ClassicFlava Posted October 6, 2014 Report Share Posted October 6, 2014 Another rules question. How will predatory fighter for lizardmen be ruled in regards to supporting attacks? Quote Link to comment Share on other sites More sharing options...
JMGraham Posted October 6, 2014 Author Report Share Posted October 6, 2014 @ Corey - let me get back to you lon that. Looks like a quagmire. @ratrek - bellinghamwarhamsters (at) gmail . No need to do it yet, though - the official call (with formatting info, etc) will go out later this month. Another rules question. How will predatory fighter for lizardmen be ruled in regards to supporting attacks? As per the masters FAQ: 20.2 Predatory Fighter Supporting attacks do not benefit from this special rule. Quote Link to comment Share on other sites More sharing options...
VonVilkee Posted October 6, 2014 Report Share Posted October 6, 2014 @Jim I totally understand I just want to be able to reform occasionally my list features two units of 10 with big bosses on giant squigs. Moving the character around and such. I wouldn't abuse it but I'm realizing that some might interpret the rules as such that I can't reform at all. I just want to know where I'm at so I can plan my deployment Edit: actually one unit of ten with two big bosses... Quote Link to comment Share on other sites More sharing options...
JMGraham Posted October 6, 2014 Author Report Share Posted October 6, 2014 @ Corey: The Masters folks have this sorted for us. You can reform at the end of a random movement, using the minimum distance (3") as the movement value. For Combat Reforms, assume the Move value for the unit is the minimum rollable amount (3" for squig hoppers, 1" for models under the affect of the Slaanesh spells). For "regular" reforms: follow the rules for Random Movement. If at the end of the move the unit is not engaged in combat, it may reform about its center a number of inches equal to twice the minimum rollable distance (so 6" for Squig Hoppers, and 2" for anyone under the Slaanesh spells). 1 Quote Link to comment Share on other sites More sharing options...
VonVilkee Posted October 6, 2014 Report Share Posted October 6, 2014 Thanks I noticed they said it would be part of the faq just wanted to make sure we were using it before day of. Quote Link to comment Share on other sites More sharing options...
ClassicFlava Posted October 6, 2014 Report Share Posted October 6, 2014 got it. I didnt realize the faq had already been released Quote Link to comment Share on other sites More sharing options...
MexicanNinja Posted October 6, 2014 Report Share Posted October 6, 2014 Would someone mind posting a link to the most current Masters FAQ in this thread? Quote Link to comment Share on other sites More sharing options...
JMGraham Posted October 7, 2014 Author Report Share Posted October 7, 2014 Would someone mind posting a link to the most current Masters FAQ in this thread? Added to the OP, and linked here: http://www.wargamersusa.com/showthread.php?tid=2357 Quote Link to comment Share on other sites More sharing options...
MexicanNinja Posted October 7, 2014 Report Share Posted October 7, 2014 Thank you for the post. I spent roughly 15 min looking for it on the masters website last night and just said "f it, I'm getting a beer". Quote Link to comment Share on other sites More sharing options...
JMGraham Posted October 8, 2014 Author Report Share Posted October 8, 2014 and just said "f it, I'm getting a beer". This is pretty much *always* the right answer. You did the right thing! Quote Link to comment Share on other sites More sharing options...
MexicanNinja Posted October 16, 2014 Report Share Posted October 16, 2014 Couple of quick questions: 1) Is this a closed or open list tournament? I ask so I know what type of magic items to look at for my characters. 2) When do you need lists by, in order to meet the 3 week requirement? 3) When will the rules pack with the missions be released? I'd like to have a chance to review the scenarios so I know how to build my list. Quote Link to comment Share on other sites More sharing options...
JMGraham Posted October 16, 2014 Author Report Share Posted October 16, 2014 This stuff will be updated in the OP over the next week or so, but: 1) Have copies of your army list without magic items or "hidden" aspects to give to your opponent before the game, and a full-disclosure list to give your opponent after the game. 2) Three weeks before the tournament.* 3) Stripped-down versions of the scenarios will be available sometime after next Tuesday. By stripped-down, I mean the basics without the narrative aspects that won't effect game-play. * Next week, the scenarios, list formatting guidelines, and submission instructions will be posted in one fell swoop. The intention is to give you a week or so with the scenarios to tweak your lists as needed. Quote Link to comment Share on other sites More sharing options...
Romes Posted October 16, 2014 Report Share Posted October 16, 2014 Is it normal for you guys to have closed list tournaments? Quote Link to comment Share on other sites More sharing options...
JMGraham Posted October 16, 2014 Author Report Share Posted October 16, 2014 Depends on the system, I reckon. The rationale is that some items in Warhammer rely on not having complete information. Fanatics, assassins, that magic item scrying thingee, etc. Edit: Not sure if by "you guys" you meant the Warhamsters, or other folks reading this thread. I answered as if you meant the former. Quote Link to comment Share on other sites More sharing options...
Romes Posted October 16, 2014 Report Share Posted October 16, 2014 I guess I mean "as an area" /northern Washington. I've played a lot of GTs over the last couple years and never run into this before so I was curious if this was the norm for you all. How do you control information between rounds? Like, if I finish round one early can I not walk around and watch other games? What if someone has to reveal the kit on their general in a game I'm watching and I play that person next round? If other people finish round one early, is it an issue for them to watch my game? Don't players discuss how their round 1 game went at lunch? Do you just assume that no one mentions a magic item that came up to a friend? Quote Link to comment Share on other sites More sharing options...
VonVilkee Posted October 16, 2014 Report Share Posted October 16, 2014 oh man swedish comp updated. Quote Link to comment Share on other sites More sharing options...
Romes Posted October 16, 2014 Report Share Posted October 16, 2014 You scared me, they just went from 1.14 to 1.14.1. I did a translate on what was changed according to the admin: "No changes other than clogged holes (dual agency, dwarf-scrolls, WE special chars), more comprehensive update will have to wait until after the QFA." I assume dual agency is a mis-translation but don't know what it's referring to. Quote Link to comment Share on other sites More sharing options...
JMGraham Posted October 16, 2014 Author Report Share Posted October 16, 2014 oh man swedish comp updated. Pretty minor changes for high elves, dwarfs and wood elves. My Woodie build is unaffected! How do you control information between rounds? Like, if I finish round one early can I not walk around and watch other games? What if someone has to reveal the kit on their general in a game I'm watching and I play that person next round? If other people finish round one early, is it an issue for them to watch my game? Don't players discuss how their round 1 game went at lunch? Do you just assume that no one mentions a magic item that came up to a friend? No attempt is made to control information between rounds. Functionally at such tournaments, my experience has been that some stuff gets spoiled, but most stuff doesn't. And that it honestly doesn't have much of an effect: experienced players can usually look at a unit and figure out what they're likely to have. Quote Link to comment Share on other sites More sharing options...
VonVilkee Posted October 16, 2014 Report Share Posted October 16, 2014 Well the update moved some things up, but my learning game with joey and updated list brings me in at 14 now... Quote Link to comment Share on other sites More sharing options...
JMGraham Posted October 16, 2014 Author Report Share Posted October 16, 2014 Well the update moved some things up, but my learning game with joey and updated list brings me in at 14 now... ?? The update didn't change O&G at all. Quote Link to comment Share on other sites More sharing options...
Romes Posted October 16, 2014 Report Share Posted October 16, 2014 experienced players can usually look at a unit and figure out what they're likely to have. This is usually true, but there are a couple spoiler items that seem like they'd be a pretty big deal. "Which caster is Hellheart on? (since compensating for it is pretty determinate of the movement phase) or "that random hero has sword of anti-heros?" come to mind. The one I would think that most commonly could swing a game is whether or not a character had OTS, as it's common but often there's no room for it and it drastically alters some charge decisions. Anyways, thanks for replying, it sounds like you guys just haven't had it be an issue, which is good to hear. I guess a more technical question is - does this mean on lists that you share you don't include the point totals of units or characters? Quote Link to comment Share on other sites More sharing options...
JMGraham Posted October 16, 2014 Author Report Share Posted October 16, 2014 Damn it, stop asking such reasonable questions! I feel like knowing points costs is an important part of the game, as it's how one judges risk/reward. Now you've got me wondering whether closed lists are a good idea or not - let me chat with Wiccus (my co-conspirator) and I'll get back to you on this. Quote Link to comment Share on other sites More sharing options...
VonVilkee Posted October 16, 2014 Report Share Posted October 16, 2014 ?? The update didn't change O&G at all. Maybe I was working from an old one originally then, my lvl 4 went down, Skarsnik went up. Then I made some pretty major changes in units... Shrugs I just had to read through it again...maybe I just understood it better this time. Quote Link to comment Share on other sites More sharing options...
MexicanNinja Posted October 17, 2014 Report Share Posted October 17, 2014 Damn it, stop asking such reasonable questions! I feel like knowing points costs is an important part of the game, as it's how one judges risk/reward. Now you've got me wondering whether closed lists are a good idea or not - let me chat with Wiccus (my co-conspirator) and I'll get back to you on this. I was just wanting to know if I need to waste points on magic items I would normally never use. Closed lists are really only good for the first round. Quote Link to comment Share on other sites More sharing options...
VonVilkee Posted October 17, 2014 Report Share Posted October 17, 2014 Need to know ASAP as I took two arch units with fanatics and one sans a fanatic specifically to keep people guessing. If it is open list I'm dropping a fanatic to go up a comp step! I was gonna change the color of the fletching each round so you would know two of the three had them but not which ones! Quote Link to comment Share on other sites More sharing options...
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