smashthedean Posted February 28, 2014 Author Report Share Posted February 28, 2014 Has anyone tried out the Daredevil Elite Pilot Skill? I've been thinking it might be good on Vader with an Engine upgrade. It seems pretty awesome on paper for even more crazy mobility than normal. Quote Link to comment Share on other sites More sharing options...
smashthedean Posted March 8, 2014 Author Report Share Posted March 8, 2014 Looks like there's a preview for the new X-Wing pilots in the Medium Transport box up. The most interesting to me is the 1 point astromech that lets you take a pilot skill. http://www.fantasyflightgames.com/edge_news.asp?eidn=4682 Quote Link to comment Share on other sites More sharing options...
smashthedean Posted March 8, 2014 Author Report Share Posted March 8, 2014 Also holy [big bad swear word] Nathaniel needs to apply for this right now so I can get a preview TIE Phantom! http://www.fantasyflightgames.com/edge_news.asp?eidn=4685 1 Quote Link to comment Share on other sites More sharing options...
Wiccus Posted March 8, 2014 Report Share Posted March 8, 2014 No he needs to register for that so I can get a TIE Phantom Quote Link to comment Share on other sites More sharing options...
smashthedean Posted March 9, 2014 Author Report Share Posted March 9, 2014 You'll get 4th place and get stuck with an E-Wing Quote Link to comment Share on other sites More sharing options...
Manzanita Posted March 14, 2014 Report Share Posted March 14, 2014 Yes let's get that tourney booked! Also I know we are planning a tourney with the promo kit but isn't there also an OP kit? It would be cool to do another tourney in April with the OP kit if it can be got. Also we have yet to do a multi-player game. These are cool cause you fly your own ships on your team and can't talk to your teammate about what your plan is. People who fight/think similar will do well with partners that can "see" what they see. Play 150 points (each player bring 75) and roll out a slightly bigger board (I have one), let the chaos/fun begin. Also I love scenarios. And if you really want 3 shuttles to be able to stall take the 2, 4, and 6 piloting skills. the "4" can soak up the stress tokens of the other two while the 6 can pass target locks off to the stressed out 4. Not perfect but I've done the opening sequence math and after two turns I can stall in place with 2 of the shuttles for two turns while the third tries to deny actions. (after which attempt to execute the 3 way carousel of "I'm covering your back"...not competitive) Quote Link to comment Share on other sites More sharing options...
smashthedean Posted March 14, 2014 Author Report Share Posted March 14, 2014 Tourney is booked for March 29th! I'd definitely be up for a team game sometime. One thing I've been reading about lately is different campaign systems people are coming up with. Most of them involve buying ships and pilots separately and having pilots level up and stuff. They also usually involve different strategic targets or map tiles that have set characteristics like extra dense asteroid fields or solar flares or whatever that could be interesting. I'm in the process of mashing together a few of the systems I've seen into a version I like that would involve a map and tiles and stuff that could be pretty fun to get going with multiple people teamed up between the two factions. Once I get things further along, I'll post some of it up for perusal and criticism. 1 Quote Link to comment Share on other sites More sharing options...
smashthedean Posted March 16, 2014 Author Report Share Posted March 16, 2014 Anyone up for a game tonight sometime after 6 or 7? DTG will be closed, but I could bring the X-Wing to you (I have my 3x3 mat and stuff) Quote Link to comment Share on other sites More sharing options...
smashthedean Posted March 18, 2014 Author Report Share Posted March 18, 2014 Just got my Aces. Looking forward to trying out Lorrir. Quote Link to comment Share on other sites More sharing options...
smashthedean Posted March 18, 2014 Author Report Share Posted March 18, 2014 Why yes I will post 4 times in a row to post this: EDIT: And the article is up! http://www.fantasyflightgames.com/edge_news.asp?eidn=4705 That A-Wing pilot and the title cards are amazing. Can't wait to see some more imperial titles to buff the weaker ships! 1 Quote Link to comment Share on other sites More sharing options...
Munkie Posted March 18, 2014 Report Share Posted March 18, 2014 Oh great! Now I have to change my pants... Quote Link to comment Share on other sites More sharing options...
smashthedean Posted March 18, 2014 Author Report Share Posted March 18, 2014 I'm excited to finally have reasons to use A-Wings. At 15 points for a naked Chardaan Prototype and 25 for Chardaan Jake Farrell with PtL, I expect to see them popping up a lot more frequently. Quote Link to comment Share on other sites More sharing options...
Manzanita Posted March 19, 2014 Report Share Posted March 19, 2014 Yeah, that is so great that they are taking a good look at a way to "fix" the A-wing. Such a clever way to do it by filling the missile slot with an upgrade that makes your ship cost less (cause they probably made it cost more cause it had the missile ability). I'm hoping that the new upgrades in wave 4 might redeem the A-wing a little sooner, maybe the new missiles will make them show up in competitive lists. Up till now the "Push the Limit" in the A-wing box was half the reason for buying it and now you can get that in the Imperial Aces. Speaking of which, the one that can banked barrel roll is super fun to play with. Not crazy competitive IMO but with PTL you can boost and roll and end up doing a power slide...drifter style. And if you boost left or right and then roll back towards where you started you end up in almost the exact location you started but facing the other direction. Quote Link to comment Share on other sites More sharing options...
Manzanita Posted March 19, 2014 Report Share Posted March 19, 2014 Hey to everyone I talked to about the Saturday X-wing at Cosmic Comics, I just got some details and it has changed. It's not a tournament this time, it's a demo and casual play starting at 4:00 (Sat Mar 22nd). There will be participation prizes for anyone who plays a match or learns the demo (alternate art B-wing cards I think). Not a bad way to practice for the Dark Tower Tournament on the following Saturday the 29th. They have the season 1 prize kit (Interceptor medal, plastic bomb and ion tokens, alternate shuttle/B-wing art) and will be running a tournament with it eventually so we can keep an eye out for that. I'm sure they'd take input on the best timing for that. Quote Link to comment Share on other sites More sharing options...
Manzanita Posted March 19, 2014 Report Share Posted March 19, 2014 Ok so I like the Fantasy flight article with the Lambda Shuttles...but the kept saying "it's competitive" without posting a competitive list. Anyone have what they think would be a competitive lambda list? Quote Link to comment Share on other sites More sharing options...
smashthedean Posted March 19, 2014 Author Report Share Posted March 19, 2014 I think Joey's list from last night could be competitive: [38] Bounty Hunter + Gunner [38] Bounty Hunter + Gunner [24] Omicron Group Pilot + Darth Vader Or toss some Interceptors into the mix: [33] Soontir Fel + Push the Limit + Stealth Device [29] Turr Phennir + Veteran Instincts + Stealth Device [26] Omicron Group Pilot + Darth Vader + Anti-Pursuit Lasers [12] Academy Pilot Personally I think a cheap Shuttle is the way to go, but I could see: [38] Omicron Group Pilot + Advanced Sensors + Heavy Laser Cannon + Rebel Captive + Engine Upgrade [33] Soontir Fel + Push the Limit + Stealth Device [29] Turr Phennir + Veteran Instincts + Stealth Device Quote Link to comment Share on other sites More sharing options...
Manzanita Posted March 20, 2014 Report Share Posted March 20, 2014 I like the second list. I'd have a hard time with 3 big ships I'm sure (asteroids :(), but having academy pilot to park in font of the shuttle to help it creep and turn (or force ships to end up at range 1 but not touching) would keep the shuttle in the action and the non-aces (is there a nick name for that pair yet?...can we get a vote?) could wreak their usual "you can't see me" havoc. Great lists I'm excited to try one. Quote Link to comment Share on other sites More sharing options...
JMGraham Posted March 20, 2014 Report Share Posted March 20, 2014 I'm just going to leave this here: https://www.kickstarter.com/projects/1238621915/space-station-terrain-project-thats-no-moon?ref=live Quote Link to comment Share on other sites More sharing options...
intrizic Posted March 20, 2014 Report Share Posted March 20, 2014 I have some concerns about some woobly (SP) model on that. Those details are great, but from my games of X-wing movement and model placement are very precise, and a major mechanic for the game. From the pictures I don't feel comfortable that you could move and place your models with the same degree of accuracy that you get from a flat surface. Like many other war game terrain pieces I feel this misses the balance between being visually impressive and playable, but it's just a picture and I have no experience with the terrain. I could be wrong. Quote Link to comment Share on other sites More sharing options...
Munkie Posted March 20, 2014 Report Share Posted March 20, 2014 I agree, Loren. I think the best surface would be a 3'x3' white board painted black. You could magnetize the bases and not have so many issues with bumping such awkwardly balanced and precisely placed models. 1 Quote Link to comment Share on other sites More sharing options...
intrizic Posted March 20, 2014 Report Share Posted March 20, 2014 I agree, Loren. I think the best surface would be a 3'x3' white board painted black. You could magnetize the bases and not have so many issues with bumping such awkwardly balanced and precisely placed models. that is a great idea... Quote Link to comment Share on other sites More sharing options...
Manzanita Posted March 21, 2014 Report Share Posted March 21, 2014 Would ya look at the size of that price tag...(250) They insist that the pieces stay level...and yet pride themselves on having trench tiles which by definition should be....yeah. Not saying I'm not jealous, I'd make it work. The magnet idea is great, I think the biggest trick would be having a set your opponent could easily attach to their pieces. If one players is magnetized and the other is just on a really flat surface then the one set will be frozen while the other slides more than normal. (Holo chess solution?) Quote Link to comment Share on other sites More sharing options...
JMGraham Posted March 21, 2014 Report Share Posted March 21, 2014 To get the visual appeal with the smooth surface, make a really low plexiglass table to rest over top of it. Perfectly smooth (though way too slippery) surface, with the gorgeous resin underneath. Quote Link to comment Share on other sites More sharing options...
intrizic Posted March 21, 2014 Report Share Posted March 21, 2014 I'm not an advanced terrain guy, but would it be feasible to the water effects over top of the resin. Same idea as Jim, just more work :) Quote Link to comment Share on other sites More sharing options...
Burk Posted March 21, 2014 Report Share Posted March 21, 2014 why? at that point, you can just have a mat. Quote Link to comment Share on other sites More sharing options...
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