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Koyote

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Everything posted by Koyote

  1. The Ye Olde Curiosity Shoppe rules can be found in Issue 7 of the Town Cryer and in the Mordheim 2002 Annual. Here is the price chart. Here are the Opulent Goods rules. Here's the price chart from Empire in Flames. The only item that is likely to interest you is the torch.
  2. Thank you, Sir. I've purchased both items at the aforementioned prices.
  3. Before we go on our long break and while my evil plans are still fresh on my mind, I'd like to take care of a few availability rolls that I didn't get to last night. Someone, please roll some dice for me and post the results. I have 3 heroes who have not made availability rolls yet, so I get 3 tries. Also, I won the Merchant scenario so I get a +1 to my rolls. The first item I want to look for are Hunting Arrows. They are Rare 8 and cost 25 + D6 gc. Please let me know if I can find the arrows and if I do, how much they costs. If, after locating the arrows, I have one or more remaining opportunities to search, I'd like to use the opportunity to search for a Holy Relic. It is Rare 8 and costs 15 + 3d6 gc. Thanks in advance.
  4. It is a bit confusing because the reinforcement rule states that you roll for each "henchman group". Are henchmen treated as individual models for purpose of deployment and as groups for purpose of reinforcements?
  5. Last week, both of my Bergjaegers and one henchman group advanced. I rolled new skill for the first Bergjaeger, so I selected Weapons Expert and bought him a crossbow. After a while S3 missile weapons become less useful. I rolled WS or BS for second Bergjaeger. To make him a more well rounded fighter, I chose WS (he's now WS 3) and equipped him with a sword. I rolled +1 Str for the henchmen group of Mountainguard armed with a halberd, so I added a second henchman to this group. All three upgrades warranted new models, so over the long holiday weekend I painted a new model for each. I knocked them out pretty quick (for me), so they are pretty basic. The Bergjaegers' heads are Lykan Tribal heads, made by Mad Robot Miniatures. Bergjaeger, Bergjaeger, and Mountainguard
  6. This scenario is your best one yet. The zombies prioritizing models carrying wyrdstone is a clever rule that also works well with the narrative. I like it. If a warband is required to take a rout test before its leader is on the board, does the warband use its leader's LD or the highest LD he has on the board? Are zombies treated as enemy models for the purpose of rules like all alone, running, hiding, and shooting target priority? Do warband members earn any xps for killing a zombie? If so, I recommend a cap of 1 xp per hero, hired sword, or henchman groups who kills one or more zombies. That way a fighty hero doesn't run around and score a ton of easy xps.
  7. Yes, what happened to those hoodies? Jim, are you hoarding our hoodies?
  8. It's the original Malifaux Abuela Ortega sculpt. I added the Estalian bit to the story because she's wearing a Dia de los Muertos themed sombrero. If you want it, it's yours.
  9. Joey, what do you think about replacing Ma with Granny? I'm thinking that she's an Estalian "princess" that Grandpappy Bodean brought back from his service aboard a Marienburger merchantman, some 50 years ago. Ostlanders are naturally suspicious of outsiders, but Bodean's bride's love of drink, smoking, lewd jokes, and cursing quickly won over her new family. Grandpappy Bodean has been in the ground some twenty years now (drunk on Kislev "potato wine" he mistook an open well for a latrine ditch, fell in, and drowned), but Granny is as hale, quick witted, and ornery as ever. Granny could be a Jaeger armed with a (big) pistol or perhaps a Jaeger armed with a blunderbuss.
  10. The following errata is taken from the Town Cryer 2002 Annual. Just in case there was any remaining doubt. :)
  11. The Ogre is not a member of your warband, so it is not tallied under the Members category. "Hired Swords don't belong to the warband they fight with and usualy don't help the warband except by fighting. This means that they do not count towards the maximum number of warriors or Heroes in the warband and don't affect your income from selling wyrdstone." (p.147) Likewise, the Ogre is not tallied under the Large Creature category. This category is intended for Large Creatures who are warband members (e.g. Trolls, Rat Ogres, Kislev bears, etc). As stated in the rulebook, an Ogre Bodyguard increases a warband rating by 25 +1 point for each experience point the Ogre has.
  12. I want to thank my three opponents for the great games. Munkie, I demand a rematch! I'm happy to report that that my newly painted Roadwarden survived all 3 three games, unscathed, and he is currently BS 5 and has 2 attacks. One of my Bergjaeger's leveled up and rolled a skill. I chose weapon master so I can now arm him with a crossbow. Looks like I have to paint up another model. My other Bergjaeger rolled a +1 WS or +1 BS. I already feel kind of guilty about how shooty my warband can be, so instead of raising him to BS 6, raised his WS to 3 and equipped him with a sword that I found on a corpse. Sergeant Ludwig took a dwarf hammer (or was it an axe?) to the head. He recovered, but he's now hardened (immune to fear) and suffers from madness, which I played wrong in my game against Joey. I thought that I had to roll at the beginning of each game to determine if he has the stupid or frenzy rule for that game. In the game after the injury he rolled frenzy, but in the next game he rolled stupid. It turns out that after after taking the injury, you roll and the result is permanent. Too bad. The way that I was playing it is funnier. I guess crazy Sergeant Ludwig is now a full-time berserker. I also played the ricochet rule wrong. In my game against the Lizardmen my Captain fired his dueling pistol in melee against a Saurus. The shot ricocheted, took my Captain out of action, and as a result my Captain suffered a permanent leg wound, (BTW, the Sauraus shrugged off the shot). Well, it turns out that the ricochet crit only hits enemy models, so my Captain didn't shoot himself, after all. For me, the high point of last night's games was my Halfling henchman (WS:2 S:2 T:2) passing up the easy kill with his bow (BS:5) and instead charging across the table to fight Joey's Priest of Taal, the elderly Uncle Cletus. Of course, Uncle Cletus cheated (Ostlanders are notorious drunks and cheats) by casting Earthshudder, but the dice gods hate hillbillies, so Joey failed his 3+ to wound roll. After two or three melee phases in which neither fighter could land a wounding blow, Hugo the Halfling rolled a crit with his dagger, stunning the old coot. Hugo would have dispatched Cletus in the following turn, but the Ostlanders elected to head for the hills. Uncle Cletus and the wyrdstone shard that he was clutching disappeared in a puff of tobacco smoke, halitosis and farts The low point of last night was killing Joey's pride and joy, the henchman Ogre, Ma. To help pay for funeral arrangements and the copious amounts of moonshine consumed at Ostlander wakes, I'm giving the Ostlanders 3 gems worth 10 gcs each.
  13. 2, 2, 2, and 2. Too bad for you. I responded second, but read it first, so it counts.
  14. My Roadwarden did very well in my first game, but now that he's painted he'll probably buy the farm on Turn 1. :) Roadwarden
  15. You'll be singing a different tune after my (newly painted) Roadwarden plays polo with your dwarves' heads.
  16. Do we have an ETA on the this week's scenario?
  17. After a game, each hero who was not taken out of action during the game may make one attempt to find a rare item (SEE p.145 of rulebook). I believe that Joey gave us permission to search for items found in the Ye Olde Curiosity Shoppe and Opulent Goods articles. The Empire in Flames rules include some additional items, but unless you are interested in buying a steed or a boat, the only items that will interest you are the torch (2gc common) or the horseman's hammer (30gc rare 10).
  18. Wow. That was a fun read. I'm envious of people who write well. I look forward to reading more about the Deadwood Raiders' exploits.
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