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Dark Trainer

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Everything posted by Dark Trainer

  1. Don't reserve so much then. Most people use reserve to hide/protect/deliver devastating units. How do you think players felt when you could reserve the whole army and my turn 1 was pretty much (nothing). Then they come in and melt face assuring first strike. Not fun. It's a balance issue, damned if you do and damned if you don't.
  2. If you want to try and swing a kill team game sometime, i live near Boring so close by. Just in case you were looking for a game, Wed and thursday evenings are usually open for me.

    1. Kelharis

      Kelharis

      I appreciate the offer, and may be able to get a game with you at some point, but I think I'm out for the league. Wife decided I should paint the house in my free time...

  3. Was talking with Kahn, and he was telling me how his cultists got a codex for all of 2 months before 8th dropped and made it garbage (waste of $75 book). That said, Orks supposed to get it soon, but someone always ends up being the tail end. i'll admit I was happy to get a cron codex in the middle of these books.
  4. Reminder to post your results in the weekly threads. I have quite a few I didn't get for week 1. And week 2 has started. Threads below: Week 1: http://www.ordofanaticus.com/topic/210984-kill-team-week-1-mission-1-abandon-ship/ Week 2: http://www.ordofanaticus.com/topic/210984-kill-team-week-1-mission-1-abandon-ship/ I have results for the following: Jay Wzzzzrd Dark Trainer Paxmiles Ish (Grey knight player??) Sgt Rock Ninefingers Atomic
  5. Matt G. Dark Trainer Marshall Atomic Results for each player 8 VP for Dark Trainer, 6 for Atomic Win for Dark Trainer, Loss for Atomic +1R for Dark Trainer, -1R for Atomic The game was well fought, the Necrons proved to be SUPER resilient with reanimation protocols as we learned how to do them right. Not going out on a 6 is insanely powerful! Atomic ended up strategically withdrawing, but we rolled the last turn and nothing would have changed. Great game!
  6. You waited, and your patience has paid off! PREPARE for CUSTOM Kill Team Battle Mats! They'll be there tonight, and every night! Get your game on in style! Hope to see you tonight! Let's get it on!
  7. Any word on the codex date yet? Just said Orktober...
  8. Kill Team Week 2 mission is up. I'll be there about 5pm, maybe earlier. I'll have the new surprises in tow this week.
  9. Hmm, yeah I'll edit that. Because traps in the objective does seem like an issue. However, everything else seems to be OK.
  10. Welcome to your Kill Team league, week two! Time to continue the slaughter! I had to post this from my phone, so here's a link to the mission PDF below. I'll try to update the page later. So far we have a couple of teams that earned double resources last week, let's put them in their place! 😉 PDF of Mission: https://drive.google.com/open?id=1TBQNydTsLzUdDHigvF0YX63SiKi26DlW As usual I need you to post the following data in this thread by Oct 8th EoD. Your name Your board name Opponents name Opponents board name Results for each player Total VP for both players Win/Loss for both players Plus or minus resources per player Optional: Elaborate on the mission, the story, feedback, etc. Mission Kill Team League Mission 2: Where the heck are we? Narrative: In orbit you see a great space battle playing out as multiple ships explode brighter than stars. The landing jets of your escape pod burst to life in an attempt to slow your decent to the surface of the planet below. Upon exiting your landing pod you realize your team is exposed and must seek a cover. Looking up, you spot other landing craft descending. You think, “Time to secure a place to lay low.” Battlefield: Setup the standard 30”x22” mission board with terrain of your choosing. Setup a ruin or some small building that can be occupied in the middle of the board (around 6”x6” or smaller). Deploy 1 objective in the middle of the board (inside that ruin). A team inside the ruin, has discovered the control room! Any team inside the control room with no enemy models inside, can turn on the ‘spotlight’. During the movement phase they can use the spotlight to highlight a single enemy model. When highlighted it allows 1” increase to shooting range and charges against that model. Deployment: (one on one, two on two, or four man free for all) Scouting phase (page 49), randomly select a secret strategies using a D6 You cannot setup traps in the center ruin Objective: The center objective is the hideout your squad seeks. You want to control this by the end of the match. During the match, the control room spotlight might assist you. Battle length: 4 turns. After turn 4, roll a 3+ to continue. Turn 5 a 4+, and ends after turn 6. Victory Conditions: +1 VP per enemy model knocked out of action (max is equal to smallest team size played this mission) +5 VP if your team controls the control room with no enemy models inside it OR, 2 VP if you have more models inside the control room at the end of the game +3 VP if enemy team is broken +1 VP Call out “Die you Imperial/Xenos scum” after killing a model some time during the game +1 VP for fully painted kill team OR newly painted model for the kill team Winning team gains 1 resource, losing team loses 1 resource. If winning score is double or more a losing team’s score, double the spoils (+2/-2 resources). If a draw, no resources gained or lost.
  11. Someone asked me that Tuesday. About if they wanted to play a 2nd game in the league and make it count. Yes, playing a 2nd faction would work as it would track separately. When reporting your results be sure to explain the 2nd faction and first, else I won't be able to separate on the tracking sheet.
  12. As a cool side note, i found an editable PDF for Kill Team Rosters if useful: https://www.dropbox.com/s/czep3cxt3modbwz/Kill-Team-Blank-Roster-Datacards-Fillable-by-Flakpanda.pdf?dl=0
  13. VP's would be unchanged by strategic withdrawl (except maybe auto broken). So below is what I think your results were. Btw, your opponent gathering only 1, only 2 of his guys escaped the ship, and the others count as out of action to roll for casualties... Pax: 5+0+0+0+1=5, minus 1 resource Grey Knight: 1+5+3+0+0=9, plus 1 resource
  14. Remember to post your results for your match HERE, we had a lot go down last night.
  15. Shane - Wzzzzrd - 12vp - W - Plus 1 resource Matt - Dark Trainer - 7vp - L - Minus 1 resource Had a great game! The Orks just couldn't survive the wall of fire.
  16. Depends. Initially most of the tactics have been in the rulebook. However, as more things are coming out, that's a good question. Since some new tactics and such are being added, I could see this becoming an issue. I wouldn't say required, but likely helpful for now.
  17. I tried shooty Orks, and it proved very sad. Now everything advances (and still shoots), since all 6's are auto hits. There is no 7's or anything. The only reason I don't have an Ork Boy as a leader, is he's not an option. Loota spanner was the cheapest solution shy of a gretchin (which is a possibility too, just hide him in the back out of sight, he'd never die). I just felt that was cowardly and gretchin leader...meh. That said, demolishionist kombi skorcha was INSANE, combat power klaw is great too. If the burna actually assaults, zealot was good. I found comms just too expensive for bad shooting anyway (22pts for 2 bad shooting models). The only change I had list wise was instead of Boss Nob with Klaw, taking a big choppa and making the leader a real loota. However, that claw wounding on 2's (S10) really kills stuff!
  18. Da Boyz und eye thot we shuld tellz you about Sum famus orks. Meet Squig Team 6, known 4 slayin dem hummies in those tin things. 😂 Leader: Loota Spanner (Big Shoota) 10pts Specialist Nob Boss (Demolitionist; Power Klaw, Kombi Skorcha) 18pts Kommando Nob Boss (Combat; Power Klaw) 16pts Burna Boy (Zealot) 12pts Non Specialists: 2x Gretchin 6pts 4x Ork Boyz (Slugga & Choppa) 24pts 2x Ork Boy Gunner (Big Shoota) 14pts
  19. i'll be there for Kill Team for sure. I wouldn't mind a couple of games, maybe a 4:30/5, and a 6:30/7?
  20. I live near Gresham/Boring myself. I'd be available if some week you can't get a match. But yes, Sunday's WoW will be hosting players too. As for command roster, i'm more of just fill your 100 point kill team. If someone dies, replace him and add his name to the roster.
  21. It JUST GOT REAL! First mission is posted for the league...be ready for some fun!
  22. Welcome to your Kill Team league, week one! Mark your command roster, get to your dice, and roll for the slaughter! Each Player starts with 6 resources and will need to track their resources and when missions complete. Both players reply to THIS thread with your mission results by EoD Oct 1st (if scheduling problems let me know via PM). I need the following: Your name Your board name Opponents name Opponents board name Results for each player Total VP for both players Win/Loss for both players Plus or minus resources per player Optional: Elaborate on the mission, the story, feedback, etc. PDF of mission: https://drive.google.com/open?id=1wnbFZKKSAGbR4EcX6RQY-UA9wvybGBQA Kill Team League Mission 1: Abandon ship! Narrative: The cold stale air of the black ship is a bleak reminder of your glory days as an elite attack squad. Staring at your other squad mates you ponder when the execution will come. Without warning, the prison ship you are on lurches violently. Warning klaxons begin ringing and the imperial guards outside your cell flee their posts in terror. You realize the great space ship is under attack and seems to be losing the battle. During the chaos, your door buckles on its hinges and you manage to escape the cell. The nearby armory proves useful as you dawn some weaponry and make a break for the escape pods…you see others have a similar idea. A grin crosses your face as you think, “time to thin the herd…” Battlefield: Setup the standard 30”x22” mission board with terrain of your choosing. Setup 10 objective markers for both teams, two per location. That means 10 markers in 5 places, as shown below in red. Each dual objective should have one marker per team. Any model getting within 3” of a board edge must roll a D6. On a 1, HULL BREACH you’ve been sucked into space and that model is instantly out of action. Evil_Bryan sells a great objective marker set that works well with this mission (multiple colors, 15 markers, etc). Deployment: (one on one, two on two, or four man free for all) If playing 4 players, make sure to setup four objective markers per location instead of two. Objective Your objective is simple, get to the escape pods! When one of your models moves across an objective, you pick up ‘your’ team’s escape pod code and set it aside (cannot be lost or dropped once obtained). Each objective secured by a team will grant 2 team members the ability to escape the doomed ship at the end of the mission. After the game ends and ALL casualties accounted for (including testing if flesh wounded go out of action). Any surviving team member not able to get in an escape pod is considered out of action and rolls as a casualty with the rest of the wounded. Battle length: 4 turns. After turn 4, roll a 3+ to continue. Turn 5 a 4+, and ends after turn 6. Victory Conditions: +1 VP per your team’s objective markers captured (max 5) +1 VP per enemy model knocked out of action (max is equal to smallest team size played this mission) +3 VP if enemy team is broken +1 VP for acting out the narrative during the game (at least once) +1 VP for fully painted kill team OR newly painted model for the kill team Winning team gains 1 resource, losing team loses 1 resource. If winning score is double or more a losing team’s score, double the spoils (+2/-2 resources). If a draw, no resources gained or lost.
  23. I'll be there, hopefully with some new toys! Kill Team league starts this Tuesday Sept 25th! Hope you're prepared. As a heads up bonus vp for newly painted model or fully painted squad. The mission is posted!
  24. Yeah, really need someone to champion a league or gaming group. Our local game store found skirmish games or easier entry games to be better than say 40k off the bat. It also depended on the game popularity.
  25. No need to post the list, I'll be taking attendance via the week 1 thread I'll open asking players to post their results (gathering names at that time to see who's in the league).
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