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Raindog

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Everything posted by Raindog

  1. Darron, I am sorry we got that wrong. I thought there was a solution to the problem. I added Warning! to the rule of the day....... Thank you, Eric
  2. Justin, Come back and give us a game!
  3. Thank you Edward, Jay, Joel, Darron, Pete, Evan, and the 30K guys! See you next week!
  4. Sunday the 30th, October 225 points. 5 SWC Secure the Relay Four Data Relays will be in the center of each quadrant in the center of the table. Each model friendly model touching a relay at the end of the game is worth two points as long as there are no opposing models in the zone of control of the relay. One point will be granted if their is a specialist touching the relay at the end of the game. One point will be awarded if their LT is touching the relay at the end of the game. The winner of the game has the most point. (Only a win counts for the league points.)
  5. After Week 5! Gamer Geek: 47 Jay: 46 Rudra34: 40 Raindog: 37* Joel A. 32 Edward S. aka Hirangen: 31 Pete: 26 Justjoking: 24 Aenith: 14 Don aka Torg: 9 Ian: 7 Rowan: 7 Josh C: 6 Thomas: 3 Ogre Seth: 1 Jake: 1
  6. I played Evan. He ran up a Karkot Renegade, blasted both of my link teams, killed both my doctors, and my game went downhill quickly. It was a rout. I went Into retreat on my last turn. Other than the Azrial HMG, I had no long range fire. That was a mistake, but it is always good to try new things in friendly games.
  7. Today's List QK 225 ────────────────────────────────────────────────── GROUP 19 1 BASHI BAZOUK Boarding Shotgun / Pistol, Knife. (0 | 15) GHULAM Doctor Plus (MediKit) Rifle + Light Shotgun / Pistol, Knife. (0 | 16) GHULAM (Forward Observer) Rifle + Light Shotgun / Pistol, Knife. (0 | 13) GHULAM Rifle + Light Shotgun / Pistol, Knife. (0 | 12) GHULAM Lieutenant Rifle + Light Shotgun / Pistol, Knife. (0 | 12) GHULAM (Forward Observer) Rifle + Light Shotgun / Pistol, Knife. (0 | 13) SEKBAN (Fireteam: Haris) AP Rifle, Chain-colt / Pistol, Stun Pistol, Knife. (0 | 22) SEKBAN Spitfire / Pistol, Stun Pistol, Knife. (1.5 | 27) SEKBAN Doctor Plus (MediKit) Boarding Shotgun, Chain-colt / Pistol, Stun Pistol, Knife. (0 | 24) AZRA'IL AP HMG / Pistol, Knife. (2 | 41) GROUP 21 ODALISQUE Spitfire, Nanopulser / Pistol, Knife. (1 | 30) 4.5 SWC | 225 Points Open in Infinity Army
  8. Only the basic one. It was a gift from Chris. I love it.
  9. Rampage Scenarios Scenario: 1 Heal the Innocent Each player places four civilians in the opposing player's half of the table, outside their deployment zone before deployment. Eight Citizens of a neutral faction are injured and in the null state. It is your job to heal them. Do it quickly, opposing factions are vying to do the same and curry favor with the neutral. Kill the injured and earn infamy. A citizen will have the PH of 10. Note: Palbots cannot be used to heal civilians for scoring purposes. Command tokens may be used to re-roll failed heal checks, but only if a doctor is in base to base contact with the civilian. If a healing check is failed, the civilian dies. Each Healed civilian is worth a point. Killing an enemy doctor is worth 2 points. Scenario: 2 Front Mine! Before deployment, each player places four mines in the opposing player's half of the table outside their own deployment zone. No matter who places the mine, the mines are hostile to both forces. 1) Each mine successfully deactivated or destroyed is worth a point Note: Causing a mine to detonates with a troop who suffers a wound will not count for scoring purposes. 2) The player with the model the farthest into his opponent's half of the table is worth two points. Scenario: 3 Secure the Relay Four Data Relays will be in the center of each quadrant in the center of the table. Each model friendly model touching a relay at the end of the game is worth two points as long as there are no opposing models in the zone of control of the relay One point will be granted if one side has his spec op touching the relay at the end of the game. One point will be awarded if their LT is touching the relay at the end of the game. Scenario: 4 High Ground. The side with the model on the highest piece of terrain at the end of the game outside the player's own deployment zone wins. One: All models must start the game on ground level. Two: In the case of a tie, where two more models are the same level, the player with the model farther away from his deployment zone wins.
  10. The other two Hafzas were of little problem. I added a bit of green stuff to the arms to fill very small gaps. The Djanbazan hacker had backpack issues. The interior needed to be trimmed a bit for a good fit. I added the green stuff on the edges of the back to fill the small gaps.
  11. My Miniature Market order came today! I set down and out together the first Hafza. There was a great deal of flashing issues. I drilled a barrel hole for the spitfire. The model is a like a half generation back for they perfect their 3-D rend process. The arms do fit quite well. I drilled a bit out, so I make a better fit.
  12. Collateral Studio has a collapsable terrain set up on Kickstarter. I know nothing about the company, but the terrain looks like something that would travel well.
  13. Alex, I sent you a rough drafts off all four scenarios, so the Eugene-Springfield Infinity crew will have an exclusive. They will be posted on Sunday after I have a chance to read read through them a few more times and run them by Evan, George, and Pete.
  14. I am proud to know him. http://www.oregonlive.com/portland/index.ssf/2016/10/10_years_in_prison_is_most_dad.html#incart_river_index
  15. This Saturday is the Ordo Senate Meeting. All are welcome to attend, but before the event we are cleaning the club house. If you want to donate your time, please come and help us out. Imaginary jar of good karma will be handed out. Then, when we are at the 1 PM meeting, you can leave, attend the meeting, or break out a game. I hope to see you there.
  16. This Saturday is the Ordo Senate Meeting. All are welcome to attend, but before the event we are cleaning the club house. If you want to donate your time, please come and help us out. Then, when we are at the 1 PM meeting, you can leave, attend the meeting, or break out a game. I hope to see you there.
  17. Have the only model within the zone of control, that is 8 inches, of the HVT. It is the secure the HVT classified mission from the ITS deck.
  18. Rampage Check List: Each is Worth One Point. Check off only once during the Rampage. This will count as half of total possible battle points. Break a fireteam link. Complete a turn without a model wounded that turn. Coup de Grace an unconscious model. Crit on the roll of a one. Discover a camo marker. Dodge a Mine. Have model in the opposing deployment zone at the end of the game. Heal a model with a doctor or paramedic. Immobilize or Isolate an opposing model. Kill a model that is in suppressive fire. Kill an opposing Lt.. Kill the enemy Spec-Op. Lay a mine or repeater. Place three enemy models into the null state with one order. Repair a remote or TAG with an Engineer. Spotlight or Forward Observe an opposing model. Successfully throw any type of grenade. Successfully change facing as a dodge. Use supportware or hack through a repeater. Wound an opposing model as an ARO
  19. Props to DP. I am listening to the latest Remote Presence while doing yard work and they mention our Nate. Not only does he sell the Minnesota guys on Top Down Terrain (so that they are thinking of making an order), but he impresses them and the local Iowans with his immaculate and clever play. I don't they had ever seen some one play Nagas like Nate. Great Job!
  20. Somebody was too late to pick up the Ghulam or Janissaries boxes, but I did pick up two Hafza kits, the Muyib box, and the Janissaries HMG.
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