derek Posted March 8, 2016 Report Share Posted March 8, 2016 Hey guys so i have a buddy who plays an iron hands deathstar on bikes. Yesterday we played a game and he had added 2 wolf guard battle leaders into the mix and had 2 servitors on foot. What really kinda got me and i didnt say anything as its just a friendly game is how does he unlock 2 wolf guard battle leaders and then not also have other troop choices? And my question for you guys is how do you deal with super friends? Seems to be a relevant list around the Vancouver and portland area and i just havent got a clue on how to deal with it. I run orks with a big mek stompa or the new formation they have or a talon strike force and the talon strike force is the weakest option i have just due to lack of models. For all the various super friends deathstar combos what have you found works best to deal with them. Quote Link to comment Share on other sites More sharing options...
fluger Posted March 8, 2016 Report Share Posted March 8, 2016 There are formations for space wolves that are just characters. As to how to deal with it with Orks? No real clue. Hit it with as much power klaws as possible? 1 Quote Link to comment Share on other sites More sharing options...
pretre Posted March 8, 2016 Report Share Posted March 8, 2016 More specifically: Champions of the Great Wolf is a formation that allows Elite to be taken as your compusory (1 HQ, 2 Elite required). Servitors can come in squads of 1 and are 10 points. I've done this before. 1 Quote Link to comment Share on other sites More sharing options...
derek Posted March 8, 2016 Author Report Share Posted March 8, 2016 Honestly i really wish theyd get rid of super friends its killing 40k for me because you have such a lopsided board with marines of all flavors getting to be super badass but nobody else can do it efficiently Quote Link to comment Share on other sites More sharing options...
derek Posted March 8, 2016 Author Report Share Posted March 8, 2016 Kinda wish 40k had the 30k internal balance we all have access to good wargear but our special rules are what makes each legion unique Quote Link to comment Share on other sites More sharing options...
fluger Posted March 8, 2016 Report Share Posted March 8, 2016 The truth is that 40k has never been and most likely never will be balanced by GW. 4 Quote Link to comment Share on other sites More sharing options...
derek Posted March 8, 2016 Author Report Share Posted March 8, 2016 I know. The balance issue doesnt 100% kill the game for me im chill with some armies that are inherently stronger but when you want to have a good game and you get the super friends deathstar just kinda kills it for me. I feel like competitive players should be able to take a list and run it without the use of a deathstar Quote Link to comment Share on other sites More sharing options...
pretre Posted March 9, 2016 Report Share Posted March 9, 2016 I know. The balance issue doesnt 100% kill the game for me im chill with some armies that are inherently stronger but when you want to have a good game and you get the super friends deathstar just kinda kills it for me. I feel like competitive players should be able to take a list and run it without the use of a deathstar They do. 2 Quote Link to comment Share on other sites More sharing options...
pretre Posted March 9, 2016 Report Share Posted March 9, 2016 I know. The balance issue doesnt 100% kill the game for me im chill with some armies that are inherently stronger but when you want to have a good game and you get blood angels rhino rush just kinda kills it for me. I feel like competitive players should be able to take a list and run it without the use of blood angels rhino rush I know. The balance issue doesnt 100% kill the game for me im chill with some armies that are inherently stronger but when you want to have a good game and you get iron warriors 4 heavies just kinda kills it for me. I feel like competitive players should be able to take a list and run it without the use of iron warriors 4 heavies I know. The balance issue doesnt 100% kill the game for me im chill with some armies that are inherently stronger but when you want to have a good game and you get serpent spam just kinda kills it for me. I feel like competitive players should be able to take a list and run it without the use of serpent spam I know. The balance issue doesnt 100% kill the game for me im chill with some armies that are inherently stronger but when you want to have a good game and you get invincible falcon rush just kinda kills it for me. I feel like competitive players should be able to take a list and run it without the use of invincible falcon rush I wish I could edit the dates on those to reflect the proper years... 1 Quote Link to comment Share on other sites More sharing options...
Lord Hanaur Posted March 9, 2016 Report Share Posted March 9, 2016 Did the OP get his answer? Looks like it. Thread success! Star Trek :Attack Wing Borg ships have the same "Super Friends" deathstar issue. They start out with inherent advantages, that on their own dont break things but then allowing them to have Federation or Klingon or Romulan stuff added which were designed for ships that are not posessed of those peculiar advantages and you get shenanigans. Quote Link to comment Share on other sites More sharing options...
Mr.MoreTanks Posted March 9, 2016 Report Share Posted March 9, 2016 Kinda wish 40k had the 30k internal balance we all have access to good wargear but our special rules are what makes each legion unique The balance in 30k isn't that much better. The Legions special rules don't match at all. Alpha is by far the strongest. Death Guard are a joke compared to them. 1 Quote Link to comment Share on other sites More sharing options...
Mr.MoreTanks Posted March 9, 2016 Report Share Posted March 9, 2016 But to answer you how to deal with them, there are some tricks. Stomp is a brutal mechanic that can erase a deathstar. Relying on a 6 is never a great idea but it is a very real threat. Psychic powers are brutal too. Debuffs can take the wind out of a star. Shriek is brutal as well if the unit is lacking a lot of Invuls. Grav weapons are very affordable and reliable. Plus there are plenty of platforms to put them on. But the best way is probably weight of dice. Buckets of dice will kill almost anything. Adapt and overcome. Quote Link to comment Share on other sites More sharing options...
WestRider Posted March 9, 2016 Report Share Posted March 9, 2016 But to answer you how to deal with them, there are some tricks. Stomp is a brutal mechanic that can erase a deathstar. Relying on a 6 is never a great idea but it is a very real threat. Psychic powers are brutal too. Debuffs can take the wind out of a star. Shriek is brutal as well if the unit is lacking a lot of Invuls. Grav weapons are very affordable and reliable. Plus there are plenty of platforms to put them on. But the best way is probably weight of dice. Buckets of dice will kill almost anything. Adapt and overcome. Also, play the Mission, take out the Support Units, hold Objectives. Try to place Objectives as far apart as possible. When he starts breaking dudes off from the Star to get more flexible, focus them down. The recent WolfStar vs. CentStar BatRep on FLG had some pretty good examples of this, from both sides. Quote Link to comment Share on other sites More sharing options...
Xavier319 Posted March 9, 2016 Report Share Posted March 9, 2016 well if you play under ITC< space wolves have chapter tactics, effectively, as do the other books. which eliminates the CT of the main book guys. which stops superfriends really. try playing under ITC for your friendly games? as for how to deal with it with orkz? well, okay. Either your own superfriends deathstar (maybe), tank shocking with trucks. it can force the unit to move back/away, and might break it and push it back for a turn or so. use some forgeworld and grab a big mek stompa and give him the dirty D. as for base book, a big ass squad of kila kanz. here's why I say this. they will probably take a while to kill. ONLY the characters will really be hurting them, the kraks might, but if even one KK is left, it holds the entie turn. also, tie up smashbuddy with a nob, and have a warboss or two (they are cheap enough) gut the unit with their str 10 PKs. Quote Link to comment Share on other sites More sharing options...
Mr.MoreTanks Posted March 9, 2016 Report Share Posted March 9, 2016 well if you play under ITC< space wolves have chapter tactics, effectively, as do the other books. which eliminates the CT of the main book guys. which stops superfriends really. try playing under ITC for your friendly games? as for how to deal with it with orkz? well, okay. Either your own superfriends deathstar (maybe), tank shocking with trucks. it can force the unit to move back/away, and might break it and push it back for a turn or so. use some forgeworld and grab a big mek stompa and give him the dirty D. as for base book, a big ass squad of kila kanz. here's why I say this. they will probably take a while to kill. ONLY the characters will really be hurting them, the kraks might, but if even one KK is left, it holds the entie turn. also, tie up smashbuddy with a nob, and have a warboss or two (they are cheap enough) gut the unit with their str 10 PKs. Space wolves do not have chapter tactics. Not that this really changes anything. It just prevents an Iron Hands Conclave from being mixed with a WS command squad or something. Quote Link to comment Share on other sites More sharing options...
Xavier319 Posted March 9, 2016 Report Share Posted March 9, 2016 I'm aware they do not in vanilla 40k. yes. I thought I remembered reading something about them being considered to have it in ITC, but I do not see it in the FAQ so I was mistaken. The rest of my points are valid. Quote Link to comment Share on other sites More sharing options...
winterman Posted March 9, 2016 Report Share Posted March 9, 2016 I'm aware they do not in vanilla 40k. yes. I thought I remembered reading something about them being considered to have it in ITC, but I do not see it in the FAQ so I was mistaken. The rest of my points are valid. It was voted on but didn't pass. Would have made almost no difference though because Space Wolves + Dark Angels would have been unaffected (and is almost unarguably the better super friends build as well as the most unfluffy) Quote Link to comment Share on other sites More sharing options...
Xavier319 Posted March 9, 2016 Report Share Posted March 9, 2016 Aye, I agree. Just pile on the str 10 pks. but i actually find boxing them in and corralling them with trukk tank shocks to be utterly hilarious. Quote Link to comment Share on other sites More sharing options...
Aventine Posted March 10, 2016 Report Share Posted March 10, 2016 The balance in 30k isn't that much better. The Legions special rules don't match at all. Alpha is by far the strongest. Death Guard are a joke compared to them. Have you seen the newest updated Legion Astartes rules? They pumped up the Book 1 legions particularly and the overall balance is even better. Furthermore, I'd say Iron Hands are arguably as strong if not stronger than Alphas (whose real strength is versatility and Martial Hubris is a pretty big downside). Quote Link to comment Share on other sites More sharing options...
Xavier319 Posted March 11, 2016 Report Share Posted March 11, 2016 Yeah, Iron Hands giving you -1 strength on shooting attacks incoming at them is amazing. has two downsides, and with ATSKNF not being a thing, not being able to sweep people hurts. 1 Quote Link to comment Share on other sites More sharing options...
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