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Lyraeus

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Posts posted by Lyraeus

  1. On 12/23/2018 at 5:58 PM, Ish said:

    The cover art of Vigilus Defiant is really well done, but it amuses me to note that its a battle scene depicting Ultramarines, Brazen Claws, Skitarri, and Cadians all fighting against Bad Moon Orks. I guess "Imperial Soup" isn't off the menu just yet! 

     

    Oh, it's like they designed it for me... Well I am primarily Deathskulls but meh.... Waaaghh 

  2. 1 hour ago, paxmiles said:

    List seems light in armor piercing weapons. You've got volume fire, but that's it at range.

    Not sure what the kultur or lootas do, but seems like cover would be particularly annoying for this list. Marines with 2+ armor due to cover would be tough to cope with and, more so, vehicles with T7+ and 2+ armor due to cover.

    Bad Moons is just reroll 1's in the shooting phase. 

    Lootas are D3 shots, S7 AP-1 Dmg2. They are the current stars of the codex. Especially since the More Dakka Strat let's them hit regardless of modifiers on a 5+ and they generate extra shots on a 5+, Bad Moons also have a strat called Showing Off which let's a unit immediately shoot again (More Dakka lasts the entire shooting phase so one would get it for both attacks) 

    • Like 1
  3. Fourth List 


    ++ Battalion Detachment +5CP (Orks) ++

    Clan Kultur: Bad Moons

    + HQ +

    Big Mek (Index): Choppa, Kustom Force Field

    Warboss: Da Killa Klaw, Kombi-Rokkit, Kunnin but Brutal, Power Klaw, Warlord

    + Troops +

    Boyz: 3x Tankbusta Bombs
    . Ork Boy W/ 'Eavy Weapon: Big Shoota
    . Ork Boy W/ 'Eavy Weapon: Big Shoota
    . Ork Boy W/ 'Eavy Weapon: Big Shoota
    . 27x Ork Boy W/ Shoota

    Gretchin: 10x Gretchin

    Gretchin: 10x Gretchin

    + Heavy Support +

    Lootas: 15x Loota

    Mek Gunz
    . Gun: Traktor Kannon

    ++ Total: [37 PL, 750pts] ++

     

    This is a pretty vicious list. While not having a good amount of CP it can easily just nuke somethings in a single turn and make life hell for people. 

    Thoughts? 

     

    First post is updated. 

     

    This is a fun list. Next list.. Not so nice to my opponent 

  4. Just now, Ish said:

    That's why they have to remain 15" away from my lines. So I can use Rapidfire and you can't.

    Hahaha but that's no fun. Even grots don't deserve that sort of abuse. 

     

    Why dont I just max out Shoota Bots and stay at 24". I always get 2 shots and extra attacks on a 6. I could easily fit 90 Shoota Boys in a 750 List... They are only 7pts a pop. Still leaves 120 pts for some HQ's or Big Shootas. 

    I will make them Bad Moons too so they reroll 1's just for you. 

  5. 50 minutes ago, Ish said:

    Yes. You should take the cheapest Warlord you possibly can and then spend the remainder of your 750 on nothing but Grots. Then have them stand 15" away from my Intercessors.

    That will be the absolute best way to play the game. 

    Funny thing... They still get dakka dakka dakka... So every hit of a 6 is a extra hit... Besides, I don't have that many grots... At 3pts per... Yea, that's a frak ton of grots. Easily 200 models of infantry that are T2 guardsman (but with Las pistols) 

    So yea... Hitting on 4+ wounding on 5+, do you think you can survive that for long? Even with my attrition, I would take a Warboss so I could just knock heads together and avoid a majority of moral issues. Pretty sure even 100 attacks will kill a squad of yours... 

     

    I also don't own that many grots so... No

     

    I did the math... I need 8 troop slots for 220 grots at 660 pts and a 90 point Warboss with Da Killa Klaw and a Kombi Rokkit. 750 even. 

  6. 35 minutes ago, paxmiles said:

    You mean they lack the <Kulture> keyword, or you mean that the Kulture doesn't grant special abilities to that unit?

    They don't get the abilities of the Kultur. However as Ish points out they still have it for things requiring that keyword. So transports or things affecting that type of model as long as it specifies it works on grots. 

  7. 53 minutes ago, paxmiles said:

    I know. I played orks in 3rd. But there's a difference between painting every ork so that one shoulder pad is the only distinction between kultures, and really painting a proper kulture.

    Here's a few (doing it right):

    Evil Sunz is:

    image.thumb.png.85636497c8c9d430dcdae1796f429211.png

    Goff is:

    image.thumb.png.a2c2057ef16226c892d7040d57fc4669.png

    Death Skullz

    image.thumb.png.fea05e55dd54ad7a14ffb82665811992.png

     

    I would have have no trouble with these.

    Yup. There are very few times I have mixed colors. Mek Gunz are like that but they don't get benefits for kulturs so for them it doesn't matter. They can't get on transports either so meh. 

     

    My Warboss is dual color but that's because he gets interchanged between those two factions and I will have an easy way of marking what he is (yay 3d printer!). 

     

    You missed Bad Moons which is yellow... The second most evil color there is... Next to white

  8. 4 hours ago, paxmiles said:

    I think I like it. A good mix of durable and non-durable units, Leadership issues resolved, and a good number of strong weapons. The mono-faction does seem to make more sense at this point level. 

    Yea it's a fun list. The next list is similar but inherent to the kultur it is in. If I had a Dakka Jet I would add that in but ehhh (for list 4)

  9. 3 hours ago, paxmiles said:

    Hmm...maybe I'm using the word, "soup," wrong.

    I've not associated min-maxing to be the same thing as soup. I mean, they are common together, especially on the internet, but I don't consider them the same thing. You can make a really bad list that doesn't min-max, but is soup. 

    I guess the key is that, as the opponent, if it's hard to tell what the opponent is fielding, then we call it soup. It's especially soup if the army has the same paint scheme for multiple factions that use the same type of model...

    Regarding your orks. If I look across the table and you've got nothing but orks. And the orks you have are, at a glace, clearly two different factions of orks that I can tell apart as non-ork player, then it's not soup. It's a two part meal. With three detacments it could be a three part meal. But if you tell me those mostly green orks and those other mostly green orks are different factions, that's soup - if the opponent can't distinguish between the factions in your army because they are so very similar, they become one soup.

    Just look at the main color. Blue orks are usually deffskulls, red is evil sunz, yellow is bad moons. 

    There are very few exceptions 

  10. 21 minutes ago, paxmiles said:

     

    Are you suggesting that it's soup if all the models are blood axes, and you just have a blood axe detachment acting as a CP generator for another, more elite blood axe detachment?

    I am sating soup is the act of mixing and matching rules either between different codicies or inside the same codex. 

    Such as my 750 list of two Kulturs is soup because it is min-maxing rules while not battleforged for that one keyword throughout all detachments. 

  11. 24 minutes ago, paxmiles said:

    If you have a brigade of IG for the cheap CP, and then you have other detachments of IG, I don't see any problem of soup.

    The Cheap CP becomes an issue when you use the CP to pay for other codex stratagems. IG is designed to have lots of CP.

     

    Sure but I can do the same in orks. 3x squads of grots 2x Wierdboyz, take blood axes and their 'finkin cap for CP regen and voila. 

    It's soup. Same type different flavor 

  12. 4 minutes ago, paxmiles said:

    Why?

    If all your rules come from one book, it's hardly soup. That's like saying Deathwatch is soup.

    It's still considered soup by the community because you are min maxing abilities which in many cases is the point. 

     

    Case and point is a brigade of the Imperial Guard Loyay 32 which you don't care about the models but you want the cheap CP. 

    I get your point that it's about different codicies but I get your point. 

  13. 7 minutes ago, paxmiles said:

    3 detachments from the SAME codex? Hard to consider that soup, in my opinion.

    But it is considered soup. You are using 3 different abilities l, access to multiple relics not in your first choice, and stratagems 

  14. 1 minute ago, paxmiles said:

    For the record, when talking about Imperial Soup, taking lots of factions in the SAME CODEX is not the problem.

    Eh, it's still soup.

    Just limited and definitely min maxing soup

  15. 3 hours ago, paxmiles said:

    BTW, waiting on @Lyraeus to post his third list....

    Psshhhh I even make said list and get no response... Here I will even quote it for you 😜

     


    ++ Battalion Detachment +5CP (Orks) [37 PL, 749pts] ++

    + No Force Org Slot +

    Clan Kultur: Deathskulls

    + HQ +

    Big Mek (Index): Big Choppa, Kustom Force Field

    Warboss: Da Killa Klaw, Kombi-Rokkit, Power Klaw

    + Troops +

    Boyz: Tankbusta Bombs
    . Boss Nob: Choppa, Power Klaw
    . Ork Boy W/ 'Eavy Weapon: Rokkit Launcha
    . 11x Ork Boy W/ Slugga & Choppa

    Gretchin: 10x Gretchin

    Gretchin: 10x Gretchin

    + Elites +

    Meganobz
    . Boss Meganob w/ Saws: Killsaws (Pair)
    . Meganob w/ Saws: Killsaws (Pair)
    . Meganob w/ Saws: Killsaws (Pair)

    Nob with Waaagh! Banner: Kustom Shoota, Power Klaw

    + Fast Attack +

    Shokkjump Dragstas
    . Shokkjump Dragstas: Rokkit Launcha

    + Dedicated Transport +

    Trukk: Big Shoota

    ++ Total: [37 PL, 749pts] ++

    Thinking about it... I could fit 2 Kustom Mega Kannons in place of the Dragsta... Hmmm. 

  16. 1 minute ago, paxmiles said:

    Hmm...after talking to @Lyraeus about multi-Kulture Ork armies, I'm noticing that TAU have quite a few options that benefit a multi-Sept force.

    For example, markerlights do not apply Sept specific marker counters. So the Sa'cea Stratagem which adds markerlight counters would be able to benefit an allied TAU force.

    TAU Ethereals apply their buffs to any Sept. Which, amusingly, means that Sa'cea Ethereals can share their improved leadership between multiple Septs.

    TAU Tidewall buildings, can embark any Sept (including a mix of Septs).

     

    Yes... Yes... Let the soup take you! 

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