Jump to content

Warlands Campaign


Sherbert

What day should we play the final battle?  

3 members have voted

  1. 1. What date should we play on for the final mission?

    • Tuesday night the 15th
      2
    • Saturday day the 12th
      0
    • Saturday day the 19th
      1


Recommended Posts

THIS IS HAPPENING TOMORROW!

players need to bring D6's and D10's, tape measure, rules if you have any, your warband list, your warparty list, small and large blasts markers and arc of visibility if you have one. The same arc of visibility that is used in fantasy.

 

Ok, here are the blank vehicle sheets. http://www.aberrantgames.com/warlandsdwnlds.html

 

there are roads.

 

Kacy- Jim is right, you cannot take monster trucks and beasts in the beginning. In the campaign rules there is a list of items that players cannot take. Also all weather tires are not good, id suggest something else. You are also not using the new points values for engines and tires. 

 

Jim- some chassis cannot take off road tires, like all of the cars. Under the chassis entry in the rules are a description of what engines and tires you can take. ALL vehicles have access to all terrain tires. You can also barrow some of my cars if you need them. 

 

there will be secondary missions that are announced before the games begin. 

Link to comment
Share on other sites

We're posting lists?  Okay.

 

RED ARMY (200 points)

 

BOSS BUGGY (36 points)

  • Off-Road Special, 2 Seater (1) -- 8 points

  • V6 Warrior (1) -- 3 points

  • T4 Off-Road Rebel (1) -- 3 points

  • LMG -- 5 points

  • Plow Ram -- 6 points

  • Hero -- 7 points

  • .50 Cal Rifle -- 0 points

  • Driver (1) -- 2 points

  • Gunner (1) -- 2 points

 

3 BUGGIES (63 points)

  • Off-Road Specials, 1 Seater (3) -- 18 points

  • V6 Warrior (3) -- 9 points

  • T4 Off-Road Rebel (3) -- 9 points

  • LMG (3) -- 15 points

  • Driver (3) -- 6 points

  • Gunner (3) -- 6 points

 

5 BIKES (101 points)

  • Off-Road Specials (5) -- 30 points

  • Dune Roller (5) -- 15 points

  • T4 Off-Road Rebel (5) -- 15 points

  • Boss -- 6 points

  • Drivers (4) -- 8 points

  • Warriors with SMGs (5) and Grenades -- 27 points

Link to comment
Share on other sites

Hey Sherbert, is there any rules you can find regarding shooting out of the bed of a truck?  I see that passengers can shoot their sidearms and I see the rule limiting RoF, but I can't find anything to do with firing arc.

 

Passengers have a 180° arc along the right or left side:

 

nbepzrW.png

 

The rules don't specify when you have to declare what side a passenger is firing from, nor do they specify if a passenger can change sides during the game. Since it seems reasonable to suggest that a passenger could move from one side of the car or truck bed between turns easily enough, and since their ROF is limited to 1, passengers effectively seem to have a 360° firing arc.

 

Also, I just realized that all my spud-autoguns have the ROF limited to 1.  Dammit.  Now I get why the LMG is 1 point more despite having the same stats. 

Link to comment
Share on other sites

Okay, I don't know if I did this right still, but here is a new list I think?

 

7 - Hero: Dracula Jr
5 - .50 cal Rifle
1 - Revolver
TOTAL: 13

14 - 2-door Cruiser
3 - Buffalo
2 - All-terrain tires
12 - Twin-minigun
4- Roof-mounted turret
5 - Weapon Link System
3 - Ablative Armor
1 - Fire Extinguisher
1 - Hubcap Spikes
6 - Plow Ram
2 - Basic Driver
2 - Basic Gunner
TOTAL: 54

8 - 2-door Bug
1 - Reliable Rick
2 - All-terrain tires
5 - LMG
6 - Plow Ram
3 - Spikes
1 - Hubcap Spikes
3 - Ablative Armor
2 - Basic Driver
2 - Basic Gunner
TOTAL: 33

8 - 2-door Bug
1 - Reliable Rick
2 - All-terrain tires
5 - LMG
6 - Plow Ram
3 - Spikes
1 - Hubcap Spikes
3 - Ablative Armor
2 - Basic Driver
2 - Basic Gunner
TOTAL: 33

8 - 2-door Bug
1 - Reliable Rick
2 - All-terrain tires
5 - LMG
6 - Plow Ram
3 - Spikes
1 - Hubcap Spikes
3 - Ablative Armor
2 - Basic Driver
2 - Basic Gunner
TOTAL: 33

8 - 2-door Bug
1 - Reliable Rick
2 - All-terrain tires
5 - LMG
6 - Plow Ram
3 - Spikes
1 - Hubcap Spikes
3 - Ablative Armor
2 - Basic Driver
2 - Basic Gunner
TOTAL: 33

TOTAL: 200

Link to comment
Share on other sites

First night was a go.

 

Players results were

Sherbert win vs Kacy

Jim win vs Brad

Miles and Tyler Draw

Joey and Nathan yet to play

 

Nathan and Joey, I updated the mission that you need to play with secondary objectives and fixed a couple of small things. 

 

Jim and Brad brought up a problem with Nitro. From now on Nitro can only be used in the controlling players turn for that vehicle. You can no longer use it at any time. I was kicking around the idea of making nitro a one use item for the campaign. Meaning players would need to purchase new nitro after every game if it was used during the game. What are peoples feelings on this?

 

Here is the narrative for week one.

 

Warlands campaign narrative.

 

Even for the wasteland, times have been rough. The water has dried up or been contaminated, the ammo is almost all gone, and the guzzoline all but out. The last warbands of the great wide open have been fighting over scraps. The once mighty iron chariots have become decrepit, ramshackle rickshaws that barely manage crest the dunes. You few warlords worry about the survival of yourselves and what is left of your once mighty warparties. When you all thought that you were at your raggedy end, the storm hit. With what seemed like its last dying breath, the world roared out a mighty tempest. This great duster wasn’t like any other storm. Along with the howling gales and the flash of sky fire, the very earth quaked and rattled like a stalled engine. The once mighty ledge, a craggy wall of ancient stone, was torn asunder. This ledge had contained you and your dogs of war, but no more. You ride out into the dusty, sandy abyss with everything you can gather. Seize your manifest destiny and join the great migration into the new world.

Link to comment
Share on other sites

I had tons of fun last night - thanks for running this Sherbert!

 

Re: Nitro. If you can use it anytime (which is super powerful), then one-use only would make sense. On the downside, it would be another thing to have to track. If it's your-turn-only, it doesn't seem strong enough to warrant re-purchasing every turn. I'd vote that it's fine as is. A middle ground might be to have a reduced cost for refilling the nitro tank every game, but again, that's another thing to track. Whatever's decided, though, I'll be cool with it. 

Link to comment
Share on other sites

I had tons of fun last night - thanks for running this Sherbert!

 

Re: Nitro. If you can use it anytime (which is super powerful), then one-use only would make sense. On the downside, it would be another thing to have to track. If it's your-turn-only, it doesn't seem strong enough to warrant re-purchasing every turn. I'd vote that it's fine as is. A middle ground might be to have a reduced cost for refilling the nitro tank every game, but again, that's another thing to track. Whatever's decided, though, I'll be cool with it.

Agreed. Only on your turn and no refill cost sounds good to me. We're assumed to have enough guzzoline to keep our cars rolling so nitro refills seem to make sense too. That does give me an interesting idea for a scenario though where it was a scramble to refill our tanks before a time limit ran out when we'd all get the out of gas devastating damage thing and have to get out and fight on foot or run gas tanks back to our vehicles from objective tokens that are scattered around.

Link to comment
Share on other sites

Yeah, at D10, Nitro is a little too random to warrant paying for it each time.

 

Don't get me wrong, I think that you could work out a perfectly good system for doing it out of sequence, but with as many crazy compiling scenarios the game already throws at you, it's probably better to just stick to simplicity for that one rule.

Link to comment
Share on other sites

Hm, I like the idea of having to refill the nitro, but since I dropped the ball and didnt include it at the beginning of the campaign we can just have them refill for free. 

 

Match ups for next week are

 

Kacy vs Joey

Miles vs Nathan

Jim Vs Sherbert

Brad Vs Tyler

 

I would like us to start at 6:15 next week. Ill show up early to set up the tables. There will be a short narrative given before we start so try and show up by 6:15.

 

 

Roundup!

 

Both players are trying to catch and get as many locals off the table.

 

Players may bring 175 pts worth of vehicles and crew.

 

Deployment- players role off to see who deploys first. The winner chooses a table corner and then deploys his entire force. The other player then deploys his force in the opposite table corner.

Deployment zone are 8 by 8 inches.

 

Mission- players take turns placing locals on the table. A local cannot be within 12 inches of a table edge, deployed vehicle, or each other. At the beginning of the turn each local will make a move action away from the closest vehicle but must remain on the table. Players must catch each local and leave the board edge to capture them. To catch a local they must first be stunned. To stun a local, players must be either stationary, slow or cruising and get within 1 inch. Vehicles are assumed to have nets to throw. There must be a pedestrian model on the vehicle who can throw the net. This takes their entire turn so the same pedestrian model cannot make any other actions.  A gunner can throw the net but cannot shoot the gun in the same turn. A local that has been stunned will remain stunned for 1 full turn. After one turn the local manages to get out of the net and continues to move as normal. To catch a stunned local a vehicle needs to be within one inch to catch them and can only be moving slow or stationary. The same vehicle cannot stun and catch a local in the same turn. Bikes cannot catch locals but can stun them if there is a passenger on the bike. A pedestrian model on the vehicle must spend their entire turn dragging the stunned local into the vehicle. Once a local is caught a pedestrian model must make sure it does not escape and cannot perform any other actions other than watching the local. If the local is left alone it will escape and exit the back of the vehicle without taking any damage. If the local is going to be run over treat them as always getting out of the way. If a local is on a vehicle when it is destroyed then they are somehow able to escape. Once a vehicle has been destroyed and has stopped moving, place the local within base contact with the wreck facing away from the closest vehicles.

 

Whoever has captured the most locals wins. Note, locals must be captured and not merely caught. The game lasts 8 turns.

 

Each local reveals the location of a non-starting item that the player may then purchase, i.e. flamethrower, monster truck chassis, lightning bolt engine.  

 

The winner gets 4D6+5 worth of scrap

 

If the game is a draw both players get 3D6+5 worth of scrap

 

The loser gets 2D6+5 worth of scrap. 

Link to comment
Share on other sites

THE RED ARMY

 

In the wake of the Big Collapse, when society fell apart and the world went to hell, a band of survivors came together under the leadership of Tobias Johnson.  Tobias was a mechanic and machinist by trade, and a subscriber to a strange hodge-podge of radical anarchist politics and conspiracy theories.  Before the Big Collapse, most folks had written off Tobias as a loon and a crank, but when everything fell apart his dire prognostications about crony capitalism and the military-industrial complex seemed almost premonitory.  It didn't hurt that Tobias had spent most of his adult life preparing for exactly this eventuality, and consequently had valuable skills to share and something resembling a game plan for the apocalypse.  He organized the survivors who gathered around him into a commune, establishing rules for the division of labor and communal property, and the survivors began to thrive despite the destruction around them.  Tobias named the growing community New Catalonia, in honor of the Spanish anarchists that had inspired him.

 

Unfortunately, the thriving community drew attention from marauding gangs of ravagers who had given up hope of rebuilding, and began suffering heavy losses to constant raids.  Tobias had rejected violence and what he called "the tyrannical police state" and resisted the idea of creating an army, but the young men of the community were hell-bent to take the fight to the marauders and secure the peace by any means necessary.  Though he warned everyone that a standing army would lead to feudalism,  he was forced to relent or risk threatening the democratic processes he had insisted govern the community.  However he was still leader of New Catalonia, and as a final act of defiance he gave the newly established fighting force the name "The Red Army."  When asked why that name, he replied only "cuz the Reds'll always betray you."

 

Among the New Catalonians there were many veterans of the wars that plagued Earth in the final days before the Big Collapse, and Tobias recruited from their number the leadership of the Red Army.  Chief among them was Lt. Col. Richard Helman, ret., who Tobias tapped to be the General of the Red Army. Helmen organized an initial force of 30 young men and began training them, while his Quartermaster Capt. Debra Ann Taylor  began laying the groundwork for the impressive support services that maintains the Red Army's fleet of vehicles.

 

The Red Army experience a number of early victories in sorties and defensive actions against the marauders, but their true test came at the Battle of New Madrid.  New Catalonia had grown larger enough to found a second community, called New Madrid, but the fledgling town was poorly defended -- lacking the fortifications the New Catalonians had built to defend their city from the marauders.  This made it a ripe target, and several of the marauding gangs united into a single army to sack New Madrid.  Leading the marauder attack was a massive, nigh invulnerable war truck known as The F*ckmachine.  Timely warning allowed the entire Red Army to assemble and meet the attackers outside the town's limits,  but the smaller vehicles preferred by the Red Army were no match for the massive F*ckmachine -- until Will "Spazoid" Harper, now know as the Hero of New Madrid, managed to perform a miraculous slide under the belly of the beastly rig and slap a limpet mine on its axle.  Spazoid was critically injured in the attempt when the wheels of the F*ckmachine rolled over his bike and crushed his legs, but the war rig was immobilized, and with that single sacrifice Spazoid turned the Battle of New Madrid to the New Catalonias favor.  Still, the battle raged on for days as the Marauders made quick attacks and retreated, but the Red soldiers gave no ground.  Soon supplies were running low, but a convoy of fuel trucks lead by Captain Taylor made a daring assault on the marauders siege and broke through.  Freshly fueled, the Red Army was able to wipe out the remaining marauders and win the day.

 

Will "Spazoid" Harper, now in his early 50s, was promoted to Captain and continues to serve in the Red Army, though he no longer enters battle on the back of bike, but instead mans the turret of the Red Army's prize war machine, The Eliminator.  He still doesn't have to buy his own drinks, and is beloved by younger soldiers under his command.

 

A year after the Battle of New Madrid Tobias Johnson suffered a fatal heart attack and left New Catalonia without a leader. General Helman was nominated for the job, and while many of the older citizens of New Catalonia were concerned that Tobias's predictions were coming true, the General was supremely popular with the younger generation that had grown up after the collapse, and his election to the Presidency of New Catalonia was inevitable. Captain Taylor took over his position as General of the Army and life continued on.  In time Helmen passed away and Taylor was elected in his place, establishing a continuity that has persisted.  Taylor is very aged now, and the New Catalonians know she has little time left on this world.  Already they are looking to her General, Tim "Maniac" Manners, as her eventual replacement.  Manners, at age 32, is still very young and its is expected that he will remain the leader of New Catalonia for many years.

 

Recently it has become clear to the New Catalonians that they must expanded the borders of their control, and they have begun absorbing outlaying farms and small villages, bringing them under the protection of the Red Army, which more and more has come to resemble the feudal overlords that Tobias warned they would become.  The recent opening of the western lands has provided an opportunity for New Catalonia to expand and establish new farms and potentially recover more lost technology.  In order to capitalize on this opportunity, President Taylor empowered General Manners to put together an expeditionary force.  While most of the Red Army must remain in New Catalonia, as marauders are an ever present threat, Manners is able to send a steady stream of parts, fuel and young soldiers to what is now being called The Western Front.  Leading this force is Captain Declan "Wildboy" Taylor, the grandson of President Taylor.

 

The initial Red Army consisted of a large number of motorbikes, whose fuel efficiency and speed made them effective scouts, and numerous buggies and off-roaders that could be rapidly mobilized.  These vehicles still form the core of the Red Army's force, but over the years a number of specialty war machines have been constructed, such as the aforementioned Eliminator. The expeditionary force resembles the initial Red Army, and includes several bikes and buggies, though back home in New Catalonia mechanics are working overtime to add new, larger and heavier vehicles to the force.   
 
Tobias insisted on a high level of professionalism from his soldiers, and made political education a core part of their training. The Red Army takes great pride in this sense of being a professional army.  They are not marauders, and go to great lengths to demonstrate this.  They wear matching red uniforms and maintain their vehicles to a very high standard, routinely repainting them in the deep crimson that is their official color.  Lt. Col. Helmen served in the Air Force, and there are many oddities within the Red Army's organizational structure and culture that reflect this, the most notable of which is the heavy use of irreverent callsigns by the drivers and gunners within the army.  These callsigns, such as Spazoid, Maniac and Wildboy, are often wildly at odds with the supreme professional and nearly monastic character of the Red Army soldiers.
  • Like 1
Link to comment
Share on other sites

I'ma [big bad swear word] you, Joey.

 

Also,

 

MURDERGANG

 

Dracula Jr has been a big fan of killing for fun since he was a lad and has built his reputation on brutality and bloodshed of the highest caliber. Along with his son, Dracula III, he leads a group of killers, psychos, and rebels who can't conform to society's standards of not murdering people. In his eloquence, he has dubbed this motley crüe of misfits MURDERGANG.

  • Like 1
Link to comment
Share on other sites

Oh, and there is absolutely no way I can possibly win this new scenario.  With the rules as written none of my vehicles can capture locals. My buggies have one seat and can't carry any pasengers, let alone two, and my bikes can't carry anyone either.

 

My only option is going to be to put all of the scrap I earned in the last battle into a single truck, which will allow me to pick up 2 locals, since I'll have to include two pedestrians to watch them.  I'm pretty sure this scenario is impossible to win with that little capacity, especially when Nathan only has to kill one vehicle to make it entirely impossible for me to score any points at all.

 

So I'm just going to cede the game right now, roll my 2d6+5, and ask that in the future you please stop writing scenarios that punish us for taking bikes.

 

(Also, the nature of the scenario suggests this is not an action the Red Army would engage in.)

Link to comment
Share on other sites

I'm pretty sure Sherbert mentioned something last week about pedestrians being able to hang off of buggies and a second person can ride on the back of a bike? I don't know.

 

 

Also, a question regarding XP spent to upgrade dudes. If I upgrade a Basic Driver to a Pro Driver, do I have to spend 6 points to include him in future lists or can I just spend the 2 that he was originally bought for? If it's the former, I see no reason to ever waste XP on upgrading dudes that just turn into overpriced versions on themselves and limit the other stuff you can take. Same goes for Champs/Heroes/Bosses I suppose (though they're less of a ripoff). Maybe just change the Pro Cost to 3ppm if you still want to have them cost something extra?

Link to comment
Share on other sites

the caught locals dont take up a spot on a vehicle. You just cant use your gunners while you have a local on board which isnt a big deal considering you will be driving towards a board edge to actually capture them.  

 

hm, that a good point Kacy, just pay the original price pro gunners and drivers. As for the characters I know it might seem a little odd but from now on count all characters as 6pts for missions. It will make it easier to track and also will give players extra pts to spend on cars and gear which is what the game is really about.

 

I have already figured out a way to fix a lot of little problems that I foresee happening in the future, however it would take a complete over haul of the rules to complete. The next time we do a warlands campaign expect it to be a lot different but over all better.  

Link to comment
Share on other sites

Caught locals don't take up room because they're chained to the hood of my car!

 

Can we still have our free pedestrians hanging on the outside of our car as long as we don't go fast? That way, a pedestrian hanging on the outside of a single-seater buggy could still net and capture a local. Or should we stick with two-seaters (with a gunner) for this mission? 

 

And Miles, you can still play the scenario. The Red Army wouldn't be netting folks as much as gently persuading them to get on board to rescue them from your marauding opponent.

Link to comment
Share on other sites

Hello there,

 

I just wanted to note that as a reader of this thread I truly feel that [CENSORED] officially got realz (please note the "z," indicating street cred +5) as soon as Fix tossed out the greatest contraction in the history of the multiverse:  I'ma.

 

I'ma = I am going to

 

/hashtag chillsforreal

 

Stay safe,

 

don

  • Like 1
Link to comment
Share on other sites

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
×
×
  • Create New...