intrizic Posted March 4, 2014 Report Share Posted March 4, 2014 Would anyone have a problem with me doing this? 1 Quote Link to comment Share on other sites More sharing options...
Fix Posted March 4, 2014 Report Share Posted March 4, 2014 Not really. I'd like to see a few of the old dexes busted out and tried again. Could be hilarious. Quote Link to comment Share on other sites More sharing options...
PumpkinHead Posted March 4, 2014 Report Share Posted March 4, 2014 oohhh, T7, W5, w/ regen and crushing claws that add D3 attacks :) Also, elite fexen :) Quote Link to comment Share on other sites More sharing options...
intrizic Posted March 4, 2014 Author Report Share Posted March 4, 2014 There is NOTHING interesting in the new dex for me, nothing. If I'm going to lose, I'd prefer to lose on my own terms.@Fix: ty @Pumpkinhead: ty Quote Link to comment Share on other sites More sharing options...
VonVilkee Posted March 4, 2014 Report Share Posted March 4, 2014 Truth brother! I like 6th ed rules but some of the older dexes could be really fun in the current frame work. Don't think it could be any worse than some of the broken things now and you would have the proper attitude towards list building... I'd totally play it. 1 Quote Link to comment Share on other sites More sharing options...
JMGraham Posted March 4, 2014 Report Share Posted March 4, 2014 Giant nasty space bugs? Trying to eat my face? OK, I'll play, too. That was the make-a-bug codex, right? The one where they captured the ever-evolving nature of the Tyranids with actual rules that reflected the fluff. I love it! 1 Quote Link to comment Share on other sites More sharing options...
VonVilkee Posted March 5, 2014 Report Share Posted March 5, 2014 Yeah and the complicated gun is based on critter carrying it... That part people used to complain about. Quote Link to comment Share on other sites More sharing options...
intrizic Posted March 5, 2014 Author Report Share Posted March 5, 2014 Yeah and the complicated gun is based on critter carrying it... That part people used to complain about. I'll be extremely transparent with the rules and info. Thanks guys 1 Quote Link to comment Share on other sites More sharing options...
VonVilkee Posted March 5, 2014 Report Share Posted March 5, 2014 I'll be extremely transparent with the rules and info. Thanks guys I tracked it just fine, and actually really liked it thematically Also as far as I'm concerned drop the crone and harpy into that book. Quote Link to comment Share on other sites More sharing options...
intrizic Posted March 5, 2014 Author Report Share Posted March 5, 2014 eventually it might be fun to put together a kludge codex from the last 3 tyranid codexs. I'm not particularly impressed with the harpy or crone, but ty for throwing that out Vonvilkee :). So I was reviewing the codex in more detail last night and I wanted to share a couple highlights that may be deal breaking.... Lictors: 0-1 for the codex, max 3 in squad, deploy separately - Deep strike: but DO NOT SCATTER OUT of specified terrain - can assault the turn they deep strike - but you can only EVER have 3 - pretty much the same underwhelming state line Leaping (unit upgrade) - models with the leap ability can assault 12" - only 2 units have access to LEAP --Warriors --Hormogants ---Hormogants are beasts, yeah, a 12" move and a 12" charge There is NO POISON in the codex termagants: - can take 'without number', basically allowing the unit to die and then come back in from reserves, very expensive makes the model cost 12 pts - can become scouts 2+ saves on several models to include:- Carnifex - Tyrants -Zoanthropes (?) If I come across anything else I think is particularly nasty I'll add it Quote Link to comment Share on other sites More sharing options...
VonVilkee Posted March 6, 2014 Report Share Posted March 6, 2014 Just count leaping as the new hormie rule (additional run and fleet right?). Don't take 2+ save on carnies and you should be fine... Allot of the issues you can just avoid in list making that is ultimately why I said go for it I trust you to make the list fun! Quote Link to comment Share on other sites More sharing options...
intrizic Posted March 6, 2014 Author Report Share Posted March 6, 2014 Just count leaping as the new hormie rule (additional run and fleet right?). Don't take 2+ save on carnies and you should be fine... Allot of the issues you can just avoid in list making that is ultimately why I said go for it I trust you to make the list fun! I think there was a mis-communication my friend :), those rules are the entire point of wanting to use the 4th ed codex. It has a different set of pros and cons. Those leaping hormogaunts cost 10 pts base and have a 6+ save 2+ on the tyrant is a 35 pts not sure what it is on the carni, I'll look later. Quote Link to comment Share on other sites More sharing options...
VonVilkee Posted March 6, 2014 Report Share Posted March 6, 2014 Yeah I'm totally cool with the 2+ on the tyrant, yeah 10 pt hormies deserve to just be beasts. with sixth giving a pile in the extra bit about that could just be ignored. 1 Quote Link to comment Share on other sites More sharing options...
intrizic Posted March 6, 2014 Author Report Share Posted March 6, 2014 LOL, i could be wrong, but I don't think beasts moved 12" when these rules were created :) Quote Link to comment Share on other sites More sharing options...
JMGraham Posted March 6, 2014 Report Share Posted March 6, 2014 Some of those are artifacts of older additions. Set charge ranges, for example. If you're going to play the codex, you might look for ways to bring those rules in line with 6th Ed. Instead of always charging 12", do 3d6 or 2d6+3 or something. 1 Quote Link to comment Share on other sites More sharing options...
Raak Posted March 6, 2014 Report Share Posted March 6, 2014 </singing/> Bye bye GW. So Long Model Creep. I got all that I'm gonna neeeeed, got all that I'm gonna need </singing end?> Awesome to see this happening. You guys are the perfect ones to spearhead this. 1 Quote Link to comment Share on other sites More sharing options...
VonVilkee Posted March 6, 2014 Report Share Posted March 6, 2014 See by saying beasts they get a 12" move and fleet. They charge just like everybody else at that point. If that doesn't work so hot maybe over watch isn't removed until after the charge has been completed but just before blows are struck. Would allow you to stay spread out more but still make longer charges... The pile in move would still have to make contact for you to be engaged and strike tho... With pre measuring there is no way fixed charge lengths are acceptable. Quote Link to comment Share on other sites More sharing options...
intrizic Posted March 6, 2014 Author Report Share Posted March 6, 2014 great points Jim and Corey thank you. Like I was saying, i don't think beasts moved 12" in 4th ed, iirc they had a 6" move. I'm not pushing for them to have both a 12" move and 12" charge, not at all. But what about the warriors, who do move 6", to me that makes a really poor unit more viable, not pushing, merely presenting. 1 Quote Link to comment Share on other sites More sharing options...
VonVilkee Posted March 6, 2014 Report Share Posted March 6, 2014 I totally think consistency is key, leaping makes them beasts... Course what does that leave for raveners to do? Stand in for leaping warriors!:P 1 Quote Link to comment Share on other sites More sharing options...
VonVilkee Posted March 6, 2014 Report Share Posted March 6, 2014 What if leaping simply allowed any model slain by over watch to be removed at the end of the phase instead. Could prolly extend this to any casualties during an assault phase in which they charge... Quote Link to comment Share on other sites More sharing options...
intrizic Posted March 7, 2014 Author Report Share Posted March 7, 2014 Why don't you guys play me a two games with the dex before we talk about nerfs and 'bringing it in line'. Quote Link to comment Share on other sites More sharing options...
Fix Posted March 7, 2014 Report Share Posted March 7, 2014 The Tyranid race must always be subjugated as a reflex. 2 Quote Link to comment Share on other sites More sharing options...
intrizic Posted March 7, 2014 Author Report Share Posted March 7, 2014 genuine laugh out loud moment :D, ty 1 Quote Link to comment Share on other sites More sharing options...
Fix Posted March 7, 2014 Report Share Posted March 7, 2014 Hey Loren, can I play 3rd ed Chaos? I'm going back through that book and swooning every third page. 1 Quote Link to comment Share on other sites More sharing options...
VonVilkee Posted March 7, 2014 Report Share Posted March 7, 2014 General rule of thumb for this in my opinion is main book rules Clown your codex, then figure out the crazy doesn't mesh with something stuff. And Brad I was thinking the same thing! I totally miss my old school deamon Prince that I made simply by pointing out the gifts that matched to the random roles from the original rogue trader book I have! (scampers off to see if he still has the papers...) Quote Link to comment Share on other sites More sharing options...
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