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Koyote

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Everything posted by Koyote

  1. I've added some new treasure and wyrdstone markers to my collection. During the process, transferred the bits from my old markers onto Renedra 25mm cobblestone bases. The purple bits were made by a Spanish company, Tiny Tales Studio.
  2. Trump just tweeted that 3 million illegal aliens voted in the Warhammer Public Forum vote. Another Voter Fraud Commission will be formed and many millions of dollars of taxpayer's money will be spent investigating the president's claims. Clearly we can't move forward on the decision to open up the forum until the commission has completed its investigation and submitted its report to Congress. In related news, Trump has ordered the United States' new Space Force to unleash upon the aliens "fire and fury like the world has never seen." We will not tolerate this extraterrestrial threat to the integrity of our voting system.
  3. It looks like Studio Tomahawk is teasing fantasy SAGA.
  4. I demand a recount! The are still uncounted overseas ballots and eligible absentee ballots. At this point, the race is too close to call.
  5. Captain Yuri's regiment of Kossars was decimated in a border war against a scheming baron of Ostland. Disillusioned by his experience fighting against Kislev's Empire "allies," Yuri resigned his commission. After trying his hand at carpentry, farming, and shoe making, Yuri came to the conclusion that the only thing he is really good at is fighting and leading men in battle. So, with some reluctance, Yuri has once again taken up sword and pistol. He now commands a small warband of mercenaries that call themselves, to their captain's chagrin, Yuri's Raiders. The model is Black Chapel Miniatures' Altreich Engineer. The model comes with two pistols, a huge, multi-barreled pistol and a more traditional pistol. As you can see, I chose the latter. The only conversion work was to remove the long handgun from his back and replace it with a (ridiculously massive) sheathed scimitar. The model is metal and the handgun is not a separate piece, so it took quite a bit of work to remove it. Ugh! And now that I've finished painting my starting warband, it's time for a group shot.
  6. Me too. I have drafted a Campaign packet that will include all of the campaign specific rules and campaign point roster. VonVilkee, do you have a photo of your Night Goblin warband? I'd love to see one.
  7. Bobby is the only person to vote no. I don't want him to feel all alone in this, so please switch my vote from a yes to no. One is the loneliest number that you'll ever do Two can be as bad as one It's the loneliest number since the number one No is the saddest experience you'll ever know Yes, it's the saddest experience you'll ever know 'Cause one is the loneliest number that you'll ever do One is the loneliest number, whoa-oh, worse than two...
  8. Eleven down, one to go! Petyr and Roman are two more fierce fighters from the northern steppes of Kislev. While not related by blood, the two Cossacks are brothers in spirit and nigh inseparable. Cross one, and you will have two enemies for life.
  9. Two more models completed, my first Cossack (henchman) and an Esaul (hero). The Cossacks are fierce fighters and unrelenting foes of Chaos, and Yakiv it no exception. In a fight, Yakiv can always be found in the thick of it, swinging, stabbing, and tripping foes with his ash shafted halberd, Troll Gutter. The dour Sergeant Ludvig has served alongside Captain Yuri since their days in ill-fated Kossar regiment. Many attribute the burly sergeant's preference for the marauder axe to Ludvig's mixed Norse and Kislev heritage. However, if one were to ask the sergeant, he'd state plainly that uses the massive, bearded axe because he's found no weapon better at killin' people and beasts in need of killin'.
  10. I've finally figured out how I want to calculate campaign points. I've added this information along with a campaign points/reputation reward system to the bottom of the first post of this thread. I've also added, as an attachment, a pdf copy of the Campaign Roster. Check out the new rules and start preparing your warbands. October 9th will be here before you know it.
  11. Some of you old-timers may recognize Oleg, or at least the upper half of Oleg, from the 1990s GW Ungol Horse Archer model line. Ungols served as Empire auxiliaries from the northern tribes of Kislev. I replaced the horse archer legs with legs from the Empire Militia sprue. The model's left arm looked silly on an infantry model, so I clipped it off. Because the arm was connected to the torso, I had to carve the underlying metal to match the shape of the opposite side of the torso. Oleg was a fairly labor intensive conversion, but back in 2009, when I created Oleg, Mordheim Kislev mercenary models were very hard to find and very expensive, so I had to make do with what I had on hand. They're still expensive, but thanks to recasters (who try to pass them off as originals on eBay), there's more of them out there. Here's how Oleg looked back in 2009. I have since added a warhammer to his left hand and replaced the twin knives on his belt with a big curved knife from the Kroot sprue
  12. I've finished my Sylvanian Guide (hired sword) and Kislevite Bear Tamer (hero). Durt is a miserable soul from a nameless fishing village that borders the Hel Fenn in northern Sylvania. Durt has never been any further than a half days paddle from the decrepit hovel where he was born and raised, but the gullible Kislevite adventurers who have hired him as a tracker and guide don't know this. Oleg and his ursine companion were recruited into the army of Kislev to support a regiment of Kossars. Two summers ago, Oleg's bear died under the red axes of Norse marauders. A broken man, Oleg turned to drink, and soon found himself discharged from the regiment. A bear tamer no more, Oleg now earns his pay as the second in command of Kislevite mercenary warband, Captain Yuri's Raiders.
  13. Here are my first two Kislevite heroes, the Youths, Boris and Natasha. A casual observer of these sibling adventurers may posit that Boris is the brawn and Natasha is the brains, but sadly, Natasha is the duo's brains AND brawn. It's not that Boris is clumsy or a coward, it's just that the sight of bloodshed makes Boris feel a bit woozy. As such, Boris can’t help but to close his eyes just before each swing of his massive spiked mace, making him an ineffective fighter, and on occasion, a danger to the other members of his warband. Natasha, on the other hand, is a stone cold killer who compensates for her lack of expertise with hammer and dagger with a penchant for back stabbing and striking at foes when they are down.
  14. I've finished my first two Kislevites. The models come from the OOP GW Kislev Kossars box set. These two scoundrels are the Streltsi, Gregor and Ivan. Gun-Rest is a characterful rule, but IMO something you shouldn't bother with until the Streltsi becomes a hero. Handguns are expensive (35 gc), have only an ok range (24"), are Move or Fire and, worst of all, they must be reloaded after each shot. If you equip the Streltsi with a halberd, a requirement of the Gun-Rest rule, you've now spent 45 gc on equipment for human henchman who has to remain fairly static during the game and can only fire every other turn. Even worse, if the model is taken out-of-action, it dies (and loses the expensive equipment) 33% of the time. Once a Streltsi becomes a hero, the model becomes more survivable, has access to a higher BS, and best of all, shooting skills (e.g. Hunter) that negate some of the handgun's negatives. Combined, these factors make the 45 gc investment more worthwhile. So, while my Streltsi remain henchmen, they have to make due with two handed weapons and bows.
  15. Very cool. Here's the updated list of players and warbands: DuskSeer - Middenheim Mercenaries GalaxyChief - Bretonnians JMGraham -Witch Hunters Koyote -Kislevites Munkie - Pit Fighters Nathonicus - Human Mercenaries Scipiano -Human Mercenaries or Chaos Marauders Sherbert -Witch Hunters (Since Jim is using Witch Hunters I recommend he try Averlanders) Sigurd BC - Dwarf Treasure Hunters Smashthedean - Beastmen Raiders Sounder - Skaven The Moat -Black Orcs The Rat Catchers - Pirates VonVilkee -Night Goblins Wiccus -Ostlander Mercenaries
  16. I have crusader dice that you can use and keep if you'd like.
  17. I got to play my AoC Lithuanians last week. I'd like to give them another go this week.
  18. As I did in the TNT campaign, I will give all campaign participants a free model. This model will represent Sylvanian guides that the warbands have either hired or enslaved. The guide will be added to all starting warbands as a Beggar hired sword, which I think strikes a good balance between being both wretched and kind of useful. I have added the rules for the Sylvanian Guides to the the first post of this thread. There will be a prize at the end of the campaign, The Least Wretched Wretch, that will go to the player whose guide takes the most neutral (e.g. zombies) and enemy models out-of-action. With a starting WS 1 and S 2, this will be no easy task, but a coup de grâce delivered to a knocked down or stunned model does count, so it's not impossible. I haven't settled 100% on the guide models yet, buy V&V Miniatures Anglo-Saxon Geburs are the most likely candidates. I will be assembling the models and where needed, re-equipping them (no shields, axes, spears etc.). Regardless of how I arm the model, it will be treated as being armed with a club. Unlike last time, players won't be placing dibs on models. Instead, players can select from the available models on the first campaign night, first come first serve.
  19. Their bladed/spiked gauntlets are very handy for hacking paths through undergrowth. Also, if you are leading a group of fugitive slaves, where are you going to spend most of your time, in cities and towns patrolled by city guard or in the wild? 😀 😎
  20. I've finally settled on a campaign setting and theme, so what I've done is edit the very first post of this thread. It now includes all of the campaign's rules, including an important pdf attachment.
  21. They are not in the Blazing Saddles Bestiary, so sorry, but no. However, if you want to use the models, you are certainly free to use squig hoppers as counts-as squigs.
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