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Gailbraithe

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Everything posted by Gailbraithe

  1. ...wait, people play Warmachine? Do I need to break out my Cygnar army?
  2. I have a 300 point list I want to try out.
  3. I support any solution that makes everybody happy, and this sounds like it would do just that.
  4. Doh! That's what I'm supposed to be doing tonight, reading the damn rules.
  5. My two biggest oppositions to Hamster Butt are as follows: 1) I tend to forget when my dice have a replacement symbol, and thus I know I will find myself in a position of having to explain (to a non-hamster) what the symbols mean after I roll. Having two replacement symbols creates the potential for arguments over cheating -- and presents the opportunity for cheating (I know I would be tempted to claim the Hamster Butt is the six if I rolled a hand heavy with hamster ass). While having two replacement symbols would definitely be unique, I suspect the reason it would be unique is because most people recognize this potential for cheating. I would just prefer one replacement symbol so that I can show the other player sides 1-5 and confirm the hamster is the six. 2) It's a bit juvenile and tacky. While I know the world of wargaming is hardly one of high brow manners, I just don't want to have to explain to non-hamsters that my dice have buttholes on them. My sense is that the number of people who would be amused by it is less than the number of people who would roll their eyes at it. I don't want to be embarrassed by my dice.
  6. I'm going to have to rewrite the background a bit -- Brova has been a wretched hive of corruption pretty much forever, and the establishment of religion is illegal within its borders. I'll PM you the details.
  7. Replacing two faces is a bad idea - the first time you roll and forget to make it clear which face is what, you'll have a potential fight over cheating.
  8. I'd like vortex bright green/black.
  9. I'm cool with Friday or Thursday. Joey and Eli, you got a vote? Assuming everyone gets a character to me by the end of this weekend, I can be ready to get started by the 12/13th.
  10. Another vote for the cute dice nibbler.
  11. I definitely don't think being able to trash a 1 credit card is going to make the jump gates less powerful.
  12. I think Starport Trader would be a good name, or possibly just Starport. Neither name is taken according to boardgamegeek. The game definitely seems to take place entirely within one star system, and the space station is definitely the central feature. Also there definitely needs to be an option to blast other traders in radioactive rubble.
  13. I want to play Infinity. Also, Jim -- Bloodbowl? I'm totally okay with pushing it off a week, I'd like a chance to re-read the rules. And we're using the most current version of the living rulebook, yeah?
  14. We'll be using the system for fantasy. It works for any kind of genre. The last big campaign I ran using HERO was a sci-fi crime drama that was about 50/50 Firefly and Farscape. I've used it for everything from a X-Files meets Call of Cthulhu campaign to four-color comic books to high fantasy. The idea I have for this campaign will definitely be in the dark fantasy/sword and sorcery genre. A little bit Thieve's World, a little bit Fritz Lieber, a whole lot of cults, intrigues and urban cesspool. Awesome! If VonVikee's friend is interested, we'll have a party. And actually I can easily do a campaign for three with HERO since combats are more predictable and less swingy, and characters are so bloody over-specialized.
  15. If I decide to run an actual campaign, I'll be using the only system I really love -- HERO System. The only book you'll need (and you really won't need it) is the HERO System Sidekick. When I run HERO System, I prefer to build the characters, so I usually just have players write up a two or three paragraph description of their character and his/her background and then I translate that into rules. HERO is an extremely, extremely complicated system to really master (the main rulebook weighs like 5 lbs and is three inches thick!), but it's pretty easy to use if you don't have to build your own character (which is why I prefer to build the characters, new players tend to create very suboptimal characters and waste tons of points). My favorite thing about HERO is that its an effects-based point build system, so you can literally make any kind of character you want. Its far more flexible and allows for much more well-rounded characters, especially the sort of jack-of-all-trades fighter/rogue/magic-users types that are common fantasy heroes. And no, we're not starting Tuesday.
  16. Hrrmm. Need more than two players. At least four, six would be best. Anyone know anyone who is not a warhamster that might want to play? How does one reach out to Bellingham gamers? The more I've been thinking about this, the more I've been jonesing to run an actual campaign again. It's been like four or five years since I ran a regular game and I didn't realize how much I missed DMing until i started thinking about DMing this game.
  17. I'm down to play some Infinity and Netrunner.
  18. Looks over thread. Well, I guess I'll bring saga then.
  19. You and me, Infinity, 200 points. How's that sound?
  20. Yeah, I thought you'd be interested. Joey and Kevin seemed interested too.
  21. I was also considering doing it once a month on Tuesday nights, but it will take a really long time to finish an adventure at 1 session a month, and I think if it was more than one session a month it would cut into too much wargaming.
  22. So apparently many Warhamsters have never had a chance to play Old School D&D, which is a serious shame. I want to correct that. I'm thinking every other week, 6 to 10 pm, on some night other than Tuesday. Thursday or Friday would probably be best. Game will probably run 4 to 8 sessions. I haven't settled on which system I want to use, I'm considering either Dungeon Crawl Classics RPG or Lamentations of the Flame Princess. They're pretty similar, both very well done OED&D games. There is a free version of Lamentations available as a PDF, and its a little closer to true Basic D&D, so I may go that way rather than throw n00bs into the deep water that is DCC's truly insane magic system. Who all is interested?
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