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Lyraeus

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Everything posted by Lyraeus

  1. Grots are T2 WS 5+ S2 I believe... So... Likely grots lose BADLY
  2. Lyraeus

    Tau...

    This is all true but Drones are not the end all be all. With the recent points drops there are many many options.
  3. It has to be promethium laced... Definitely a Slamanders Brew
  4. Pretty much, don't take the WAAC lists straight out, and if you plan to bring a knights, for the love of everything holy, please tell your opponent I while in the 750 list... Please? Otherwise it will just be a one sided slaughter and that's no fun as a single Castellon wipes your opponents entire army... Since I am learning orks (won't get my first game in till this weekend!) I am trying not to take the cruelty lists (hence no week 1 and 2 Battlewagons or other shenanigans) but I will be testing the codex out fully for this so expect to see interesting things.
  5. Grot Shields is a 1 pt stratagem where I can declare it after you declare your attack to a target. I don't have to pick a specific group of grots for this just a infantry unit you are attacking and the grots are between you and the shooting. As @WestRider stated, on a 2+ the grots take a Mortal wound per hit. This lasts your entire shooting phase
  6. Oh, it's like they designed it for me... Well I am primarily Deathskulls but meh.... Waaaghh
  7. I can promise you the Tyranids are... Such yummy tiny bio-mass morsels for the rippers to find
  8. Yea I wanted to post in your thread but it seemed rude... Still you make it sound like we will be on Gorkamorka duking it out 😜
  9. They are considered the most dangerous thing in the codex. Especially since they can use grots as shields
  10. Does that unit fall in the category covered by the Sept Trait? If so, yes it gains the benefits
  11. Bad Moons is just reroll 1's in the shooting phase. Lootas are D3 shots, S7 AP-1 Dmg2. They are the current stars of the codex. Especially since the More Dakka Strat let's them hit regardless of modifiers on a 5+ and they generate extra shots on a 5+, Bad Moons also have a strat called Showing Off which let's a unit immediately shoot again (More Dakka lasts the entire shooting phase so one would get it for both attacks)
  12. Fourth List ++ Battalion Detachment +5CP (Orks) ++ Clan Kultur: Bad Moons + HQ + Big Mek (Index): Choppa, Kustom Force Field Warboss: Da Killa Klaw, Kombi-Rokkit, Kunnin but Brutal, Power Klaw, Warlord + Troops + Boyz: 3x Tankbusta Bombs . Ork Boy W/ 'Eavy Weapon: Big Shoota . Ork Boy W/ 'Eavy Weapon: Big Shoota . Ork Boy W/ 'Eavy Weapon: Big Shoota . 27x Ork Boy W/ Shoota Gretchin: 10x Gretchin Gretchin: 10x Gretchin + Heavy Support + Lootas: 15x Loota Mek Gunz . Gun: Traktor Kannon ++ Total: [37 PL, 750pts] ++ This is a pretty vicious list. While not having a good amount of CP it can easily just nuke somethings in a single turn and make life hell for people. Thoughts? First post is updated. This is a fun list. Next list.. Not so nice to my opponent
  13. Sure we can. Bad Moons are just better though.
  14. Hahaha but that's no fun. Even grots don't deserve that sort of abuse. Why dont I just max out Shoota Bots and stay at 24". I always get 2 shots and extra attacks on a 6. I could easily fit 90 Shoota Boys in a 750 List... They are only 7pts a pop. Still leaves 120 pts for some HQ's or Big Shootas. I will make them Bad Moons too so they reroll 1's just for you.
  15. Funny thing... They still get dakka dakka dakka... So every hit of a 6 is a extra hit... Besides, I don't have that many grots... At 3pts per... Yea, that's a frak ton of grots. Easily 200 models of infantry that are T2 guardsman (but with Las pistols) So yea... Hitting on 4+ wounding on 5+, do you think you can survive that for long? Even with my attrition, I would take a Warboss so I could just knock heads together and avoid a majority of moral issues. Pretty sure even 100 attacks will kill a squad of yours... I also don't own that many grots so... No I did the math... I need 8 troop slots for 220 grots at 660 pts and a 90 point Warboss with Da Killa Klaw and a Kombi Rokkit. 750 even.
  16. Lyraeus

    Tau...

    They don't get the abilities of the Kultur. However as Ish points out they still have it for things requiring that keyword. So transports or things affecting that type of model as long as it specifies it works on grots.
  17. Lyraeus

    Tau...

    Yup. There are very few times I have mixed colors. Mek Gunz are like that but they don't get benefits for kulturs so for them it doesn't matter. They can't get on transports either so meh. My Warboss is dual color but that's because he gets interchanged between those two factions and I will have an easy way of marking what he is (yay 3d printer!). You missed Bad Moons which is yellow... The second most evil color there is... Next to white
  18. Yea it's a fun list. The next list is similar but inherent to the kultur it is in. If I had a Dakka Jet I would add that in but ehhh (for list 4)
  19. Lyraeus

    Tau...

    Just look at the main color. Blue orks are usually deffskulls, red is evil sunz, yellow is bad moons. There are very few exceptions
  20. Lyraeus

    Tau...

    I am sating soup is the act of mixing and matching rules either between different codicies or inside the same codex. Such as my 750 list of two Kulturs is soup because it is min-maxing rules while not battleforged for that one keyword throughout all detachments.
  21. Lyraeus

    Tau...

    Sure but I can do the same in orks. 3x squads of grots 2x Wierdboyz, take blood axes and their 'finkin cap for CP regen and voila. It's soup. Same type different flavor
  22. Lyraeus

    Tau...

    It's still considered soup by the community because you are min maxing abilities which in many cases is the point. Case and point is a brigade of the Imperial Guard Loyay 32 which you don't care about the models but you want the cheap CP. I get your point that it's about different codicies but I get your point.
  23. Yup. Takes up 2 Slots each out of 12 available.
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