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SPaceORK

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Everything posted by SPaceORK

  1. Over the holiday season I've decided to get as many games in as possible. Mostly with orks, because I'm actually stripping, basing, repairing and painting the whole lot of them. I got to get a game in yesterday with a new opponent and his IG. His list from memory; Straken Harker Primaris Psyker Priest 30x conscripts Valkyrie with 4 Bullgryn 3x chimera with 10 man squads 10x scions with hotshot volley guns 6x earthshakers and crew Taurox Maybe some other things, not sure really. My list; Bad moons battalion 2x big mek 3x10 grots Bad moons battalion 2x weird boyz 3x10 grots 10 & 15 lootas Evil sunz battalion Weird boy Warboss on bike 3x30 boys w/ nob and big choppa 28x stormboyz The new buggy with 4 flamers He wanted to play a new CA mission, which was cool. We ended up with the one where 4 objectives float around like they are from Avatar on the point hammer & anvil deployment. Here my opponent is pointing out my only painted model. It also is what my deployment looks like. There was a small snafu in which I reserved 15 lootas thendeepstruck them in my own deployment zone first turn. Since it burned 2cp he didn't much care. I also reserved 2x30 boy squads. His deployment. The bags behind the Russes are the units inside the Russes. The Russes also happen to be Chimeras. There was alot of "proxying" going on this game. He went first. Moved up a bit, dumped out bullgryn in front of my boys. Started shooting my lootas, I grot shielded, proceeded to fail four-ish 2+'s for the lootas. He, however decided to stop shooting the lootas when he noticed he was mostly removing grots. He took some more shots at things, didn't do much and it was off to my turn. Heck yea! I'm gonna kill things with lootas! Well I rolled a 1 for the number of shots, twice. Ehh... still managed to do some damage to two chimeras and two earthshakers with spitfire, more dakka and double tap. I also did some smite damage with weird boyz to the bullgryn. This part is a little fuzzy. I believe I surrounded the taurox with boys and stormboys, killing it and everyone inside. But as you can see, in his next turn he surrounded me with flamers and guardsmen.
  2. SPaceORK

    SpaceORK's Orks... n' other armies.

    Because I didn't think of that clever name? Also the way I play orks is not fun for opponents. Chewing through 250+ "fearless" models as they keep racking up points off objectives is a draining experience. And I just dont have the models to play any other way. I promise I will have more orky content in the future as I love the little green hooligans!
  3. SPaceORK

    Guardian Cup, oh Guardian Cup

    I mean it sounds like you had fun, learned a bunch of stuff and had a chance to win most of your games. Solid outing is what it sounds like.
  4. SPaceORK

    SpaceORK's Orks... n' other armies.

    Finally got down to the FLGS. Opponent was more casual but wanted to try a more competitive game in preparation for a local tournament. His list, written with what models he had and what my list was; 3 squads of dev squads with a mix of hb, missiles and Las cannons. Bobby G, Chronos, tech priest, 3x 5 intersessors, 2x assault cannon Razorbacks, anti airplane rhino, flag guy and a knight. My list; 3x gallants, 2x helverins, 2x vultures, "loyal 32" but with 45 models. My deployment. His deployment. So because I needed some info/practice playing a uphill battle, we played to his advantage. Hammer & anvil, same itc secondarys for both of us but to his advantage, +1 to roll and he chose table sides. Still I won the roll and he didnt sieze. My turn 1. Advanced all the knights who all rolled 5+ for advance. Excellent... Moved some guard. Shot the helverins and vultures, removed 1 unit of devs with the vultures (2+ marines are a pain with 0ap) and did a awesome 6 wounds with the helverins to a razorback. So I use a strat to charge after advance, make it and put 5 wounds on a razorback.. 😕 Well great. His turn turn one. He leaves combat with the knight and absolutely lights him up. 18 wounds come through. He also moved Bobby G up to ensure he could finish off the knight. He takes some shots at other things does a few wounds here and there. Bobby G charges and finishes off the first knight. Tied 5-5 at the end of turn 1. My turn 2. Move up the vultures. Shoot the helverins and vultures. Primaris in cover is an annoyingly difficult thing to remove. Only kill 5. However two knights make their charge into Bobby G. Oh this doesn't go well for him. Bobby G tanks wounds like a boss, interrupted and slays a knight. Well... [expletive]. Second knight does manage to deal the 9 wounds to Bobby G and he fails his 4+ ... and the reroll! Heck yea! His turn two, a good round of shooting severely wounds the third knight and a vulture. Honestly not much happened here. Still tied I believe at around 10-10. So turn 3 for me and this is when it starts to go downhill for me. I fail to kill a single primaris marine and a razorback with one left. This doesn't net me two points and allows him to get back on an objective. Didnt know it at the time but this is the game right here. He obviously kills the knight and I have to go hard mode with just the catachan to score points. Sadly for me it's just not enough. I lose 29-27. Man, had I just killed those two units it woulda been 29-28 my win. But that's ok! Learned a bit, and the other guy was stoked cause he never really gets the W.
  5. SPaceORK

    Shadowspear - New 40K Box

    Do we know the full contents of the box?
  6. SPaceORK

    More GSC previews

    Took a brief look at the codex today. Still seems like a solid utility army with some great tricks and horrifying close combat options. I personally enjoy dropping 20 hand flamers 3" away for 160ish points.
  7. SPaceORK

    SpaceORK's Orks... n' other armies.

    Man it's been a minute but I got another game in. So my opponents army; Kx 139 supremacy suit 7x5 strike teams 2x cadre fireblades and coldstars 3x6 shield drones My list; 3 gallants/ 2 helverins 40x catachans/3x mortars/ commander/ ig wizard / 2x vultures Since he had more drops than me I couldn't really set up my knights in a favorable position. I also figured only one knight would actually make it to combat so... ehh. So deployment and my turn one. I pushed my knights to almost mid table. Moved some infantry squads closer to objectives. Shot with some mortars and vultures. Completely whiffed with the helverins. Got a few reaper points from killing a couple strike squads. I however wasn't thrilled about being that close the cold fusion commander hiding in the building but there is no way to avoid him. View from the 139 as he anticipates murdering a couple knights. Unsurprisingly on his turn, he shoots everything at the knights and a vultures. Luckily hes bad at rolling dice and only managed to kill one knight and scratch the paint on a vulture. He also has to put his cold fusion commander in a bad spot, but he probably didnt count on only doing three wounds. My turn 2. Wiffed with the helverins, vultures and mortars removed several more squads. The closest knight removed his fusion commander. Not a bad turn but at this point its basically score as many points as possible cause I'm not killing the 139. Oh boy! His turn 2 and his streak of bad rolls and my ability to roll a 3++ keeps the knight closest to the 139 alive. Who knew a 3+ invuln was good? He did manage to gun down a vulture with just fire warriors though. My turn 3 and while I'm way ahead on points I'm probably not going to kill his titan. Well here we go! I decided to target his strike squads with the helverins and everything else that can shoot. Moved on to every objective in range. I gota score a bunch of points this turn to win. With one of the knights I move and advance and pop the stratagem to charge after advancing. I take 9 hecking wounds from overwatch, hit 5 times, wound 5 times and... he just dumps them to drones. All 5 hits. Well crap. Which would have been ok but then he proceeded to put a further 9 wounds in combat with the 139. Which is enough to kill the knight. However at this point I'm up by a huge margin in points and its getting late so he decides to call it. I'm not really sure how this would have gone. He would have killed the remaining knight on his turn and then had several more turns to score points of his own. It would have been close but ends up my win.
  8. SPaceORK

    LVO TIME!

    If it's a wash on points how would you feel about a list that lost its loota squad against a ynnari list that lost its spears. I would feel very comfortable. If that was your way to deal with spears one would MFD them as well. And MFD spears player may play a touch more conservative with them allowing for other units to be targeted. I would imagine you would deepstrike boyz next to the reapers if possible as well.
  9. SPaceORK

    SpaceORK's Orks... n' other armies.

    @Lyraeus pretty sure you can use Showin' off first, then the specialist one, all with more dakka and have the 5-6's generating more shots on all three shooting phase with the relic SAG.
  10. SPaceORK

    Forgotten Gargoyles Space Marines

    Might wanna look at AOS tree people for plants n tree branches. And isn't there a gw vine kit?
  11. Well I'm only 4 hours away... and that's "near".
  12. SPaceORK

    Tau...

    Really no need. Power level is for people who dont really care if the game is fair. If it's close enough that's good enough for power level.
  13. Alrighty... since this is for the guardian cup, which is a decent competitive level event, and I assume your goal is to have fun but win more than you lose I'll make suggestions with that in mind. I also am going make the assumption that you can either buy or make models somewhat quickly. Up those shokk attack gun numbers. And put them in the blood moons battalion and make it the specialist detachment. Because of you I've come to see shokk attack guns as awesome, jam 3 in, 1 as the relic an laugh as you "vlorrp" things. KFF doesn't care what detachment it is in. It'll protect anyone. Shave the kombi-rokkits. If you add more shokk attack gunz (which can be character hidden, shoot just as many shots but with rerolls of 1's) you dont need them. Which gives you enough points for your other problem. Not enough boys. Those squad need to be as close to 30 as points allow. 20 or less means 20 attacks left off the table. Not a fan of mad dok. I feel he could be more storm boys. I have other idea but that would really mess with what your doing.
  14. SPaceORK

    More GSC previews

    And 3x20 of them makes delicious biomass for the hivemind.
  15. SPaceORK

    LVO TIME!

    Except they dont have a choice? 48" range and da jump means that 400 point loota blob kills the 350 point shining spear blob, that if left unchecked, will destroy you. And 20 wounds is enough to kill them by 2 wounds. To be fair most people have been using 2x9 shining spears though. But still, they have to deal with a extremely "mobile" army that hits hard and doesn't care about the eldar shenanigans.
  16. SPaceORK

    SpaceORK's Orks... n' other armies.

    No I actually didnt look at that list yet. You have previously said stuff about it and I felt it was to random. Then the relic happened. And being bad moons plus the other double tap stratagem. So as far as I can tell you can shoot 6d6 shots at 7/-5/d6 for 6 cp, generating additional shots on 5-6, rerolling 1's. As well as an additional 2d6 shots from the other two shokk gunz. So you can use the shokk guns for knights and similar then lootas for anything else.
  17. SPaceORK

    LVO TIME!

    I mean tau have no chance against Ynnari/Alaitoc. To many negatives to hit for a bs4 army. No staying power against tanky/shooty/choppy units like shining spears. Reapers destroy riptides especially with fire and fade. And the army can clear drones quickly. On the other hand orks dont care about the negatives to hit. Especially the lootas. With sheer weight of dice they will kill the spears. And with Da Jump they can reposition easily. Plus eldar just dont have the shots to deal with that many wounds. I do think GSC will be a great counter to loota orks because they can shut down the opening turn of loota shooting and clear grots turn one.
  18. SPaceORK

    SpaceORK's Orks... n' other armies.

    It's not finished but after I based the last 20 catachans the army is getting much closer to being finished. 1300+ points of knights makes it easy to finish a army. And I bought more orks... cause I reassessed the shokk attack gun and the use of a 10/20 shoota/choppa boys because of @Lyraeus. Probably going to change the whole list I was using for orks.
  19. SPaceORK

    More GSC previews

    I feel you dont need the stealers in GSC. You do want them with nids. Because you can "throw" a squad a turn at them. I feel you do want Aberrants for GSC for sneaky charges, if the ambush works similar. Mostly I think your taking GSC for cp, screens, the mind control ability the magus has, the agents of vect stratagem and unlocking AM. So a ton of utility, which is great. And it fits that they are sending in the AM and nids to do the heavy listening while they hide in the shadows.
  20. SPaceORK

    LVO TIME!

    Ynnari doesn't feel like a safe choice with the amount of lootas running around. And ynnari feels like a auto lose for tau. Hope you dodge em while the orks eat em.
  21. SPaceORK

    More GSC previews

    Well its assumed you'll put the 'stealers on your nid battalion. Aberrants are the beefy cc guys right?
  22. SPaceORK

    LVO TIME!

    You kinda wanna pick secondaries that you can score easily. Reaper, kingslayer, etc.
  23. SPaceORK

    More GSC previews

    Indeed. And "guardsmen" squads at 20 I believe with better LD. Definitely useful tools within the 4th "mega" faction. I guess just tau and necrons are left in the cold without any allies cause orks dont need em. Although it would be cool to have a mercenary ork detachment per AM faction. Or AM detachment in a Tau army. Man... necrons should learn to make friends instead of putting them in Pokeballs.
  24. SPaceORK

    LVO TIME!

    99% it is on GW's twitch channel. Which is why all models in the top 8 must be gw only. No 3rd party on camera.
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