AgentP Posted June 24, 2015 Report Posted June 24, 2015 I've settled upon a Marine chapter: The Storm Hawks. They are a codex chapter but very little is known about them. To the best of my knowledge, they have no published fluff. I am making them entirely as a hobby endeavor. I have zero interest in making them competitive (although it is fine if they are). They will be what I paint up during the next league, and I will play them throughout, and at game nights. I'm painting them white, with red trim, and will be including lots of wing/feather iconography. I envision them as a fast attack army, very mobile and in your face. Here is the force. I will not be changing it. I'm buying these models, painting these models, and I will not let myself buy anything else for the army until they are finished to a man. 6 Quote
Sugarlessllama Posted June 24, 2015 Report Posted June 24, 2015 I'll be very interested in seeing these guys on the table. :D Quote
AgentP Posted June 26, 2015 Author Report Posted June 26, 2015 I may have encountered a problem. The Skyhammer comes in turn one, shoots, and hopefully assaults. But the addition of the Nephilim fighter into the Ravenwing Strike Force will delay the entire formation coming on the board until turn 2. They would have to turbo boost to get within shooting range on turn 3. That's leaving the Skyhammer on its own too long, plus it's denying the ravening any benefit of their scout move. I think the fighter will have to go. I'm bummed, it's a beautiful model, but its inclusion seems to fundamentally alter the way the army would work. And alas, I can't include a landing pad. Quote
pretre Posted June 26, 2015 Report Posted June 26, 2015 The fighter thing is in debate. You can deploy the Fighter in reserve and the rest on the board (at least in my thinking). I'm waiting for my copy of the dex to be sure though. Quote
WestRider Posted June 26, 2015 Report Posted June 26, 2015 The fighter thing is in debate. You can deploy the Fighter in reserve and the rest on the board (at least in my thinking). I'm waiting for my copy of the dex to be sure though. If it were a regular Detachment, sure, but the Strike as One special Rule really reads to me like it all needs to either be on the board or all in Reserves. Quote
Guest Posted June 26, 2015 Report Posted June 26, 2015 I may have encountered a problem. The Skyhammer comes in turn one, shoots, and hopefully assaults. But the addition of the Nephilim fighter into the Ravenwing Strike Force will delay the entire formation coming on the board until turn 2. They would have to turbo boost to get within shooting range on turn 3. That's leaving the Skyhammer on its own too long, plus it's denying the ravening any benefit of their scout move. I think the fighter will have to go. I'm bummed, it's a beautiful model, but its inclusion seems to fundamentally alter the way the army would work. And alas, I can't include a landing pad. Where are you finding this formation? This is all I've got for a leaked codex (source: pretre) http://imgur.com/a/0zgd7 Not seeing a Raven Wing Strike Force. Quote
WestRider Posted June 26, 2015 Report Posted June 26, 2015 Where are you finding this formation? This is all I've got for a leaked codex (source: pretre) http://imgur.com/a/0zgd7 Not seeing a Raven Wing Strike Force. It's at the very bottom, it's a Detachment, not a Formation. Quote
Guest Posted June 26, 2015 Report Posted June 26, 2015 It's at the very bottom, it's a Detachment, not a Formation. Thanks. Yeah, looks like it arrives turn 2 and he'll slow down the whole formation. Quote
pretre Posted June 26, 2015 Report Posted June 26, 2015 Placing as reserve is also deploying as normal. So 'Deploy as normal': - Bikes go on board - Flyer has to go in reserve It's basically saying you can put the whole thing in reserve, or just use the normal deployment rules. Quote
WestRider Posted June 26, 2015 Report Posted June 26, 2015 The problem is knowing what GW means when they say "as normal", or something similar. I've seen some truly epic arguments come up over that kind of wording, one of which (Cover from intervening Units) still crops up occasionally, while others have been rendered moot because the rule in question went away. So the question here is, when GW wrote "as normal", did they mean "on the table, not using any alternate Deployment Rules" (i.e. "normal" Deployment), or did they mean "with no restrictions that wouldn't otherwise apply if these Units weren't in this Detachment". 1 Quote
generalripphook Posted June 26, 2015 Report Posted June 26, 2015 Is it just me or does First Knight of Caliban sound like the title of a cheesy romance novel? 3 Quote
Psilence Posted June 26, 2015 Report Posted June 26, 2015 Sky shield landing pad for the flyer? Then you'd have a sky hammer, and sky shield! ;) Otherwise yeah, the fighters inclusion might Bork the advantages of the RW. Quote
pretre Posted June 26, 2015 Report Posted June 26, 2015 Isn't there a sky anvil we can catch our opponent on? 1 Quote
AgentP Posted June 26, 2015 Author Report Posted June 26, 2015 Neither formation has a fortification slot, so no skyshield Quote
VonVilkee Posted June 27, 2015 Report Posted June 27, 2015 First thing that jumped out to me was two very different marine type rules for Marines that will all be painted the same. As an opponent I'd appreciate something decently obvious for which Marines have which rules. Second thought is the bikes vs the foot Marines so I'd prolly be fine. I'd just wonder if you could organize this all from the marine dex using white scars, which with hit and run could see you using the skyhammer interaction rules more... But not the fighter. You wouldn't get the skyhammer with dark angles could you? Quote
pretre Posted June 27, 2015 Report Posted June 27, 2015 You don't get sky hammer with da. That being said, it'd be easy to differentiate between bases or somesuch. Quote
AgentP Posted June 27, 2015 Author Report Posted June 27, 2015 I don't think it'll be a problem. It's pretty easily differentiated through troop type. As to the idea of running them as White Scars, I suppose that is an option, but I really prefer the dark angel bike models more, due to the feathers and wings. And to me it would be more confusing to run DA models as white scars 1 Quote
WestRider Posted June 27, 2015 Report Posted June 27, 2015 Is it just me or does First Knight of Caliban sound like the title of a cheesy romance novel? I've also long thought that Deathwing Nights should be some kind of porno or something. 1 Quote
Guest Posted June 27, 2015 Report Posted June 27, 2015 I keep getting Caliban confused with Caladan (Paul Atreides' birthplanet). Not hard to picture Dark Angels on Arrakis... Quote
VonVilkee Posted June 27, 2015 Report Posted June 27, 2015 I don't think it'll be a problem. It's pretty easily differentiated through troop type. As to the idea of running them as White Scars, I suppose that is an option, but I really prefer the dark angel bike models more, due to the feathers and wings. And to me it would be more confusing to run DA models as white scars I agree but my first thought looking at just the last was eeep multiple Marines that will be painted the same. My second thought is right where you are, I'd be happy with the consideration you have given it. I'd still recommend trying the white scars on the skyhammer, Rerolling bolters like you have will be good but being able to ditch combat shoot some more and disrupt charge again later could be just as good. Just a second option to keep in mind those plasma talons will want to be able to shoot and your skyhammer guys might get in the way sometimes. Play it out as written and track how many times you can't shoot what you want as a result of ongoing combats. Quote
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