Raindog Posted March 3, 2014 Report Posted March 3, 2014 Week Six. 1750 points. April 13th All snacks are worth double! Scenario. Traveling Tower. This is a Watch Tower Scenario with the following exception: The Tower Moves!At the start of each turn, roll the artillery and scatter dice to determine the distance and direction the tower moves. If the tower hits a unit, friend or foe, the tower inflicts d6+4 S10 hits. If the tower hits any terrain other than a hill or an obstacle, the unit inside the tower takes d6 +4 S10 Hits. League Points. The side holding the tower at the end of the game receives 5 league points. The side with most models killed by the tower received 5 League Points. Quote
MexicanNinja Posted March 4, 2014 Report Posted March 4, 2014 If a tower hits an obstacle, does the tower destroy the obstacle? Quote
Fixxer Posted March 4, 2014 Report Posted March 4, 2014 I would think not, because he doesnt mention the obstacle being destroyed in the description. Quote
MexicanNinja Posted March 4, 2014 Report Posted March 4, 2014 I would think not, because he doesnt mention the obstacle being destroyed in the description. I know, but it should. If a giant, a steam tank, or a cannon ball can get rid of an obstacle, I think it would be cool if the obstacle could be destroyed. If not, then your opponent could just sit behind an obstacle, let the unit keep smashing into it and then charge them or claim the tower. That's a game changing tactic. Quote
Raindog Posted April 7, 2014 Author Report Posted April 7, 2014 I hope to see you all next week. Gonzo is out, but I hope to see Devo again. Perhaps, Rudra, Fixxer, TJP, Iraf, and Isocode will be back. Quote
Devo Posted April 11, 2014 Report Posted April 11, 2014 I'm not sure I'll make this. My plans for Sunday are creeping up into the evening and I might not be free until 7 o'clock or so. Ah, well. More conversions for the next time I show up! Quote
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