Guest Posted November 20, 2017 Report Share Posted November 20, 2017 Just now, peter.cosgrove said: I was thinking for the descending modifiers do Movement 5"/4"/3" and BS 4/5/6 BS makes sense. With movement that slow, I really think you should look into using the building rules. Tau have rules for buildings that can move in Index xenos 2. Seems like modifying a bastion would make more sense here, than treating this as a normal vehicle. Quote Link to comment Share on other sites More sharing options...
peter.cosgrove Posted November 20, 2017 Author Report Share Posted November 20, 2017 1 hour ago, VonVilkee said: don't take away it's charge! How did those corpses get there? Crush things please. Something odd about a tower that can only move 6" being able to jump up to 12 inches Quote Link to comment Share on other sites More sharing options...
Guest Posted November 20, 2017 Report Share Posted November 20, 2017 1 minute ago, VonVilkee said: don't take away it's charge! How did those corpses get there? Crush things please. Could always just have it count as charging if it manages to make melee range with it's slow speed. Makes very little sense having a vehicle that can move at double or quadrouple speed in the charge phase only... Quote Link to comment Share on other sites More sharing options...
peter.cosgrove Posted November 20, 2017 Author Report Share Posted November 20, 2017 1 hour ago, paxmiles said: BS makes sense. With movement that slow, I really think you should look into using the building rules. Tau have rules for buildings that can move in Index xenos 2. Seems like modifying a bastion would make more sense here, than treating this as a normal vehicle. Yeah. The tidewall stuff makes sense as well. Can't advance or charge. Quote Link to comment Share on other sites More sharing options...
VonVilkee Posted November 20, 2017 Report Share Posted November 20, 2017 2 minutes ago, peter.cosgrove said: Something odd about a tower that can only move 6" being able to jump up to 12 inches I was under the impression you were using the storm lord chassis... didn't know you were changing the movement... also any other vehicle you looking at can't charge? Most infantry moves 6... your death guard terminators move 4" and can charge 12... Quote Link to comment Share on other sites More sharing options...
peter.cosgrove Posted November 20, 2017 Author Report Share Posted November 20, 2017 1 hour ago, VonVilkee said: I was under the impression you were using the storm lord chassis... didn't know you were changing the movement... also any other vehicle you looking at can't charge? Most infantry moves 6... your death guard terminators move 4" and can charge 12... I like the stormlord because it crosses over. It's in both sets of rules and it has rules that match. The Extended Gun Platform that you can shoot out of. I wouldn't even have looked at it if you hadn't brought it up. But I think that keeping more to the flavor of a slow moving tower of wood with diseases pus dripping out of it being powered/pushed by nurglings. Quote Link to comment Share on other sites More sharing options...
peter.cosgrove Posted November 20, 2017 Author Report Share Posted November 20, 2017 so.. It's Nurgle, it's made of petrified wood. T7 or T8? Quote Link to comment Share on other sites More sharing options...
Guest Posted November 20, 2017 Report Share Posted November 20, 2017 4 minutes ago, peter.cosgrove said: I like the stormlord because it crosses over. It's in both sets of rules and it has rules that match. The Extended Gun Platform that you can shoot out of. I wouldn't even have looked at it if you hadn't brought it up. But I think that keeping more to the flavor of a slow moving tower of wood with diseases pus dripping out of it being powered/pushed by nurglings. Too bad the stormlord isn't on the list traitor guard vehicles... Quote Link to comment Share on other sites More sharing options...
peter.cosgrove Posted November 20, 2017 Author Report Share Posted November 20, 2017 1 hour ago, paxmiles said: Too bad the stormlord isn't on the list traitor guard vehicles... The Stormlord has 3 structure points/30 wounds at a 3+ save. The squiggoth has 8 wounds/36 wounds at a 4+ save. The NPT has 6 structure points and I think 4+ save/5+ daemonic with DR is appropriate, so how many wounds? What about 32 wounds? Quote Link to comment Share on other sites More sharing options...
VonVilkee Posted November 20, 2017 Report Share Posted November 20, 2017 6 minutes ago, peter.cosgrove said: so.. It's Nurgle, it's made of petrified wood. T7 or T8? Good luck going full custom that is too much for my brain I'm all for using something that exists and fudging stuff a bit. And not sweating all the rules... Quote Link to comment Share on other sites More sharing options...
PourSpelur Posted November 20, 2017 Report Share Posted November 20, 2017 I've always loved the plague tower. Immediately checked every Imperial Armour in hopes it got updated rules. Would really dig an excuse to make one. Quote Link to comment Share on other sites More sharing options...
VonVilkee Posted November 20, 2017 Report Share Posted November 20, 2017 12 minutes ago, PourSpelur said: I've always loved the plague tower. Immediately checked every Imperial Armour in hopes it got updated rules. Would really dig an excuse to make one. Yeah it didn't... didn't even get updated to 7th... it was left in like the 5th ed apoc I have all of them so I still knew what was going on but it was a weird one. Once the bane blade kit was made GW only really updated that chassis and gave us some nurgle stuff there... Quote Link to comment Share on other sites More sharing options...
InfestedKerrigan Posted November 20, 2017 Report Share Posted November 20, 2017 I vote Baneblade variant of choice, and don't muck with rules that way you can always use it. 1 Quote Link to comment Share on other sites More sharing options...
Guest Posted November 20, 2017 Report Share Posted November 20, 2017 Baneblade sounds best in my book too. Plus Traitor Guard can take a Baneblade (but not all the variants), so would be very easy to add to a Chaos Army. No transport capacity in a baneblade, but nothing you've described in rules really makes sense on why you'd be putting models inside anyway (it's an expensive, slow, transport with short range, why I am adding to target priority by transporting units...?) The other one you could look into would be the Mastodon. That one fits the siege tower role a lot better, but is otherwise not really a comparable model. I'm really hoping that GW makes some Chaos Daemon Transports which I can use my Warhammer Siege Towers as. Chaos daemons I can totally picture with wooden vehicles pulled from the warp. Quote Link to comment Share on other sites More sharing options...
Guest Posted November 20, 2017 Report Share Posted November 20, 2017 1 hour ago, PourSpelur said: I've always loved the plague tower. Immediately checked every Imperial Armour in hopes it got updated rules. Would really dig an excuse to make one. Was never an imperial armour model, as far as I know. Plague tower was in the GW apocalypse rules and was release as a Dataslate on their website. Though I think it was an Epic/adepticus mechanicus model. Quote Link to comment Share on other sites More sharing options...
peter.cosgrove Posted November 20, 2017 Author Report Share Posted November 20, 2017 no. What they did was take a baneblade kit and sliced it apart, stuck it upright so the bottom is facing forward, cut holes in it for guns and added all the other bits on with glue, then where the kit ended they tacked tounge depressers on with more glue, added the mortar and called it good. I'm not finding any datasheets for the mastodon Quote Link to comment Share on other sites More sharing options...
peter.cosgrove Posted November 20, 2017 Author Report Share Posted November 20, 2017 The transport and firing ports are kind of key to it. 30 models transportable with 10 firing ports. Quote Link to comment Share on other sites More sharing options...
peter.cosgrove Posted November 20, 2017 Author Report Share Posted November 20, 2017 The other bit is figuring out how many wounds. 3 structure points is somewhere around 26-32 wounds. The NPT has twice that amount. If you figure that a lascannon would have a 50% chance to remove a structure point, doing 3.5 damage per. Thats around 7 damage per structure point. Baneblade at 3 structure points would be somewhere around 21 wounds, but the Stormlord is also 3 structure points with 30 wounds. The Revenant Titan has 3 structure points/32 wounds. Warhound Scout Titan has 3 structure points with 2 void shields/35 wounds with a 4+ void shield. Gauss Pylon is 2 structure points 4+ cover save/30 wounds. I'm having a hard time finding anything with that many structure points. 6 structure points The Warlord Battle Titan has 9 Structure points with 6 void shields/70 wounds and 3+ void shield. Stompa is 4 structure points/40 wounds. Quote Link to comment Share on other sites More sharing options...
peter.cosgrove Posted November 20, 2017 Author Report Share Posted November 20, 2017 I'm comfortable with 42 wounds. That's 7 damage a structure point. Even though the rest of the models are closer to 8-10 damage (sometimes 15 damage) per structure point there's enough variable. Quote Link to comment Share on other sites More sharing options...
WestRider Posted November 21, 2017 Report Share Posted November 21, 2017 51 minutes ago, peter.cosgrove said: The other bit is figuring out how many wounds. 3 structure points is somewhere around 26-32 wounds. The NPT has twice that amount. If you figure that a lascannon would have a 50% chance to remove a structure point, doing 3.5 damage per. Thats around 7 damage per structure point. Baneblade at 3 structure points would be somewhere around 21 wounds, but the Stormlord is also 3 structure points with 30 wounds. The Revenant Titan has 3 structure points/32 wounds. Warhound Scout Titan has 3 structure points with 2 void shields/35 wounds with a 4+ void shield. Gauss Pylon is 2 structure points 4+ cover save/30 wounds. I'm having a hard time finding anything with that many structure points. 6 structure points The Warlord Battle Titan has 9 Structure points with 6 void shields/70 wounds and 3+ void shield. Stompa is 4 structure points/40 wounds. I believe the Reaver Titan had 6 Structure Points, and it's T10/W60. The Warlord has fewer Wounds than you might expect because it's T16 and has a 2+ Sv vs. the 3+ on the Warhound and Reaver. I would probably go for T7/W60/Sv4+, 5++. Relatively easy to put Wounds on it, as Super-Heavies go, but you need to put a lot on there. Quote Link to comment Share on other sites More sharing options...
InfestedKerrigan Posted November 21, 2017 Report Share Posted November 21, 2017 1 hour ago, peter.cosgrove said: I'm not finding any datasheets for the mastodon Index Imperial Armor Chaos pg 29 It's actually the best candidate, imho. It's the most true to the Apoc Datasheet. Quote Link to comment Share on other sites More sharing options...
Guest Posted November 21, 2017 Report Share Posted November 21, 2017 45 minutes ago, InfestedKerrigan said: Index Imperial Armor Chaos pg 29 It's actually the best candidate, imho. It's the most true to the Apoc Datasheet. Hellforged Mastodon, to be exact. And the weapons really don't match, but in role of a siege assault vehicle for apocalyse, it is spot on. Got it on my list of transport costs. 830pts minimum. Here, this beast: https://www.forgeworld.co.uk/en-US/Legion-Mastodon Quote Link to comment Share on other sites More sharing options...
peter.cosgrove Posted November 21, 2017 Author Report Share Posted November 21, 2017 Steady on. Isn't the Demolisher Cannon the same thing that's on a Vindicator? Quote Link to comment Share on other sites More sharing options...
peter.cosgrove Posted November 21, 2017 Author Report Share Posted November 21, 2017 Was thinking 1400 points/70 power level. Quote Link to comment Share on other sites More sharing options...
peter.cosgrove Posted November 21, 2017 Author Report Share Posted November 21, 2017 I think if you go W60 you have to lose the daemonic engine 5+ and the DR Quote Link to comment Share on other sites More sharing options...
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