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Andrewc

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Anyone who runs 18-20 order lists haven any advice for keeping things moving along?  I tend to get caught up in making detailed decisions and often take longer than necessary to get through my turn.  All of the Morat lists I'm considering are at least 18 orders + impetuous, and I can't afford to be bogged down.  Is it a matter of simply playing more games with them to the point where my lizard brain can take over, or are there any specific conventions you use to speed things up?

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There are quite a few ways to speed up your play with most of the conventions being organizational in nature. Generally these come down to getting your tokens and such ready during your opponent's turn, but the most important thing I see people failing to do is to plan your attack before your turn begins. It's easy to get loss in your opponent's flow/the flow of conversational play, but in a tournament the most respectful thing you can do is have your [big bad swear word] planned out. With huge order pools, I tend to ignore contingency plans and just go with a general strategy; a sorta macro VS micro discussion. When you have a bunch of tools at your disposal the overall value of each tool is lessened as are the problems caused when they're killed off. As long as you're keeping important details such as range bands and visors up and running, it doesn't really matter who is alive. 

Troops are a resource and should be viewed as such if you're trying to speed things up. Don't agonize over each model's facing/activation or you'll miss the forest for the trees. Instead of having a perfect web of AROs, focus more on just having AROs in every direction. With that kinda list, you can pretty much always Alert your way out of a surprise and likely be fine with the trade given the total number of resources you have at your disposal. 

I had a whole thing to say about muscle memory and the concept of winning VS being good at the game, but it's not super pertinent to your question so I'll drop it. The useful detail is that playing the list more is definitely important to being faster which is kinda the point of rote memorization as a whole :wink:.

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Thanks Kremmet, great post.

As far as general organization, I've got that down; orders ready to go, general plan of what needs to happen this turn, etc.  However, I do fall into the trap of looking for that "perfect plan", the one that's going to win me the game, and getting all the details perfect. This leads to choice fatigue as I run through all the possibilities of the decision tree.  Too much waffling leads to 1. time waste, and 2. irrational decisions.  I'm working on this, but I do worry that having 20 orders on the board will exacerbate the issue.  I think what it really comes down to is focusing on doing 1-2 good things to further the plan that turn, and spending the rest of the orders getting ready for ARO/next turn.

I like running daturazi because I don't need to have a perfect plan or perfect cover (they can't have it), and I can just run in them up in the most expedient fashion and hit guys with an axe.  I'm thinking this will help me get over it.

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I received my preordered Pneumarch of the Ur Hegemony and assembled it today.  Such a cool model, I can't wait to get some paint on it.  And in my (and many others) opinion, make a way better Nexus hacker than the model coming out soon.  So I have a new Nexus hacker, and my converted nexus can start doubling as Bit.  

I've been working on lists for the next tournament at Glimpses.  1 list each for 200, 300, and 400 points poses and interesting challenge.

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Played a 200 pt practice game of Supplies against @Caitlandia last night in the garage.  I took morats, and it was an uphill battle from the outset.  I lost my Yaogat sniper trying to take out Atalanta on the first order of the game. That unit in a good perch is very dominant.  I didn't have space for eclipse grenades, so I was limited to lots of cautious movement.  I moved up and grabbed some supply boxes, and sacrificed a Zerat to plant D-charges for a classified, and barely managed to take out a proxy mk 5.  Her first turn, Achilles started to get in on the action, and it was down hill from there.  He waded through my army like a hot knife through butter.  She got to practice some new things, such as which ammo to use from a multi-rifle, Martial arts and close combat, and Discover+shoot mines.  I got a crippling fear of Aleph.  Good times all around!   Game ended with my army in retreat and Caitlin up 8-1.

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Saturday was the No Surrender November escalation tournament at Glimpses in Sherwood.  I had been considering playing morats at this event, but ultimately decided to go with Onyx.  The three games played were 200 points Supplies, 300 points Safe Area, and 400 points Firefight.

Game 1 was against Jacob with his Corregidor.  His list had a Mk12 Gecko duo, an aguicile link with Lupe, a clockmaker and a warcor.  He spent the first turn moving both links up into my half of the board under the cover of smoke.  He spent a lot of orders shuffling around but when the smoke dissipated his two geckos were left exposed to template weapons.  My first turn I spent some orders removing both geckos and what turned out to be his LT with my unidron link team.  I moved up Bit and Kiss and they grabbed one of the supply boxes, and I moved my Malignos FO out of hidden deployment into position go grab another one next turn.  His second turn was in LOL.  He grabbed a box and put some guys into suppression fire.  My second turn I moved my malignos up to grab a box, and moved my link around to be able to kill most of his aguicil link and grab the third box.  8-0 victory for onyx, with me only losing one unidron FO.

Game two was a great, cagey game against Pete's NCA remote spam.  He really had an order advantage against me and used it well.  I'll let him tell the tale, as I'm sure he has a better memory then I.  One major mistake I made that we discussed earlier was to let his CSU get into my backfield which let him take down my Dr. Worm and Umbra Legate hacker.  I had opportunites to come out of hidden deployment with malignos and either shoot him or lay down mines, but my thought was I wanted to keep them hidden until the end so I could guarantee holding that quadrant.  Another highlight (Pete correct me if I'm wrong) was failing to fail a guts check with a rodok, who was then killed in the following order.  If he had stayed alive, I *might* have kept that quadrant and *might* have ended up with a 5-3 victory, instead of the 2-6 loss.  

Game three was a slug fest against Than and his Russians.  There was so much camo I didn't really know how to handle it.  He spent turn one picking off some ARO pieces (Noctifer, Maakrep, Q-drone) and moving up the board with his anipode pack and dog soldier.  My turn I hit back, removing some of the camo pieces he had exposed, but really not getting much done.  It went back and forth like this for three turns.  My biggest failure was failing 6? orders to try and spotlight an hermandino.  I ended up killing more stuff than him in the end, and we both got a classified, so it was a 6-1 victory for Onyx. 

I ended up 2nd overall (after Pete's misadventures in game three), and walked away with a sweet poster and a xeodron patch.

I'm working on painting some new stuff for Rampage this month.  I've got a Cube Jager, a Nexus Hacker (Pneumarch) a Maakrep, and Shrouded on the paint table.

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Things are pretty quiet around here.  The fall slump has arrived.  But you know what that means?  No pressure to do things like "go outside", which also means that we hobbyists get to stay inside where it's warm and dry, and do the things we love to do. 

This week I finished the base coat and large area airbrushing on my cube jager, nexus, maakrep, M-drone, and krakot.  We have friends coming over this weekend so I won't get any of the detail work done, but I've got plenty of time to finish up before rampage.  

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A long time friend of mine who couldn't get into warhammer (too many models) when we were playing it just talked me into splitting red veil with him (twist my arm!).  He's really more interested in the painting aspect as something to do in his off season (BLM), but I think we can get him into the game as well.  Anybody know anyone who is playing on the east side of the mountains (Bend, Redmond, Prineville)?

He's taking the haqqislam side which means I get to start Yu Jing as a second faction.  I'm very intrigued by the HI models of this line (like a lot of people).  I heard invincible army was coming sometime soon, I may hop on that bandwagon.

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On 11/13/2017 at 10:12 AM, Andrewc said:

He's taking the haqqislam side which means I get to start Yu Jing as a second faction.  I'm very intrigued by the HI models of this line (like a lot of people).  I heard invincible army was coming sometime soon, I may hop on that bandwagon.

Invincible Army is coming Soon™ so just expect a long wait. That said, the faction I own the most of is YJ and they're fantastic. The HI is definitely a plus, but the big thing YJ brings to the table is that they're not bad at anything and still maintain a few "unfair" units like Kuang Shi, Su-Jian, and Tigers. I eagerly await your thoughts as you delve deeper into YJ.

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22 hours ago, Kremmet said:

Invincible Army is coming Soon™ so just expect a long wait. That said, the faction I own the most of is YJ and they're fantastic. The HI is definitely a plus, but the big thing YJ brings to the table is that they're not bad at anything and still maintain a few "unfair" units like Kuang Shi, Su-Jian, and Tigers. I eagerly await your thoughts as you delve deeper into YJ.

I look at all these units and I've got a bit of the "grass is greener" syndrome.  Everything looks so much better.  It will take a while to digest and find the right balance I suppose.

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Ha, yeah, I get it—especially coming from CA. If you really want a sad time, check out Guilang. They're so good that I was convinced that all the CA versions were underpowered before I really looked into it. A camo infiltrator with an FO option that comes with mines and dep. repeaters with WIP 14 for 27 points? Mean stuff.

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I got in a practice game with Frazier @Drak on Sat.  We played Move, move, move! in preparation for Rampage.  

My first time really digging into Vanilla CA, coming from Onyx I am really happy with the amount of options.  People talk about the flexibility of a vanilla force, but it really was eye-opening.

My list:

logo_601.png Rampage!
──────────────────────────────────────────────────

orden_regular.png9  orden_irregular.png1  orden_impetuosa.png3
logo_3.pngFRAACTA Spitfire, Nanopulser / Pistol, Knife. (1.5 | 35)
logo_5.pngMAAKREP TRACKER HMG / Pistol, Knife. (1.5 | 33)
logo_51.pngNEXUS Lieutenant Hacker (EI Hacking Device) Combi Rifle, Nullifier / Pistol, Knife. (0.5 | 24)
logo_54.pngJÄGER Submachine Gun + E/Mitter / Pistol, Monofilament CC Weapon. (0.5 | 18)
logo_17.pngM-DRONE Combi Rifle, Sniffer / Electric Pulse. (0 | 17)
logo_17.pngM-DRONE Combi Rifle, Sniffer / Electric Pulse. (0 | 17)
logo_1000.pngTreitak Spec-Ops (4 XP) (Doctor, Engineer) Combi Rifle / Pistol, Knife. (0 | 14)
logo_13.pngDĀTURAZI Chain Rifle, Grenades, Smoke Grenades / Pistol, AP CCW. (0 | 14)
logo_13.pngDĀTURAZI Chain Rifle, Grenades, Smoke Grenades / Pistol, AP CCW. (0 | 14)
logo_49.pngKRAKOT RENEGADE 2 Chain Rifles, Grenades / Pistol, DA CC Weapon. (0 | 14)

4 SWC | 200 Points

Open in Infinity Army

 

Frazier was playing USARF, with a 5 man Minuteman link, couple of foxtrot FOs, Grunt, Spec-ops (dr/hacker) and a 112.  That link team is a tough nut to crack, so I'm a bit worried.

Some notes from the game:

1.  I got a lot of crits, and critted some of Frazier's crits, to his frustration.  

2.  Suppressive fire is awesome and I need to use it more.  Humble M-drone in suppression with assisted fire is a dangerous piece.

3.  Don't get greedy and try and win the game in 1 turn.  HMG's are dangerous and will fight back!

4. Mines are a pain when one is trying to move up the board!

My first turn was devastating for Frazier, with my Fraacta tearing apart his link and putting him into LoL.  He clawed his way back in turns two and three, with his Minuteman HMG really putting in work.  The scoring ended up at 5-4, but it didn't feel that close until a late game push from Frazier to kill 3 of my scoring units and put his foxtrot into my half of the board.  

Overall a really fun game!

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