Talonwinter Posted September 6, 2016 Report Share Posted September 6, 2016 It's not a Formation, just an Aux Choice. So there are no Special Rules or benefits other than the overarching Detachment ones, but like I said on the previous page, it's the cheapest Aux Choice in any Decurion yet. Space Wolves Ferseion Wolves are a Aux Choice at 80 pts and have extra rules making them better. It would be odd for the Spawn not to have some kind of extra rule. If they can combine all together like wolves that would be nasty. Quote Link to comment Share on other sites More sharing options...
WestRider Posted September 6, 2016 Report Share Posted September 6, 2016 You can tell the difference because there's no page reference for the Formation Datasheet. Most of the Decurions have at least one Aux option like that, where it's just a Unit (or maybe a couple), with no extra Rules. The Star-God, Flayed Ones, and DeathMarks for Necrons, War Engines for KDK, Scouts for DA, The Curseborn and Fangs of the Tempest for SW, The Hunter of Khorne and Daemon Flock in the Daemonic Incursion, Dreads in the DeathWatch BlackSpear, a bunch more from AoD. Most of the Command Choices are like that, too. 1 Quote Link to comment Share on other sites More sharing options...
WestRider Posted September 7, 2016 Report Share Posted September 7, 2016 Also, someone just pointed out that Typhus is awesome with the Lost and the Damned. Quote Link to comment Share on other sites More sharing options...
InfestedKerrigan Posted September 7, 2016 Report Share Posted September 7, 2016 That was a missed opp for them, let the Dark Apostle be replaced by Typhus. Endless waves of Zombies, either way. 1 Quote Link to comment Share on other sites More sharing options...
Skkipper Posted September 7, 2016 Report Share Posted September 7, 2016 1600 Pts for the 3 of 'em. That works. Doesn't work for IFC, though. 1575 for the Trinity of Blood, 305 for Lost and the Damned. No Black Crusade. why can't you take kytan trinity and then a naked lord and 2 units of cultists. I only need to order 2 more 1 Quote Link to comment Share on other sites More sharing options...
AbusePuppy Posted September 7, 2016 Report Share Posted September 7, 2016 ITC doesn't allow more than one unit of superheavies (except for Knights), that's why it wouldn't work. Quote Link to comment Share on other sites More sharing options...
InfestedKerrigan Posted September 7, 2016 Report Share Posted September 7, 2016 Shut up. You're always ruining our fun. By always, I mean this one time. 1 Quote Link to comment Share on other sites More sharing options...
pretre Posted September 7, 2016 Author Report Share Posted September 7, 2016 So, hard to do, but funny. DS Termies on a weapon emplacement and fire it twice. Can you fire a Macro Cannon from external to the building or a Plasma Oblit? I think you have to be in them. Quote Link to comment Share on other sites More sharing options...
pretre Posted September 7, 2016 Author Report Share Posted September 7, 2016 New packaging: Click to Enlarge 2 Quote Link to comment Share on other sites More sharing options...
WestRider Posted September 7, 2016 Report Share Posted September 7, 2016 The Regimental Standard's communique on Kharn is one of their best yet :D 1 Quote Link to comment Share on other sites More sharing options...
pretre Posted September 8, 2016 Author Report Share Posted September 8, 2016 1 Quote Link to comment Share on other sites More sharing options...
pretre Posted September 8, 2016 Author Report Share Posted September 8, 2016 The Regimental Standard's communique on Kharn is one of their best yet :D That social media team needs a raise. Quote Link to comment Share on other sites More sharing options...
WestRider Posted September 8, 2016 Report Share Posted September 8, 2016 They've been turning out some great stuff. And they're steadily getting better, too. Quote Link to comment Share on other sites More sharing options...
pretre Posted September 8, 2016 Author Report Share Posted September 8, 2016 Quote Link to comment Share on other sites More sharing options...
pretre Posted September 8, 2016 Author Report Share Posted September 8, 2016 Things I can confirm:* No option for taking Kharn in Khorne Demonkin* No points change for Lord of Skulls* Renegade Knight rules are as-is from the previous rules in the Renegade Knight box, including the Forsworn Knight Detachment* No Renegade Knight relics or additional formations* Psychic Powers are, as far as I can see, exactly the same as the Angels of Death powers just renamed. 1 Quote Link to comment Share on other sites More sharing options...
pretre Posted September 8, 2016 Author Report Share Posted September 8, 2016 Above are scans of the new CSM powers. They are all identical in function to the SM versions. 1 Quote Link to comment Share on other sites More sharing options...
Chappy Posted September 8, 2016 Report Share Posted September 8, 2016 Above are scans of the new CSM powers. They are all identical in function to the SM versions. Wow. So they are just the loyalist powers all over again? That is kind of lame. I usually don't poo poo GW, but I am slightly disappointed. Quote Link to comment Share on other sites More sharing options...
scottshoemaker Posted September 8, 2016 Report Share Posted September 8, 2016 This is where the Wood Elf Army book went! Quote Link to comment Share on other sites More sharing options...
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