Xavier319 Posted October 31, 2015 Report Share Posted October 31, 2015 No complaints about my list format, shush! Okay, it's two detatchments, one from the great Waaagh! formation and a regular CAD. the stuff in the great waaagh gets to roll to see if it deep strikes, keep that in mind. the big mek goes with the mega kannons and gives them fearless, big KFF and slow and purposeful so they can fire. his KFF covers the rest of the army for tha tall important first and part of the second turn. The junka is a 12/12/10 vehicle with fast and six transport capacity that can house the tankbustas or one of the MANz missiles. the two trukks take the other ones. the warkopta is a 10/10/10 fast open topped skimmer for one of hte ten man boyh squads. the one hard boy unit goes in the big track (12/11/10) with the warboss, the other unit goes in the gunwagon (13/12/10). generally i turtle up around the supa KFF (4++) on turn one, and then blitz you. providing fire support with my shooting units. The reason the lootaz are in two squads is i have found that lootaz should either be five, or fifteen. 10 is too many, as it over-kills weak stuff, and too few to really overwhelm units of MEQs ans the like. What are your thoughts? Ork Freebootaz 2000 WAAAGH!!! Ghazkhull Allies – 677 HQ – 170 Big Mek – 170 Mega Armor, Supa Force Field, Big Boss Pole Elites – 105 Mekboy Junka – 105 Skorcha, Supa Skorcha, ‘Eavy Plates, Reinforced Ram Troops – 70 Grotz – 35 Grotz – 35 Fast Attack – 135 Warkopta – 65 Skorcha Trukk – 35 Rokkit Launcha, Reinforced Ram Trukk – 35 Rokkit Launcha, Reinforced Ram Heavy Support – 197 Looted Wagon – 67 Killkannon Big Trakk – 60 Skorcha, Boarding Plank Gunwagon – 70 Reinforced Ram, Boarding Plank Ork CAD – 1323 HQ – 130 Warboss Gazzuk – 130 Mega Armor, Cybork Body, Lukky Stick Elites – 340 Mega Nobz (3) – 140 Boss Pole, Killsaws, Kombi-Skorcha Mega Nobz (3) – 135 Boss Pole, Killsaws Tankbustaz (5) – 65 Troops – 527 Slugga Boyz (12) – 112 Nob, Boss Pole, Power Klaw Trukk – 35 Reinforced Ram, Rokkit Launcha Slugga Boyz (10) – 160 ‘Ard Armor, Nob, Boss Pole, Power Klaw Slugga Boyz (10) – 140 ‘Ard Armor, Nob, Boss Pole, Power Klaw Slugga Boyz (10) – 100 Nob, Boss Pole, Power Klaw Heavy Support – 326 Lootaz (5) – 70 Lootaz (5) – 70 Mek Gunz – 186 Kustom Mega Kannon (5), Extra Krew (7), Ammo Runtz (5) Quote Link to comment Share on other sites More sharing options...
Lord Hanaur Posted October 31, 2015 Report Share Posted October 31, 2015 The lootas seem so few in number. Will they get you the oomph you need? Quote Link to comment Share on other sites More sharing options...
Xavier319 Posted October 31, 2015 Author Report Share Posted October 31, 2015 this is not a shooting list. They are there to provide light transport popping, flyer harassment, and to attract attention. the kustom mega kanonz are amazing and destroy pretty much everything they look at. 5 str 8 ap 2 templates is pretty rough for most things to survive. the list is uber fast, agressive, and mostly melee oriented. So having too many points in lootaz and shooting units ends up becoming wasted. So far, the one squad of ten was great, but i ran into the problems listed above. my list has a LOT of shooting in it. mostly in the form of random big shootas and other such weapons scattered around the entire army. downed some necron fliers at OFCC with snap-fired big shootas through sheer volume. It definately merits testing though. The next few games I'm going to try them out as the smaller 5 man squads. The only other option is to drop the second MANz squad and put in a second loota squad and have two ten man squads. But i think that might push my list too far away from assault into shooting. 1 Quote Link to comment Share on other sites More sharing options...
fluger Posted November 2, 2015 Report Share Posted November 2, 2015 Little squads of Lootas do fine as they are small enough not to draw attention, but they can get a crazy turn of rolling and blow up something toot sweet. Quote Link to comment Share on other sites More sharing options...
Lord Hanaur Posted November 2, 2015 Report Share Posted November 2, 2015 K. Haven't seen 'em that size before so it's eye catching. Quote Link to comment Share on other sites More sharing options...
Xavier319 Posted November 4, 2015 Author Report Share Posted November 4, 2015 Yyeah, I've found that ten man loota squads are either not enough without hot rolling, or are overkill. So i either run lootaz as 15 or 5. Quote Link to comment Share on other sites More sharing options...
Lord Hanaur Posted November 4, 2015 Report Share Posted November 4, 2015 Good to know. I myself have orks and havent experimented with the Lootas as much (I had a unit in there but it was basically the last include and so it was as big as points allowed). I suppose given that I don't use Heavy slots as frequently in a lot of forces, this could be done easily enough in my own list. Quote Link to comment Share on other sites More sharing options...
Chappy Posted November 4, 2015 Report Share Posted November 4, 2015 Yyeah, I've found that ten man loota squads are either not enough without hot rolling, or are overkill. So i either run lootaz as 15 or 5.I buck the trend an run 45 Lootas. Why do things at a half measure? ;) 1 Quote Link to comment Share on other sites More sharing options...
fluger Posted November 4, 2015 Report Share Posted November 4, 2015 I buck the trend an run 45 Lootas. Why do things at a half measure? ;) Please go double CAD and run 90. kthxbai 1 Quote Link to comment Share on other sites More sharing options...
Chappy Posted November 5, 2015 Report Share Posted November 5, 2015 Please go double CAD and run 90. kthxbaiLol. Don't tempt me. Quote Link to comment Share on other sites More sharing options...
Xavier319 Posted November 5, 2015 Author Report Share Posted November 5, 2015 Wait wait wait... Chappy going over-board..? noooooooo that doesnt happen. Seriously though, Chappy has the right idea. If you take serious loota squads, take fifteen man squads and take two or three. Either got for a small smattering like me, or overwhelming firepower. Quote Link to comment Share on other sites More sharing options...
pretre Posted November 5, 2015 Report Share Posted November 5, 2015 Wait wait wait... Chappy going over-board..? noooooooo that doesnt happen. Seriously though, Chappy has the right idea. If you take serious loota squads, take fifteen man squads and take two or three. Either got for a small smattering like me, or overwhelming firepower. I take your 90 lootas and raise youTwo Ork Horde detachments with 90 Lootas and 6 Big Meks in Mega Armour. Muhahahah. 1 Quote Link to comment Share on other sites More sharing options...
Lord Hanaur Posted November 5, 2015 Report Share Posted November 5, 2015 I played a guy at OFCC with two full loota squads and a tankbustz squad and a Forge World Stompa thing. PLus his boyz. So yeah. that happened. Looooot of shots in round one. Quote Link to comment Share on other sites More sharing options...
pretre Posted November 5, 2015 Report Share Posted November 5, 2015 I should totally get a stompa... Quote Link to comment Share on other sites More sharing options...
Xavier319 Posted November 6, 2015 Author Report Share Posted November 6, 2015 two klawstompas... wait are the custom stompas in IA 8 even legal? Quote Link to comment Share on other sites More sharing options...
WestRider Posted November 6, 2015 Report Share Posted November 6, 2015 I should totally get a stompa... Quote Link to comment Share on other sites More sharing options...
Xavier319 Posted November 6, 2015 Author Report Share Posted November 6, 2015 I am compelled by your dapper cat. Either way, I'm gonna try the list out against some of the most nasty stuff, including multiple knights, battle company, deep striking turn one assaulters, wraight knights and psyker spam, and tau (in general). 1 Quote Link to comment Share on other sites More sharing options...
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