Salty Monkey Posted December 31, 2019 Report Share Posted December 31, 2019 The Prophets of Nix (WIP) - A traitor guard themed chaos cult Background: The leader of this band calls himself Commander Zero and rumor is that he and his band are deserters on the run..and found themselves here. It is unknown if they are actually traitor guardsmen or if they are just gangers who found a bunch of imperial weaponry. But the Commander runs his men like troops with the advice of a withered old witch known as Arotha the Wight. His 'troops' tend to keep tight ranks only occasionally mixing with locals... List so far: (1000pts) Commander Zero - Demagogue: Mesh armor sword & long rifle (skill: commanding presence) 165 creds Arotha the Wight - witch: mesh armor, laspistol & chaos familiar (spell skill: dark shield) 120 creds Riggs - Disciple: Mesh armor laspistol & chainsword (skill: infiltrate) 110 creds Red Mike - Disciple: Mesh armor fighting knife & lasgun (Skill: True Grit) 105 creds Troops: 2x cultist w/ club & laspistol (55 creds each) 2x cultist w/ laspistol (45 creds each) 6x cultist w/ lasgun (50 creds each) This is my first Necromunda list. Going with numbers (like a good guard list should 😉 ) & I would appreciate any feedback / advice you have 1 Quote Link to comment Share on other sites More sharing options...
Ish Posted December 31, 2019 Report Share Posted December 31, 2019 As a general rule, I tend to prefer las-weapons of all stripes to just about anything else in Necromunda. They are the epitome of the “Boring But Practical” and in campaign-format their reliability is more valuable than the raw damage from other weapons. You might want to figure out how to get some Smoke Grenades into the list (although I confess, I’m not sure if they’re part of the Cult armory). The Helot Cult tends to favor short-range shootouts, Smoke Grenades can be a big boon in moving closer without getting shot-up by gangs that prefer longer ranges. Heavier armored opponents are also going to be tough with just las-weapons. Probably not much that can be done about that at this stage, but any opportunity to loot or barter some Krak Grenades should be taken. 2 Quote Link to comment Share on other sites More sharing options...
ninefinger Posted January 1, 2020 Report Share Posted January 1, 2020 Looks pretty solid. You’ll be super set for any missions that allow full squads, and should be able to weather injuries and recovery time pretty well. The downside of numbers in necromunda is that occasionally your crew will get ambushed, and you may have to randomly draw which members take part. Lasguns are great all around, and if you start adding sights, or hot las packs they can pack even more punch. Smoke grenades are a good idea until folks start getting photo visors. Normal grenades or booby traps will probably be a good investment as they develop as well. 1 Quote Link to comment Share on other sites More sharing options...
Salty Monkey Posted January 1, 2020 Author Report Share Posted January 1, 2020 @Ish & @ninefinger thanks for the feedback. when you purchase grenades are they considered one and done or is it like other range weapons? Also what is your opinions on grenade launchers...I found one today while mucking about 😉 Quote Link to comment Share on other sites More sharing options...
ninefinger Posted January 1, 2020 Report Share Posted January 1, 2020 Just now, Salty Monkey said: @Ish & @ninefinger thanks for the feedback. when you purchase grenades are they considered one and done or is it like other range weapons? Also what is your opinions on grenade launchers...I found one today while mucking about 😉 Grenades are wargear, so your model will have them every time they hit the field. They do however, have the grenade rule, which means they have to test for an ammo check anytime they're used. Often a ganger ends up only bringing one to the battle. grenade launchers are very good, in general, but they do take up one of a models 3 weapoon slots. General consensus is that you have to buy the model with frag and krak as a basis, but can then add any of the additional ammo types during a campaign. Quote Link to comment Share on other sites More sharing options...
ninefinger Posted January 1, 2020 Report Share Posted January 1, 2020 also. i've sent you an invite to the ordo fanaticus guild on yaktribe. We had a heck of a time finding where the accept button was, but poke around and see if you can find it. 1 Quote Link to comment Share on other sites More sharing options...
Ish Posted January 1, 2020 Report Share Posted January 1, 2020 Quote Grenades are treated as special type of ranged weapon. A fighter with grenades can throw one as a Shoot action. Grenades do not have a Short range, and their Long range is determined by multiplying the attacking fighter's Strength by 3. Grenades are always a lot more limited than other ranged weapons. As such, the Firepower dice is not rolled when attacking with a grenade. Instead, after the attack has been resolved, an Ammo check is made automatically. Grenades cannot be reloaded – once they are gone, they are gone for the entire battle. An Ammo check fail on a grenade launcher, however, might represent a weapon jamming or some other minor malfunction, but we can assume the wielder carries sufficient ammo for the battle and if they are able to clear the fault then they are able to reload. This is factored into the cost of the weapon. Basically, once you buy a ganger an X Grenade weapon, he’s going to start each fight with an X Grenade. But he’s far more likely to run out of ammo with it (most Grenades have a 5+ or 6+ Ammo Check) during the course of the fight. You cannot Reload them during the fight, but you get them back automatically between missions. Grenade Launchers can be given a Reload, which is why they’re a lot more pricey than hand grenades... Looking at it from the perspective of a Street Judge Adeptus Arbites Palanite Enforcer krak grenades and grenade launchers are my only real option for heavy armor and melee swarms. I’ll be investing heavily in them. 1 Quote Link to comment Share on other sites More sharing options...
Salty Monkey Posted January 1, 2020 Author Report Share Posted January 1, 2020 2 minutes ago, Ish said: cool beans thanks! Quote Link to comment Share on other sites More sharing options...
Salty Monkey Posted January 1, 2020 Author Report Share Posted January 1, 2020 1 hour ago, ninefinger said: also. i've sent you an invite to the ordo fanaticus guild on yaktribe. We had a heck of a time finding where the accept button was, but poke around and see if you can find it. I replyed to the request...I think let me know 🙂 Also I updated/ customized my startling list https://yaktribe.games/underhive/print/gang/88934?i=0&r=0 Basicly dropped a couple of basic cultists picked up a grenade laucher and a krak grenade for my disciples and customized my other cultists a bit :). Thanks for the advice from both of you 🙂 1 Quote Link to comment Share on other sites More sharing options...
ninefinger Posted January 3, 2020 Report Share Posted January 3, 2020 On 1/1/2020 at 2:25 PM, Salty Monkey said: I replyed to the request...I think let me know looking good. It shouldn't really change anything on your end, but makes it easier for me to find everybody. 1 Quote Link to comment Share on other sites More sharing options...
Salty Monkey Posted January 3, 2020 Author Report Share Posted January 3, 2020 Commander Zero is ready claim his place in the underhive! 1 Quote Link to comment Share on other sites More sharing options...
Ish Posted January 3, 2020 Report Share Posted January 3, 2020 He’s got a big, fancy hat. Clearly he is an officer, a gentleman, and a loyal servant of the God-Emperor. 2 Quote Link to comment Share on other sites More sharing options...
Salty Monkey Posted January 4, 2020 Author Report Share Posted January 4, 2020 The Prophets of Nix are painted and ready to goon the 11th! 3 Quote Link to comment Share on other sites More sharing options...
WestRider Posted January 5, 2020 Report Share Posted January 5, 2020 I'm pretty sure you were going for "...ready to go on the 11th", but "ready to goon" kinda feels appropriate for a gang of low-ranking bad guys 😄 1 Quote Link to comment Share on other sites More sharing options...
Salty Monkey Posted January 5, 2020 Author Report Share Posted January 5, 2020 17 hours ago, WestRider said: I'm pretty sure you were going for "...ready to go on the 11th", but "ready to goon" kinda feels appropriate for a gang of low-ranking bad guys 😄 Ha! I should see a doctor about my inability to spell Czech 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.