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Koyote

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Everything posted by Koyote

  1. I've assembled the models for my post-apoc Fisherman themed Settlers warband. The first eight miniatures pictured below are part of my starting warband. The rest are reinforcements that I'll add as my warband grows. Captain Quint (Militant Leader), Chief Brody (Sheriff), Che (Mysterious Stranger -Haunted Gunfighter), & Queequeg (Militia Gunsmith) Quint, Brody, and Queequeg are Lead Adventure minis. Che is from Pulp Figures' Americano Mercenarios pack. Che's Lewis gun will eventually be an assault rifle with the large caliber upgrade. O'Connel (Regular), Tashtego (Militaman), Stub (Militiaman), & Flask (Militiaman) O'Connel comes from Pulp Figure's Merchant Sailor with Rifle pack. Tashtego is West Wind Miniature's Crow Dog Soldier set. Both Stub and Flask are from Lead Adventure's Contaminated Seas model line. Missionary, Citizen Medic, Militiaman, & Militiaman These guys are my reinforcements. As such, I haven't named them yet. The Missionary and the Militiaman with the oar are Lead Adventure minis. The civilian medic comes from Black Cat Bases. I added the backpack and GS backpack straps. The militiaman with the rifle is another Merchant Sailor from Pulp Figures. Bounty Hunter & Wandering Mutant My starting list doesn't include any Freelancers, but as soon as I can afford them I'll recruit a Bounty Hunter and Wandering Mutant. The Bounty Hunter is made by Copplestone Castings. I removed his sawed off shotgun and replaced it with an assault rifle made by Crooked Dice Game Design Studio. The Wandering Mutant comes from the Lobotomy boardgame. He is also armed with a Crooked Dice assault rifle.
  2. A mutant’s roster will state if that mutant may begin with a detriment. IF a particular mutant is permitted to begin with a detriment, you may select a physical or hidden detriment. If you select a hidden detriment you roll on the chart. If you select a physical detriment, you get to choose your model’s particular physical detriment.
  3. Below are the names and warbands. It looks like we have a pretty good mix. The only unrepresented warbands are the Mutants, Preservers, and Remnants. If anyone else is interested, it looks like we have room for one more player. Bobby - Peacekeepers Brendan - Tribals Christian - Caravanners Kevin - Peacekeepers Jake - Renegade Reclaimers Jim - Mutant Cannibals Joey - Raiders Shawn - Settlers Sherbert - Mutant Cannibals Gentlemen, when next we meet it will be in the post-apoc ruins of Seattle.
  4. Yes, you get to choose your physical mutations and detriments. Hidden mutations and psychic powers are rolled randomly per the standard rules.
  5. Tomorrow, I will add the Mutant Cannibal Warband rules to the TNT Google drive folder. If you are still shopping around for a Warband, the rules for the Remnants Warband are already in the TNT folder.
  6. In TNT, quantity often trumps quality. Opposed d10 tests can produce some pretty dramatic swings, so a model in power armor can be taken down by a scrub with a rifle. Also, a Warband generates most of its income by sending models out into the wastes to scavenge. After each game you can send up to four models to scavenge. Since you can’t send out your leader, a warband with only 3 models will only be able to send out 2 models. And remember, when a model dies, you lose all of its equipment. I recommend that you start out with as many models as you can afford. Renegade Reclaimers make this difficult because you are required to buy most model types armor, but your Indentured Wastelanders are an exception to this rule, so I recommend adding 2 or 3 to your list. Give em rifles, SMGs, or rifles and nothing else.
  7. Here you go! Attached to this post is Scenario #1: Chitinous Rustler. I will supply the scorpions. Springtime in the Wasteland #1.pdf
  8. Here's a Facebook post from TNT's author, Joey McGuire. The roach was made by Dragon Bait Miniatures. Here's a pic from Dragon Bait's FB page.
  9. I've played a number of multi-player Frostgrave games and I remember it running fairly smoothly. If memory serves, multi-player play is built into the core rules.
  10. Age of Crusades is available for pre-order. LINKY SAGA Age of Crusades is a SAGA Supplement which covers the wars of faith fought in the West and the East from the First Crusade to the Mongol invasions. This Universe offers 12 factions covering every arena of battle, each one with its own Battle Board, legendary unit, heroes and special rules. The book also contains auxiliary units to recruit, and a variant on the standard game which transforms your game into a battle of faith! Follow in the wake of Godfrey of Bouillon, join the ranks of the Teutonic Order, fight alongside Saladin or resist with the Baltic tribes. Do not weaken for the valiant will survive and win eternity in heaven!
  11. Studio Tomahawk has printed a limited run of hard copy amendments and amended battle boards to bring SAGA Aetius & Arthur fully in line with the new edition. All future purchases of A&A will come with the new battle boards. LINKY You can download the two page amendment HERE.
  12. Sadly, I didn't take very many photos and the pics that I did snap were taken with my iPhone and in bad light, so they aren't very good. Here's a couple of photos take by Bill Thornhill, owner of Footsore Miniatures. I nabbed them from the Footsore Facebook page. Here's one of my photos. It was taken mid-game against The Dude's beautiful Byzantines. It's a shame that I didn't take any close ups. And here's my Britons castling-up against the Moors. The Moorish battle board punishes opponents who spread out, so I thought it best to deploy everyone within 6" of my Warlord. Here's Mike's berserkers charging my doomed guides. This was a hostage scenario, so the individual viking models standing directly behind my Briton units are prisoners, not active units. Here's a shot from my game against John's Spanish. The decision that he's making right now is what won him the game. By using Battle Chaos to place 2 fatigue markers on each my warlord and healthguard, he saved one of his two remaining mounted units of warriors. If I had been able to catch and destroy both units, the game would have ended in a draw. Curse you John and your Spanish trickery. :) Lastly, here's the set up for the game against my buddy, Seth.
  13. I will be there to run the demo. If you have them, please bring your models and your completed warband roster.
  14. Wow! What an amazing three days of tournaments. I played doubles with Fluger. We won second place overall, but the most rewarding part of the tournament was getting a chance to play SAGA with six amazing opponents. In the first round we played against Tracy Beech and THE Andy Lyon. The outcome was never in doubt. We lost handily. Our next two rounds were played against great guys that I met at last year’s SAGA events, Farshad & Chicago Mike, and Rich & Missouri Mike (or is it Michigan Mike?). By winning both games we secured second place overall. My first round opponent in SAGA Singles was played against the host of the SAGA podcast, SAGA Thorsday, Joe (aka ‘The Dude’, aka the ‘Wiscohorndog’). He played a beautifully painted Byzantine warband. Ultimately the Byzantines triumphed and sent the Briton provincials packing. In round two I got another shot at Missouri/Michigan Mike. He avenged his earlier loss from the day before by holding me to a draw. What a great game. My last game was played againt Jeff and his devious Moors. This was my first game against Moors, so it was really fun learning about what they can do. Using his superior knowledge of the game and Moorish trickery, Jeff pulled out the win. I ended the Day 1 Singles tournament with a losing record (my first ever), but I did win ‘best painted’. Woo-hoo! I began the Day 2 Singles tournament with a game against Chicago John’s gorgeous Spanish Warband. The Spanish gave John a huge advantage in the scenario, so I was amazed when I ended up losing by only the narrowest of margins. BTW John went on to win Best Painted, and if you ever get a chance to see his spectacular hand-painted shields, you’ll know why. I played game two against the overall winner from the Day 1 Singles tournament, Nicholas. Midway through the game I believed that I had him, but then he played (with my urging), The Long Dark, and took back the advantage. Left with only one SAGA die, my only chance to narrow the scenario point gap and avoid total annihilation eluded me when I failed (two turns in a row), to roll the SAGA die I needed to move my last unit of warriors into the safety of a nearby forest. On the last turn the Rus Princes’ Warlord and Druzhina cavalry charged and obliterated my last unit of warriors. He kept apologizing for me tabling me. I told him that he had nothing to apologize for. He played a great game and was a fantastic opponent. I was very happy for him. I played game three (my very last game of SAGA 1.0) against my good friend Seth. The game was played with a crowd of friends around the table and plenty of trash talk. It looked like I was doing really well, so in a stunning display of cockiness, I used my final turn to pull my entire warband back, out of Seth’s vikings’ reach. I did it to be funny and to tease Seth, but in the end, my hubris was my undoing. My initial count of the slaughter points put me 4 points ahead of Seth. Then I realized that I had forgotten to count my 4 hearthguard casualties, so the game ended in a draw. That’s what I get for being a jackass. We all had a good laugh at my expense, and after thinking about it, a draw against good friend was the perfect way to end 3 days of SAGA tournaments and my last game of SAGA 1.0. Champions of King (SAGA Doubles) and Rune Carver (SAGA Singles).
  15. If you want to play a TNT demo game, I will be at Dark Tower at 6:00 pm on Tuesday, March 27th. I recommend that you bring your 400 BS campaign warband with you. This will give you feel for how it plays and allow you the opportunity to make some last minute changes to the warband list prior to the start of the campaign on April 3rd. If you don't yet have a warband assembled, don't worry, I will bring a couple of demo warbands with me.
  16. Nope. It's Google Latin for 'God dammit'.
  17. Here's my team's "army list" for the 2018 Adepticon SAGA Team Tournament. The fleeing Roman soldier is guaranteed to strike fear into the hearts of our opponents.
  18. Here's a not-so-great photo of the finished product.
  19. Including myself, we currently number 8 players. If you have agreed to play but you haven't received access to the TNT resource Google Drive Folder, PM me your email address and I will give you access. Models #1 and #2 have not been claimed yet, which means we have room for at least 2 more players. Jim Graham, are you still on the fence?
  20. Yes, the plan is to start April 3rd. I began this thread early in order to give everyone plenty of time to prepare and clear their calendar. If you ask, I'm certain that Sherbert or Joey would be happy to play a demo game with you. I'd play one with you, but between now and the end of the month I will be madly working on SAGA stuff in preparation for Adepticon. I could probably swing demo game on March 27th. Have you picked your warband? If you are looking for a relatively low cost warband, you may want to check out Warlord Games' Project Z range. The male and female survivor boxes are out of stock but if you go to ebay and type in "project z survivors" you'll find both male and female survivor boxes for $22.50 + free shipping. The models are 28mm, but they are true scale, so the guns are tiny, but properly scaled. Each box includes one frame with10 survivors plus heads, arms, and weapons, and a second sprue that's all weapons and equipment.
  21. WARBAND RANKS The stated purpose of the new Warband Ranks rules is to "tone down the effect of too-powerful leaders in the game." The preamble to the rule states that a leader "must divide their attention between improving themselves and their warband," but that's now how the rule is written. The Level Up rank states that a leader can purchase this rank multiple times, "but it may only be purchased every other game." In essence, a leader can continue to buy nothing but advances, so long as those advances are bought every other game. And since gaining 10 xps in a single game is rare, the 'every other game' restriction doesn't do much to slow down the rate that leader's normally gain advances. Under the current rule a leader must spend 8 xp to gain an advance, so one can argue that by increasing the cost of an advance by 2 xp, the rules does slow down advances. In theory the advances are further slowed by the appeal of the other choices, but many of the ranks, especially those in the Atomic Punks level, aren't very appealing. The intro to the Warband Ranks states that players may modify the rule, so that's what I'm going to do. For this campaign, replace the 'Level Up' entry with the following language: Level Up (10 EXP) - The leader may buy an advance. Contrary to the usual rules for Buying Warband Ranks, this rank may be taken multiple times. However, this rank cannot be purchased if the last rank purchased was 'Level Up'. In other words, a Leader may not select this rank twice in a row.
  22. Yes. You get to pick the categories.
  23. I've made some good progress. All that's left to do is touch up the black on the sides of the board and add grass and flower tufts to break up the open areas and strengthen the visual connection between the board, trees, and my models' bases. My hope is that all the green areas will contrast nicely with the red on my models.
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