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Dark Trainer

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Everything posted by Dark Trainer

  1. Thanks that helps a lot! Now I'm considering a printer. Looking at these two, you mentioned above: Creality3D Ender3 Monoprice MP Select Mini v2 I'm really about keeping cost down to get 'decent' printed content. You saw the Pylon I'd print first, but then maybe terrain, bits, etc. Scott, you have both, which do you like better between those 2? Anyone else recommend a printer? The under $200 is nice, don't know if I'd go to $300. Seems like the ender 3 is a great machine and larger prints for the budget price. What about the Anet A8? Also being that the Ender is a kit and the MP Select is pre-built. Is there a resolution concern in calibration, etc?
  2. Any idea what getting the Pylon printed might cost? https://www.thingiverse.com/thing:2578383
  3. Sorry, mischievous side is out today...I had to 😈 http://lmgtfy.com/?q=phone+app+like+photoshop+with+layers
  4. Basically it happens before movement, at the start of the phase. The rule only says remain stationary, so I suppose you could ready as it fits in that rule. So RAW is that way. I had intended it to replace your movement option (like your busy during movement phase). That would be RAI. You can decide with you opponent, I'd be ok either way as long as both players played it the same. You can shoot as normal after movement phase.
  5. So I happen to own at least 2k of Orks, but not many high point sinks which leads me toward a Horde collection of them. Waiting for the codex soon, but considering finishing them off with little investment since I own them already. I own 2 Big Meks, 60 choppa boyz, 30 shoota boyz, 15 nobs, 10 lootas, 2 burnas, 5 kommandos, 6 bikers, 6 deffkoptas, deff dread, Battlewagon, and a Trukk. I'd probably add 2 weird boyz to gain Da'jump and use the battlewagon and trukk for mobility. That said, I always feel horde armies are hard to play as they have a hard time completing in a 2.5 hour time limit like at a tourny. Would you hate playing this, love playing this, or don't care either way? I traditionally play Necrons, so 69 models is the largest army I've fielded and that was rough. What would you add to shrink model count if needed? Any additional feedback is welcome too.
  6. This! They did say it would be a survival 'light' game, but survival none the less. I get the feeling Arma like aspects without losing everything though.
  7. It's a niche miniatures game. I felt it moved a lot like Xwing because of the use of templates. That said, some local stores have been playing it. Goin Gaming in Troutdale had a group working on it, think they're just in open play at the moment.
  8. Where about are you thinking? Also, if anyone needs missions early (due to out of town, etc). I do have all the final missions written up . Just PM me and I can get you access early.
  9. Goin gaming in Troutdale started a group with Legion. Not sure if events are running rather than open play at the moment.
  10. We'll see. It's got a unique aspect to it. I agree co-op Fallout would be bad @$$, i don't need MMO's and zero NPC's/story.
  11. Week 4 is up! Don't forget you can go back and replay missed weeks! And report the results in each week's thread. INCREASE to 110 points to accommodate your experienced teams
  12. I'll be there for week 4 Kill Team. INCREASE to 110 points to accommodate your experienced teams
  13. We're in the last half of the league, here's this weeks mission. Don't forget to record your games on the threads for each week. INCREASE to 110 points to accommodate your experienced teams Here is the PDF for the mission: https://drive.google.com/open?id=1fiFxmcreHN60YUlWOd6PQT9D3eI8xHvQ Kill Team League Mission 4: Man the comms! 1) Narrative: Having these resources will help us greatly. We need to try and contact our home world to initiate rescue protocols. Sadly, our communication equipment is in pieces. We need to get this hunk of junk assembled and hope our call for help is received. Only time will tell… 2) Battlefield: Setup the standard 30”x22” mission board with terrain of your choosing. You will need 1-3 objective markers, but not deployed on the battlefield. They will be used as comms relays you build during the mission. 3) Deployment: (one on one OR two on two) a. Scouting phase (page 49), pick a secret strategy by hiding a D6 and reveal at the same time as opponent. 4) Objective: - Score the comms relay by sending a signal for help each turn or destroy enemy comms relays. Building the comms relay: · It takes two turns to build a comms relay (can build more than one). At the beginning of your movement phase a model can choose to remain stationary and build the comms relay. Deploy an objective marker face down. At the start of the following movement phase, flip the objective face up to show the tower’s completion. Sending the signal: · If the comms tower is active (face up) and has a friendly model in base contact; at the end of that morale phase score +1 VP for that turn. Only 1 VP can be earned this way for that turn, even if multiple towers are active. Destroy enemy comms relay: · Move in base contact with the comms relay and you MUST direct an attack at the tower. Any melee attack auto hits and destroys the tower. Can split attacks to CC as long as one is directed at the tower. · Gain +1 VP for each enemy comms relay destroyed 5) Battle length: 4 turns. After turn 4, roll a 3+ to continue. Turn 5 a 4+, and ends after turn 6. 6) Victory Conditions: +1 VP per enemy model knocked out of action (max is equal to smallest team size played this mission) +X VP’s per time your comms relay sent the signal +X VP's for each enemy comms relay you destroy +3 VP’s if enemy team is broken +1 VP for fully painted kill team OR newly painted model for the kill team Winning team gains 1 resource, losing team loses 1 resource. If winning score is double or more a losing team’s score, double the spoils (+2/-2 resources). If a draw, no resources gained or lost.
  14. Matt Dark Trainer Justin? JustJokin? Results for each player Me: 8, JustJokin: 10 Me: Loss, JustJokin: Win Me: -1R, JustJokin: +1R Had a great game! The Orks were swinging for the fences early, and the Grey Knights ended up having ONE guy who single handedly took out more than half the Orks. Orks lost primarily to being broken and wounds. Grey Knights pull it out in the clutch!!! Very close game!
  15. This model looks like the files are broken out into pieces. Don't think scale or dpi would be an issue? https://www.thingiverse.com/thing:2578383
  16. Let's say I wanted to print something like this. Would you think a home machine would be capable, or outsource to pro printing. https://www.thingiverse.com/thing:2578383
  17. Tell that to the Horde armies (Guard, Orks, Nids). They get an exception or the opponent gets a penalty to share some time...
  18. Should squeeze in a quick kill team after 😁
  19. Welcome to your Kill Team league, week three! Time to gather your resources! I had to post this from my phone, so here's a link to the mission PDF below. Saw a smaller turn out Tuesday. Remember you can play both and go back and make up weeks missed, even play players that have played already! Time to retake what's yours! PDF of Mission: https://drive.google.com/file/d/15exPkdHOl05x4jwcLiE41Jl3WNHB1u0B/view?usp=drivesdk As usual I need you to post the following data in this thread by Oct 15th EoD. Your name Your board name Opponents name Opponents board name Results for each player Total VP for both players Win/Loss for both players Plus or minus resources per player Optional: Elaborate on the mission, the story, feedback, etc. Mission: Kill Team League Mission 3: Siphon resources 1) Narrative: Now that we have a place for a base of operations, we need to gear up to survive. You order your team to scout the area and secure any intelligence they can find. 2) Battlefield: Setup the standard 30”x22” mission board with terrain of your choosing. Setup 5 objective markers. One in the center field, and other four in the center of the remaining four quadrants (as shown in diagram below). Number each marker one through five. To start the game, only the center objective is ‘active’. 3) Deployment: (one on one, two on two, or four man free for all) a. Scouting phase (page 49), pick a secret strategy by hiding a D6 and reveal at the same time as opponent. 4) Objective: Score the active objective marker each turn to siphon resources or deny your opponent scoring. · Only one objective marker is active during a game round. At the end of each game round (in initiative order) players can choose to score it or change the active marker. o If choosing to score it, that player’s model must be base contact with the active marker and gain 1 VP. Immediately roll to ‘move’ the objective marker (it cannot remain at the same location). o If choosing to change the active marker, (no base contact required) roll a D6. On a 1-5 that marker becomes active. On a 6 the power relay flashes wildly and nothing happens. 5) Battle length: 4 turns. After turn 4, roll a 3+ to continue. Turn 5 a 4+, and ends after turn 6. 6) Victory Conditions: +1 VP per enemy model knocked out of action (max is equal to smallest team size played this mission) +X VP’s for each active objective marker you scored during the game +3 VP’s if enemy team is broken +1 VP Offer a snack or drink to your opponent after scoring the active marker some time during the game +1 VP for fully painted kill team OR newly painted model for the kill team Winning team gains 1 resource, losing team loses 1 resource. If winning score is double or more a losing team’s score, double the spoils (+2/-2 resources). If a draw, no resources gained or lost.
  20. I'll be there this Tuesday as usual, to coordinate the Kill Team league games. Some of you Blood bowlers should get a Kill Team game in after! I've got some more goodies for Kill Team players this week. Here's the mission:
  21. Previous editions you might go to turn 4 or 5 with a reserve unit stuck off the table. Ensuring turn 2 reserving is great, plus deep striking on target now is great. Preventing alpha deep strike is not a problem. The fact we were spoiled with it for a while, then the candy was taken away is the reason for the feeling of loss. I imagine enough people griped about alpha strikes like that they made the change. Loudest voice and all.
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