terrainguy Posted July 10, 2015 Report Share Posted July 10, 2015 Apparently, these are on their way here soon. https://drive.google.com/file/d/0B3iUmocmCYCUWFRzcWdQTGcxS0U/view Found them courtesy of https://twitter.com/Lady_Atia So far, she's only posted pics of actual upcoming stuff, so I imagine these are legit. Quote Link to comment Share on other sites More sharing options...
pretre Posted July 10, 2015 Report Share Posted July 10, 2015 Apparently, these are on their way here soon. https://drive.google.com/file/d/0B3iUmocmCYCUWFRzcWdQTGcxS0U/view Found them courtesy of https://twitter.com/Lady_Atia So far, she's only posted pics of actual upcoming stuff, so I imagine these are legit. Wow. Good catch. Yeah, Atia is 100% on even her rumors. Quote Link to comment Share on other sites More sharing options...
pretre Posted July 10, 2015 Report Share Posted July 10, 2015 The rules Although Age of Sigmar has taken a unique approach to Tabletop Gaming, this document represents a completely unofficial way to modify the rules into ones more conducive to competitive play. ERRATA Page 2 - BATTLE ROUNDS Remove Initiative from the Game. Page 3 - COMMAND ABILITY Change the section to read: In your hero phase, your general can use one command ability. All generals have the Inspir- ing Presence command ability, which they may use any number of times per battle. If they have one, your general may use each printed command ability on their Warscroll once per game. Page 4 - PICKING TARGETS Add the following section: If the attack is being made with a Ranged Weapon in the Shooting phase additional requirements apply: Units with any models engaged with ene- mies (within 3” of an enemy model) may not perform shooting attacks in the shooting phase. Special Rules which specifically allow for Shooting Attacks to be made in the Combat Phase (such as the Skull Cannons’ Grind their Bones, Seize their Skulls ability) circumvent this limitation. When targeting an enemy unit with models en- gaged with allied models, only those which are greater than 3” of an allied model are eligible to take Wounds. These models must be the closest to the firing unit, who cannot shoot through al- lied models. When assigning the Wound Pool, should the closest model to the firing unit be within 3” of an ally, or be an ally, all remaining Wounds are discounted and the attack ends Look Out Sir!: Hero models without the Monster keyword within 3” of an allied unit cannot be targeted by ranged attacks unless they are the closest model to the firing unit. When attacked by a ranged attack, after rolling to wound, but before making saves of any kind, the Hero may make a Look out Sir! Roll. On a 4+ an allied unit within 3” (who is not engaged in close combat) immediately takes any saves they are required to take as though they were the initial target of the attack. Page 4 - MAKING ATTACKS Change Step 4) Determine Damage to read: Once all of the attacks made by a unit have been carried out, each successful attack inflicts a number of wounds equal to the Damage char- acteristic of the weapon. Most weapons have a Damage characteristic of 1, but some can inflict 2 or more wounds, allowing them to cause grievous injuries to even the mightiest foe, or to cleave through more than one opponent with but a single blow! In order to make several attacks at once, all of the attacks must have the same To Hit, To Wound, Rend and Damage characteristics, and must be directed at the same enemy unit. If this is the case, make all of the hit rolls at the same time, then all of the wound rolls, and finally all of the save rolls; then add up the total number of wounds caused. This is the Wound Pool for the attack Page 4 - Inflicting Damage Change the section to read: After all of the attacks made by a unit have been carried out, the player commanding the target unit resolves the Wound Pool by allocating the wounds to the closest model to the attacking unit. Sometimes it will be unclear which model in a target unit is closest to the attacking unit because there is no discernible difference between the attacking unit and several models in the target unit. If two or more models are equidistant from the attacking unit, the owning player chooses which model is dealt the wound. The model is treated as being the closest model and remains so until either the attacking unit’s attack ends or the model is slain. When inflict- ing damage, if a model is allocated a wound, it must be allocated all remaining wounds in the pool until either it is slain or no more wounds remain to be allocated. When assigning wounds, Unit Command models are always treated as not being the closest model until they are the only models remaining. Instead, after wounds are done, Command Models are immediately pushed back to be within 1” of the closest surviving models in the unit or 3” directly away from the attacking unit if they are the only models left alive. This may sometimes cause a combat to break apart if enough wounds are dealt. Units that begin a Combat Phase engaged with an enemy unit may always attempt to Pile in and Attack, even if when Activated they are greater than 3” Once the number of wounds suffered by a model during the battle equals its Wounds characteristic, the model is slain. Place the slain model to one side – it is removed from play. Some warscrolls include abilities that allow wounds to be healed. A healed wound no longer has any effect. You can’t heal wounds on a model that has been slain. Page 4 - CASTING SPELLS Add the following to the second paragraph: Wizards may attempt to cast spells when engaged (within 3” of enemy models), but any spell which directly targets an enemy unit may only target models they are engaged with. Ben- eficial spells may only be cast on allied models or units engaged in the same combat. Wizards are considered unable to draw line of sight out of the combat for spells that are neither benefi- cial nor offensive. Add the following to the end of the section: Summoning: Units Summoned during the Hero Phase may not be activated until the start of their controlling player’s Movement Phase. The Armies For every 25 counted wounds you may take: • 4 Warscrolls • 8 Wounds of models with the Hero keyword (only 60% can be spent on a single model, rounding up) • 6 Wounds of models with the Monster key- word • 5 Wounds of models with the Warmachine keyword • All models with 10 or more wounds must be from the same Compendium as the General. Regardless of Wound Totals • All named Heroes are 0-1 choices and may not be taken multiple times. • All unnamed Heroes are 0-2 choices and may not be taken more than twice. • Models with both the Hero and Monster keyword count against both allowances • No more than 35% of the army’s total Wounds may be models with the Fly special rule. • When a model receives a Wound through an upgrade, the bonus is not counted towards your army’s total wounds. • When a unit exceeds 10 models, receive 2 models for each that is purchased with wounds. i.e. a unit that begins at Five, 1-wound models, would cost 10 wounds total for a unit of 10, but only 15 wounds for a unit of 20. Quote Link to comment Share on other sites More sharing options...
bkieft Posted July 10, 2015 Report Share Posted July 10, 2015 "this document represents a completely unofficial way to modify the rules in to ones more conducive to competitive play." 2 Quote Link to comment Share on other sites More sharing options...
terrainguy Posted July 10, 2015 Author Report Share Posted July 10, 2015 Don't really care in the slightest about the army building rules—scenarios all the way baby! However, for general gameplay, they cover some of the only concerns I had from my first game, particularly with shooting. Looking forward to trying another game using them. 1 Quote Link to comment Share on other sites More sharing options...
bkieft Posted July 10, 2015 Report Share Posted July 10, 2015 They do look pretty good and well thought out. 1 Quote Link to comment Share on other sites More sharing options...
pretre Posted July 10, 2015 Report Share Posted July 10, 2015 They do look pretty good and well thought out. Yeah, I doubt these were thrown together. Almost like they wanted the rules to go out as is and then they would release this. Also, poor dark elf burning guy. lol Quote Link to comment Share on other sites More sharing options...
pretre Posted July 10, 2015 Report Share Posted July 10, 2015 For those who are work blocked. Age of Sigmar Errata and Scenarios.pdf 1 Quote Link to comment Share on other sites More sharing options...
pretre Posted July 10, 2015 Report Share Posted July 10, 2015 So these are from GW but not GW-GW. They are from a store. from Lady Atia: ""unofficial" rules for a tournament, by GW (Toronto, Young and Lawrence)" https://t.co/tLHbRa0hXS Quote Link to comment Share on other sites More sharing options...
Sylvos Posted July 10, 2015 Report Share Posted July 10, 2015 I could definitely work with these for an organized event. Quote Link to comment Share on other sites More sharing options...
pretre Posted July 10, 2015 Report Share Posted July 10, 2015 I could definitely work with these for an organized event. Cancel the team event! Sylvos is running AOS all weekend. Quote Link to comment Share on other sites More sharing options...
Sylvos Posted July 10, 2015 Report Share Posted July 10, 2015 Cancel the team event! Sylvos is running AOS all weekend. Tempting but ... we'll start small like maybe a 20-30 person event locally in Portland. Quote Link to comment Share on other sites More sharing options...
pretre Posted July 10, 2015 Report Share Posted July 10, 2015 Tempting but ... we'll start small like maybe a 20-30 person event locally in Portland. This type of errata makes me even more excited about it. I'm seriously thinking of trading for a set now. 3 Quote Link to comment Share on other sites More sharing options...
Brother Glacius Posted July 10, 2015 Report Share Posted July 10, 2015 This type of errata makes me even more excited about it. I'm seriously thinking of trading for a set now. Quote Link to comment Share on other sites More sharing options...
pretre Posted July 10, 2015 Report Share Posted July 10, 2015 What? Quote Link to comment Share on other sites More sharing options...
rudra34 Posted July 10, 2015 Report Share Posted July 10, 2015 I'm willing to work with these rules. 4 Quote Link to comment Share on other sites More sharing options...
Iraf Posted July 10, 2015 Report Share Posted July 10, 2015 I would almost be willing to use these rules. Except it doesn't change the fact it's now a skirmish game, and the measure to the model (not the base). It's definitely an improvement over the "actual rules", but not my cup of tea. I'll continue to be playing either 8th, or KoW when it comes out. My fantasy time will be spent on regimental battles, how I've always pictured the battles in my head. I'll play 40k for my skirmish based games. Quote Link to comment Share on other sites More sharing options...
Threejacks Posted July 10, 2015 Report Share Posted July 10, 2015 Game on! 1 Quote Link to comment Share on other sites More sharing options...
Sylvos Posted July 10, 2015 Report Share Posted July 10, 2015 The Senate meets this weekend, maybe after we finish discussing OFCC we can slide in some time to discuss a possible AOS Fall event. That will depend on interest from the community and viability of a venue, etc..etc...etc... 3 Quote Link to comment Share on other sites More sharing options...
rudra34 Posted July 10, 2015 Report Share Posted July 10, 2015 I would almost be willing to use these rules. Except it doesn't change the fact it's now a skirmish game, and the measure to the model (not the base). It's definitely an improvement over the "actual rules", but not my cup of tea. I'll continue to be playing either 8th, or KoW when it comes out. My fantasy time will be spent on regimental battles, how I've always pictured the battles in my head. I'll play 40k for my skirmish based games. 8th is definitely my game of choice. But if people are going to be playing AoS (and it has structure like this), then I would be happy to learn it as well. It's a very different game, definitely not a replacement for true warhammer. 2 Quote Link to comment Share on other sites More sharing options...
Iraf Posted July 10, 2015 Report Share Posted July 10, 2015 8th is definitely my game of choice. But if people are going to be playing AoS (and it has structure like this), then I would be happy to learn it as well. It's a very different game, definitely not a replacement for true warhammer. At least it looks like AoS will have some okay rules, for those that wish to play the game. Congrats people! Quote Link to comment Share on other sites More sharing options...
Sylvos Posted July 10, 2015 Report Share Posted July 10, 2015 Just tossing out ideas here but... What would be people's thoughts on having each scenario in an AoS event - escalate the narrative conflict. Like: Game 1 - 20-35 models ( or wounds whatever mechanic we use) Game 2 - 30-50 models Game 3 - 40-60 etc... As each game goes really fast - like a 20-35 model game is generally over in 45 minutes, etc.. Just tossing out feelers here, nothing set in stone. Spit-balling if you will. 3 Quote Link to comment Share on other sites More sharing options...
Brother Glacius Posted July 11, 2015 Report Share Posted July 11, 2015 I think it would be best to keep AoS out of the competitive arena. As soon as you try to put comp on that, you are opening it up to real criticism. Wounds do not equate to points. People will get rolled and that isn't fun, not in a competition. Friendly participation events are fine for it. Quote Link to comment Share on other sites More sharing options...
pretre Posted July 11, 2015 Report Share Posted July 11, 2015 People don't get rolled in 8th? 1 Quote Link to comment Share on other sites More sharing options...
indytims Posted July 11, 2015 Report Share Posted July 11, 2015 Definitely not a bad start. :) Addresses several of the key issues I've seen and heard discussed so far. 1 Quote Link to comment Share on other sites More sharing options...
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