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Dark Trainer

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Everything posted by Dark Trainer

  1. "Orkz AR neva right", said the Ork...
  2. Yeah, i can't argue this win right here. I suppose it's like telling a meth addict to slow down and take a break...
  3. Sounds like a need to prioritize and be patient, rather than buying it all.
  4. Dark Trainer 5vp, Win, +1R Wzzzrd 4vp, Loss, -1R Played my Necrons this time (proxied to offer some flair). Was a good game, close!
  5. I'm not planning on one soon. In the mean time, i'd be down for friendly games sometime. Lesson learned, I think if we do a league next time. Starting with 2 'experienced' models (like 1 level above starting) would be fun, or allowing it anyway. So people can learn and experience the leveling up.
  6. Yeah I agree. Also looked closer at the Speed Freekz set, and it's just 2 larger vehicles, and 6 bikes really (and some little terrain). So at the $150 price point, you had really WANT the speed freekz rules. That said, for the ork fans, cool stuff, just had hoped it included more minis.
  7. Last call for Kill Team league (final Tuesday of the league, officially ends Nov 5th), come out of the woodwork and swing a game. Heck play a one off for giggles, we've got missions, you just need a few minis. So who's gonna swing at least one game tonight? So far Wzzzzrd and I will be there, looking for more. Can easily swing one after your blood bowl game, etc. Cmon down, or dem Ork's wil hunt you humiez down! 😈
  8. Final mission, league runs until Nov 5th. So get those missed games in, don't leave them stranded on the planet to get imprisoned again! Increased to 115 points for final round of experienced vets! Also at the end of the league let me or someone at game night know if you're interested in one of the custom Kill team play mats, only $10! Selling starting Nov 6th.
  9. This is the final mission, league continues until Nov 5. Get those games in and report them in the threads. Increased to 115 points for final round of experienced vets! Mission PDF: https://drive.google.com/file/d/16d0cuPtNlekCJxi9CySiHMUeKkiPxUjb/view?usp=drivesdk Kill Team League Mission 6: Extraction 1) Narrative: You wrap up your new gifts and prepare to head to your extraction point. Apparently someone else is in your way. Time to crash through the enemy lines. You see the extraction ship descending now, make your move! 2) Battlefield: Setup the standard 30”x22” mission board with terrain of your choosing. No objective markers required, you’re trying to escape through the enemies lines. 3) Deployment: (one on one, two on two, or 4 player free for all) – Mission on page 59 of rulebook a. Scouting phase (page 49), pick a secret strategy by hiding a D6 and reveal at the same time as opponent. 4) Objective: Escape to the extraction zone: Any player can move their models off the battlefield edge directly opposite their own deployment zone in the Movement phase, if that model’s move is sufficient to take it wholly over that battlefield edge. A model that does so has broken through the enemy lines and made it to the extraction zone. That model takes no further part in the mission (it is not considered to be out of action). 5) Battle length: 4 turns. After turn 4, roll a 3+ to continue. Turn 5 a 4+, and ends after turn 6. 6) Victory Conditions: +5 VP’s if your leader escapes to the extraction zone +2 VP’s per friendly model that escapes to the extraction zone (max of smallest team size) +1 VP per enemy model taken out of action (max of smallest team size) +3 VP’s if enemy team is broken +1 VP for fully painted kill team OR newly painted model for the kill team Winning team gains 1 resource, losing team loses 1 resource. If winning score is double or more a losing team’s score, double the spoils (+2/-2 resources). If a draw, no resources gained or lost. For narrative purposes: At the end of the game roll a D6 for your kill team. On a 1 your extraction ship is blown out of the sky and you're never heard from again On a 2-5 you escape the planet through heavy anti-aircraft fire On a 6 you planted a crude nuclear device that explodes in the capital as you escape the planet
  10. I'll be there for the last week of the Kill Team league. Looking for a throw down, who else is ready to melt the Orks 😜 Increased to 115 points for final round of experienced vets!
  11. Thanks, can you post your results with Inquisitor before this game? I think that was round 4? In the round 4 thread (or proper thread)
  12. Dark Trainer, Win, 10vp Inquisitor, Loss, 4vp Was a good game. The orks were able to engage early and survived with flesh wounds rather than out of action. It could have been a very different game. Thanks for the game.
  13. They're trying to make a world that feels post apocalyptic. In that world (like walking dead), taking resources sometimes seems like a must. Making players make that kind of choice is something developers have been trying to do well for years, not sold anyone has done it well. That said, it'll be made to see how well they innovate that concept. I agree, it's failed to be properly managed before with open griefing existing in unlocked games in the past. It really comes down to well implemented, annoyance, or punishment. Griefing will always exist, it's a game type really. Question is will you be the mouse, the griefer, or move onto greener pastures.
  14. Or he's been placed in reserves for deep striking later...was his name Sly?
  15. Hah, they slipped it in at the end eh. I see the Codex in that list...patience I guess wins out, that or they RUSHED it because they were behind, hope they didn't break something.
  16. Sure, I can be there 430/5. We can run week 4 and see if another is there for 5, else down for 2 games 😀
  17. I'll be there for Kill Team, need week 4 and 5 this week myself. For that matter, Week 5's mission is posted. wzzzzrd, we can get a game in again if no one else is available.
  18. Agreed, so much hype, so little delivered.
  19. Codex is what most people want, not the other off stuff. Course that's always the case, right?
  20. Copied from my phone, but here's the week 5 Mission. League is still 110 points PDF link: https://drive.google.com/file/d/1ZCbnFOjg3fFafkt-e6ly_6NkLUzilat2/view?usp=drivesdk Kill Team League Mission 5: Take prisoners 1) Narrative: Having made contact with high command to get extracted. You decide to kill some time and capture some rivals to bring with you as gifts for your leader… 2) Battlefield: Setup the standard 30”x22” mission board with terrain of your choosing. No objective markers required, your enemies are the objective! 3) Deployment: (one on one, two on two, or 4 player free for all) – Mission on page 57 of rulebook a. Scouting phase (page 49), pick a secret strategy by hiding a D6 and reveal at the same time as opponent. 4) Objective: CAPTURE your enemies: An enemy model is captured by your kill team if it is taken out of action for whatever reason whilst it is within 1" of a model from your kill team (excluding shaken models) and there are no other enemy models (excluding shaken models) within 2" of your model. Enemy models that go out of action after the battle ends in a campaign game do not as captured. 5) Battle length: 4 turns. After turn 4, roll a 3+ to continue. Turn 5 a 4+, and ends after turn 6. 6) Victory Conditions: +3 VP for capturing enemy leader +1 VP per enemy model captured (non-leader) +3 VP’s if enemy team is broken +1 VP for fully painted kill team OR newly painted model for the kill team Winning team gains 1 resource, losing team loses 1 resource. If winning score is double or more a losing team’s score, double the spoils (+2/-2 resources). If a draw, no resources gained or lost.
  21. Hope everyone is enjoying the league so far, I know I am. I'd love to hear any feedback.
  22. Flamers seem very powerful in KT and they have some strong ones.
  23. Sadly, i couldn't justify $750 especially since i doubt i'll be making enough to even justify the $200 price point. Also can't find a good comparison of why, or resolution, etc. What makes the Prusa MK3 better. At that price point I'd have to 'sell' stuff to pay for itself, didn't plan on that.
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