that guy has a 15% chance of getting that spell then needs generate 5 dice (plus his 1) to have a 50% chance of getting that off.
sorry not too scary to me. Now if you go physiker heavy that improves, but then you are spending mega points.
The gloom prism is only 3" from model with it, so it is not that great....but honestly Physic powers are not that strong...so no issues with not having a defense.
I got the last $100 pledge...Ha! i get to name a planet.....hmmm Im taking suggestions, but leaders so far ar:
BURKdom
BURKtonia
BURK Prime
feel free to add.
And first blood was what again????
Also try taking the tactical warlord trait. there is one or two in there that let you discard your starting hand, or mitigate your starting hand. hell there is a mission where you play off your opponents cards. you cant say that draw will lose you a game any more than getting first turn did before. Come on man. Hell it was worse before where 1 point was important. I played a game this weekend where the score was 18 to 12. starting hands didnt mean anything.
yes, sometimes the journey is more important the finish.
I play games to play the game, not to win the game.
P.S. Also the highest points you can get in from the cards in turn 1 is 6 IIRC.
stupid question, where does it say that? in teh back of the 6e book, it was listed as FOST, not chariot, I intuitively know it is a chariot, but cannot find a reference....unless it was a FAQ.
chariot changes are really cool. owner chooses which wounds it or the rider takes. so you put the bolters against the chariot (cant hurt it) and the high ST against the rider. if either is killed, both are removed.