Jump to content

Recommended Posts

Posted

Week Six. 1750 points. April 13th

 

All snacks are worth double!

Scenario.

 

Traveling Tower. 

This is a Watch Tower Scenario with the following exception: The Tower Moves!

At the start of each turn, roll the artillery and scatter dice to determine the distance and direction the tower moves. If the tower hits a unit, friend or foe, the tower inflicts d6+4 S10 hits. If the tower hits any terrain other than a hill or an obstacle, the unit inside the tower takes d6 +4 S10 Hits. 

League Points.

 

The side holding the tower at the end of the game receives 5 league points. 

The side with most models killed by the tower received 5 League Points.

Posted

I would think not, because he doesnt mention the obstacle being destroyed in the description. 

I know, but it should.  If a giant, a steam tank, or a cannon ball can get rid of an obstacle, I think it would be cool if the obstacle could be destroyed.  If not, then your opponent could just sit behind an obstacle, let the unit keep smashing into it and then charge them or claim the tower.  That's a game changing tactic.

  • 1 month later...
Posted

I'm not sure I'll make this. My plans for Sunday are creeping up into the evening and I might not be free until 7 o'clock or so. Ah, well. More conversions for the next time I show up!

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
×
×
  • Create New...