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McNathanson

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Everything posted by McNathanson

  1. I'm actually kinda glad... didn't know "buried" counted as leaving play... aren't there other models that can do things whilst buried? Anyway, glad it doesn't work that way it would get silly really fast :)
  2. So I was putting together a crew based off my Lady Justice box set and it has 3 Death Marshals in it. I started thinking about clever ways to use the Pine Box and I had a thought: is there anything preventing me from Pine-Boxing another Death Marshal? If not, things get pretty tricksy. For example, I can move Lady Justice 17" + and THEN activate her using chained Death Marshals (A boxes Justice, B boxes A, C boxes B, then next turn move, unbox, move, unbox, move, unbox...) Worse, I can box your toughest model, and then box my Marshal and never let him out, so he doesn't activate, and you never get to try to break out of his box. This "double box" trick would be absolutely wicked on an enemy master, who could be kept double-boxed until his crew was wiped out, and then unboxed and dog-piled. And that's just the first few things that came to mind as I was thinking about it... I'm sure it gets even worse. I can't believe this is possible because it's so powerful, and I haven't seen it mentioned anywhere (PullMyFinger doesn't mention chain-boxing). Is there an FAQ or something preventing it from working?
  3. For those few out there who don't know what a Support Vector Regressor is, it's a type of machine learning model, which is 'trained' (that is, taught to predict something) using 'supervised learning' (meaning, you input some data, it tries to predict, and then you tell it how far off its prediction was). Over time, the model 'learns' to predict more and more accurately. Or put another way, it keeps track of the supervised input, and eventually finds a model that does a really good job predicting something. In this particular case, OrkDork input the entirety of the KoW2 unit statistics and special abilities, along with their costs. Then, he removed one unit, and told the model to predict the cost of the removed unit based on all the other units with similar stats and abilities. Then he 'supervised' it by saying, 'I'm sorry HAL, you are off by 25 points, please adjust your model.' and did this over all the units until HAL could take a known units stats and abilities, and (without knowing the unit cost) HAL could predict within +/- about 5 points (median error) the actual cost. At that point he now had a useful model which could take in a previously non-existent set of stats (e.g. the above Bloodthirster stats) and give a score that *should* be right about at what the unit should cost relative to other units in the game. Nice job bro! If you need an icon for that, let me know.
  4. If you run a Swedish Comp'd 8th ed. event in the future I'd try to attend!
  5. That's great info thanks, I was wondering why I couldn't seem to find the Guild Hounds. And I'll take a look at the Lone Marshall, thanks! Trying to make sure I know what's available and what isn't: 1) Is there a plastic box for the Hunter models? I see that 2 of them are in C. Hoffman's box but not sure if the same models are available separately? 2) Does anyone know if between the 2E full rulebook (which I have) and the Guid wave 2 arsenal deck, I actually have the rules or cards for all Guild models? 3) Speaking of the arsenal deck, the side of the box says it contains "46 stat cards, 20 upgrade cards, 3 errata cards"... which cards are the errata cards? Thanks again, Nathan
  6. That last point is the explanation I was missing, and that was throwing me off... thanks!
  7. I know that both Aura/Blast say that they count as being the height of the model emitting them. So for example Perdita's Aura Ancestral counts as height 2. However, we didn't find anything clear on the height requirements for being affected by an Aura/Blast. For example: 1) Does Perdita's AA with Aura(8) affect Nino, who is 2" away (horizontally) but standing on a 5" tall tower (assuming she has LoS to him because he's within 1" of the tower's edge, say) 2) Does Papa Loco's Pulse(3) affect Nino, again 2" away but on a 5" tall tower? 3) Would things change if Perdita were on the tower and Nino were on the ground, or does it (hoepfully) work exactly in reverse (i.e. if my Aura(8) affects you, then your Aura(8) affects me, always)? Thanks! NtK
  8. I know I'm not the only one who appreciates this, but I had to take a second to give Wyrd serious props for their use of female pronouns throughout their rules, and their prominent placement of ass-kicking women characters. It's so cool!! Makes it easy to support them as a company when I see them being a little bit socially proactive.
  9. Yes I did mean the Hunter but the Guild Hounds I can see would be very useful too. I haven't seen models for them yet though. I have started just playing and my crew yesterday (my only full games so far) was the Family (Perdita + Trick Shooting, Aura & Hair Trigger, Nephelim, Francisco + Diestro & Wade In, Santiago, Papa Loco, Nino, and 1 Death Marshal). In my 2 games Perdita was dominant obviously, and Francisco with Diestro and Wade In was a monster, too. I pulled off a couple pretty effective Papa Loco + Death Marshal bombs which seems cute but I think will be avoided when we get better. Santiago was kind of Meh but I didn't use him well either so maybe I underestimated him. I also was unsure of the efficacy of Nino but his Spotter ability seems pretty awesome if he can find a vantage point, and a well-timed headshot is no joke. I'm looking at adding the Austringers instead of Santiago and Nino, and possibly using Loco and the Death Marshall as situational adds. Pale Rider looks pretty cool and adds to the Western theme which I'm loving. Anwyay blah blah, I'm not really trying to get to the fastest "A builds" but I'm finding that there are enough models that I like (especially in Guild) that I think I'll have plenty of flexibility and efficacy without having to tarnish my crew with models that I think are hokey (like the lens-bat-thing!) Between this and Kings of War 2 I'm feeling much more Game Positive than I have in a long time... I'm actually almost grateful that GW killed of WFB so I could get away from all that legacy bad game system!
  10. We played all day yesterday, taking turns holding my little baby and the other two guys playing... fun game, lots of depth, we weren't playing really well by any means but we also put on a chess clock to keep the pace up so that forced some errors for sure. Really fun game and I love the new plastics, lots of great models even if they aren't Knights ;) Thanks for introducing Joel to the game at OFCC... he's the one who really pulled us all in!
  11. Kremmet's right and the rule is simple: if your War Engine (aka War Machine) has a wider-than-50mm base, you mark the center 50mm on the front of the base, and use those marks for determining LoS from the War Engine.
  12. Is there a better place to get them than the Frontline store ($17 S&H!)
  13. I'm looking to get one tables worth of buildings, severe, and misc terrain that doesn't require much (preferably none) assembly or painting, and looks good straight out of the box. I'm not too concerned about price since I'm just getting a single table's worth of terrain. Also is there a "preferred" gaming mat or surface that you guys recommend (same qualifications as above)? Thanks! Nathan
  14. Thanks for the Austringer pointer, those guys look pretty awesome, seems like they'd pair well with Perdita's crew, or any of them really... wow, tough models! Right now the construct models aren't really turning me on except for the Hounds, which I'll probably get a few of. Pale Rider I haven't seen yet, I'll check him out.
  15. Thanks guys that's so helpful! XO to you both :) I do have Perdita and think her crew looks dope, so maybe I'll go after the Death Marshal alt sculpt when I have the rest of the stuff I own sorted out! Thanks again, Nathan
  16. If I'm not playing WFB 9th Age or WFB 8th + "BroHammer", it'll be because I'm playing Kings of War 2. That game has me more excited for tabletop gaming than anything has in a while. The movement especially is basically a streamlined version of what we were trying to do in BroHammer mods to 8th, and the things that are missing are things I can live without in trade for smoother play and shorter games. Stoked about it.
  17. Got the three Guild girls and their teams, and their rules... off I go into Mollyfox! :-)
  18. Roger, if they all work well together, maybe I'll just get all 3 teams, and pick out the guys I like best! Thanks for the tip on plastics, D!
  19. Perfect thanks a ton Mark V!! I'll start with two of those 3 then. Do you know off hand if, of those 3 (and yes, the samurai is the one you mentioned), whether 2 of them have more "overlapping henchmen" than the other?
  20. So were there new models available that are no longer available for order? I don't care about shirts :) If yes, does anyone have pictures of the Guild faction guys that were new? PM or email? Or post? Or... what?
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