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Imperial Knights reproduced, Big Bertha cometh


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  • 2 weeks later...

Excellent news, Guardsmen!

Due to escalating combat conditions and some previously unforeseen circumstances, your regiment is being reinforced by a detachment of Imperial Knights from House Griffith.*

We understand that this is a very exciting time for you. Popular vid-captures and vox-casts such as The Black Knight VI: Damoclean Vengeance and Reaper! – 14 Hours Of Chainsword On Xenos Action have you no doubt excited to meet these great heroes, but you must take care to follow a strict set of regulations in order to ensure maximum combat cohesion. All four volumes will be delivered to you soon,** but in the meantime, the Regimental Standard has prepared some simple do’s and don’ts to get you by:

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Panicked shouting isn’t just distracting on the battlefield and highly uncouth – it’s also unlikely to be picked up by the audio-receptors of any nearby Knights operating in your area.

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The bright yellow hue of this armour will allow any Knights operating in your area to quickly identify friendly formations and direct their fire as such.***

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Knight Pilots officially outrank you by quite some measure. Asking trivial questions will only irritate and offend them – treat them as you would a senior officer.****

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While you are discouraged from fraternising with Knight pilots, you are nevertheless encouraged to observe their protocols while they are fighting alongside your regiment. You will be provided with a list of acceptable formal addresses and strictures to follow shortly.

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While your Sentinel is a mighty war machine, you are reminded that its feet and optional chainsword attachment are not quite as effective as the armaments of the Questor Imperialis.

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While you should be cautious about mirroring the Knights on the battlefield, you would do well to follow their traditions of ruthless abnegation, respect for authority and devotion to tradition.

Thought for the Day: “There’s no night so dark the light of the Emperor cannot pierce it.”


* On a related note, your commanding officers have been shot for failing to conclude the campaign in a reasonable timeframe, meaning several of you may be receiving promotions soon!
** Pursuant to the location of freight vessel Asinus Proeliax following signal loss during passage through the Nachmund Gauntlet.
*** While the colour of your armour will likely alert the enemy to your presence, the presence of a 40′ tall war machine should ensure that any unwanted engagements are favourable.
**** Permission may be granted for officers to dine with lesser members of Knight Households subject to the completion of a four-week crash course in toasts, dining etiquette and correct choices of amasec.

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22 hours ago, InfestedKerrigan said:

Corey, preorder next weekend. 2 weeks until physical. 3 and a half weeks until Russian.

I so totally hope you aren't pulling my leg. I'm not taking knights but a guy on my team totally had this awesome set of three knights with one as the baron. The other two are his son that is all hot headed and charges off brashly while the more level headed niece does the right thing. Heraldry and everything super fun experience. I'm hoping to have him bring a knight army as long as the codex drops in time...

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8 hours ago, InfestedKerrigan said:

Can you show me recent references for your sources?

FW has been being re-written to fit into GW since I started playing. I think even the apocalypse books featured altered versions of their FW counterparts.

Turn it around on you, can you think of an instance, recently, where GW re-published the same FW rules in a more current GW book? I sure can't think of an example.

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GWPreview-May27-ImperialKnightsHeader-1.jpg

The wait is almost over – the Imperium’s mightiest war machines are ready to walk.

There’s nothing quite like an Imperial Knight – one part noble scion from the darkest reaches of mankind’s empire, one part giant freakin’ robot, these titanic warriors encapsulate much of just what makes Warhammer 40,000 so iconic. When the first Imperial Knights came out 3 years ago, they immediately became a favourite of Warhammer 40,000 fans and redefined the scale of warfare on tabletops everywhere.

Since then, we’ve seen all manner of combatants large and small join the battle for the 41st Millennium, including, xenos Knight equivalents, a pair of Daemon Primarchs – but now, the time has come for Imperial Knights to once again rise to supremacy.

Not only are the Imperial Knights getting a brand new codex, they also get a veritable household of new Knight patterns to bolster their already considerable strength.

First and foremost of these new additions are the Dominus-class Knights. These magnificent engines of war are amongst the biggest plastic kits we’ve ever made – each is a walking fortress, bristling with all manner of deadly ordinance. If you’ve been looking for a Lord of War for your Imperium army, this is it – devastate enemies at close range with then Knight Valiant or annihilate foes at a distance with the Knight Castellan.

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Looking for something a little (but only a little) more subtle? Look no further than the Armiger Helverins – fast-moving, long-ranged fire support that’ll have a place in any knightly house – or just an Imperium army that needs even more guns. Like the Armiger Warglaives, you can get three of these guys per Lord of War slot, making them ideal for rounding out a larger Detachment of Imperial Knights.

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You’ll find the rules for all Imperial Knights in the new Codex: Imperial Knights – alongside a rich collection of rules that allow you to realise your Knight household in greater detail than ever before.

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The personalities of each household – nay, each Imperial Knight – are as diverse as the Chapters of the Adeptus Astartes or Regiments of the Imperial Guard, and now, you’ll finally be able to represent that on the tabletop with nine new Household Traditions. These powerful faction abilities let you customise your collection to suit your play style.

If you prefer to go your own way, well, you’re in luck – the book ALSO features tables for generating your very own Freeblades, complete with epic, tragic backstories. Build your own from the traits you like, or throw caution to the wind and roll for them – you could, for example, end up with a Freeblade who fires with unerring accuracy… but also occasionally falls into murderous rages where he is forced to charge the foe. These rules are thematic, fun, and really let you go to town in bringing these characters to life.

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It says a lot about the Imperial Knights that even their accessories are awesome. Like with previous codexes, you’ll be able to grab some themed dice (you can never have too many) and some datacards for keeping track of your Stratagems (of which there are LOADS in the new codex). What’s more, there’s a set of datasheets for referencing your units on the go, plus a beautiful stainless steel Battle Gauge, featuring all your essential distances to make measuring simple.

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What if you’re looking to grab some classic Knights to add to your army? Perhaps you’ve been inspired to finally bite the bullet, or perhaps you just fancy some more Knight Paladins, Knight Wardens and so on. Well, we’ve got some great news – Imperial Knights: Renegade is coming back, and it’s going to save you EVEN MORE money than before!

For those of you that missed it the first time, Imperial Knights: Renegade is a boxed game that pits two Knights against one another in epic combat. As well as being a great game in its own right, the set costs much less than buying two Knights on their own, AND even features some scenery – we’ve swapped out the older Sector Imperialis stuff for a shiny new Galvanic Magnavent. This kit’s a pretty appealing option for Chaos players too, as you’ll be able to field both Knights inside as Renegades using the rules in Index: Chaos. Handy!

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Last, but not least, the hobby team thought it was high time the Imperial Knights got some scenery of their own. The Sacristan Forgeshrine is a battlefield repair-and-reload station that’s a great choice in any Imperial Knights army. Used defensively, you’ll be able to keep your Knights in the fight for longer. Used offensively, you can ensure that your weapons with a random number of shots (like the volcano lance wielded by the new Knight Castellan) always perform at maximum effectiveness.

Get ready for the new releases and make sure to check back on the Warhammer 40,000 Facebook page and right here on Warhammer Community as we look into what the codex means for you in the coming week…

The post All Knights Great and Small appeared first on Warhammer Community.

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34 minutes ago, pretre said:

When people stop disproportionately buying Imperium, I'm sure they'll slow down on making it.

Yeah, but they are only buying it disproportionately because GW supports it more. A cycle.

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