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evil_bryan

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Everything posted by evil_bryan

  1. Great question....I know piling on wounds to remove whole models would probably be easier, but I love the idea of tough models getting withered away in the radiation zone...so I'm torn. 🙂 Let me think about this
  2. That is a good question and it has not been decided yet. I know of at least one other mission that will need markers and I do plan to provide those. It may come down to how much time I have to prep things. :)
  3. Recorded! Feel free to celebrate this moment by playing the first 40K mission published at:
  4. As I complete the 40K missions, I will be posting them here for review and play testing (some of you may remember some of my dodgy scoring mechanics from last year). 🙂 You are open to comment and provide feedback whether you are attending OFCC or not. With that being said, here is the first mission: 2019 OFCC 40K - Mission 1 Smoke Screen Description: Pyres and fires and smoke…oh my! Between the smoky battlefield and shifting winds, defeating your opponent may be a challenge. Deployment: Vanguard Strike Special Rules: Place 3 Objective Markers on the diagonal centerline, one in the middle and two 24” from each corner Fires and Smoke: Place two Pyre markers 24” from each short table edge in the center of the table. Each marker leaves a 12” path of smoke blowing in a random direction. Roll a d6 at the beginning of each game turn to determine direction. (Note: Direction is relevant to the player who takes first turn) Right - >> Left - << Towards - vv Away - ^^ Away from each other - <> Towards each other - >< Any ranged attack that crosses a single line of smoke is considered Low Visibility and Hit Roles have a -1 penalty. With two lines of smoke, Hit Roles have a -2 penalty. Primary Scoring: At the end of the game, each objective marker is worth 2 victory points to the player who controls it. A player controls an objective marker if they have more models within 3" than their opponent. Bonus Scoring: If you killed a non-vehicle model while shooting in Low Visibility – 1 Point If you destroyed a vehicle while shooting in Low Visibility – 2 Points 2019 OFCC 40K - Mission 2 Fallout Description: It’s time for the annual “gift” exchange on this world. Make sure to leave your “gift” in a place your opponent will be sure to find it. Deployment: Dawn of War Special Rules: Each player will receive a Fallout token to be placed in their opponent’s deployment zone prior to deployment. The token must be placed on the table surface or on the lowest level of a terrain feature. Each token emits radiation for 9” in every direction. For every model that ends its movement phase partially or completely within the radiation bubble, roll a die. On a 4+, that model suffers a mortal wound. Primary Scoring: Every 100 points worth of enemy units destroyed by the end of the game (rounded to the nearest 100) is worth 1 Victory Point. Bonus Scoring: If your Fallout zone killed at least one enemy model – 1 point If your Fallout zone kills at least two of your own models – 2 points 2019 OFCC 40K - Mission 3 Maelstrom’s Fate Description: Your mission is unclear. Do you forge ahead with what you think is right, or let fate decide? Deployment: Hammer and Anvil Special Rules: At the start of each player turn, the active player will determine their current objective from the list below. Players can either choose from the list, or roll a d6 and let Fate decide. 1. Advance – None of your unit are in your deployment zone at the end of your turn 2. Behind Enemy Lines – At least one until completely in the enemy deployment zone at the end of your turn 3. Hold the Line – At least three units in your deployment zone and no enemy units in your deployment zone at the end of your turn, cannot be earned on the first turn. 4. Overwhelming Firepower – Destroyed an enemy unit in the shooting phase 5. Blood and Guts – Destroyed an enemy unit in the fight phase 6. Area Denial – No enemy models within 6” of the center of the battlefield at the end of your turn Once an objective has been earned, it is no longer an option. If your Fate roll lands on a completed objective, re-roll the die. If an objective has not be completed at the end of your turn, you have the option of keeping that current objective for your next turn. Primary Scoring: For each chosen objective completed, a player will earn 1 victory point. For each Fate chosen objective completed, a player will earn 2 victory points. Completed Fate chosen objectives carried over for more than one round still count as a Fate chosen objective. Bonus Scoring: Completing 3+ objectives – 1 Point Letting Fate decide every objective – 2 Point 2019 OFCC 40K - Mission 4 Blink Description: With the battle raging, you worry the unstable infrastructure will restrict your ability to upload critical data. Your opponent is committed to make sure it does. Deployment: Search and Destroy Special Rules: Upload Transmission Locations: At the beginning of the game, each player places 3 Upload Transmission tokens on the battlefield One person will use tokens numbered 1,3,5 and the other will use 2,4,6 One token must be placed in your deployment zone, your opponent’s deployment zone and in no-man’s land Alternate deployment and roll off to see who places first Power Blink: Roll a d6 at the beginning of each player turn to determine which set of transmission locations are powered (odd or even). Any opponent can use a Command Point re-roll a Power Blink (active player or opponent). The active player can choose to use a Command Point, if they choose not to then the opponent can choose to use one and force the re-roll. Primary Scoring: At the end of the active players turn, they will score 1 point for each powered objective they control. Bonus Scoring: Using a Command Point to re-roll a Power Blink – 1 Point Using a Command Point to re-roll a Power Blink 3+ times – 2 Points 2019 OFCC 40K - Mission 5 Press your Luck Description: Play it safe or risk it all, only you can decide…unless your opponent decides for you! Deployment: Front-line Assault Special Rules: At the beginning of the game, place 5 objective on the battlefield One in the center, and one in the middle of each table quadrant At the end of the active players turn, they can choose to Score or Hold each objective they control If the objective was not previously held, it is worth 1 point If the objective was held for 1 turn, on a 2+ it is worth 3 points If the objective was held for 2 turns, on a 3+ it is worth 7 points If you fail your role when claiming a held objective, it is worth 1 point If you lose control of a held objective prior to scoring it, the previously held turns do not carry over to future scoring Primary Scoring: Tally the total points scored during each game turn Bonus Scoring: If you held 2+ objectives during the game – 1 Point If you stopped your opponent from scoring a held objective: – 2 Points
  5. Really liking how these are printing up https://corvusgamesterrain.com/collections/infinity-compatible/products/colony-mining-town-bundle-digital-stl-3d-printable
  6. We have our first Challenge! Fanger Zone versus Get off my LAN has been recorded @Manethak and @Chappy - prepare yourselves!
  7. Current and future OFCC 40K Teams! This thread will serve as the list of 40K Teams and their Saturday Challenges. For those of you who did not see it in the Player's Guide, each team can leverage a challenge against another team for each of their 3 Saturday matches. In order for a challenge to be recognized, both teams must agree to it. Over the next few days I will start populating this first post with the Team Names and Captain Names to facilitate the process (once I start combing through the other threads, PMs, emails, FB posts, and all the other ways I have been notified of teams.) If you want to bypass my impressive cataloging system then feel free to list the information below. 🙂 Team Diversity - Captain: Xavier319 (Sean) Ordo East - Captain: Craeat (Robert) Team Fate - Captain: Ash (Mike) Team Fury - Captain: zcaust83 (Chris) Infil-Traitors - Captain: WestRider (Alexis) Warhamsters - Captain: VonVilkee (Corey) Get of my LAN - Captain: Manethak (Troy) Silence of the Warp - Captain: peter.cosgrove (Pete) Kill! Maim! Beer! - Captain: Edosaurus Rex (Ed) Fanger Zone - Captain: Chappy (Gary) Team BDSM - Captain: PumpkinHead (Saul) Team Ad Hoc - Captain: Frobakk (Todd) Goin' Xenos - Captain: Dark Trainer (Matt) Imperial Fist Bump - Captain: KAP (Karl) Team Plan B - Captain: BigTal (Joel) Team Grim Drunk - Captain: Venom (Mike)
  8. @necrontyr The datasheet restriction was put in place to encourage list building diversity and was in place last year as well. 🙂
  9. I have been summoned! @Munkie The Old School Achieve was indeed designed to limit selection from a single source, but it is just an achievement and not meant to restrict the building of your army. Does that clarify things?
  10. Update! The Guide now includes the process for Paint Scoring and the rubric for all scoring categories.
  11. @UselesswizarD and I are in a D&D game that is meeting tonight 🙂 I'll bring it up to him and send him your way @splinx
  12. @Arizenkin In an effort to not completely rebuild the section, I made the following adjustment: The number of times each datasheet can be included is 4 (6 for Troops and for Dedicated Transports) I hope this helps in your list building 🙂
  13. Okay, time for a massive update! First, I did print a ton of barrels for scatter terrain Next, I decided this table would be more manageable as a whole if I built six 2x2 tiles. So I began the process of assembling and arranging everything printed to date. Here is Tile #1 (each tile has two images): Here is Tile #2: Tile #3: Tile #4 Tile #5: The final tile is still in process (I am reworking the pipe tile), but here is a shot of the everything done to date. FYI - Pete is in the shot for scale purposes only, I did not print him. 🙂
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