Kremmet

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  1. I'm aware, but pairing that with rerolling to-hit squads of plasma (that again have three wounds) walking down the board with a wave of conscripts makes SCS craziness even worse for the opponent. Not a lot of time to even turn around and deal with the undercosted buggers.
  2. What's crazy to me is that Acolytes have three wounds a piece on top of how amazing Scion Command Squads are.
  3. True story. I'm just so used to saying Redmond that I flubbed it. GnG is in Kirkland.
  4. Yer a ticket.
  5. It's Games and Gizmos in Redmond.
  6. Ha, that batrep is from a shop up here in Redmond.
  7. Yes, the Raider comes with a Dark Lance stock at 20 pts.
  8. While there aren't many bad units in Infinity, there definitely are subpar ones for what you're doing. Make sure that you're making the most of the equipment options given to you to fully utilize why certain models cost more and are "worse" at their job than others. Ex: A Crane Rank w/ Spitfire is the same cost as a Su-Jian, but has -1 BS, ARM, no REM presence, no NWI, and no access to kitty-cat-meow-meow form, but in exchange it has a huge CC boost (+6 CC and MA3), an X-visor, and the ability to be in a 5-man link in ISS. While the Su-Jian is a superior brute, if what you actually need is a midfield controller who isn't weak to CC/reduced chance of failure for long-ball shots then the Crane is your dude. A very important part of Infinity is the equipment each model has as nothing is free (expect in ALEPH). Opportunity costs are real and should be considered during list making.
  9. It makes sense once you stop to think that 8th still uses TLoS and the GUO and KoS are both old, smaller sculpts. I'm sure they'll get a rules revamp if/when they are resculpted.
  10. How many points is that in swans though?
  11. So I went to the tournament on Saturday and had a pretty solid time. I did end up playing with the Charontid list I posted even after second guessing myself and building a Cybermask abusing one (which could've performed a whole lot better). Since it ended up being two lists and all the missions were murder/area control, I also brought this Sphinx list: Charontid LI 200 Pairing ────────────────────────────────────────────────── 9 SPHINX Spitfire, 2 Heavy Flamethrowers / EXP CCW. (2 | 106) SCINDRON Flash Pulse / Knife. (0 | 0) ÍMETRON . (0 | 4) ÍMETRON . (0 | 4) R-DRONE Flash Pulse, Sniffer / Electric Pulse. (0 | 8) R-DRONE Flash Pulse, Sniffer / Electric Pulse. (0 | 8) IKADRON (Baggage, Repeater) 2 Light Flamethrowers, Flash Pulse / Pistol, Electric Pulse. (0 | 9) IKADRON (Baggage, Repeater) 2 Light Flamethrowers, Flash Pulse / Pistol, Electric Pulse. (0 | 9) ASWANG Lieutenant Combi Rifle, Adhesive Launcher / Pistol, Knife. (1 | 26) MED-TECH OBSIDON MEDCHANOID Combi Rifle, D-Charges / Pistol, Knife. (0 | 23) SLAVE DRONE Electric Pulse. (0 | 3) 3 SWC | 200 Points Open in Infinity Army I played against three great opponents (Will, Chris, and Ian) even if I didn't particularly put up three good fights. Game one was against Will and his vanilla Nomads with a list looking something like this: Nomads ────────────────────────────────────────────────── 8 ALGUACIL Combi Rifle / Pistol, Knife. (0 | 10) ALGUACIL Combi Rifle / Pistol, Knife. (0 | 10) ALGUACIL Combi Rifle / Pistol, Knife. (0 | 10) INTRUDER HMG, Grenades / Pistol, CCW. (1.5 | 42) INTRUDER (X-Visor) MULTI Sniper Rifle / Pistol, CCW. (1.5 | 43) HELLCAT Paramedic (MediKit) Combi Rifle / Pistol, Knife. (0 | 24) HELLCAT Combi Rifle, Adhesive Launcher / Pistol, Knife. (0.5 | 23) REVEREND CUSTODIER Hacker (Hacking Device Plus) Lieutenant Combi Rifle + Pitcher / Pistol, Knife. (0.5 | 34) 4 SWC | 196 Points Open in Infinity Army We played Frontline and I was going second playing my Charontid list. Will's turn one saw my Q-Drone go down, but not before dropping the ADHL Hellcat who botched his jump. Come my turn, I attempted to have the Charontid clear the other Hellcat out to make room for me to speed up the table and lay down some sweet Sepsitors all over those Intruders/Alguaciles, but alas I lost all of my BS 17 duels with the Hellcat and died (no crits necessary). Thankfully my Speculo was willing to pick up the slack and she murdered literally every remaining Nomad with the exception of the sniper Intruder who hid prone on a rooftop from her. Results: 3 TP Game two I was playing against Chris and his Hassassins which looked to be a fun and challenging game. His list was something like this: Hassassin Bahram ────────────────────────────────────────────────── 9 1 1 MUTTAWI'AH Boarding Shotgun, E/Marat, Jammer, Smoke Grenades / Pistol, Knife. (0 | 10) GHULAM Lieutenant Rifle + Light Shotgun / Pistol, Knife. (0 | 12) GHULAM Missile Launcher / Pistol, Knife. (1.5 | 17) GHULAM Sniper Rifle / Pistol, Knife. (0.5 | 16) GHULAM (Deployable Repeater) Rifle + Light Shotgun, E/Mauler / Pistol, Knife. (0 | 14) LEILA SHARIF Hacker (Killer Hacking Device) Shock Marksman Rifle, D-Charges / Breaker Pistol, Knife. (0 | 20) FIDAY Rifle + Light Shotgun, Smoke Grenades / Pistol, AP CCW, Knife. (0 | 30) AL-DJABEL Rifle + Light Shotgun, Smoke Grenades / Pistol, Viral CCW, Knife. (0 | 35) FARZAN (Minelayer) Boarding Shotgun, Antipersonnel Mines / Pistol, Knife. (0 | 23) FARZAN (Forward Observer) Rifle + Light Shotgun / Pistol, Knife. (0 | 23) 2 SWC | 200 Points Open in Infinity Army Chris and I were playing Quadrant Control this round and I again brought my Charontid list and looked to have a better outing with him this time around...unfortunately he disagreed as did my entire army. While Chris definitely didn't roll well (besides a lucky crit on my Speculo when she revealed to shoot at the Fiday), I proceeded to roll a low of an 18 (keep in mind the lack of plural there) for anything but armor and was left chasing a tournament point or two here. A disappointing game, but that's how dice go sometimes. Results: 0 TP Game three was against Ian and it was time for some classic Annihilation. Since the Charontid had done nothing but die all day with literally zero accomplishments to his name, I decided to bring the Sphinx list out to play this time. Ian's list was something like this: Shock Army of Acontecimento ────────────────────────────────────────────────── 10 REGULAR Paramedic (MediKit) Combi Rifle / Pistol, Knife. (0 | 12) REGULAR Lieutenant Combi Rifle / Pistol, Knife. (0 | 10) REGULAR Combi Rifle / Pistol, Knife. (0 | 10) REGULAR Combi Rifle / Pistol, Knife. (0 | 10) REGULAR Combi Rifle / Pistol, Knife. (0 | 10) BAGH-MARI HMG / Pistol, Knife. (1.5 | 26) GUARDA DE ASSALTO Spitfire + Heavy Flamethrower, D-Charges + AUXBOT_2 / Pistol, Knife. (2 | 51) AUXBOT_2 Light Shotgun + Eclipse Light Grenade Launcher / Electric Pulse. (- | 6) PATHFINDER DRONBOT Combi Rifle, Sniffer / Electric Pulse. (0 | 16) NAGA Hacker (Assault Hacking Device) Combi Rifle / Pistol, Knife. (0.5 | 32) AKAL COMMANDO Boarding Shotgun / Pistol, E/M CCW. (0 | 21) 4 SWC | 198 Points Open in Infinity Army I went second here and hid my Sphinx on the right flank near where his Regular link was setup. Unfortunately for Ian, his entire turn was spent on the GDA who only managed to down the Slave Drone before the turn ended. My first order had an Ikadron flamethrower the two of them to try and drop the bot so my Sphinx could finish the GDA (he had his back to where the Sphinx was), but ended up just killing both and only going Unconscious1 in return. The rest of my turn saw the Sphinx kill every member of the link team along with the Bagh-mari before taking his third wound and falling down himself (I was attempting the flamethrower the last two members+the Bagh-mari and just failed the two armor rolls from combis). I stood both models up on my turn, killed the Sikh who had come in along with the Naga who (unsuccessfully) tried to hack the HVT, and we called it there. Results: 3 TP I managed to get fourth place even with my disastrous second game which I guess is OK, but more importantly I had a pretty great time. Overall I think the format is an interesting one, but that 200 pts is a lot less balanced overall due to how damage snowballs. Still nice to play against different army types than the standard Infinity affair—especially Hassassin who I've never seen at a tournament before. I guess next up I need to start working on my OFCC models as obviously neither of these lists is going to cut it there.
  12. It's unfortunate that you can't run a straight swap for the Zhanying to be a hacker by giving the Kanren a KHD instead (you're one point off for that). I'd suggest giving the Zhanying hacker a try as you really, really want Supportware as an option if you're going to run the Rui Shi and, with Sixth Sense lvl2. the Zhanying makes a pretty excellent backfield hacker (also the Bioimmunity makes him immune to Shock from Trinity which is super nice). I'd probably swap the Kanren down to the MadTraps version as he's a better midfield piece anyway and take the Zhanying as a backfield hacker to support the Rui Shi and protect from flankers (who coincidentally tend to have garbage BTS for that Breaker Combi). Also keep in mind that the Zhanying hacker comes with D-Charges as well which gives you an additional mission objective that he can fulfill that the list normally can't. As for the pain train, I have a regular opponent who runs that quite a bit. In fact, we played a 200 pts game last night in which he brought a similar link. Overall I find the link pretty lackluster, but that's probably just because of the lists I run. The Panzerfaust pain train is good as an alpha strike option, but falls behind in shot saturation due to the reload mechanic. I'd be wary of any opponent targeting you from outside the 32" sweet spot everybody there has or just "piece trading" for your limited shots with skirmishers/warbands. I'm also not enthused about having the Zhanying Lt. have the main gun for the group, but I also had a hard time fitting in a lieutenant without him so I guess it'll have to do.
  13. Right, right, AP. I think that there's some play with Sogarats for solo play as you mentioned, but you seemed to be asking more about link details than anything else. As for the Xeodron Haris, I've run it a few times with lackluster results. It's not really a statement of the link itself as it's actually pretty good, but more that Onyx doesn't handle the expenditure well. I'm sure if it were in pretty much any other faction it'd find a place. Alas, Onyx (and CA as well) don't really have the line troopers to fuel it or the support pieces needed to protect it.
  14. I really hope that orks are not MV 6. Why reintroduce the stat if you're then going to ignore the granularity it brings?
  15. While Sogarats and Suryats look like they fill the same niche, they're actually kinda different in terms of combat roles. Unfortunately for the Sogarat, the Suryat tends to outclass it in most categories if only because silhouette isn't a costed stat in Infinity and S5 is a big detriment compared to S2. If you're thinking of purely all-comers usage, I'd urge you to just get the Suryats and be done with it. Suryats bring: Jungle Terrain (useful for Rescue) S2 instead of S5 BTS 6 (pretty important considering the lack of decent counter hacking in MAF) Ability to link with a Raktorak A wider breadth of equipment options (Tinbots and direct template weapons being chief among them) If you're looking to capitalize on Sogarats, I'd look towards a game plan using their strengths which are: ARM 6 Higher CC MULTI HMG Assault Pistols on the Feuerbachs They also have +2 PH which would be amazing if they had grenade access like quite a few Morats do, but they don't so I don't list it as a consideration for taking the unit. To consider taking Sogarats over Suryats, I'd be looking mainly to leverage their MULTI HMG option and the ARM 6 (9 in cover). The HMGs having DA with B2 in the Haris is pretty deadly and the Sogarats can be too difficult for most troops to dislodge with conventional weapons if you find a nice spot to break the Haris and put them in Suppressive Fire. Just be careful if you're doing this as both their silhouette and low BTS makes them especially vulnerable to weapons well suited to dropping HI. A special note on the weakness of Sogarats is that they must bring Kornak to form a link at all and the two sort of waste the other's potential once they're linked. What I mean by this is that Kornak's main gift is that he's BS14 which is fantastic, but you don't want to bring 100+pts of Sogarat beefcake around just to give him +1B as it's a waste. This isn't so much of a problem with other link options as 100-ish points usually gets you a full 5 man suite of tools to choose from which make the 2xSogarats look a little...anemic. So, during the active turn, you're either wasting the Sogarats or you're wasting Kornak which is a shame. Basically, I'm not a big fan of Sogarats because of the math, but they do have a purpose if you're looking for a couple of mini TAGs to bully people with. If you're not, just bring Suryats.