busbina Posted January 20, 2014 Report Share Posted January 20, 2014 My Nurgle Chaos got torn up by the new nids. Yes my list is more fluff than comp, but the Mawlocs decimated by back line. Ageis line + venomthropes is great, I normally focus on his Tervigons to kill off all the little bugs, but with a 2+ cover I couldnt do anything to it. I couldnt get my prince close to insta-death, I couldnt land because of all the little bugs everywhere. The poison weapons did well, but that was about my only saving grace. I could see Tau doing well due to the ignore cover, but the mawlocs were mighty impressive, and if they started coming up in their fire base, I can see their troops breaking. Quote Link to comment Share on other sites More sharing options...
Lord Hanaur Posted January 20, 2014 Report Share Posted January 20, 2014 If the Genestealers Pin the Tau Markerlights and the Riptides potentially as well, the Tau may be in for a long day. Killing off the Tau Troops choices wont be too hard with Mawlocs running amok and absorbing all the attaention. Just saying... Could be good... Quote Link to comment Share on other sites More sharing options...
busbina Posted January 20, 2014 Author Report Share Posted January 20, 2014 That was probably my roughest fight at Tshft, every other round was tied into turn 5, getting lots of big kills with the prince and lord, nothing wiped me out like 'nids did. It plays different than old nids, but it does play. I couldn't hel-turkey anything either, too many little bugs to put my base down. Quote Link to comment Share on other sites More sharing options...
Guest Mr. Bigglesworth Posted January 20, 2014 Report Share Posted January 20, 2014 Foot print is one the biggest antiflyer defences horde armies have. This also is. Good defence against out flanking and deepstriking. Venomthrope defintely make the horde better. Quote Link to comment Share on other sites More sharing options...
sergentzimm Posted January 20, 2014 Report Share Posted January 20, 2014 I can say that the dakka fex's ruined my orks day. That is a god aweful amount of shots to try and deal with. It didn't help that my ordinance completely failed me lol. Quote Link to comment Share on other sites More sharing options...
Lord Hanaur Posted January 20, 2014 Report Share Posted January 20, 2014 Live by the sword, die by the Ordinance sword! 1 Quote Link to comment Share on other sites More sharing options...
sergentzimm Posted January 20, 2014 Report Share Posted January 20, 2014 Live by the sword, die by the Ordinance sword! And since it was orks, it's not like I could have expected too much accuracy. Quote Link to comment Share on other sites More sharing options...
Lord Hanaur Posted January 20, 2014 Report Share Posted January 20, 2014 Certainly not. Lol. You can expect it to explode in your hand. Quote Link to comment Share on other sites More sharing options...
winterman Posted January 20, 2014 Report Share Posted January 20, 2014 My Nurgle Chaos got torn up by the new nids. Yes my list is more fluff than comp, but the Mawlocs decimated by back line. Ageis line + venomthropes is great, I normally focus on his Tervigons to kill off all the little bugs, but with a 2+ cover I couldnt do anything to it. I couldnt get my prince close to insta-death, I couldnt land because of all the little bugs everywhere. The poison weapons did well, but that was about my only saving grace. I could see Tau doing well due to the ignore cover, but the mawlocs were mighty impressive, and if they started coming up in their fire base, I can see their troops breaking. I'd be interested to hear the rest of the list, not detailed just the broad strokes. Quote Link to comment Share on other sites More sharing options...
busbina Posted January 21, 2014 Author Report Share Posted January 21, 2014 It was this list: Hive Tyrant: Twin-Linked Devourer with Brainleech worms x2, Hive Commander, Wings Hive Tyrant: Twin-Linked Devouer with Brainleech worms x2, Wings Tervigon: Regeneration, The Norn Crown Hormaguant Brood: x3 10-man Termagant Brood: 30-man with x25 Devourers Zoanthrope Brood: 1 x 2 Venomthrope Brood: 1 x 1 Mawloc: x 3 Aegis Line with Comm Relay = 1750 pts from (http://bloodofkittens.com/blog/2014/01/15/tits-tournaments-tyranids-spin/) I just had pretty much the standard Nurgle Biker lord list (Bikes,2 units of plague marines, oblits, heldrake) w\chaos daemons (BioPrince w/insta-death sword and Soul Grinder). Quote Link to comment Share on other sites More sharing options...
winterman Posted January 21, 2014 Report Share Posted January 21, 2014 Ahh so you played Tasty Taste. Thanks for the info. Wonder if more peeps were using the new codex. I heard there were a lot of bugs but I know a couple were giving the last dex one more hurrah. Quote Link to comment Share on other sites More sharing options...
Aventine Posted January 21, 2014 Report Share Posted January 21, 2014 Ahh so you played Tasty Taste. Thanks for the info. Wonder if more peeps were using the new codex. I heard there were a lot of bugs but I know a couple were giving the last dex one more hurrah. It was about half and half I think... maybe 3 of each? Quote Link to comment Share on other sites More sharing options...
busbina Posted January 21, 2014 Author Report Share Posted January 21, 2014 The Comms Relay was great for the mawlocs too. I enjoyed it, it made me feel better about the book. Quote Link to comment Share on other sites More sharing options...
Guest Mr. Bigglesworth Posted January 21, 2014 Report Share Posted January 21, 2014 The list relies on reserve rolls for 3 key models so comm relay was requirement. Not surprised by crown on tervigon that was in my list. 5 synapse seems right. Hormies made it in list would have thought spam terms or min genestealers for scoring. I am curious about the choice need to read article. Quote Link to comment Share on other sites More sharing options...
fluger Posted January 21, 2014 Report Share Posted January 21, 2014 Horms have an advantage over terms in small units in that they get a +3 to their run and have fleet so they can reach out and contest objectives better. Quote Link to comment Share on other sites More sharing options...
busbina Posted January 21, 2014 Author Report Share Posted January 21, 2014 I think he had a limited amount of terms. He ran out while spawning and had to proxy the horms I killed. He only had about 20 set aside for spawning. The horms didnt really do anything, I burninatated them with oblits while trying to get through his line. Quote Link to comment Share on other sites More sharing options...
Lord Hanaur Posted January 21, 2014 Report Share Posted January 21, 2014 It was this list: Hive Tyrant: Twin-Linked Devourer with Brainleech worms x2, Hive Commander, Wings Hive Tyrant: Twin-Linked Devouer with Brainleech worms x2, Wings Tervigon: Regeneration, The Norn Crown Hormaguant Brood: x3 10-man Termagant Brood: 30-man with x25 Devourers Zoanthrope Brood: 1 x 2 Venomthrope Brood: 1 x 1 Mawloc: x 3 Aegis Line with Comm Relay = 1750 pts from (http://bloodofkittens.com/blog/2014/01/15/tits-tournaments-tyranids-spin/) I just had pretty much the standard Nurgle Biker lord list (Bikes,2 units of plague marines, oblits, heldrake) w\chaos daemons (BioPrince w/insta-death sword and Soul Grinder). What I love about this list is that it has five units that can be ON the other guys starting line by round 2, and 60+ scittering gaunts on their way and threatening in turn 2 as well. It backs the enemy up quite a bit and sets them up pretty nicely. I understand that enemy shooting will whittle that lot a fair amount before its down and dirty time, but turn two has got to be a veritable explosion of enemy casualties on the enemy side, many of them high value and if those monsters do nothing but hold the enemy in place for turns 3 and 4, that could be enough to allow the Gaunts to spawn and run to their objectives behind that massive wall. It's kind of fun to imagine cinematically. Quote Link to comment Share on other sites More sharing options...
Guest Mr. Bigglesworth Posted January 21, 2014 Report Share Posted January 21, 2014 What I love about this list is that it has five units that can be ON the other guys starting line by round 2, and 60+ scittering gaunts on their way and threatening in turn 2 as well. It backs the enemy up quite a bit and sets them up pretty nicely. I understand that enemy shooting will whittle that lot a fair amount before its down and dirty time, but turn two has got to be a veritable explosion of enemy casualties on the enemy side, many of them high value and if those monsters do nothing but hold the enemy in place for turns 3 and 4, that could be enough to allow the Gaunts to spawn and run to their objectives behind that massive wall. It's kind of fun to imagine cinematically. Agreed the most appealing factor of nids to me is the play experience for both parties. The fact that you know your opponent will be removing a ton of your guys creates a postive experience. That crashing wave style of play can also really appeal to the narrative. Quote Link to comment Share on other sites More sharing options...
Brother Glacius Posted January 21, 2014 Report Share Posted January 21, 2014 Blargh. I have zero desire to run flyrants. The fact that every list posted lately has two of them...Glad the book wasted so much space with other HQ choices. Quote Link to comment Share on other sites More sharing options...
PumpkinHead Posted January 21, 2014 Report Share Posted January 21, 2014 * Terivgons can't be warlord * Walking Tyrants need guard to stay alive, so ~350 pts down there, more if you add AG in hopes they make combat * Old One Eye, still not worth it * Deathleaper, I can see his usefulness, almost unkillable warlord, annoyance for 1 character's leadership * Prime, I can see him being useful if joined to a venomthrope and stuffed into a fire storm redoubt, or coming on in the backfield with a unit of warriors (would require a tyrant with hive commander) * Swarmlord, appears to be overcosted for what he does and requires guard to stay alive, havent tested him yet. 3 Quote Link to comment Share on other sites More sharing options...
Guest Posted January 21, 2014 Report Share Posted January 21, 2014 Just curious, considered bugs with the aquilla? Tyranids in charge of a pair of AV15 structures would be pretty amusing. Venomthorpe in range of top grants models 2+ cover in the open. Plus that super cannon or vortex missile, -Pax Quote Link to comment Share on other sites More sharing options...
Last_Bullet Posted January 21, 2014 Report Share Posted January 21, 2014 * Terivgons can't be warlord * Walking Tyrants need guard to stay alive, so ~350 pts down there, more if you add AG in hopes they make combat * Old One Eye, still not worth it * Deathleaper, I can see his usefulness, almost unkillable warlord, annoyance for 1 character's leadership * Prime, I can see him being useful if joined to a venomthrope and stuffed into a fire storm redoubt, or coming on in the backfield with a unit of warriors (would require a tyrant with hive commander) * Swarmlord, appears to be overcosted for what he does and requires guard to stay alive, havent tested him yet. Cant a flyrant be in a Hive Guard squad until he wants to leave it? I like sticking a Prime in with 3 Carnifex and having that run down field. No guns all melee. OneEye is kind of worth it if you want to run 10 Carnifex.... Swarmlord with 3 Mawlocks will be a brutal alpha strike army. Quote Link to comment Share on other sites More sharing options...
fluger Posted January 21, 2014 Report Share Posted January 21, 2014 I like the idea of a flyrant in the tyrant guard unit. Quote Link to comment Share on other sites More sharing options...
Guest Mr. Bigglesworth Posted January 21, 2014 Report Share Posted January 21, 2014 * Terivgons can't be warlord * Walking Tyrants need guard to stay alive, so ~350 pts down there, more if you add AG in hopes they make combat * Old One Eye, still not worth it * Deathleaper, I can see his usefulness, almost unkillable warlord, annoyance for 1 character's leadership * Prime, I can see him being useful if joined to a venomthrope and stuffed into a fire storm redoubt, or coming on in the backfield with a unit of warriors (would require a tyrant with hive commander) * Swarmlord, appears to be overcosted for what he does and requires guard to stay alive, havent tested him yet. +1 Give me an invul or 2+ and I will keep him on ground. Flyrants are just too cost effective. Quote Link to comment Share on other sites More sharing options...
winterman Posted January 21, 2014 Report Share Posted January 21, 2014 Yeah the removal of armored shell from tyrants was odd and annoying. I much preferred the 2+ and keeping my preferred enemy bubble with my army. Removal of those made the walk-rant pretty meh. OneEye is kind of worth it if you want to run 10 Carnifex.... If he had adrenal glands or was allowed to join carnifexes like a tyrant joins hive guard then he would have got some play. As is he's just not worth it even in carni spam. Swarmlord with 3 Mawlocks will be a brutal alpha strike army. I had similar thoughts but a comms relay + bastion may work better. Could then more easily mix in some outflank via hive commander I like the idea of a flyrant in the tyrant guard unit. Unless the new FAQ changes things a Tyrant cannot leave the guard, only join (well its arguable I guess but without specific provisions and the old FAQ and rules as precedent you won't get much traction). 1 Quote Link to comment Share on other sites More sharing options...
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