halfling Thief -Fanatic Magazine 7 Kislev Ranger -Fanatic Magazine 6 Mule Skinner -Town Cryer 14 Nomad Scout -Town Cryer 19 Norse Shaman -Town Cryer 12 Pathfinder -Town Cryer 12 Priest of Morr -Town Cryer 12 Shadow Warrior -Town Cryer 13 Snake Charmer -Town Cryer 19 Thief -Town Cryer 19 30gc Tomb Robber -Town Cryer 19 Warrior Priest of Sigmar -Town Cryer 28 Witch -Town Cryer 13 Wolf Priest of Ulric -Town Cryer 8 Nemisis Crown Campaign Black Orc Overseer - Fanatic Online 91 and Nemesis Crown rules Dwarf Pathfinder - Fanatic Online 91 and Nemesis Crown rule Human Scout - Fanatic Online 91 and Nemesis Crown rule Old Prospector - Fanatic Online 91 and Nemesis Crown rule Runesmith Journeyman - Fanatic Online 91 and Nemesis Crown rule Witch Hunter - Fanatic Online 91 and Nemesis Crown rule Lastly, if it's been a while since you've read the campaign rules on post #1 of this thread, I suggest you do so. I noticed that some of the players whose heroes suffered injuries forgot that if a hero is taken out of action, that hero may make an armor save (no shield bonus) to ignore the 11-35 results on the injury table.
  3. For multi-play, 1 defender and 2-3 attackers is pretty harsh odds for the defender. I suppose one could play two independent defenders against two independent attackers. That'd be interesting.
  4. Let me preface this by stating that I hope Joey doesn't feel like I am stepping on his toes. If so, then I withdraw the following suggestion and I will refrain from any further toe-stepping. Also, let me assure you that my feelings will not be hurt. In general, multi-player fights are my favorite way to play skirmish, tabletop wargames. As such, if there's a big turnout tonight, I'd like to invite 3 players to join me in a multi-player version of Joey's first campaign game. This will help us maximize our use of table space and terrain. Multi-player play will follow the Chaos on the Streets rules, minus the Allies rules. MERCHANT ESCORT Set-up and Starting the Game SEE the Chaos on the Streets rules. Special Rules The Merchant is placed in the center of the table. No terrain may be placed within 6" of the Merchant. Each warband is deployed within a 12" wide corridor that extends, perpendicularly from the middle of each warband’s table edge. No model may be deployed within X number of inches of the merchant, with X being equal to the model’s movement characteristic multiplied by 4. Thus, an Elf with a movement characteristic of 5, cannot be deployed within 20 inches of the Merchant. If X would prevent the model from deploying on the table, then the model is deployed within the warband’s 12” wide corridor and with its base touching its warband's table edge. The Merchant’s stat line is identical to a Human Mercenary Youngblood. The Merchant is armed with a sword, but it will only use the sword to parry. He’s too scared to do anything else. Models may move into base to base contact with the Merchant without engaging in melee, but any movement that would bring a model into base to base contact with the Merchant and an enemy model, requires a charge move. The Merchant will only move when ‘controlled’ by a Controlling Model or when required to do so because of a compulsory movement. A model is a Controlling Model if said model: 1) is capable of earning experience points: 2) is in base to base contact with the Merchant; and 3) there are no enemy models, of any type, in base to base contact with the Merchant. A model must meet all three conditions to be a Controlling Model, so if any one condition is not met, the Merchant is not ‘controlled’. The Merchant will move at the speed of the Controlling Model, but the Merchant cannot exceed its own maximum movement (4" walking or 8" running) each player’s turn. If the Controlling Model is required to flee, then the Merchant is left in place and the fleeing model is moved its fleeing distance, as normal. While the Merchant is being 'controlled' it is immune to psychology. If the Merchant leaves the table due to its own compulsory movement, the game immediately ends in a draw. Shooting directed at any model in base to base with the Merchant suffers a -1 to hit penalty due to the shooter exercising extreme caution. If a model in base to base with the Merchant is engaged in melee and a model from a third warband shoots into the melee, hits will be randomized as if the Merchant was taking part in the melee. If a Merchant is charged while 'controlled', then for the purposes of the “Intercept” rule, treat the Merchant as belonging to the Controlling Model’s warband. If the Merchant is killed, either intentionally or unintentionally, the warband that killed the Merchant suffers a -1 penalty to finding rare items, for the duration of the campaign. Ending the Scenario The scenario is won by the warband whose Controlling Model moves the Merchant to the warband’s own table edge. Alternatively, if all but one warband routs, the remaining warband wins the scenario. Should the merchant survive the battle he will reward the winning warband with 5d6 gcs, 1d3 wyrdstone, and, for the duration of the campaign, a +1 bonus to finding rare items. Experience: Survives. If a Hero or a Henchman group survives the battle they gain +1 Experience. Enemy Out of Action. Any Hero earns +1 Experience for each enemy he puts out of action. Winning Leader. The leader of the winning warband gains +1 Experience (+3 Experience if the warband won by moving the Merchant to the warband’s board edge). Mission Accomplished. If a Hero or a Henchman, acting as a Controlling Model, moves the Merchant to the warband’s board edge they gain +1 Experience. The Penultimate Warband. If the scenario is won because 3 of the 4 warbands rout, then the last warband to rout gains +1 Experience awarded to the surviving hero with the lowest experience points total at the start of the scenario. If there is a tie for lowest experience points total, then randomize which eligible hero gains the +1 Experience.
  5. Yes, but is it actually going to happen? I ask because I'd like to know if I should bring the boxes of extra terrain.
  6. Joey seems to have gone MIA again, so I'm wondering if the start day for the campaign is indeed Tuesday, Nov 15?
  7. You made it sound like you are unhappy with your Norse, so I was wondering if you were going to strip and reprint some or all of them.
  8. A reinforcement from the Moot has arrived to bolster the ranks of my Averlanders. It's funny. New human recruits to the armies of Averland have to serve for a year before they are permitted to wear fancy uniform, but this rule doesn't appear to apply to halflings. My cobblestone textured sheets of styrene also showed up in the mail today. The sheets are a bit more flexible than I wanted, but they should work well enough.
  9. This campaign will give me an excuse to finish my wyrdstone counters.
  10. Sherbert, do you have any pics of your Norse warband? BTW, it's Shawn.
  11. Joey, have you given any consideration to making the scenarios multi-player? I ask because this would stretch our terrain further and allow more players to play simultaneously. It slows things down a bit but multi-player is my favorite way to play Mordheim. The Chaos in the Streets article provides "official" rules and some scenaros for multi-player play. https://onedrive.live.com/?cid=02B7C1D22EA7D959&id=2B7C1D22EA7D959%21695&parId=2B7C1D22EA7D959%21153&o=OneUp
  12. Have you equipped one of your heroes with a warplock pistol?
  13. I overestimated how much time I will have to paint. I should be able to get my new Captain painted by next Tuesday, but I doubt I'll get my Roadwarden done. This leaves me with the choice of replacing the Roadwarden with my painted Elf Ranger or simply playing with an unpainted Roadwarden for a game or two. I do like how my Elf Ranger turned out.... But then again, my Roadwarden models are shaping up nicely -I even made reins.
  14. Nice work, Fix. The wood grain is a nice touch.
  15. That's awesome. I look forward to seeing your work.
  16. Speaking of old models. ... I'm not feeling much enthusiasm from my good friend Sherbert for our Autumn Winter Mordheim campaign, so when I bought the scimitar wielding dwarf, Lastro Lupintal, I also picked up Citadel Miniatures' Barbarian Prince (1987) to supplement Sherb's Norse Warband. This mini should put some lead in Sherbert's (Mordheim) pencil. ;) I also picked up the mysterious and menacing, Van Halfling. I think he'll make a terrific Halfling Scout for Jim's Witch Hunters. The little guy comes with a choice of four arms: x-bow, open sack, parchment/warrant, and torch. The model as pictured with the x-bow is okay, but I think that equipping Van Halfling with the warrant or torch is the way to go, even if it's not WYSIWYG..
  17. Personally, I'd like to see a few minor tweaks to the sling rules (SEE above) to bring them in line with other ranged weapons, but other than that, I believe that playing with the proper amount, type, and density of terrain goes a long way towards balancing shooty Warbands. As such, I don't care how many slings or bows a Warband has, so long as we use the proper terrain. Also, since most missile weapons are S3, making armor more attractive may also help balance things out. A liberal use of the Hidden rule also helps.
  18. Intrizic, I hope you don't feel like we were grouping up on you. We were simply discussing people's concerns.
  19. Ii recommend imposing a -1 to hit penalty when slings are fired twice and increasing the cost of a sling to 5 gcs. Slings are much better than short bows yet they are 3 gcs cheaper. I understand the logic. Bows and arrows are are much more difficult to make. Nevertheless, striking game balance isn't always well served by injecting too much realism into the game. If you are looking for a reason for the cost, say that lead sling bullets are in short supply or that the additional cost represents time spent by the slinger practicing and not doing chores around the camp.
  20. Too expensive out of the gate. They are near the top of my 'to-buy' list.
  21. Soak them in undiluted Simple Green. After 24 hours, scrub them with an old tooth brush and rinse them under the faucet. It may require a second soaking.
  22. Wow Joey, your Ostlanders are fantastic. I'm a very slow painter so there's no way I will be able to get my Kislevites painted by the 15th, or in all likelihood, by the end of the campaign. I was going to use them anyway, but Joey's beautifully painted Warband has shamed me into using painted models. In 2010 I painted an Averlander Warband but never quite finished it. If I get right to work on them, I should be able to have them ready by the 15th. I need to paint some additional highlights and add a few more models and the warband will be ready for the table. I want to paint a new Captain, and since Joey allows mounted models, a Road Warden as well. The Captain is a converted standard bearer from FW's Manann's Blades Command kit and the Road Warden is the Mordheim Reiklander Captain (foot & mounted). I own the actual Road Warden models, but they are kinda boring. Plus, I've waited a long time for an excuse to paint the Reiklander Captain, who's an ugly fella, but has tons of character. Averlander Mercenary Warband 500 gcs Luther Axtmann Captain 60 axe 5 shield 5 dueling pistol 25 = 95 gcs Ludwig Sergeant 35 sword 10 shield 5 = 50 gcs Oswald Bergjaeger 35 longbow 15 = 50 gcs Otto Bergjaeger 35 longbow 15 = 50 gcs Tomas Young Blood 15 halberd 10 = 25 gcs Hertwig Mountainguard 30 2H 15 = 45 gcs Dirske Mountainguard 30 2H 15 = 45 gcs Gregor Mountainguard 30 halberd 10 = 40 gcs Hugo Halfling Scout 20 bow 10 = 30 gcs Volker Blackmore Warlock 30 = 30 gcs Conrad Horstmann Road Warden 40 = 40 gcs
×
×
  • Create New...