Weav Posted April 13, 2015 Report Share Posted April 13, 2015 If you haven't had a chance, go check out the way skills will be applied at this year's Spike Tournament. Thoughts? I'm not I even know where to begin. I'm leaning towards Vampires (for fun, not competition) and I'm intrigued at the possibilities. Quote Link to comment Share on other sites More sharing options...
kb10r Posted April 13, 2015 Report Share Posted April 13, 2015 Wow, http://spiketournament.com/?page_id=18 1.2m - no stars ( mostly ) + skill package shenanigans! I don't know where to start. Quote Link to comment Share on other sites More sharing options...
Burk Posted April 13, 2015 Report Share Posted April 13, 2015 i agree dave. why fix something that wasnt broken. Quote Link to comment Share on other sites More sharing options...
savion47 Posted April 14, 2015 Report Share Posted April 14, 2015 Thank you Weav for posting this up. I came to this because I was looking at the rules for running a 1 day event during OFCC. Once I saw the drastic changes I wanted to get others thoughts on the rules. Right now I am leaning towards giving them a shot for a 1 day event. Try them out and see what happens. I plan to look at what other events are doing as this is a drastic change from years past for them. Quote Link to comment Share on other sites More sharing options...
Fitz Posted April 14, 2015 Report Share Posted April 14, 2015 It's erm original! I don't mind really. Norse and lizards both look like fun in that format. Quote Link to comment Share on other sites More sharing options...
Weav Posted April 14, 2015 Author Report Share Posted April 14, 2015 i agree dave. why fix something that wasnt broken.Craig and Mike are pretty smart guys, maybe there was something broken? Maybe they saw room for improvement? Quote Link to comment Share on other sites More sharing options...
Burk Posted April 14, 2015 Report Share Posted April 14, 2015 yes they are...but i dont think this one is a good change. Quote Link to comment Share on other sites More sharing options...
Guest Mr. Bigglesworth Posted April 14, 2015 Report Share Posted April 14, 2015 So my understanding is 1.2 mil buy 150k for skills max 40k on a player no repeats? The no repeats seems to be away to balance shenanigans a bit, no? Quote Link to comment Share on other sites More sharing options...
kb10r Posted April 14, 2015 Report Share Posted April 14, 2015 Craig and Mike are pretty smart guys, maybe there was something broken? Maybe they saw room for improvement? Yes, Craig and Mike are smart and good guys, and I don't have a problem with changing the structure of the tourney. I like that this will mix up the scene. I hope no more Elves dominating the top of the chart. I see three changes to the structure: increase of money from 1.1m to 1.2m Loss of Star players, except for Stunties and weapons ( and stab ). acceptance of a tiered approach to teams and skills, giving the underperforming teams more skills. With the increase of money to 1.2m but you can't spend money on Stars, I can only see teams: Get bigger, start off with 12 or more players. Get more rerolls, which reduces turnover chances. I think having an overall greater number of players hurts bashy teams the most, as they can't get the board advantage they need. I think more rerolls evens out the game and makes the team have fewer "bad" turns later in the half when it gets to crunch time. So lets look at my Lizardman team: Last year: 6 Sauruses = 480 4 Skinks = 240 1 Star Slibli = 250 2 rerolls = 120 1 FF 2 Block, 2 Guard, 2 Break tackle on the Sauruses, giving me 3 block and 3 guard with Slibli. Hit people and run for a touchdown. This Year: 6 Sauruses = 480 4 Skinks = 240 1 Krox = 140 4 Rerolls = 240 Still 100k left Lizards get 9 points for skills as a tier-1 team. Block, Block, Break Tackle, Break tackle = 8 points, so 1 more... maybe stand firm or grab? on a saurus. Maybe the Star Player Hemlock 8237, Loner, Block, Dodge, Side Step, Jump Up, STAB, Stunty to get a blocking ball carrier with Loner? I don't really want an additional Skink, as they are not great as a traditional "lineman". So my Bashy level has gone down, but I could get 5 rerolls! who needs that. Weird. Quote Link to comment Share on other sites More sharing options...
Burk Posted April 14, 2015 Report Share Posted April 14, 2015 So my understanding is 1.2 mil buy 150k for skills max 40k on a player no repeats? The no repeats seems to be away to balance shenanigans a bit, no? that is not the current way of doing it. go to the page. that was similar to about 5 years ago. Quote Link to comment Share on other sites More sharing options...
Weav Posted April 14, 2015 Author Report Share Posted April 14, 2015 I'm curious if the World Champsionship and other tournies are using this new format. I am sad to see the loss of Star Players :( Quote Link to comment Share on other sites More sharing options...
jollyork Posted April 15, 2015 Report Share Posted April 15, 2015 Already built my winning roster: Goblins. 430 - Morg 'n' Thorg 110 - Troll - Block - 4 SP 110 - Troll - Block - 5 SP 40 - Looney - Dodge - 2 SP 40 - Goblin - Sure Hands - 4 SP 40 - Goblin - Side Step - 1 SP 40 - Goblin - Diving Tackle - 1 SP 160 - 4 Goblins 180 - 3 Rerolls 50 - Goblin Bribe 1.2M - 17 SP Quote Link to comment Share on other sites More sharing options...
Weav Posted April 26, 2015 Author Report Share Posted April 26, 2015 Here's what I'm thinking for Vampires: Block x 3; 8pts Guard x2; 5pts Jump Up x1; 1pt Tackle x1; 1pt Quote Link to comment Share on other sites More sharing options...
Burk Posted April 26, 2015 Report Share Posted April 26, 2015 Here's what I'm thinking for Vampires: stop there...insert fail...... /thread Quote Link to comment Share on other sites More sharing options...
Weav Posted April 27, 2015 Author Report Share Posted April 27, 2015 Ugh...you guys... Quote Link to comment Share on other sites More sharing options...
Frostitute Posted April 27, 2015 Report Share Posted April 27, 2015 At least the team will look nice. 1 Quote Link to comment Share on other sites More sharing options...
jollyork Posted May 7, 2015 Report Share Posted May 7, 2015 You mean the one finished miniature and his 10 almost-dones? 1 Quote Link to comment Share on other sites More sharing options...
Blammaham Posted May 7, 2015 Report Share Posted May 7, 2015 Hi Guys, Here's the reasoning behind changing the team build rules. The single biggest comment we got was that there were too many of the same build of every race that came, ie. norse builds all had the same positionals and skills, and to a certain extent that was true. The other comment regarding teams was that the "power" races were too commonly represented, again, that's true and not unexpected in a competitve tournament. I also think that it was certainly the case that the premium rosters, of all races, kind of wrote themselves, in other words the best roster was kind of obvious. This was a very common comment with the local guys that, like many of you ahd played in the event each and every year. Responding to this was one of the things that I had hoped would improve the tournament, and so I looked at tournaments from all over the world to find a team build rule set that would address that comment. I found what I was looking for in a tournament in England called the "Ironmanj" that is run by on of last years Spike! participants named Joe Hainstock. I asked him if he was OK if we used his rules and he allowed us to use them. In my conversations with Joe I told him of the problems I wanted to fix in the Spike! and he told me that the point of the rules that he designed and tested was to increase racial diversity at his tournament and the build possibilitys in each race. I was interested in who had accually won his tournament and the last winner was a Slann team, and I thought that was interesting because Slann was very non-competitive race in our last team build rule set. The rules certainly still allow the power teams to be good but clearly they raise the basement of the other races that have a less competitive play style in tournament play. I think the new build rules should make for a very interesting and competitive tournament that I'm really looking forward to! The other change I think that you guys might be interested in is the Location: Sapperton Pensioner’s Hall. 318 Keary St, New Westminster, BC. This is only a block and a half away form the Skytrain meaning that we won't be stuck out in Whiterock at the Uhhh interesting, Pacific Inn, but it will make it possible to get downtown or all over the lowermainland to experiance some more of the city, if that is of interested to you. We will be announcing a reduced rate with a hotel that is close to the Venue, but should you wish to stay down town, you'll be able to make that choice. I hope to see all our usual friends form Ordo Fanaticus at the tournament this year, it should be a really good time! S. 2 Quote Link to comment Share on other sites More sharing options...
Fitz Posted May 7, 2015 Report Share Posted May 7, 2015 Thanks for taking your time to post the reasoning. Quote Link to comment Share on other sites More sharing options...
Weav Posted May 8, 2015 Author Report Share Posted May 8, 2015 You mean the one finished miniature and his 10 almost-dones?You bastard...unfortunately very true! Quote Link to comment Share on other sites More sharing options...
Weav Posted May 8, 2015 Author Report Share Posted May 8, 2015 Hi Guys, Here's the reasoning behind changing the team build rules. The single biggest comment we got was that there were too many of the same build of every race that came, ie. norse builds all had the same positionals and skills, and to a certain extent that was true. The other comment regarding teams was that the "power" races were too commonly represented, again, that's true and not unexpected in a competitve tournament. I also think that it was certainly the case that the premium rosters, of all races, kind of wrote themselves, in other words the best roster was kind of obvious. This was a very common comment with the local guys that, like many of you ahd played in the event each and every year. Responding to this was one of the things that I had hoped would improve the tournament, and so I looked at tournaments from all over the world to find a team build rule set that would address that comment. I found what I was looking for in a tournament in England called the "Ironmanj" that is run by on of last years Spike! participants named Joe Hainstock. I asked him if he was OK if we used his rules and he allowed us to use them. In my conversations with Joe I told him of the problems I wanted to fix in the Spike! and he told me that the point of the rules that he designed and tested was to increase racial diversity at his tournament and the build possibilitys in each race. I was interested in who had accually won his tournament and the last winner was a Slann team, and I thought that was interesting because Slann was very non-competitive race in our last team build rule set. The rules certainly still allow the power teams to be good but clearly they raise the basement of the other races that have a less competitive play style in tournament play. I think the new build rules should make for a very interesting and competitive tournament that I'm really looking forward to! The other change I think that you guys might be interested in is the Location: Sapperton Pensioner’s Hall. 318 Keary St, New Westminster, BC. This is only a block and a half away form the Skytrain meaning that we won't be stuck out in Whiterock at the Uhhh interesting, Pacific Inn, but it will make it possible to get downtown or all over the lowermainland to experiance some more of the city, if that is of interested to you. We will be announcing a reduced rate with a hotel that is close to the Venue, but should you wish to stay down town, you'll be able to make that choice. I hope to see all our usual friends form Ordo Fanaticus at the tournament this year, it should be a really good time! S. Thanks, Steve. I appreciate the insight. I know I am planning on going, hopefully with a new team :) Quote Link to comment Share on other sites More sharing options...
Blammaham Posted May 8, 2015 Report Share Posted May 8, 2015 It will be awesome to see you again Jay! S. Quote Link to comment Share on other sites More sharing options...
jollyork Posted May 8, 2015 Report Share Posted May 8, 2015 I don't know if I can live in a world where Slann are a competitive team. Quote Link to comment Share on other sites More sharing options...
jollyork Posted May 13, 2015 Report Share Posted May 13, 2015 So, thinking about Slann in this format and trying to imagine them winning. You could give all 4 Catchers Block, as well as the Krox. That's a slew of AG4 running around with Block and Leap. But they don't have Dodge, which makes them mediocre Gutter Runners for the same price. So you could give them all Dodge instead of Block, which would make them not-quite-as-good-but-oddly-interesting Gutter Runners. Hmm. Quote Link to comment Share on other sites More sharing options...
Frostitute Posted May 14, 2015 Report Share Posted May 14, 2015 For the love of god make it stop. Quote Link to comment Share on other sites More sharing options...
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