Steel Angel Posted July 30, 2015 Report Share Posted July 30, 2015 I'm game for this. Looks like fun. But think we should double the army points. Quote Link to comment Share on other sites More sharing options...
Horde_o_SeaGuard Posted July 31, 2015 Report Share Posted July 31, 2015 This was posted on some European forums. Looks like it is from some people on warseer. http://www.aoscomp.org. 1 Quote Link to comment Share on other sites More sharing options...
Threejacks Posted July 31, 2015 Report Share Posted July 31, 2015 This was posted on some European forums. Looks like it is from some people on warseer. http://www.aoscomp.org. Another one to consider:) Looks like its mostly just the point values of 8th edition,which is certainly better than nothing and should provide a fairly even fight. Im not sold on the need to go with a full on point system like previous editions,It seems the game is pretty toned down across the board.Im more on board with a very mild point system just to help players get some idea of what to expect when setting up pick up games:) 1 Quote Link to comment Share on other sites More sharing options...
Nathanvoodoo Posted July 31, 2015 Report Share Posted July 31, 2015 I agree. A guideline is nice, but point for point is never truly equal. Quote Link to comment Share on other sites More sharing options...
KlawKnee Posted August 1, 2015 Report Share Posted August 1, 2015 100 wounds 118 models* ×Greyseer (5) ×Battle standard (5) ×Verminus clawpack-Warlord, warpforged blade (5) Doomflayer (3) Mortar (3) Rattling (3) 20 Stormvermin (15) 42 Clanrats, spears (26) 30 Clanrats, spears (20) 20 Clanrats, hw (15) *Yonge and Lawrence comp 2 Quote Link to comment Share on other sites More sharing options...
Threejacks Posted August 5, 2015 Report Share Posted August 5, 2015 OK,so we kinda wrecked Azyr comp last night and its all Nathanvoodoo and Steel Angel`s fault! LOL j/k We did another team battle with my Stormcasts and a small detatchement of Bretonnian`s along with my Son and his Lizardmen taking on the Werewolf(VC) proxie army of Steel Angel and Nathans Ogres.We tried to do a comp score of 30 for each army making it a 60 on 60 comp score for the battled.Used one of the book scenarios "Watchtower"(probably would have been better with smaller armies). Anyhow,even though the comp scores per side were near 60 each( I think the Ogres only had a 24 or something) the wound count was totally out of wack with the Ogre/VC armies having over 200 wounds to the Stormcast/Lizards 119...yeah it wasn't even close lol. Still had a good time as this game is THE game for the "Throw down some models and roll some dice" kinda time:). SO yeah..they still have a ways to go with Azyr comp,but I still like were they are going with it,having the small comp scores and all. Next up we will be trying the AoS addendum that was released a few days after the game when live,this one doesn't have any points at all but uses wounds and Warscrolls along with some slot retrictions.Plus it has 3 core scenarios that go along with it. Link to the addendum: https://drive.google.com/file/d/0B3iUmocmCYCUWFRzcWdQTGcxS0U/view Cant rememeber if this was a leak for GW or just another home brewed system for balance,anyone know were this originated? Quote Link to comment Share on other sites More sharing options...
KlawKnee Posted August 6, 2015 Report Share Posted August 6, 2015 GW store called Yonge and Lawrence, Canada i believe 1 Quote Link to comment Share on other sites More sharing options...
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