Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation since 01/01/2014 in Blog Entries

  1. The idea is that I will play a game of Steve Jackson's OGRE against whoever I can find (typically some poor soul who is taking pity on me). I will play the OGRE and the opponent will come up with a name of their fictional country that will try to stop me from crushing their base. Then I write an epic batrep about what happened. I couldn't get anyone to buy into my vision of making this a forum topic(I know, its a generally crappy idea) so I am relegated to pouring my guts out here. You have been warned. Don't say I didn't warn you. OGRE vs The Occult Brethren of IX. The Occult Brethren of IX, an empire founded on jazzy haircuts, sharp wit, and the prolific use of tank tops, steeled themselves in preparation for the oncoming assault. The Mark III OGRE, Bristling guns, grinding treads, and stunning good looks, powered forward in unwavering determination. The OGRE's hellbore canon delivered its payload of destruction several times before being silenced by the enemy's constant bombardment of mixed fire and foul language. In a heroic display of conservativism, the OGRE spared the opposing infantrymen the grim destruction of their bodies by it's masterful weaponry and instead played them the lullaby of eternal slumber by traversing across entire platoons with its massive tread units. When the smoke cleared that day, their armor obliterated, their command post destroyed, one lone infantry unit managed to escape to tell the tale woe. And on that day, the Occult Brethren of IX became the Occult Brethren of one. OGRE vs The People's Republic of Altdorf. The People's Republic of Altdorf thought they could stop the OGRE. They thought that swarming it with their tanks and G.E.V.’s would stop it. They thought that destroying its hellbore canon and long range missiles would stop it. They thought their superior numbers and well practiced tactics would stop it. They were wrong. Batrep #3 incoming... currently no others oppose the OGRE but if you are planning to attend Game Night at WOW on a Tuesday and want to take a shot at it while you're there, send me a PM and I'll bring it along. Games take about a half hour.
    3 points
  2. Thanks Ordo Fanaticus! Hey Everyone, I have received such amazing support from the Ordo Fanticus community regarding our Tabletop Club that we started at The Dalles Public Library. This club is designed to offer access to tabletop gaming to youth in the community and to use a mentoring process to help teach our area youth about the hobby of tabletop gaming and miniature painting. Prior to me telling Ordo about the project, we had had two interest meetings where we talked about how to paint and worked a little bit on terrain. We had our first game day for our Shadow Wars campaign this last Sunday and we had over 19 people show up to battle for water control and gang supremacy on Logan's World! We had a few youth bring miniatures donated to them by Ordo or local community members and a few other youth come to flirt with the idea of playing. On top of it all, we also received a few amazing donations from Ordo Members, one in the form of a ton of unbuilt models from Purajh and another in the form of a donation to paint our Primaris marines to be Sons of Medusa by member Scarydog (You can see his WIP shot in this blog update). We are so excited for all of this support and for the interest we are getting from our local community. Thanks everyone for reading, and stay tuned for more updates.
    3 points
  3. The Sinking of Medon’s Mire The underhive is a fickle master (or mistress, for those of House Escher). Untold riches lay hidden for centuries and can be revealed by chance exploration or seasonal hive quakes. Just as easily, entire sectors can be locked away by malfunctioning circulatory or transit systems, The Mire was renowned as a rare bastion of stability, to the hive dwellers of Cassandra’s Reach. Firm Guild control had allowed everyone to prosper, as much as is possible in the underhive. The functioning mag-lev system allowed such regular shipments of goods that no one realized it had slowly become the only viable transport in or out. When the mighty play their games, the lowly suffer the consequences. According to imperial records, Medon’s Mire never existed. But tales still occasionally surface, in darkened corners of seedy drinking holes, and in whispered rumors of ruin, hiver’s will invoke its name. With the ominous sounding of a klaxon, the lower sluice gates closed, and the flow of uphive effluvia began to slowly fill the lower depths. Was it vengeance, wrought by some noble hand? Was it an ancient cooling system being brought back online by a Magos toiling away in the darkness? Was it a sacrifice to a dark god, the slow, gurgling of underhivers strangely pleasing to ineffable plans? For the gangs that were trapped in the Mire, the reasons didn’t matter. Being one of the handful that would find a way to escape was the only prize worth fighting for. A Campaign by @ninefinger & @scottshoemaker The escape begins October 12, 2023 ***To Sign up - Enter your info on the Google Sheet Linked Below*** Log your Gang and results here: The Sinking of Medon’s Mire Campaign Rules: Where do I find my Gang’s Rules? Experience and Advancements
    2 points
  4. https://mordheimpdx.blogspot.com
    1 point
  5. ALWAYS. BE. PAINTING. After a little less than two months, I have completed @Ziggens' Impact Miniatures Gnome team. And while the pics are sub-par, I have included the final pieces for all to see. After the last entry, there were still Str Players to show, and I performed a small touch up on a few players with goggles. First, the Stars; below, we have the Gnome Contraption that serves as Grim Ironjaw. Identified by his orange beard and the extend-o-glove attack arm, Ironjaw shows his star status with the gold shield protecting the Gnome driver: Barik Farblast has the cannon arm on the right, ready to launch balls down field. The left arm holds the next ball to be shot, and the star on his waist denotes his player status: Next, Flint Churnblade with his bloodied left attack arm: Boomer Eziasson follows with his 'bomb', or in this case, his pack of dynamite: While not part of the Time Bandits yet, Ziggens can plug in a Deathroller as soon as his treasury allows: The Gnome Contraptions family photo: The basic Gnome Contraptions: The TIME BANDITS:
    1 point
  6. ALWAYS. BE. PAINTING. Turning the corner on any painting project is a great feeling. If you're anything like me, you never really feel accomplished until you start to see the end of the project in the distance. Well, I had that moment this week with @Ziggens' Gnomes. After finishing a few sample models, a Blitzer and Longbeard, I focused my attention on completing the contraptions first. This included the remaining Blitzer and two Troll Slayers. I'm not including the Star Players that Ziggens gave me; those will be covered in a future blog post. This entry is labeled 'Time Bandits' as that is the name of Ziggens' team in the current Ordo Blood Bowl League Super League. Time Bandits are a Dwarf team, and as a result, most of my references to the Gnomes are in Dwarf terms. In this post I will cover painting the Blitzers, Troll Slayers, Runners, Longbeards and the head coach. First, we have the completed Blitzers: The Blitzers are identified by the red color located on the base mushroom, the color added to each side of the number, as well as the gloss red boiler in the center of the torso. The overall scheme for all the contraptions, including the Star Players and the Troll Slayers, was to spray paint with the satin olive green paint; next, the model was washed liberally with Citadel Nuln Oil wash. Next, the model was washed with a mix I made of Vallejo Model Color Turquoise, Nuln Oil, water and Citadel Lahmian Medium. Don't ask me to give you recipe, it's always different and really mixed by sight. The turquoise wash is difficult to see in the Blitzers pic above. The Blitzers were then stipled with Citadel Ironbreaker, and Citadel Typhus Corrosion was added to the crevices to create dirt and wear. A small amount of Citadel Dry Ryza Rust was added in places to give another textural element. With the extensive use of the green across the majority of the model, I wanted to break the monotony with the area beneath the Gnome's controllers. That is why I painted the area red, with a blended effect to imply glass, or any other substance that would look like a gem. However, the actual gloss is really there, I covered the area with clear nail polish to make the areas pop. This was done post sealant. The Gnome 'driver' was painted the same as the other gnome, except blue was used for his tunic. This was done to again to break up the green monotony. Below, you will see a pot of my precious turquoise wash, and a little detail from the legs of a Star Player: While the satin paint has it's disadvantages, the unintentional crackling effect is a welcome addition to weathered look. The picture above shows more of the blue tone, which helps to give the contraption's paint depth. I've become a big fan recently of using micro washed to create texture on flat surfaces. The turquoise wash is an example, and I'll post a few additional examples in the Art of War forum soon. The Troll Slayers were completed at the same time as the Blitzers. I followed the same recipe for the armor, the only significant exceptions being the different beard color and a color change to denote the different position. First, here are the Troll Slayers: Much like the Blitzers, I have used a color, in this case blue, to denote the position. In this case, blue was used as blue is the unofficial color of special basic (not Star) players. Blue was used in several places; there is a blue indicator on both sides of the number, the blue and orange mushroom on the base, and the blue shield protecting the Gnome driver. Lastly, while not blue, what real Troll Slayer doesn't have an orange beard? I've painted the Troll Slayer beards orange to match this familiar look. The Troll Slayer models include a large stone hammer to smash opponents, representing the player's frenzy. After sealant application, I added Citadel Blood For The Blood God to the hammers, as these Gnomes would clearly be causing major damage to Ziggens' opponents. When Ziggens and I were discussing his team originally, and how they would look, we didn't really discuss the Runners. In the lot of Gnomes provided, two models stood out as the Runners. These little guys are holding, or rather, cherishing the ball they are holding. Short (get it?) of the ball and the white indicators on the base, nothing else denotes these guys as Runners. The Runners were painted at the same time as the Longbeards with the same recipe. As a reminder, that recipe was simply the satin Olive spray, P3 Midland Flesh, Vallejo Game Color Scarlett Red, Citadel Ironbreaker, Citadel Administratum Grey, and P3 Greatcoat Grey. The ball was painted with P3 Bootstrap Leather, P3 Hammerfall Khaki, and a quick highlight of Vallejo Game Color Elven Flesh. Like the rest, the model has a liberal wash of Nuln Oil, before a single highlight of the base coat. Runners: The Longbeards are next, and like the Runners, they followed the basic recipe for the non-contraptions. Ziggens has one ST4 Dwarf Longbeard, so I made sure to number the meanest looking Gnome to match that player. He's more heavily armored and ready to destroy opponents tall and short. The eyes were a small challenge; I'm not terrific with eyes to begin with, but the smaller stature of the models made picking out the eyes a little difficult. I have tried a new technique for a while, and I do prefer it; I used to paint the eye black, then add a white to the middle, then a black dot in the middle. This was not very easy, as I often had the white covering a portion of the black border. What I do now is simply paint the eye area black, then add a white dot on the right and left side of the black. Much easier! The head coach looks like a tinkerer, fixing and innovating the contraption's abilities. This model was very simple, following the same recipe as the Longbeards. The one difference being the addition of the khaki work belt. The last picture for this post is the Time Bandits team. This picture represents the players that were active on Ziggens' roster as of 4/3/2018: The next blog post will feature the Star Players and the Deathroller! That will be the final post in the blog.
    1 point
  7. Always. Be. Painting. A lot has been going on at and around the Weaver house and Ordo over the last few weeks, but that doesn't mean there hasn't bee progress on the Gnomes. I am knee-deep, or if I was a Gnome, barely ankle deep, in base coating the little buggers. As you may recall from the last blog post, I am using a satin finish spray paint to base the models prior to picking out the armor, leather, beards, skin and caps. Here is a reminder of the spray's sating finish (BOOOOO), but I'm sticking with using it. Picking out the details on the Gnomes themselves isn't too difficult, even with the smaller size. The base Gnomes are having their leather painted with P3 Greatcoat Grey, Their armor with Citadel Base Leadbelcher, the tunics are being touched up with Citadel Color Goblin Green, flesh is P3 Midland Flesh, and their caps are Vallejo Game Color Scarlett Red, highlighted up to Vallejo Model Color Flat Red. Below are the stages of completion; on the left you will see a fully painted and based Gnome, or rather, Dwarf Longbeard for @Ziggensteam. Next to the right is a based model after a liberal wash with Citadel Shade Nuln Oil. The final model on the right is a base coated model, after being sprayed with the satin paint, followed by the skin, leather, beard and cap being picked out. It took just a 'little' bit of time (pun fully intended) to get the models based and ready for wash. This blog post doesn't include the work being done on the contraptions, but that post will come next. In the picture below you can see the Runners (holding footballs) and two of the more heavily armored Gnomes on each side. Lastly, here is a size and quality comparison; obviously the left is the Impact Miniatures Gnome and the right is a new Willy's tentacle chaos star player, who I am beginning working on for The Golden Tentacle Blood Bowl tournament in Everett, Washington on 5/5/2018. Post four will include the contraptions!
    1 point
  8. ALWAYS. BE. PAINTING. With the gnomes fully assembled, it was time to get some color on them....and for me, white is a color . I opted to white prime, using an old can of P3 I've had around for awhile. I normally like to use watered-down Gesso, but that method would be too laborious for this project. Many painters like black primer as it is great for blackening and speeding up the process, but I've always preferred the brightness white primer provides. Once the priming is complete, my idea is to spray the base olive color on all the models and then follow my normal painting process after. Above is my very high tech priming rig; for those of you looking to emulate my perfect method, collect a box, box cutter, and saw horses. I think the next step is pretty logical, so I'll save you the explanation. As you will see in the pics below, the primer has given me the blank canvas for the olive paint. First up, here is one of the two Blitzers; I plan on placing a red mushroom on the player base to denote the contraption as a positional player. The Troll Slayers will have a similar methodology, with a colored mushroom making their position clear. The formally red Deathroller is now white and ready for color. The rest of the Gnome models. The Gnome with the ball on the right is one of the two Runners. The Gnome on the left with the wrench is the head coach. This contraption is a Troll Slayer. Next, I tested out some olive spray I purchased at Walmart. Now, I understand the difference between matte, gloss and satin...but I'm also lazy. So even though satin was the only olive color available, I still purchased it. The result? GLOSSY MODELS! Shocked? Me either...but as the consummate professional I am, I decided to go ahead and see how the satin paint affects the actual painting process. I also covered the right Gnome in Vallejo matte medium to hopefully provide some tooth and reduce the satin finish, as you see below, it's still satiny. Next up, some paint on the test models...stay tuned
    1 point
  9. Infinity resources, as I find them useful. Let me know if you have any of your own! http://studiogiraldez.blogspot.com/2012/06/muyib-lanzamisiles.html - Studio Painter for Haqqislam. General Infinity Resources: http://www.ordofanaticus.com/index.php?/topic/25091-infinity-the-game-resources/
    1 point
×
×
  • Create New...