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Koyote

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Everything posted by Koyote

  1. Ten gold crowns (5 gc upkeep) will get you a Human Scout Hired Sword (rules in the Nemesis Crown Campaign). He has human stats (plus an I4), and is equipped with a sword, dagger, and bow. His low price reflects his Not a Fighter rule. If he goes out of action, he leaves on a a roll of 1-3, instead of a 1-2. If he sticks around long enough to get a skills, he can get infiltrate and/or the ability to shoot his bow and remain Hidden. Human Scout
  2. The bigger the feather, the greater the warrior.
  3. There are quite a few recasters selling OOP Mordheim and WFB minis on eBay right now. One sells from Serbia, one or two from China, another from Brazil, still another from Canada, several from the UK (I think the UK folks are working with the same supplier or they are the same person), and one selling from a New York address. You know that their models are recasts by the depth of their supply and the fact that all of their minis are really, really shiny. Almost like they were cast yesterday. The Serbian recaster is a bit more clever. He advertises and sells his minis coated in white primer. I've purchased models from a few of these folks, and overall the quality of the minis is pretty good. The only trouble I've run into is a purchase I made from a Chinese recaster who sells his minis-prepainted. After stripping the paint from my purchase, an Empire Captain with Gory Sword, I noticed all the flaws. The model's feet and legs were in the worst shape, but it didn't bother me much because I was already planning to replace the model's skinny little bird legs with longer and more muscular legs. Also, I wanted to swap out the Orc head for a Beastman head.
  4. I don't know when (or if) I will get around to painting my Random Happenings models, but I figure at the very least, I can put them on proper bases. The wolves are the 'Dog Pack' and the plague doctors are my stand-ins for the 'Plague Victims'. Instead of a 80mm x 120mm Swarm of Rats,' I've opted for a 100mm x 100mm rat swarm. My third Flagellant and Sigmarite Matriarch are on the way. I have the skellies, but they are still on the sprues. I have a lot to assemble and paint, so I may stick with my zombie stand-in models for now.
  5. Tuesday, a number of us played The Great Library scenario (Fanatic Magazine Issue #46), which incorporates the Random Happenings rules (on steroids). Instead of rolling at the beginning of each player's turn to determine whether or not a 'random happening' occurs (on a 1 you roll on the table), the rules for The Great Library scenario states that as soon as the first tome is recovered, a new 'random happening' automatically occurs at the start of each player's turn. The result of all these 'random happenings' was a lot of craziness. It rained fish. A fountain of blood sprang up every time a model was taken out of action. A chaos storm blasted the most heavily armored model with lighting bolts. Evil trees took out Munkie's Slayer and Sherbert's captain. The ground opened up beneath on of my Corsairs and he fell down into some catacombs and died (I whiffed an Initiative test for a model with an Initiative 6, so I kinda deserved it). If you haven't used these rules before you should know that the 'random happenings' aren't all bad. Some of the rolls result in a model finding something good, like a wyrdstone, random item, or a peddler who will sell you items at a discount. An '11' results in an Ogre Mercenary walking onto the table and offering his assistance to the warband with the lowest warband rating. A '45' results in a Pit Fighter who does the same. A '54' unleashes a crazed Sigmarite Matriarch on the warbands, but if she is taken out of action, you can loot her body (heavy armor, helmet, holy relic, blessed water & a Sigmarite Hammer). The frequency of the 'random happenings' in The Great Library scenario is meant to balance out the scenario's potential rewards, but in "normal" game play the one in six chance of a 'random happening' occurring each player's turn is quite manageable. Also, the Random Happenings rules state that, "no more than one random encounter will ever take place in a single game," so this can also serve as a way to limit the mayhem. Personally, I feel that the craziness is a good reflection of a city saturated with chaos, so my house rule has always been to disregard the one encounter per game limit. If you like your Mordheim unpredictable, I recommend giving these rules a try. Doing so is certain to bring a smile to Tzeentch's face (beak). I've attached to this post a pdf copy of the rules. Random Happenings.pdf
  6. Following my last campaign game before the x-mas break, I rolled 'Lad's Got Talent' for my Mountainguard halberdier henchmen group. My new hero has a WS 5 and S4, but only one attack. I sold his halberd and equipped him with a sword and axe to make him a bit more 'fighty'. Corporal Emrich
  7. Thank you for noticing. The secret is exfoliation.
  8. I've stumbled upon the ultimate Mordheim scenario, Down at the Docks (TC 25). This scenario has it all: both standard and multiplayer rules, attacker & defender rules, pirates, swivel guns, ship rules, loot that can be carried off, a great table for determining the contents of each stolen crate, and PIRATES. Oh, did I mention pirates? A river smugglers' (pirates) ship has tied up at Mordheim's crumbling quays, waiting for the buyer's agents to arrive to claim the clandestine cargo (7-10 crates). When the warbands arrive, half the cargo is already on the docks and half is still on this ship. The smugglers crew consists of a captain and 6 crewmen, armed to the teeth and pointing two small cannons at the shoreward. If the crew suffers 25% casualties, it will attempt to cast off and escape down river. It takes 4 turns to cast off. After which the ship moves 6" per turn along the board edge. In standard play the two warbands start on one board edge and must make their way to the dock on the opposite board edge to steal the cargo from the smugglers (and from one another). The smugglers have their own turn and they will shoot at or charge any warband member that comes within range of the ship. In multiplayer play, the warband with the highest rating has been hired by the smugglers to safeguard the cargo. The defending warband begins deployed within 12" of the dock. The defending player controls the smugglers. The other players operate independently from one another, each trying to steal as much cargo as they can. I have already placed an order with Ainsty for this beauty. I think it's just the right size (12" x 4") for river smugglers. Next, I need to find me some pirates. There are so many great model lines of pirates to choose from. Argggh!
  9. For those who prefer stick closer to Mordheim, the Stroll in the Garden (TC 23) is a fun scenario. Sure, the terrain tries to eat you, but each warband, win or lose, earns one extra exploration die, the choice to re-roll all exploration dice, and the opportunity to earn extra xp for one's heroes (each hero hit by a plant gets 1 extra xp). The Mummy (TC 15) is another fun scenario with a potentially big payout. Shortly before Mordheim was destroyed, a wealthy collector of antiquities shipped contents of a Khemri tomb to Mordheim. Rumor has it that the looted treasures never made it any further than a warehouse in Mordheim's quayside district. If the warehouse can be located, recovering the foreign treasure should be an easy score.
  10. Kacy, thank you for the High Medieval Cottage. It's a nice addition to my SAGA/Empire in Flames (Mordheim in the countryside) terrain. In fact, it's the perfect building for the Empire in Flames Bounty Hunting scenario. Here's a peek at the second floor and part of the ground floor. The partial second floor and connecting eaves can be removed for better access to the ground floor.
  11. Cool. What models are you using for your Reiklanders?
  12. This model turned out ok. Painting plate armor has always been a challenge for me, and this model's armor is no exception. The only part that I really like is the model's head. I'm still on the fence as to whether or not to use this model as my Averlander Captain. Without any yellow and black, he doesn't really fit in with the other models in the Averland warband.. Armored Captain
  13. If anyone needs a make up game or a game with their alternate warband, my (novice) Dark Elf reavers will be stalking the streets of Mordheim next Tuesday, looking for wyrdstone and slaves. I'd like to play some of the more unusual scenarios from Empire in Flames, like Bounty Hunting, Frenzied Mob, or possible the Thing in the Woods. https://www.hong-crewet.dk/Mordheim/Rules/Mord_Empire_in_Flames_part_2.pdf Empire in Flames also has a really fun Exploration Chart. https://www.hong-crewet.dk/Mordheim/Rules/Mord_Empire_in_Flames.pdf If several people are interested in playing, I'd be willing to host a multi-player scenario.
  14. If anyone needs a make up game or a game with their alternate warband, Areon Spinehorn and his (novice) Dark Elf reavers will be stalking the streets of Mordheim next Tuesday, looking for wyrdstone and slaves. Dark Elf Warband Areon Spinehorn High Born: dark elf blade (sword), dagger, & repeating x-bow Fekke Fellblade: double-handed weapon (axe) and dagger Sizan Witchborn Fellblade: sword and dagger Imexe the Huntress Beastmaster: sword, axe, and dagger Datra Sorceress: sword, dagger, and spell (soul stealer) The Serpents 1 Corsair (Henchman): sword and dagger (+1 IN) The Reavers 1 Corsair (Henchman): sword and dagger (+1 WS) Morvael Dark Elf Assassin (Hired Sword): dark elf blade (sword), dagger, repeating x-bow, light armor, dark cloak, & 1 dose dark venom (Master of Poisons) Warband Rating: 137 (one game)
  15. Halberd Champion: +1 toughness (if he's already T4 then +1 wound)GW Champion: New Skill & +1 strength (if he's already S4 then +1 attack) I want to purchase a repeating crossbow. It's rare 8. I have four heroes who didn't go out of action. Please let me know if I find one. Also, my assassin didn't go out of action so he is going to use his Master of Poisons skill to make d3-1 doses of Black Venom. Please roll that for me as well.
  16. You missed out. A good time was had by all. Thank you to Kacey for organizing this and thank you to everyone who participated.
  17. Hmm? As a Seattleite, I had always assumed that the folk up here in the far north were made of tougher stuff. I guess all the facial hair and flannel is just for show.
  18. Thanks. The model's original mustache just wasn't cutting it.
  19. It looks like there's some Mordheim momentum, so I'll bring my newbie Dark Elves and my Mordheim terrain.
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