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Dark Trainer

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Everything posted by Dark Trainer

  1. Yeah, i think my list is less 'vehicle' heavy and more horde like. However, agree in a few areas. Forcing me to spread out would help, bringing in the big guy alone allowed me to focus too much on him, and my destroyers are my only true anti tank. Either way, very much enjoyed the game. I also learned a lot about my army! Thanks again
  2. Here's the direct link to swag store: https://www.zazzle.com/ordo_fanaticus
  3. Can you get here quick? We have someone here that could get a game in. Maybe by 7?
  4. If they can make a list from the Dark angels in the locker (or another army), maybe throw down 750-1000pts for a practice game? Worst case, i could make 2 lists from the crons i brought and we could go through some turns if it helps.
  5. OMG!!! I'm going to nail myself to a cross...so, what if I told you I put them in a place where I wouldn't forget them and then came to work with my dudes and...forgot them 🙈 I'm thinking about going all the way home to get them, or just remember when i get home to add them to my army bag instead of my bits box.
  6. Pax you and Atomic should get a game in. I'll defer to the next taker if there is one?
  7. I'd be looking for a 2k practice game with my horde of Necrons. If inquisitor gets an army, i would be happy to play an intro game. Failing that would love for someone with anti horde capable list to play (67 crons), kind of need to gauge if i need to tone this list down for OFCC.
  8. i would assume putting in a box and shipping would make them less value, better off from some of the 15% retailers. Was hoping to sell local to Portland, or even OFCC if needed.
  9. Updated price for both sets, 33% off retail, and brand new..
  10. It's 2 warriors and 1 immortal squad (50 troops), required for battalion CP's. Agree 60 would be brutal. I'm tweaking still. Just wondered more about viability of shooting them. They also aren't very kill until in your grill. Crons don't kill as heavy rather than Outlast. That said, wraiths in progress
  11. Thanks all for the input! Still play testing, but does sound like it's not overkill, maybe i pull a punch by not re-rolling or something if it gets too one sided. As for Spork playing in OFCC, it's all about getting in 5 fun games. If you want to play OFCC, 'fun' is what it's about. Lists are definitely higher strength than in the past now, so don't fear that too much (this is why teams have matchmaking captains). The reality is just consider, am I bringing a grand tournament leafblower list to crush everything, or will my opponent have fun? The balance is more towards having fun, but closer to the middle imo. If you're not talking, focusing so hard on the game, and the opponent is bored, something is wrong.
  12. I'll add to Disruptiveconduct's point. He's missing the 5++ invul save they're given from chrono, a 4+ reanimation given by cryptek, auto pass morale checks from warlord trait, and if burning 2 command points 1 unit can re-roll failed reanimation that turn. So it's more like a 4+/5++ with 4+FNP(next turn) and can't lose models to morale. The question is really, could you wipe a 20 man squad of 4+/5++ warriors in a turn (assault included). So far they've proven hearty and really LUCKY re-rollable reanimations. Also, should it really take that much shooting/assault to drop a 240 point squad? We're considering weakening it, but maybe it was just the matchups (necrons/necron & necron/genestealer cult). A guard list i played had little issue wiping both squads, likely tau could too.
  13. I have 2 sets of Necron immortals still on sprue that I don't need. They're $33 per 5 normally, asking $25 per 5 (or $45 for both sets, that's cheap!). They include everything (deathmark, gauss blaster, tesla blaster) and all variations nothing missing as if you bought them in box. I even have the assembly instructions I can provide. Let me know if any questions 🙂
  14. Tshirts are 40% off today! I so need to get one...
  15. I'll be there to get melted by DisruptiveConduct...
  16. I'm changing my list, found normal Cryptek invul works against shooting only. I liked Orikan's overall 5++ (includes getting assaulted). Kind torn on a 3rd HQ though as I have to drop mephrit for Sautekh...also dropped Ctan, one less in your face threat though, will miss turn 1 blasting. He good with Mephrit & nice to deliver in your face. Having lost it, now they're just durable...makes walk across (hurts against gun lines). Benefits, I can add more immortals and wraith to max the squads. I have 105pts to get an HQ and work with. I can remove some troops/wraith for additional points if I need them, maybe up to 200pts to work with if I needed. Also found i cheated granting my destroyers an invul since they're not the same dynasty...I'm in the process of rethinking it. Maybe I'm more concerned about better invul too much, and sacrifice CC invul for the shooting -1 AP gain. Fixing list looking like this: Battalion Detachment: Orikan & (Overlord or Lord?), 9 Immortals, 20 warriors, 20 warriors, 6 Destroyers Outrider Detachment: Destroyer Lord, 6 Wraiths, 6 Wraiths, 5 Scarabs
  17. Simplified, and changing. Played a practice game and found my cryptek's invul save doesn't include CC protection (that's a major reason I don't fear dropping in your face with the deceiver). Considering going back to Orikan for the overall invul. Learned a lot in last nights game.
  18. You've been waiting, here they are!!! The Dynastic Duo [111 PL, 1996pts] Battalion Detachment +5CP (Necrons) [38 PL, 745pts] Dynasty (Mephrit) Dynastic Heirlooms (1 Extra Artefact (-1CP)) Warlord Trait (Immortal Pride) HQ [10 PL, 180pts] Cryptek (Chronometron) [Warlord] [5 PL, 95pts] Cryptek (Artefact:Lightning Field, Canoptek Cloak) [5 PL, 85pts] Troops [28 PL, 565pts] 5 Immortals (Tesla Carbine) [4 PL, 85pts] 20 Necron Warriors [12 PL, 240pts] 20 Necron Warriors [12 PL, 240pts] Outrider Detachment +1CP (Necrons) [73 PL, 1251pts] Dynasty (Novokh) HQ [7 PL, 121pts] Destroyer Lord (Artefact:Voidreaper) [7 PL, 121pts] Elites [12 PL, 225pts] C'tan Shard of the Deceiver (Antimatter Meteor, Cosmic Fire) [12 PL, 225pts] Fast Attack [54 PL, 905pts] 6 Canoptek Wraiths [18 PL, 330pts] 5 Canoptek Wraiths [18 PL, 275pts] 6 Destroyers [18 PL, 300pts] The long and short of it is simple. First dynasty -1 AP within 12" and rapid firing HURTS when deceiver drops 20-40 warriors (40-80 shots) on you turn one with grand illusion. 11 Wraiths from other dynasty gain reroll hits for first round of combat (regardless of being assaulted or not), and what's not to love about some ranged firepower from destroyers. Then it's just a matter of using the best strategems I can. Having 8 CP's is great (since I get -1 from extra artifact).
  19. I'm game either way. Should be interesting. I should be there about 5pm.
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