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NakedPanda

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Everything posted by NakedPanda

  1. Wow that is a range of options hahaha as in the two furthest really hahaha What about each of those factions attracts you? In Nomads, I get a real off the wall kick playing Bakunin, and greatly anticipate Tunguska. Ariadna, I love MRRF (Frenchies), camo, fallback, and pounce. Aleph are commonly seen under Steel Phalanx, though vanilla is starting to realize it too is strong! What did you play in WFB and why? As in what was the playstyle you enjoyed most?
  2. I would be interested, but I only have an old metal Tau Pathfinder and Gun Drone for 40k. Is there anything else you might be looking for?
  3. You simply say 'success' or 'fail' during the initiative roll, so that your lieutenant is not as easily soused out. Thorakitai will help you big-time at first, as the 360 visor will help you survive and react to drop troops and fast flanks! I think (not super sure as I have not personally used it), that ghost numonica allows you to just transfer the lieutenant's ghost to another ghost numonica model. As in the lieutenant jumps bodies and stays alive! I have played as aleph the least of the human factions, but I have learned how to play against them for sure hahaha
  4. Human sphere is getting replaced near christmas? Paradiso is not ever getting replaced as far as I know. Fluff is only in the printed books, but if you have a mate with the new N3 books the rules and fluff are in separate books so they can just loan it to you. They are pretty good at filling out the most commonly used variants, but there are notable holes yes. Counts as and proxying is available and tournament legal where the actual model does not exist for instance, and legal all the time for casual play (had a guy running space marine military order for the longest time, worked just fine!)
  5. Players are what carry games, stores follow! The group I brought up over here was started in my living room, since the some of the stores seemed reluctant, with demo games two years ago. Now we have stores supporting the game and full lots of players! Tournaments are almost once every month and a half now, space limited. You play, have fun, and people will see that. It builds. Sometimes slowly, but it will build. Hard part is that first person who can really answer for the rules, same as any other game really. I will be down in a month, and am pretty solid on the rules, at least I like to think I am, and am pumped to run demo games. New players always bring ideas and methods I never saw before! My interest in you guys picking up the game comes from ofcc. You have all always been a real hoot to play, and more players means more games, events, community, and tournaments.
  6. To start, myrmidons and thorakitai are great pieces to learn with as they are super forgiving thanks to their ODD and 360 visor respectively. The Myrms are harder to use in vanilla though, as you do not have link teams to mitigate their Frenzy rules. As your group gets better though, you will find those to be less protective over time though hahaha Any models in particular you intend on running often? As Joey said, Phoenix is VERY loved by Aleph players the world round. And the model is one of my favourites too~
  7. ooooooooh I see Maybe some of them will get a kick out of the game too!
  8. I am super dumb, and do not know what a senator is sorry hahaha is that an owner of the store?
  9. Oh neat! I think I could do that since my wife will be at Rose City till late I think. I would happily go to either place so long as people want demos/games! Is saturday at WOW a possibility for you?
  10. Sorry guys I did not know you had responded and the terrain is already moved :/
  11. Warsenal's stuff is awful nice. I have the Kum Garage and love it
  12. Where/what is WOW? If this place is close enough (walking) to the convention center I might be able to accommodate! I would be super happy to run learning matches and demos!
  13. On a side note, I would also be super happy to run demo/learning games for anyone who schedules with me before hand! I know boatloads of you have seen how sexy the game looks, how loud the happiness of the players are, and want in on it too... Just drop me a line and we will have much fun and learning!
  14. She is great. A dogged template weapon and panzerfaust makes for a heck of a gun fight! Mimetism is rad too of course hahaha
  15. Makes sense, though I never watched it so I did not know that one hahaha Thanks though I will use it in the future!
  16. When an Infinity player says "alpha strike" they mean they think they know who your lieutenant is, or what the lynch pin of your force is (such as a TAG or something) and are going full bore for that model no matter then risk. This can be devastating if it works sure. It can also be bait! Getting the enemy to over commit on a false lieutenant and counter attacking them in to dust WHILE NOT FORGETTING MISSION OBJECTIVES!!!! is a lesson that only need be learned once hahaha That is why Incredibly powerful lieutenants like Sun Tze are surprisingly cheap for their abilities, which you have to reveal him as the lieutenant to use. There are armies that revel in the loss of lieutenant, such as Morats. Using their lieutenant super open and aggressive is very fun because it forces your opponent to deal with a BIG problem which you can make them (over?!?!) reach for. Big can of worms this game. Crits will make everyone scream, or cheer, at some point. It is the secret danger of assault weapons en masse. I have watched the Pan O Jotum drop to pistol fire! Desperate, desperate, pistol fire...
  17. The dice are pretty easy when you get used to it. Face to face roll is the oddest one, but the best part too. Example: You roll for a target number or lower. Your opponent rolls for a target number or lower as well. The highest successful roll wins the exchange. Example: We meet in a featureless field... I (active player) move to fire at you with a burst 1 (=1 dice used) weapon at my 0 mod range band. BS 11 You (reactive) see my draw and respond with a shot (always burst one in ARO) at your weapon's 0 mod range. BS 12 I roll a 9, you roll a 10. You win, shooting me before I shoot you (cancelling my shot) I roll a 2, you roll a 1. I win, shooting you before your shot gets off (aim was true but the speed was all me) I roll a 12, you roll a 1. You win, I pull wide and frantic as you hold cool and level for the shot. I roll a 19, you roll a 13. We both miss and go home humiliated The armour roll is where the person hit adds the ARM value to the dice result, and hopes it is greater than the damage of the weapon. Common damage is 13, common armour is 1. Under normal circumstances that means this shot model must roll 13 or higher to live through the moment! When starting your decision making in the game, just always play to cover. Have it available, be behind it, prevent your opponent from having it. These efforts will pay off when you really get down to it!
  18. I hear ya. 4k Tomb Kings 5k wood elves 6k Orcs n gobs 7-8?k Empire Many memories. That one hit alot of us awful hard :/
  19. Talk to the Raindog chap, as he is looking at nomads and Lupe is from that faction! And no worries about being new, the game is still fun I promise!
  20. Balance is so interesting in this game, as I have found it to be tied to the order efficiency. Sure points have an impact, but a better player can really make the difference. Played the last game of our paradiso game with 114 points fewer than my opponent, and wiped the table with him because I was able to scare him in to being timid (and the dropping rocks helped hahaha). Speaking of, Paradiso will always be one of the most memorable 3 months in my history of gaming. I can recall crazy things and unique moments from each and every mission I played. That brings me to another ULTIMATE point to stress in Infinity. Please do not concentrate on and build for the enemy, you will lose badly. Please do not concentrate on and build for the gimmick in your list, you will lose badly. Build for your MISSION! If the mission is armory and you have no order efficient way in and to hold it (or clear it), then you will lose. The mission is the most important thing in infinity. Out of 18 ITS missions, only 1 is focused on the kill for scoring. Seen people up and quit because the scenario centered mechanics of Infinity are so different than any other game. Where most games the scenario objectives are a way to pull in bonus points, and the kills are the game, that formula is inverted in infinity. Sure you will absolutely need to fight, but I have pulled plenty of wins out of the hat because my opponent got kill crazy while I managed him and completed the job with but a finger on home base! Very fluid that way. Your turn one as second player can leave you feeling decimated, but you can still fight and win for sure. I will try to find articles that might help but I have to work too sorry hahaha
  21. If you are free Sept 19-20, I am going to be down at there and would love to meet up for games. I know she is not named, but the Asura hacker is one doozy of a hit. With cybermask she can make some noise precisely where she wants to! I have only dropped ajax in melee with the O-yoroi. Every other time I have just added another shade of red to his hammer hahaha
  22. Oh gosh I was so tired I can't remember much of anything from that day sorry hahaha Assembled and painted that stage the night before so I was wiped~ Totally get it about 19-20 obligations, so whatever works will be swell! Even if nothing at all hahaha If I were to make a suggestion toward Nomad remotes http://www.thewarstore.com/media/INF/INF280534.jpg Crazy Koalas are a very unique problem for your opponent to deal with, and a hoot to run. They are fast little robots packed with explosives that automatically run after and latch (hug) on to a target and detonate. The Remote itself having climbing plus and repeater means you can really cause your opponent to work through some tough questions on almost any board layout. The Lunokhod Sputnik is in purdy much all my lists. Model is fab too!
  23. What draws you to Aleph/Steel?
  24. Oh yeah you mentioned 8th, which army did you play and why? Played a ton of 8th myself (woodelves until the new book, then I switched to empire)! Back in OFCC 2013 I played my wood elves under Ray Bannon's team and did extremely well despite being pretty crocked the whole time hahaha. I have played, and have, all of the human armies. Nomads are extremely fun as they have access to so many oddball combos of skills and equipment, from climbing plus remotes to Hyper dynamics Heavy Infantry. Nomads are one of the least constrictive factions to land on in terms of play angles. As far as this last OFCC with my ISS (YuJing state police), I did awful! Played vs. Art and did well because I have faced Steel Phalanx numerous times. But Garret and Erik pounded my face in! Extremely fun and informative games though. Had not seen either of their play styles before, and they had seen/anticipated mine. Garrett was able to dig in and focus his hits, while Erik blanketed the field with fast suppression troops and smoke with brutal long range overwatch. The ITS tournament a couple months ago I placed second to Tam! Played George round 1. Tam round 2, and Temperalis (sp?) round 3.
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