Kingpin Posted November 4, 2014 Report Share Posted November 4, 2014 So we are starting a league up here in Olympia soon and it ends at 2500 points. I haven't touched fantasy in three years or so. For leagues I like to build my final list and then work backwards. So it wont be great but here we go. Lords Archaon on Dorghar - 650 Core 30 warriors, MoK, extra hand weapon, standard - 550 30 warriors, MoN, shields, standard - 530 20 Hounds, poison - 140 20 Hounds, poison - 140 Special 5 Knights, ensorcelled weapons, standard, MoK, musician - 245 Rare Hell cannon - 210 total 2455 So I know what you are thinking. Why squads of 20 hounds. Well.... because I own that many and I needed to fill points. I am not sure what to spend the last 45 points on. Archaon acts as a BSB so I didn't bring one. But I could drop one of the dog squads maybe just run two 10 man squads and run a real BSB... not sure. Been a long time since I played. 1 Quote Link to comment Share on other sites More sharing options...
MexicanNinja Posted November 4, 2014 Report Share Posted November 4, 2014 I would suggest breaking those dog units up as such: 2 units of 10 for flank support charges 4 units of 5 to act as redirectors and to have multiple threats to getting to war machines You dogs aren't meant for killing, as you will soon find out, but they excell as redirectors and harrassing the enemies weak flank, skirmishers, fast cav, and war machines. If you have them, slannesh mauraders are great at harrassing war machines because they don't take panic checks. You're going to want to redirect things so you don't get redirected with your khorne units. With the 45 points you have left over, look into some sort of magic banner for your knights. I don't know how many points you are allowed to spend on a magic banner for the knights but if you can, I would suggest the razor standard for the extra armour punch. 1 Quote Link to comment Share on other sites More sharing options...
splinx Posted November 4, 2014 Report Share Posted November 4, 2014 Yeah with those massive dog units people will be trying to redirect your Khorne unit to make them obsolete so having a few more units would help. i would try 4 units of 10 hounds actually and see how they go and if needed break them down further to units of 5 if needed. (They are like cannon fodder and die pretty easy anyways) 1 Quote Link to comment Share on other sites More sharing options...
valourunbound Posted November 4, 2014 Report Share Posted November 4, 2014 One thought: unless archaeon is a lv4 wizard (which he might be), I suggest you get one. Why? Because your army will not be catching anyone who does not want to be caught. If you have a wizard you'll be able to change that. Quote Link to comment Share on other sites More sharing options...
Kingpin Posted November 4, 2014 Author Report Share Posted November 4, 2014 Thanks for the feedback. I will try the razor standard on the knights and break the dogs into 10 man squads. Archaon is only a lvl 2 caster. But to get a lvl 4 would cost me 270 points. I would have to drop all my hounds for it. Quote Link to comment Share on other sites More sharing options...
splinx Posted November 4, 2014 Report Share Posted November 4, 2014 I totally missed you didn't have a caster! Dropping the WOC units down to 25 in each may enable you to take a Lv4 caster. Throw him into one of the blocks and you have a bit more of a potent force. Quote Link to comment Share on other sites More sharing options...
Kingpin Posted November 4, 2014 Author Report Share Posted November 4, 2014 I could drop the warriors down to 25 each, drop one of the 10 man dog squads and take poison away from them. That would give me enough for a lvl 4 with enchanted shield (giving him 2+ armor). But that is a lot of points in lords. Quote Link to comment Share on other sites More sharing options...
valourunbound Posted November 4, 2014 Report Share Posted November 4, 2014 Hence why we don't really like special characters. If you still want to keep Archaon, you could get 2 lv 2s. Quote Link to comment Share on other sites More sharing options...
Romes Posted November 4, 2014 Report Share Posted November 4, 2014 My experience with 5 man chaos knight units is that they tend to give up their points very easily. If it was me, I would drop the knights and take a BSB and a sorceror with a dispel scroll. To me those are very key components to the list that seem missing. Quote Link to comment Share on other sites More sharing options...
MexicanNinja Posted November 4, 2014 Report Share Posted November 4, 2014 Another key item you lack is a dispel scroll. Even a level 1 or 2 scroll caddy would serve you well. Quote Link to comment Share on other sites More sharing options...
Kingpin Posted November 4, 2014 Author Report Share Posted November 4, 2014 So magic really is my weak point. I played Ogres when I use to play so magic isn't something I know very well. What lores would you recommend to help this out? Quote Link to comment Share on other sites More sharing options...
Fixxer Posted November 4, 2014 Report Share Posted November 4, 2014 Death or Nurgle. Archaon is certainly fun, run him at times, but not always. Id want a list to look something like this, Lv4 Nurgle kit BSB Khorne kit Lv2 Nurgle kit -20 Warriors, Khorne, FC x2hw -20 Warriors, Nurgle, FC GW------ gives you a S6 option in the army. -5 dogs -5 dogs -5 dogs vanguard -5 dogs vanguard -Chariots------------------------these will help out a ton. -5 knights, khorne, fc -Hell cannon Quote Link to comment Share on other sites More sharing options...
MexicanNinja Posted November 4, 2014 Report Share Posted November 4, 2014 I would suggest death on your level 4 and if you have 35 points for the staff of sorcery this will really help you in the dispel phase. It's a magic item in the MRB FAQ and gives your wizard +1 to dispel (+5 to dispel is extremely nice for 35 pts. on an arcane item). As for the level 2, I'd suggest either fire or metal (I don't know which lores you have access to). Fire gives you a cheap magic missile to clear chaff. Metal gives you access to some great buffs and the magic missile is extremley handy for armour heavy armies. Quote Link to comment Share on other sites More sharing options...
Romes Posted November 4, 2014 Report Share Posted November 4, 2014 I definitely like the idea of splitting up the dogs into more smaller units. I think you should experiment with different lores on your level 4. With your current build you have access to fire, shadow, death, metal and nurgle. While death is probably the strongest lore outside of any context, you should see what works well with your list and your play style. For example, you're running large warrior blocks, which is not normal in the current competitive lists. The blocks themselves really like to have a lore with some buffs which are pretty good in nurgle and shadow. I would experiment with the different lores over the course of a number of games, especially since doing so doesn't require a difference in the models you field. One other thing to consider, core warriors get magic banners. If a level 4 is your general, standard of discipline on the nurgle warriors is a must. This leaves banner of swiftness as an option for the khorne ones. Also consider adding and testing out some variation of the following character: Exalted hero Mark of Nurgle Scaly Skin Dragonhelm Dawnstone Great Weapon Battle Standard Bearer Total: 208 This will really add some punch to the nurgle block and allow them to have much needed pych re-rolls. He's durable enough most opponents will end up not directing attacks at him when possible. Quote Link to comment Share on other sites More sharing options...
Kingpin Posted November 5, 2014 Author Report Share Posted November 5, 2014 Thanks for all the help. Really jazzed to try this out. I think I will hold off on Archaon till I have a few games in to get a handle on the army. I hear the beast chariot is really good so I may have to pick one up. Quote Link to comment Share on other sites More sharing options...
generalripphook Posted November 5, 2014 Report Share Posted November 5, 2014 Metal is really nice and means you don't need GW as high armor guys will be taken down by spells. Quote Link to comment Share on other sites More sharing options...
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