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Koyote

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  1. Anyone who wants to participate is certainly free to play for as long as they want and then cut bait.
  2. MOVEMENT 1. A model equipped with heavy armor and shield does not suffer a -1-movement penalty. Instead, a model so equipped suffers a -1 initiative penalty. If a model possesses a skill or ability that negates the ‘-1 movement penalty’ for heavy armor and shield, it instead negates the -1 initiative bonus. 2. An enemy model within 8” of a dwarf model does not prevent the dwarf model from running. HAND-TO-HAND COMBAT 3. If a model is equipped with a shield and either a sword, axe, hammer, or spear, the shield adds +2 to the model’s armor save against melee attacks instead of the standard +1. With the exception of magical attacks that mimic melee attacks (e.g. the Sword of Rezhebel spell), this benefit does not apply to hits from magic or shooting attacks 4. If a model is equipped with a buckler and either a sword, axe, hammer, or spear, then in addition to the bucker’s parry rule, it adds +1 to the model’s armor save against melee attacks. With the exception of magical attacks that mimic melee attacks (e.g. the Sword of Rezhebel spell), this benefit does not apply to hits from magic or shooting attacks. 5. When a model armed with a double-handed weapon charges it attacks at initiative order; otherwise, the model follows the Always Strikes Last rule. 6. A warrior armed with two one-handed weapons may make 1 extra attack with the additional weapon. Before rolling the to-hit dice the attacker must declare which weapon is in the model’s ‘off-hand.’ The weapon in the off-hand suffers a -1 to hit penalty. Otherwise, the normal 'Fighting with Two Weapons' rule applies. If a model so armed has an attack characteristic of 2+ that attack characteristic applies only to the weapon in the model’s primary hand. WARBAND CREATION 7. Players may use any of the following 32 warbands: Arabian Tomb Raiders (TC 20) Averland Mercenaries (TC 10) Beastmen Raiders (TC 29) Black Orcs (Nemesis Crown) Bretonnian (TC 08) Carnival of Chaos (TC 27) Clan Pestilens (TC 29) Cult of the Possessed Dark Elves (TC 12) Dwarf Rangers (Nemisis Crown) Dwarf Treasure Hunters (TC 4) Forest Goblins (Nemesis Crown) Gunnery School of Nuln (Nemesis Crown) Hochland Bandits (Nemesis Crown) Horned Hunters (Nemesis Crown) Kislevite (TC 16) Marienburg Mercenaries Middenheim Mercenaries Miragleans Tilieans (TC 14) Orc Mob (TC 6) Ostlander Mercenaries (TC 11) Outlaws of the Stirwood Forest (TC 29) Norse Explorers (TC 13) Pirates (TC 9) Pit Fighters (TC 21) Reikland Mercenaries Remasens Tileans (TC 14) Sisters of Sigmar Skaven Trantios Tileans (TC 14) Undead Witch Hunters 8. The maximum number of warriors in a Bretonnian or Witch Hunters warband is 15. 9. During warband creation and normal campaign play, when a warband recruits a Hero (excluding Hired Swords), that has a starting xp value of one or greater, then that Hero begins the campaign with one free advance roll. EQUIPMENT 10. In addition to the weapons, armor, and equipment found in the main rulebook and warband specific items, warbands may purchase items found in the Opulent Goods article (TC 2) and the Ye Olde Curiosity Shoppe article (TC 7), subject to the following changes: o Lucky Charm costs 15 gc and is Rare 7 o Rabbit’s Foot costs 20 gc and is Rare 8 PSYCHOLOGY 11. A player may not elect to voluntarily Rout until at least one-third (always rounded up) of her/his warband has been taken out of action. HIRED-SWORDS 12. Warbands may not hire Dramatis Personae. 13. A player may recruit one hired-sword during warband creation. The player is free to select from any of the hired-swords available to the player’s warband. 14. A warband may recruit additional hired-swords during any Post Battle Sequence by first declaring the type of hire-sword to be recruited and then rolling a d6 (a ‘Recruitment Test’). On a result of 5 or 6, the warband has located the desired hired sword. On a result of 1 to 4, the warband failed to find the desired hired sword and cannot search again for that type of hired-sword until the next Post-Battle Sequence. Failing a Recruitment Test does not prevent a warband from making multiple tests in the current Post Battle Sequence, so long as each attempt is directed at a different type of hired-sword. A warband may spend 10 gc to get a +1 to all of its Recruitment Tests for the current campaign phase. 15. The following hired-swords will be recruited during the campaign: Arabian Merchant (TC 13) Bard (TC 13) Beasthunter (TC 28) Black Orc Overseer (Nemesis Crown) Bounty Hunter (TC 13) Clan Skyre Rat Ogre (TC 25) Dark Elf Assassin (TC 12) Duelist (TC 13) Dwarf Pathfinder (Nemesis Crown) Dwarf Troll Slayer Elf Ranger Freelancer Halfling Scout Highwayman (TC 26) Human Scout (Nemesis Crown) Imperial Assassin (TC 6) Kislve Ranger (Fanatic 6) Merchant (TC 22) Norse Shaman (TC 12) Ogre Bodyguard Old Prospector (Nemesis Crown) Pit Fighter Priest of Morr (TC 12) Roadwarden (TC 26) Runesmith Journeyman (Nemesis Crown) Shadow Warrior (TC 13) Tilean Marksman (TC 6) Warlock Warrior Priest of Sigmar (TC 28) Witch (TC 13) Witch Hunter (Nemesis Crown) Wolf Priest of Ultric (TC 08) POST BATTLE SEQUENCE 16. When rolling for Injuries during the Post Battle Sequence, a hero equipped with armor may make an armor save (no shield bonus) to ignore the results 11-35 on the injury table. 17. When rolling for Injuries during the Post Battle Sequence, Hired Swords and multi-wound Henchmen follow the ‘Heroes With Serious Injuries’ rules. 18. Leaders treat a ‘11-15’ result on the Heroes Injury Chart as a ‘16-21’ result. 19. The following optional rules will be used during the campaign: o Weapon specific critical hit tables (main rulebook) o Blazing Saddles (TC 14 -replaces Mounted rules in main rulebook) o Sawbones (TC 28 ) o Random Happenings (TC 3 – only if both players agree)
  3. Home sick with the flu today, so Jake and Brandon/Brendon/Brendan/Branden are on their own. 😀 Sorry guys.
  4. You can find a link to 'Broheim' in this thread's first post. This website hosts pdf copies of everything Mordheim, both "official" material and fan material.
  5. I’ve included only those warbands that were published by GW or in a GW periodical.
  6. Good input. How about one game a week for four weeks, followed by a week off, and then another four weeks?
  7. Welcome to the Dark Tower 2018 Autumn Mordheim Campaign. The campaign begins on Tuesday, October 9th. Thereafter, Mordheim Campaign Night will be the second Tuesday of each month. The campaign will end on January 31st, 2019. In February I will organize a final, 4-way game to decide the campaign's overall winner. Each warband is permitted to play up to 2 games per month (8 games in total). The two campaign scenarios for the current month will be announced (and posted) at that month's Mordheim Campaign Night. In theory, players will play at least one campaign scenario during the Mordheim Campaign Night, and then since many of the campaign participants will be there, players will then have the opportunity to schedule their second game for later in the month. Warbands that fall behind are free to play make-up games at any time during the campaign. In keeping with the spirit of the Autumn season, the campaign will be set in the benighted County of Sylvania. This setting not only shakes things up a bit, but it helps us with our terrain problem. Based upon available terrain, players can play their scenarios in abandoned towns, gloomy hamlets, or in Sylvania's dark forests and wilderness. Attached to this post are two documents, the Mordheim Campaign Packet and the Sylvania Setting Rules Packet. The Mordheim Campaign Packet includes changes to the general Mordheim rules, campaign rules, and most importantly, the warband campaign roster. The latter is where you will record your warband's win-loss record, your opponents' names, and campaign point totals. The Sylvania Setting Rules Packet contains the rules for playing games in Sylvania, which includes a Sylvania Exploration Chart (the Exploration Chart in the Mordheim rulebook will not be used). These rules are a modified version of the Sylvania campaign rules printed in the Letters of the Damned. Additionally, I've made some last minute changes to the Sylvania rules, so if you downloaded these rules prior to October 1, please download the version attached to this post. Because of Sylvania setting rules, I recommend that starting warbands consider purchasing some lanterns and torches (both are common items). Torches (SEE TC 24) act like lanterns, but are one use items. They cannot be lit mid-scenario, so you must declare during deployment which models are equipped with lit torches. Because Sylvania is such a poor county, lanterns may be purchased for 5 gc and torches for 1 gc each. PDF copies of everything Mordheim: http://broheim.net/ WARHAMSTER MORDHEIM CAMPAIGN PAINTING RAFFLE Each player is free to experience the campaign in their own way, but I think that most would agree that games involving two fully painted warbands can improve both player's gaming experience (plus these games are fun to photograph and post online). Da Roolz: To encourage players to put some paint on their warbands, I will hold a raffle for campaign participants who have a fully painted qualifying warband as of January 1st, 2019 (our fourth and final Campaign Game Night). The campaign ends on January 31st, so you will have another month to show off your painted warband to other players. You enter your warband into the raffle by showing me your warband and roster, in person, on January 1st or by sending a photo of your warband and roster to me via Ordo's Private Message system or my cell (425-330-6079) between December 26, 2018 and January 1st, 2019. A " qualifying warband" is a Mordheim warband that: (1) belongs to a campaign participant; and (2) has been involved in 6 campaign games by the end of the third campaign month (December 31, 2018). To be "fully painted", a qualifying warband must have each model on its roster represented by a painted model. A model is considered painted if it meets the standard tournament '3-color minimum' requirement. All eligible participants will have their names put into the Mordheim SKULL OF DOOM and the winner determined by random draw on January 2nd(ish). I will not be eligible to participate in this raffle. The winner will receive a $25 Dark Tower Gift Certificate. One of the great things about Mordheim, is that it lets players repurpose miniatures from other tabletop wargames, but I want this raffle to encourage and reward players who paint a new warbands for this campaign. As such, if at least 50% of your qualifying warband was painted expressly for this campaign, two scraps of paper with your name on them will go into the Mordheim SKULL OF DOOM. SERIOUS INJURY ROLLS A month in the benighted county of Sylvannia has culled the weakest members of each warband, leaving behind a core of hardened fighters. As such, starting with Scenario #3 (which will be announced the week of November 13th), your warband(s) will be subject to the following rule modifications. The Henchmen With Serious Injuries rule (p.79 of main rulebook) shall be modified by adding the following paragraph: If, during any Post Battle Sequence, a Henchman is permanently removed from the roster sheet by a D6 roll of 1 or 2, then each subsequent roll for Henchmen taken out-of-action receives a +1 bonus to the die roll (a modified die result of 7 is treated as a 6). Thus, after your first Henchman "dies", any remaining Henchmen casualties are permanently removed on a D6 roll of 1, rather than a D6 roll of 1 or 2. The warband receives this bonus until the end of the current Post Battle Sequence. The Heroes With Serious Injuries rule (p.79 of main rulebook) shall be modified by adding the following paragraphs: If your Leader was taken out-of-action then it must be the first hero to roll on the Heroes Serious Injury Chart. A player may roll for any additional heroes taken out-of-action in any order the player desires. If, during any Post Battle Sequence, a non-Leader Hero rolls an 11-15 result (Dead) on Heroes Serious Injury Chart, then each subsequent roll for Heroes taken out-of-action is modified by adding 10 to the result. Thus, and unmodified roll of 11 becomes a 21. A modified result that exceeds 66 is treated as roll of 41-55 (Full Recovery). The warband receives this bonus until the end of the current Post Battle Sequence. NEW RULE - EXPLORATION ROLLs: On page 93 of the Mordheim rulebook, replace the second paragraph under the title rolling multiples with the follow language: If your exploration roll produces two or more multiples, you receive the benefits of each multiple. You may not divide a large multiple (e.g. five 2s) into two or more smaller multiples. For example if a player were to roll four 6s and two 3s, his warband would get both the quadruple 6 encounter and the double 3 encounter. The player would not be permitted to divide the multiple of four 6s into two multiples of two 6s each. . Sylvania Setting Rules Packet.pdf Mordheim Campaign Packet.pdf
  8. I have a number of Fireforge's plastic spears. For plastics they are sturdy and not too thick. If I had to recommend plastic spears, I'd recommend Fireforge's. I've had no problem with with my wire spears holding paint. As a rule, I don't varnish my models as it tends mute the color. I do, however, apply matte varnish to the sides of bases and anything pointy that sticks out from the model. This cuts down on paint chipping. I use Valejo's matte varnish in the plastic squeeze bottle.
  9. My V&V vikings arrived and they sure are purty. The detail is quite nice and the flash and mold lines are minimal. I want all my warriors to have hand weapons (no spears) and I don't care for the shields that came in the kit, so reequipped many of them. When lined up against viking models from V&V's earlier viking kits and viking models from other manufacturers there is a noticeable difference in height and proportions. Look at the V&V vikings 4th (old) and 5th (new) from the right. Compare the size of the model's head and the thickness of the limbs. The new V&V viking make the the old one looks kind of puny. The new V&V models scale fairly well against GW human models (Empire & Bretonnians), which got me thinking. I now have 12 oversized vikings that I probably won't integrate into my Pagan Rus warband, but they would make a mighty-fine Norse Explorers warband for Mordheim. Twelve models gives me enough for a starting 500 gc warband plus room to grow. All that I need to do is find a suitable Ulfwerenar model (werewolf) and I'm ready to explore the City of the Damned. Hmm..
  10. Thanks. Wire spears are the only way to go. White metal spears are too thick and bendy. Plastic spears are better, but if the model is dropped or gets snagged, plastic can break. With wire spears the only danger is to yourself when you go to grab one and stab yourself, which is why I use a file to blunt the points. 🙂 The five or six blisters of Fireforge’s “fine resin” minis that I’ve purchased, included both cav and infanty. All were awful. However, it’s been over a year now, so you never know, they could be better now. Then again GW’s Finecast GW minis were crap and so were the “fine resin” North Star Minuature’s cultist weapon pack that bought, so it’s likely a problem with the material. With that said, Fireforge sells some very good plastic kits. Not GW good, but good for historicals. What faction are you interested in?
  11. Here's what I've put together for my Eastern Princes warlord. The rider and rearing horse are made by Curteys Miniatures. The head is from the Fireforge Russian Infantry kit and the shield is carved down Norman kite shield from Conquest Games. The model can be improved with some GS work, but even so, I feel kind of 'meh' about it. Even with a rearing horse, the rigidly posed riders makes the model feel stiff and unnatural. I gave its throwing arm a bit of a bend and the head a slight turn to the right, but it didn't do much good. Yesterday, while doing my daily rounds through the webpages of various miniatures manufacturers I spotted Fireforge Games' new Richard the Lionheart minis. The model got me thinking. By using GS to make the top of his helm a bit pointier, swapping out the shield, and carving the lions off of the mounted model's surcoat, this model could make a damn fine Eastern Princes monarch. The model's armor is heavier than those of my mounted hearthguard, but since Lithuanian warlord's are not equipped with javelins, the heavier armor makes sense. Sadly, it's cast in Fireforge's "fine resin" material. Nevertheless, against my better judgment and bitter experience with Fireforge's so called "fine resin" miniatures, I placed an order. I know, it's a gamble. But it's my hope is that since these are a brand new models, Fireforge will exercise at least some degree of quality control on these products before shipping them to customers. Fingers crossed.
  12. The Bogatyr have arrived! Over the years, I've ordered hundreds of miniatures from scores of manufacturers and resellers, but I have never received my minis packaged in cigarette boxes, until now. Clever. The models were well wrapped in bubble wrap so they arrived in perfect, albeit a bit smelly, condition. LOL. Based on the product photo I was concerned that the Bogatyr models would be a bit too large, but as it turns out the opposite is true. Like Drabant miniatures, these minis are closer in scale to 25mm than 28mm. The detail is good and the presence of mold lines is about average. Overall, the quality is quite good. As in the painting that served as the inspiration for these minis, the horses' poses are fairly static. Nevertheless, the sculpts are quite nice. In fact, they rank among the best I've seen from manufacturers that produce metal historicals. Kudos to the sculptor. I had hoped to make the Bogatyr armed with a spear my Eastern Princes warlord, but the model's size may preclude that. I won't know for certain until I get a chance to compare the Bogatyr to my Gripping Beast/Fireforge Games kitbashed hearthguard.
  13. Dibs on The Marquis (aka Prince Rogers Nelson aka the High Priest of Pop aka The Purple one aka the artist formerly known as Prince aka Prince). If I get to play a second Survivor, then I'll play Cardinal Birmbauer. Why? He's fishman priest armed with a blunderbuss. Duh! 😉 I'll bring with me both models and their cards.
  14. I think this photo does a good job of depicting the scenario's (intentional) absurdness. Near the end of the game, Cyborg Hitler was locked in melee with the two Renegade Reclaimers. Mega Nixon stomped on over, attacked the Renegade Reclaimer's leader, and using the Tosser ability, picked up the power armored warrior and hurled him over the wrecked cars. The Tosser rule let's one hurl an opponent 3 inches, but due to his size, I ruled that Mega Nixon could toss an opponent d6+3 inches. The yellow marker next to the Renegade Reclaimer's leader is a prone marker.
  15. I've completed the initial assembly of my 8 Eastern Princes (Lithuanian) hearthguard cavalry. Each model is armed with at least one javelin. To mix things up a bit, I equipped a few with different hand weapons. You can't see it from these photos, but I added a scabbarded sword and sheathed knife to each model. Of course, the model with its sword drawn has an empty scabbard on its hip. The kite shields didn't look quite right so I shaved them down to the dimensions of teardrop shields. Getting a consistent size and shape was easier than I had expected. They still require some GS work and basing, but they look good enough to play some test games.
  16. I have a painted Aeitus Arthur warband and a painted Age of Vikings warband, but no Age of Crusades warband. I'm going to keep moving forward on my Pagan Rus, but in the event that the Adepticon SAGA tournament organizers decide to move to a one-source-book format or if I happen upon a Age of Crusades player, I want to have AoC warband ready to paint or play. I've decided upon Eastern Princes, more specifically, the Grand Duchy of Lithuania version of the Eastern Princes. Since the Eastern Princes warband is a cousin to the Pagan Rus, I'm going to merge the two into this one thread. The majority of my warband will be comprised of models built from Fireforge Games' Russian Infantry box set. While the Fireforge "resin" models that I've purchased are absolute garbage, I'm a huge fan of their plastics. I shopped around for mounted hearthguard but didn't have much luck. The Gripping Best Druzhina Cavalry are meh. Fireforge's resin Druzhina are absolutely out of the running. Drabant has some nice Druzhina Cav, but both the selection and scale are too small. Old Glory sells actual Lithuanians, but they aren't much better than Gripping Beast's Druzhina and they're 25mm. I purchased Curteys Miniatures Medieval Eastern Mounted Knights, which are probably the best of those I've seen, but their poses are stiff, the casts aren't especially sharp, and their panoply is a bit heavier than I want. To get a feel for Lithuanian armor from the period covered in Age of Crusades sourcebook, I've done some online research and purchased Osprey's Tannenberg and Armies of Medieval Russian 750-1250. Based upon what I've seen, there was a mix of lamellar and chainmail shirts,acorn helms with chainmail neck guards,and a variety of shield types, including kite shields. Overall, their armor was lighter than their Teutonic counterparts. I envision them as somewhere between light and heavy cavalry. With a specific 'look' in mind, I started looking for plastics that I could kitbash or convert into suitable Lithuanian cavalry armed with javelins (which is how Lithuanian hearthguard are armed in AoC). I began my conversion with Gripping Beasts Heavy Arab Cavalry. This gives me lamellar torsos and 'eastern looking' leggings and horses. Next, I added heads left over from the Fireforge Russian Infantry kit. I used a bit from Conquest Games Norman Infantry kit for their kite shields and left lower arms. The shape of the shield is a bit too elongated, but that's something I can fix later or simply learn to live with. Lastly, I added the metal wire javelins. The Conquest shield bit is perfect for putting a javelin in the model's shield hand. The shield, hand, and arm are all one piece, so one can drill through the shield hand without worrying about the shield falling off. I will likely use some GS to fill in gaps and extend the chainmail coifs and neck guards. Below are my first two kit-bashed Lithuanian hearthguard.
  17. Below is the scenario's introduction. Over the centuries, Cyborg Hitler has plied alien science and dark sorcery to snatch away earth's most despicable despots in the minutes before their deaths, leaving in their place the corpses of vat grown duplicates. Once back at his secret base on the dark side of the moon, Cyborg Hitler and his lunar Nazi minions performed dark rites and upon each newly retrieved despot, which included an infusion of essence from inter-dimensional beings. For most, the process rejuvenated their aged bodies and imbued them with superhuman vitality and a lifespan of many centuries. For others, the biological changes were much more radical. Prior to the Great Fall, Cyborg Hitler and his despots regularly traveled to Earth in order to root for the New England Patriots, play golf, and sow chaos among Earth's many nations. After the Great Fall, they had to make do with the marginally less despicable pastime of hunting wastelanders for sport -the weak and defenseless are their favorite prey. During this last "hunting" expedition to Earth, their flying saucer malfunctioned and they were forced to land in post-apocalypse Seattle. At first, they were giddy as school girls to tour the blasted ruins of this once proud bastion of multiculturalism and liberalism, but their glee soon turned to horror when they realized that the Emerald City's current residents are well armed and in no mood for their sh**! I didn’t post pics of the Despots on Ordo because I didn’t want to ruin the surprise. Here they are in all their glory (infamy). Cyborg Hitler, Mao, and Stalin are made by Cobblestone Casting. I believe that the model that I used for Stalin is supposed to be Mussolini or a generic Bond villain. I transformed the model into Stalin by adding the cap,and using GS to sculpt a mustache and hair. You can't see it from this angle, but he's holding a ray gun pistol behind his back. Kim and Putin are sold by Brigade Games Miniatures. The Putin model was roughly the same height as other man-sized models. The real Putin is only 5'6", so to 'cut the model down to size' I snipped off his boots, removed the top of each boot, and then reattached the feet to the bottom of the model's trouser legs. Putin's left hand is pointing, so it was a simple conversion to put a pistol in it. I could have rotated the hand, but I decided to leave it as is. Putin is shootin' gangsta-style. ‘Mega Nixon’ is a limited edition mini made by Valiant Miniatures. Cadet Bone Spur is another Brigade Games mini. It was originally armed with a Lucille bat, but I feel the model unworthy, so I re-equiped it. The flying saucer was made by Pegasus Hobbies. There are some pretty cool Nazi flying saucer model kits out there, but they are either too large or too expensive for my purpose. The Pegasus saucer hit that sweet spot for both size and cost.
  18. Thanks. 😀 Deraj Studios' Baba Yaga figure is a beautiful miniature, but its a bit.... larger than expected. Oh well, this is what I get for not doing my homework. Oh well, on to Plan C. The Miniature Asian Chef mortar is too large, so I replaced it with large resin urn that was floating about in my bitz box. Without a dremel, I had to carve out the top of the urn using the largest bit that would fit in my pin vice (1/8" DIA) and a Xacto blade. It took an hour and its a miracle that I didn't slice off a finger, but I managed it. The mortar's surface is too smooth. I may add cracks and chips similar to those see on the Deraj Studios min. The bottom of the pestle is a resin RPG bit made by Anvil Industry. I rounded the pointy part and pinned the other end to the bottom of the witch's hands. I'm not sure that I like the finished pestle. I may have to do a bit more work on it. I used a small length of wire to make the mortar "hover" above the base. I think she needs to hover bit higher. The angle of the mortar isn't quite right and since the pestle's hand covers the right side of her head, I think she needs to face the other direction. Clearly, my Long Winter marker still needs a lot of work before it's ready for paint. More later...
  19. It is pretty funny. If anyone should have been stressed during Sigurd's first turn it should have been Bobby. Sigurd's heavy weapons laid waste to a good number of Bobby's Peacekeepers (including his leader) during the first two turns.
  20. Below are some shots from our This Is Not A Test Wasteland Shootout. The purpose of the game was to determine the campaign's overall winner. The scenario was essentially a 4-way 'king of the hill' type mission. At the end of Turns 1 and 2, the flying saucer fired a total of 3 gas weapons that produced a large blast that then drifted in a random distance and direction each turn. On Turn 3, Cyborg Hitler used his insidious weather machine to create a Rip Wind (another roaming large blast), which managed to take out a Renegade Reclaimer in power armor. Starting at the end of Turn 2, the Despot's aboard the saucer began teleporting out of the saucer in waves (once again random distance and direction) to defend it. Players earned VPs by having models within 4" of the flying saucer at the end of Turn 6. Extra VPs could be earned by taking out Despots. Cyborg Hitler, Mr. M, and Mega Nixon survived the game. The rest of the Despots were not so lucky. 🙂 The Tribals won first place, followed by the Renegade Reclaimers, Mutant Cannibals, and the Peacekeepers. If the photos aren't displaying full size right-click the photo and select View Image.
  21. I've made some progress on the vignettes. The trees have been pinned to the bases, the tree bases and roots have sculpted, and I've selected the critters for each vignette. Like Western European folklore, Slavic folktales includes stories of wicked step-mothers sending their step-children into the forest where they inevitably encounter a hungry witch. In one version of this tale the witch is Baba Yaga. In my telling of the role of the witch is played by Reaper Miniatures' Estra the Spiritualist and some children from Reaper's Townfolk Children set. The Estra model has its right hand raised and its fingers opened like she's trying to grasp something or cast a nasty spell. Estra isn't a very fast runner so she knows that she must hold off on the creepy witch stuff until after she has the children secure in her lair. So, what I've done is saw off her hand, rotate it 180 degrees, and pin it back in place. Now, instead of grasping at a couple of lost children she just met, she's offering them an delicious apple. Mmm... Tastes like green stuff. 🙂
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