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InfestedKerrigan

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Everything posted by InfestedKerrigan

  1. http://www.fantasyflightgames.com/edge_minisite_sec.asp?eidm=261&esem=1 I'm not sure if this should go here or in "Warhammer Universe." From what I read, it sounds like it kinda plays somewhere between FFGs Star Wars LCG and Deciphers Star Wars CCG. Anyone plan on picking this up?
  2. Well, it's the DMs first time DMing and he hasn't played since Second Edition. There are just two of us players. I haven't played since 3.5 and the other player has only played in one campaign. I imagine it's going to be a bit more / n \ than RPing. The DM asked that we mono-class this campaign so he can get used to the dynamics and rules. I find it amusing that he is letting us choose non PHB races/classes with these other restrictions, but hey, it works for me. So, unfortunately, I can't play the Dragoon that I wanted to in the fashion I wanted to as I was going to need to take some levels in PsiWarrior, Rogue, Sorcerer and one or two others if I planned on PrCing (monks bonus movement would be great, as well). My characters motivations haven't changed, though. I'm still going to play a gray elf. As much as I don't want to deal with the bookkeeping, I'm going to be a Wizard instead of a sorcerer. What I've came up with for progression so far is: Str - 13 Dex - 17 Con - 15 Int - 20 Wis - 13 Cha - 9 FEATS 1 Cloudy Conjuration (CM 40) 3 Eschew Materials (PHB 94) 5 6 9 Quicken Spell 10 Spell Mastery 12 Craft Contengint Spell (CA 77) 15 15 18 20 At fourth level I'll boost my constitution to get that additional HP per level, followed by Dex at 8th. Keeping with the motivations listed in OP, I'm going with a specialized Conjurer with Evoc and Enchantment as my forbidden schools. The other player is playing a Hexblade I think. Arcane Cleric, basically. I'm not going to power game, but I expect I'll be carrying most of the weight, so I do plan on some optimization. Cloudy Conj will grant me cover for a round, which will help a lot in early levels with my low HP. At Third level I'll get Alter-self and be able to give myself AC buffs if needed. I don't plan on exploiting any Infinity Loops. As sad as I am about not getting to play my Dragoon, on the plus side it allows me more time to fine tune the Dragoon and it's progression.
  3. I posted that months ago when it came out and no one liked it. Bunch of poser ass....posers!
  4. That's a good idea, I'll mention that to him later today. Then I wouldn't have to level so high as a Wiz/Sor to be able to cast Planeshift. Being Extra-planar by birth would allow for him to develop a way for someone searching for us or recognizing us as such. Then I could spend more time as a fighter for their feat progression. Oh, I decided upon a a Psionic Warrior for level 1. Burst as my Psionic power and Up The Wall as my Bonus Feat. My Level 1 Feat is Battle Jump. I think this will do a lot for establishing the character as a Dragoon. I need my wisdom at 15 to get the 1 Psionic energy I need to be able to use Up the Wall (works as long as I don't spend the energy on Boosting my speed). If I multi-class to wizard, I'll go Str 15 Dex 15 Con 13 Int 20 Wis 15 Cha 9. If I multi-class to sorcer, I'll go Str 15 Dex 15 Con 13 Int 11 Wis 15 Cha 18. If i multi-Class to fighter, I'll go Str 16 Dex 17 Con 15 Int 15 Wis 15 Cha 9. Keep in mind, I get a Str-2 Dex+2 Con-2 Int+2 from my race, already included in the above.
  5. So a buddy hit me up last week wanting to know if I wanted to play DnD on roll20.net with him and a few others. It's been probably 12 years since I've played, but it sounded fun. We're supposed to start tomorrow evening. I'm working on my character right now. We rolled my stats earlier. From lowest to highest; 9, 13, 15, 15, 17 and 18. I'm planning on being a Gray Elf (+2 Int, +2 Dex, -2 Con, -2 Str). I plan on becoming a Planeshifter (Manual of the Planes) when I get to the appropriate level. Where I'm running into a standstill is my class. I was thinking a Wizard makes the most sense on a very basic level. The realm we're starting in is very backwater, no(or limited) knowledge of the planes. I was thinking I'd have my character be obsessed with summoning and believe that the creatures come from other realms rather than being "magiked" into existence, as the rest of his world tends to believe. The other class I've been considering is a sorcerer. I don't always enjoy the paperwork involved with the Wizard. The wider access to spells is preferable over the Sorcerer, but the paperwork..... The other thing, for myself, is I enjoy Combat Mages. Using the Sorcerer and building a Final Fantasy style Dragoon is something I've thought about doing for some time now. I imagine it would be a Meta-Magic Feat heavy character. Spells that allow me to jump really high, throw a javelin, feather fall and return javelin to my hand. If I could eventually BAMF into the air and throw the jav, that works great. BAMFing could be my characters introduction to the planes and why he starts pursuing knowledge of them and eventually Planar Travel. Any thoughts, suggestions, comments or otherwise?
  6. Best picture of Night Haunter ever!
  7. The new 4+ elites look pretty cool. The Taurox is...interesting. I don't like the quad treads, but dig on the rest of the model.
  8. I really don't care for it, especially after looking at the various models and sprues.
  9. Perhaps it is out of principle. Apoc is an optional supplement, as are Apoc Datasheets. Standard Datasheets are for Standard Games.
  10. Ya, I'd go with what Puppy said. I mean, when you start thinking about it, with those missiles being housed in the bunker below, where would the troops in the bunker realistically be? Blah blah blah. We're playing action figures with dice. Discuss with your opponent before hand, of course. :)
  11. Well, in the mean time, if you'd like a direct quote. https://www.facebook.com/photo.php?fbid=217072168487623&set=a.160763714118469.1073741828.133122690215905&type=1&comment_id=232017&offset=0&total_comments=34
  12. http://natfka.blogspot.be/2014/02/imperial-knight-rules-clarification.html Always scoring, and doesn't take up a FOC slot. Even as allies, from what I've read. Also, has anyone came across something saying I can't take it with Chaos, Tau, Dark Eldar, Tyranids, etc.
  13. 140 with a 20% discount is 112. Something to consider.
  14. I'll be moving to the area come summer. :) I don't think I'll be ready for OFCC, but after I get situated, I'll be down for some porch gaming. :)
  15. Does the FoR come with the missile silo as a stock, fixed weapon? Or is it an upgrade?
  16. If the door is open, a model is not able to stand on top. Would you place a model on top of the Icarus and call it kosher?
  17. I would say if that platform has a door covering the Missile Silo and the player was claiming he had the missile silo, the model is not WYSIWYG as I don't see a missile silo...I see a door.
  18. The question, I feel, becomes "Do we place 1000 points of fortifications before the game that are neutral until/unless occupied OR do we play a XXXX Point game with one side being forced to Spend X% of points on fortifications?" Personally, if I were playing a game as you described or on a table like the one I want, I'd have it be separate from the army lists, and be neutral unless occupied. I want it to add to the game, not be forced upon someone....in most instances. Then, adding things like Power Generators, if one side occupies/controls the power generators, they can restrict WHAT fortifications are able to fire, depending on the type of fortification. In this instance, I'd prefer to see the power generators have cables running to the fortifications it powered. Perhaps some have their own generators. If an Imperial army is within XX distance of an Imperial Relic (Church of the Immortal Emperor, Space Marines and their Statues, etc) they get +1 INV or a 5+ inv.
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