Yep, I like what I'm seeing. It looks like there is the "Aggression Zone" for infiltration, but that same graphic had the enemy DZ marked as the "Spektr Zone", so I imagine there are special rules for Superior Infiltration and Impersonation. I just wonder what they are?! So far, I am really liking what I am hearing/reading - there is a bit more rebalancing of skills and weapons than I expected, and I really like the streamlining of rules. MSV3 is a good example of one of the really weird interactions of 2nd ed being nicely tidied up.
It looks like most HI is going to 4-4 movement, another interesting change. I really can't wait to see full army lists.
The Combat Jump scatter is ok, I think. It makes it dangerous to get towards the board edge. I like all the readjustments they have done to brink risk into all actions.
I am really excited to see what close combat is like, and the ingenuity I see is making me excited to see if they have done stuff to soup up lacklustre rules like Zero G.