Gorgosaurusrex Posted October 15, 2015 Report Share Posted October 15, 2015 Hey Ordo, I'm getting 3 new people into 40k and have decided to do an escalating Planetary Empires campaign. We're starting at 500 points and adding 250 points weekly, ending on week 6 or 7 with an Apocalypse game. There will be 4-6 players total - I'm keeping this intentionally small. Sorry but there's no open slots for players. I just want my friends to paint up their armies and get experience with the game ;) What I need help with is some sort of experience system. I know the 5th ed book has campaign rules where units and characters can gain USRs and stat bonuses if they survive a game. I want something like this but want to avoid excessive bookkeeping (this isn't Mordheim) and snowball wins - where a player keeps winning because of his buffs and keeps getting more buffs because he's winning. Here are a few of my ideas: -Players may pick one unit that survived the battle and grant them one USR for the duration of the campaign. This will be lost if the unit dies. I'm worried about stuff like Fleshbane and Rending on cheap units with lots of low strength attacks - maybe offer 6 to choose from? Relentless, Stubborn, Feel no Pain (5+), etc. -As above but the surviving unit gets an additional stat point instead (WS, BS, T, etc). Alternatively I could only allow Warlords to get experience: -Players can capture tiles that grant a roll for a random artifact from their Codex, to be used only by their Warlord -Warlord can pick his warlord trait for the first game but must use it for the duration of the campaign -Warlords can get USRs that they pass to their unit Any suggestions or ideas are welcome! 1 Quote Link to comment Share on other sites More sharing options...
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