pretre Posted October 12, 2015 Report Share Posted October 12, 2015 https://www.frontlinegaming.org/2015/10/12/itc-2015-season-3rd-quarter-update-poll-results/ Quote Link to comment Share on other sites More sharing options...
pretre Posted October 12, 2015 Author Report Share Posted October 12, 2015 Should we treat Space Wolves, Blood Angels and Dark Angels as having Chapter Tactics? Yes: 589 No: 663 The new Tau Gargantuan Creature, the Stormsurge, can be taken in units of 1-3. Currently in the ITC, we only allow a single Lord of War to be taken. Should we make an exception to the rule for the Tau Stormsurge and allow it to be fielded as a unit? Unit size 1-3: 737 Limit them to a unit of 0-1: 524 Should we allow “Experimental” Forge World rules in the ITC? Yes: 877 No: 388 1 Quote Link to comment Share on other sites More sharing options...
InfestedKerrigan Posted October 12, 2015 Report Share Posted October 12, 2015 CHAOS KNIGHTS!!!! 1 Quote Link to comment Share on other sites More sharing options...
InfestedKerrigan Posted October 12, 2015 Report Share Posted October 12, 2015 Well, Chaos Pally/Errants. And a HUGE month for Tau in ITC. Quote Link to comment Share on other sites More sharing options...
fluger Posted October 12, 2015 Report Share Posted October 12, 2015 Holy effing ess. Multiple GCs... I think we know how this will go... Quote Link to comment Share on other sites More sharing options...
Lord Hanaur Posted October 12, 2015 Report Share Posted October 12, 2015 ouch. Quote Link to comment Share on other sites More sharing options...
pretre Posted October 12, 2015 Author Report Share Posted October 12, 2015 Holy effing ess. Multiple GCs... I think we know how this will go... Well, in one situation, yeah. 1 Quote Link to comment Share on other sites More sharing options...
AbusePuppy Posted October 12, 2015 Report Share Posted October 12, 2015 Multiple Stormsurges as part of a single unit can't be compared to multiple Wraithknights at all. Locking the whole unit down with a single Tactical Squad is entirely possible- and remember, they can't move (not even to make pile-ins) or Stomp when locked in combat and are only T6/3+. 1 Quote Link to comment Share on other sites More sharing options...
fluger Posted October 12, 2015 Report Share Posted October 12, 2015 FINE 1 Quote Link to comment Share on other sites More sharing options...
galahad911 Posted October 13, 2015 Report Share Posted October 13, 2015 Multiple Stormsurges as part of a single unit can't be compared to multiple Wraithknights at all. Locking the whole unit down with a single Tactical Squad is entirely possible- and remember, they can't move (not even to make pile-ins) or Stomp when locked in combat and are only T6/3+. Why would you leave your anchors on if you're locked in combat? O.o Besides, if tactical squads are assaulting things this important in your lines, the game is likely over anyway. Quote Link to comment Share on other sites More sharing options...
AbusePuppy Posted October 13, 2015 Report Share Posted October 13, 2015 You can only pull up anchors during the movement phase, so if you get assaulted you'll always have at least one full combat round before you can pick up stakes. With a White Scars or Drop Pod Battle Company, you can have a LOT of units in your face right away- Tau have always struggled with fast melee units, and the Stormsurge is no different. Quote Link to comment Share on other sites More sharing options...
galahad911 Posted October 13, 2015 Report Share Posted October 13, 2015 You can only pull up anchors during the movement phase, so if you get assaulted you'll always have at least one full combat round before you can pick up stakes. With a White Scars or Drop Pod Battle Company, you can have a LOT of units in your face right away- Tau have always struggled with fast melee units, and the Stormsurge is no different. Okay, so you lose 1 pile in, and 1-3 stomps. You made it sound like they could never do either of those things. So, pods or whatever come down, if you don't move your 12" away then you allowed them to assault you. Sounds like user error to me. Quote Link to comment Share on other sites More sharing options...
AbusePuppy Posted October 13, 2015 Report Share Posted October 13, 2015 Tau tend to start near the board edge already and a Drop Pod Battle Company is not going to give you any room to run away into. You're looking at 9+ units in your face on the first turn, more if it's a WS version using Rhinos or Razors. Quote Link to comment Share on other sites More sharing options...
Lord Hanaur Posted October 13, 2015 Report Share Posted October 13, 2015 The Blood Angel Ambassador had 11 Drop Pods. That was a fun list to watch. Quote Link to comment Share on other sites More sharing options...
WestRider Posted October 13, 2015 Report Share Posted October 13, 2015 The Blood Angel Ambassador had 11 Drop Pods. That was a fun list to watch. It was a fun list to play against, too. Glad I have a lot of experience bubble wrapping against Pods :) 1 Quote Link to comment Share on other sites More sharing options...
sorienor Posted October 14, 2015 Report Share Posted October 14, 2015 Yay! Now just need money! CADHQ: Chaos Lord, bike, sigil, pf, lc, burning brand, nurgle Troops: 10 cultists, heavy stubberTroops: 10 cultists, heavy stubber Fast: 5 Spawn, Nurgle LoW: Chaos Knight Paladin, Deamon of Nurgle Ork Horde Detachment:HQ: ZhadsnarkHQ: Painboy, BikeHQ: Warboss, bike, Pk, Lucky Stick Troop: 15 bikes, Nob w/pk&BPTroop: 5 Bikes, Nob w/pk&bpTroop: 3 BikesTroop: 3 Bikes Quote Link to comment Share on other sites More sharing options...
Lord Hanaur Posted October 14, 2015 Report Share Posted October 14, 2015 Should we treat Space Wolves, Blood Angels and Dark Angels as having Chapter Tactics? Yes: 589 No: 663 The new Tau Gargantuan Creature, the Stormsurge, can be taken in units of 1-3. Currently in the ITC, we only allow a single Lord of War to be taken. Should we make an exception to the rule for the Tau Stormsurge and allow it to be fielded as a unit? Unit size 1-3: 737 Limit them to a unit of 0-1: 524 Should we allow “Experimental” Forge World rules in the ITC? Yes: 877 No: 388 ugh. I'm just... blech. First why would you even ASK the question on Chapter Tactics. seriously. i see no reason whatsoever why this question would even be asked. All those codex's have "special stuff" already. And allowing Experimental rules is like the disaster it was when the Chapter Approvd Trial Asault rules got used by a few T.O.'s WAY back in the way back days. Also equakl amounts of yuck. Not sure about StormSurges but probably a good question to ask there. It's what i said before. They are over reaching here. Quote Link to comment Share on other sites More sharing options...
InfestedKerrigan Posted October 14, 2015 Report Share Posted October 14, 2015 FW has said the Experimental Rules are Official rules. They've been doing away with that on a lot of newer PDF releases. Quote Link to comment Share on other sites More sharing options...
Lord Hanaur Posted October 14, 2015 Report Share Posted October 14, 2015 Foolish, but seemingly inevitable. What can ya' do. Quote Link to comment Share on other sites More sharing options...
AbusePuppy Posted October 14, 2015 Report Share Posted October 14, 2015 And allowing Experimental rules is like the disaster it was when the Chapter Approvd Trial Asault rules got used by a few T.O.'s WAY back in the way back days. Also equakl amounts of yuck. Yeah, we get it, you hate Forge World because you think their rules are unfair and more unbalanced than GW's. That's why running a Flakk Trukk is overpowered, but Wraithknights are kosher. 2 Quote Link to comment Share on other sites More sharing options...
Lord Hanaur Posted October 14, 2015 Report Share Posted October 14, 2015 Comparisons arent necessary in order to find it abhorrent actually. 1 Quote Link to comment Share on other sites More sharing options...
galahad911 Posted October 14, 2015 Report Share Posted October 14, 2015 It really is amazing that wraith knights are perfectly cool, in fact, take 3 while you're at it, but anything at all by FW would be blanket written off for lack of balance. Just amazing... Quote Link to comment Share on other sites More sharing options...
Lord Hanaur Posted October 14, 2015 Report Share Posted October 14, 2015 Galahad, you seem unaware that I have disallowed taking more than one in every tournament BUT one and that ws this year. So no. I don't think that its "just fine" typically. And yes, Forge World IS an enormously expensive extra layer of the game to keep up on that newer players WONT be able to or wont want to. I know I don't and I both have the means and the time to do it. Sorry to throw the wet wooly blanket over things but you are barking up the wrong tree about that. I oppose Forge World on multiple grouns in tournaments and I think its just peachy in casual games, for people who want to play against it. I personally avoid those games myself but I philosophically see no problem with people playing them in pick up games, so long as the other guy has time to tailor accordingly. Quote Link to comment Share on other sites More sharing options...
WestRider Posted October 14, 2015 Report Share Posted October 14, 2015 One of the reasons I voted to allow Experimental FW is that those Rules are posted on their website for free download, so allowing them actually makes it cheaper and easier to keep up with a chunk of what's out there. Quote Link to comment Share on other sites More sharing options...
Skkipper Posted October 14, 2015 Report Share Posted October 14, 2015 Forgeworld is awesome and I am hoping to bring my Kytan to Tshft in January. Quote Link to comment Share on other sites More sharing options...
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