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valourunbound

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Everything posted by valourunbound

  1. Other than the shooty bits, that works perfectly.
  2. Yes, the Hope Harvester can go in any r&f unit that is on... 25x25 or 50x50 or 25x50, etc. As long as it is a Matching Base, it can be inside. It will not get kicked out of the unit as long as there is at least one other model in the unit. After that, it doesn't matter since there is no unit.
  3. You have three Full Ranks. For the purposes of ranks, he counts as two models. I am a particular abuser of this rule as I have my 60x100 Plague Pendulum in a unit of of 20 20x20 Plague Brotherhood. This means when I am five wide I have a total of seven Full Ranks. There is no rule requiring that March be higher than Advance. Historically chariots couldn't march. Rather than have a separate rule saying "cannot march", they just set the March rate such that you will never choose to march. I suppose there is no reason they couldn't have set it to 0, since you will never use it.
  4. Correct. All valid pivot moves can be completed by a reform, but not all reform moves can be done by a pivot.
  5. Pivot specifically comes up in two contexts: Single models units can pivot as many times as they want while advancing (aka not charging). Monsters, single chariots, etc. Post combat pivot. After you win combat, the enemy flees and you choose not to pursue/overrun, you can either pivot or reform. The key bit here is that you lose scoring until the beginning of the next player turn. This is to prevent winning a combat on the last turn and then reforming into a 20-30 wide conga line in order to get an objective. Also, you cannot charge immediately after performing a post combat reform (so if you finish a combat on the enemy turn, you cannot reform and then charge on your turn). I guess that's two key bits.
  6. I could easily see a two headed sorcerer dragon showing up in a list as a Sorcerer on Wasteland Dragon. One head is the caster, the other head is the Dragon :)
  7. Yeah... you will be. I have to put "tentative" for now. Birth and all that. I don't want to make any commitments that I may not keep.
  8. I don't recall exactly what siege tower model you're working with, but a Vermin Swarm list with a Plague Pendulum (Plague Furnace) and a Doom Bell (Screaming Bell) might work to get two siege towers on the table. The list isn't the flavor of the month but it is pretty popular. Unless of course, you're attached to Daemon models.
  9. I just tried it in Battlescribe with a Miser general and it seemed to work. However, I had to select Greed General on the Miser instead of Army General. That said, Army Builder is the best, so keep using it 🙂 I only use Battlescribe because there's a mobile app and I can use it on the toilet. That's where my best lists seem to come from 🙂
  10. Ah, I found it. Don't use the Blade Dancer Hero 😃 You will lose all the benefits of Light Troops, so maybe that isn't worth it (you still can't have ranks but you won't be able to reform freely).
  11. Only MR 5 is possible. They changed the rule so normally it does not stack. However, Aether Icon does (the most common case). So Obsidian Rock would overwrite the innate MR 1, then you get 3 more from Aether Icons. I did not know about the Druid issue. That makes things a bit more difficult. Hmm, surely there is a work around.
  12. Blade Dancers always do more then than should on paper. I learned that lesson the hard way 10 years ago. Say you bring a unit of 15 and stick a BSB and some blender lord in there. Maybe a wizard too (somehow situated in the second rank, for safety). Between the unit and the BSB, you should have MR 3. That makes spells pretty hard to cast on that unit, requiring an extra dice. Hard Target + Forest (because really, you'll be in a forest) make shooting difficult. All that leaves is combat. In combat, your blender lord + BSB will cause some nice wounds while the Dancers will use the Dance of the Parting Mists. Deathstars do not need to be able to wipe out the enemy singlehandedly. Being a safe place to hide all your points is good enough. Note that safe does not mean invincible. You only to make the unit tough enough to cause your opponent to decide, "you know, I'm going to cast/shoot/charge something else instead of try to deal with that unit."
  13. Which starter boxes are you referring to, @splinx? Looking at the current mess of a website that GW has, I can't be sure what you have.
  14. How do those Dryads look against current models? Really small? I like the look a lot better than the bundle of weeds and spiky bits that are the current Dryads.
  15. I foresee @TheBeninator and I meeting at @Andrewgeddon's and carpooling up there. Preferably on the 2nd, 23rd or 30th.
  16. I think somebody mentioned Game Matrix a while back. https://www.thegamematrix.com/ They appear to have 6x4s, so that's a start.
  17. Pairings are up! https://www.infernalzoo.com/uploads/1/3/0/5/13057325/iz2019_-_lists_and_round_1_match_ups.pdf
  18. It's done! I'm bringing Witchcraft and leaving the Swarms at home. We'll see how it goes.
  19. Uhhh... where do I send my list? BizarroHammer1@yahoo.com?
  20. Of course not. I just have to trick people into using it to their detriment... like @Jason when I cast -1 to hit on his catapult.. that couldn't shoot that turn. @BenKerr I searched the T9A forums and 85% of the mentions for The Wheel Turns were in Dread Elf threads. The other 15% were in the rules question thread along the lines of "do I still get weapon bonuses". I am feeling Witchcraft still. If the enemy has a big unit of S6 or S7 (Feldraks, Bruisers, Winged Reapers), it could be very useful. Otherwise I just need to figure out how to use Raven's Wing properly. I.E. not bum-rushing the opponent. It's like not flooring the gas pedal or not mag dumping, neither of which I am very good at.
  21. I removed the boosted version for clarity. Yes, the spell won't cause my Pendulum to wound on a 4+ as it is not a Rank and File model, but wouldn't it force my opponent to wound me on 4s? It doesn't say "attacks made by R&F models towards R&F models", just "attacks made by R&F models".
  22. Hmm. Looking at Witchcraft, I see, in order, a movement spell, a spell that is effectively +1 to hit (and go first I guess) a, shooting hex and The Wheel Turns, which I feel would be dangerous for my Pendulum in most circumstances. Great Weapon units notwithstanding. Thaum I see a Magic Missile, a great hex, an decent hex and a breath weapon. Considering my worse case scenario with the Crown of the Wizard King is a Magic Missile (pyro, alchemy) and Rod of Battle... Thaum might be the way to go. My choices end up being: Raven's Wing and Deceptive Glamour Hand of Heaven/Cleansing Fire and Smite the Unbeliever Random Spell and Rod of Battle. I'll probably just roll a dice before list submission 🙂
  23. I am busy this weekend, but available next weekend. I guess I'll see you at the Zoo, @TheBeninator! @BenKerr If you don't want an exact rematch of OFCC game five, we should find some more folks. Guardian Games and Dice Age work for me, with a preference for Dice Age. Maybe I should call ahead and make sure they don't have an X-Wing tournament or anything...
  24. That's a very specific answer. Hmm. How attached am I to the Rat Swarms... A Witchcraft Magister was one of my solutions but I dropped the Thunder Hulks down to Vermin Hulks for it.
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