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fluger

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Everything posted by fluger

  1. Soooo, we're getting the equivalent of formations back...
  2. Lorin, stop being obtuse. 😛 Its the same emotional difference between saving a 6+ Ork save in melee as failing a 2+ termie save. Yes, they are statistically identical, but each carries a different emotion. The weapons that can reliably tackle a guardian are more numerous than those that can reliably tackle a sister or IW. Ergo, the emotion is greater.
  3. I suspect that it comes down to terrain. I know when I played original Necro, the only reason anyone could hang with Van Saar was we had TONS of good terrain to hide behind.
  4. I've skimmed the rules and missed that. That's a GREAT change.
  5. VS dominated original version. I played Delaque and Orlocks and they could sorta hang, but poor Goliaths... Good to hear they have a shot, love the models.
  6. Yeah two boxes and one or more of the FW weapon sprues seems like a good way to go.
  7. Solid looking. Taktiks is so baller, I love my Blood Axe getting love! 😄
  8. I was/am waiting for DeLaque. The whole thing seems a bit slipshod ATM rules-wise, but the models (and the FW support!) are incredible and I love the setting/style.
  9. I wondered about using the new models to play the living homebrew book that's been around for a while.
  10. More elegant, yes. Makes it work more like the -1 CP detachment, gives you access to a lot, but with no massive CP advantage.
  11. Have y'all found the new Necromunda to be balanced? Are the factions diverse enough? I have a vision of building up a great hive as a summer project but I'm not going to start if the game is flawed.
  12. Yeah, what the cheapest Battalion of IG you can get? That's the "tax" for getting some nasty "formations". For narrative and fun purposes, I love soup, (I have this aspirational Inquisition/Assassin/IG/Ad Mech/Deathwatch 3k army I'd love to buy/build/play, but it isn't feasible for 99% of gaming situations), but I think it should be severely hamstrung for organized play (like, if all your detachments aren't the same mini faction, you get NO CP).
  13. Same, I had a Snakebite themed army with tons of artillery and cyboar riders. In a twinkling, 80% of the army was "squatted" and the rest just looked goofy and wrong, I lucked out that a buddy wanted to keep playing 2nd Ed and bought them off me.
  14. Sounds like an ofcc team name.
  15. I'm endlessly fascinated by what people pick from the DeX. I cant picture how this works, but it looks fun.
  16. ++ Battalion Detachment +5CP (Orks) [52 PL, 1040pts] ++ + No Force Org Slot + Clan Kultur: Goffs Extra Gubbins (1/3 CP): 1 Extra Shiny Gubbins (1 CP) + HQ + Warboss [4 PL, 78pts]: Attack Squig, Butal but Kunnin, Da Killa Klaw, Power Klaw, Shoota (Index), Warlord Weirdboy [3 PL, 62pts]: 2. Warpath, 3. Da Jump, Warphead (1 CP) + Troops + Boyz [11 PL, 223pts]: Skarboyz (1 CP), 3x Tankbusta Bombs . Boss Nob: Power Klaw, Slugga . 29x Ork Boy W/ Slugga & Choppa Boyz [11 PL, 223pts]: Skarboyz (1 CP), 3x Tankbusta Bombs . Boss Nob: Power Klaw, Slugga . 29x Ork Boy W/ Slugga & Choppa Boyz [11 PL, 223pts]: Skarboyz (1 CP), 3x Tankbusta Bombs . Boss Nob: Power Klaw, Slugga . 29x Ork Boy W/ Slugga & Choppa + Elites + Nob with Waaagh! Banner [4 PL, 77pts]: Kustom Shoota Nob with Waaagh! Banner [4 PL, 77pts]: Kustom Shoota Nob with Waaagh! Banner [4 PL, 77pts]: Kustom Shoota ++ Battalion Detachment +5CP (Orks) [31 PL, 629pts] ++ + No Force Org Slot + Clan Kultur: Goffs + HQ + Warboss [4 PL, 70pts]: Attack Squig, Big Choppa, Shoota (Index) Weirdboy [3 PL, 62pts]: 2. Warpath, 3. Da Jump, Warphead (1 CP) + Troops + Boyz [11 PL, 223pts]: Skarboyz (1 CP), 3x Tankbusta Bombs . Boss Nob: Power Klaw, Slugga . 29x Ork Boy W/ Slugga & Choppa Boyz [11 PL, 223pts]: Skarboyz (1 CP), 3x Tankbusta Bombs . Boss Nob: Power Klaw, Slugga . 29x Ork Boy W/ Slugga & Choppa Gretchin [2 PL, 51pts]: 17x Gretchin ++ Battalion Detachment +5CP (Orks) [15 PL, 330pts] ++ + No Force Org Slot + Clan Kultur: Goffs + HQ + Warboss [4 PL, 70pts]: Big Choppa, Shoota (Index) Weirdboy [3 PL, 62pts]: 2. Warpath + Troops + Gretchin [2 PL, 51pts]: 17x Gretchin Gretchin [2 PL, 51pts]: 17x Gretchin Gretchin [2 PL, 48pts]: 16x Gretchin Gretchin [2 PL, 48pts]: 16x Gretchin ++ Total: [98 PL, 1999pts] ++ Created with BattleScribe Now THAT'S a horde! 150 (+ a regen) boys and 83 gretchin (for protection). The boys are all s5 and should be in range of a waagh banner to hit on 2s. With warpath up, each boy has 4 (5 if still above 20 models) S5 attacks hitting on 2s! Da jump and warbosses should help with speed. A pretty boring army, maybe, but a fun thought exercise.
  17. I love how this dex can make totally different lists. I really like the idea of this army putting early pressure with da Jump and a recycle while it shoots tons of stuff to bits with all those lootas. My only concern is if you fail to cast da Jump (1/6 chance) you can really get stuck (potentially). The bump to 9" is so much better on the KFF. Not sure you can cover your entire army in it with only 2 though. The triple Battalion is interesting in theory, I just feel that unless you're going nuts with Gretchin, you run out of points to get the goods. I wonder if a triple battalion with just troops and HQs is viable...
  18. The original rule also stipulated 6"...🤔🤔🤔
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