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Koyote

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Everything posted by Koyote

  1. I've added the Robot Rampage article (5 new robot types) and the rules for Remnant Warbands. Enjoy.
  2. I've put together a few of my mutants. First, is Cardinal Corvus, an Omega Mutant with the Big mutation and a heavy melee weapon. Next is Sister Ovis, a Mutant Emissary. She counts-as being armed with a shotgun and bayonet. Lastly, Brother Ick and Brother Ack, are Feral Mutants with the Spikes mutation. They are armed with natural weapons.
  3. Anyone up for a game of TNT? I'm bringing my Warband, mat, and terrain. @Joey & Christian: I gave your bases to Sherbert. If you can't get them from him before Tuesday, he'll bring them with him Tuesday.
  4. Cool. Thanks for looking these things up. I knew you could fire from the prone position. Your mutant gunner needed to stand up to fire because while prone, he could not see over the barrier he was behind. The grazed test clarification makes sense, since models spend so much of the game in cover.
  5. I've created a Google Drive folder titled TNT. In it I've placed the TNT FAQ, the (free) Mutant Cannibals warband rules, and two Warband Rosters. TNT Warbands Roster 3PD is a "dumb" PDF file, in that it's a standard PDF file that you can print and then write on. TNT Warbands Roster 3P is a 'smart' PDF file with fields that you can fill in without having to use a PDF writer, like Acrobat DC. I've decreased the font size for the Equipment and Special Rules fields so that you can fit in two lines of text. Since all of the fields can be edited with a simple PDF reader, you could go 'paperless' and during game play, reference and make changes to your roster from a laptop or other device. https://drive.google.com/open?id=0BythI55dxRT4VUdlNzJTOVJpNEU
  6. Pest Control is the name of the first standard TNT scenario. In a two player game, 5 rad zombie nests are placed on the board along with two rad zombies per nest. Starting on the second turn, each nest generates d3 zombies per turn. The objective is to destroy more rad zombies and rad zombie nests than your opponent. Since TNT is not a cooperative game, you also get VPs for taking out your opponent's models. For the zombie nests I'm going to use the corpse pile counters that Jim Graham made for one of the Malifaux Walpurgis events. I added some grasping hands and bones to jazz-em-up some. I have only three of corpse counters, so I made two more 'zombie nests' from Toad King Castings' bone debris piles and more Mantic Games' zombie bits. I 'kickstarted' Mantic's The Walking Dead game, but I've yet to play it. Rather than let all of the purty models go to waste, I'll use the 30 TWD walker models for my TNT games. Two of theses models are pictured above. Come to think of it, The Walking Dead survivor models would make a kick ass TNT warband. There's quite a few of them (20+) and the quality of the minis is quite good. 'CAAARL!' I also have two of TWD scenery boosters, which will make great scatter terrain for my TNT board.
  7. Attached is a pdf copy of the TNT Warband Roster. Enjoy. TNT Warband Roster.pdf
  8. I haven't played a single game of TNT, yet I'm already planning a second warband. I chose to play Tribals before choosing the minis for the warband. In this instance, I started with the minis and then decided upon the warband. I love, love, love the Frostgrave/North Star cultist kit. I've already used the kit to make a Frostgrave warband, but I still have plenty of models left on the sprue. It would be a pity to see the unused models go to waste, so I think what the TNT wastelands need is a band of hooded mutant cultists. The gimmick is that they use the hoods to conceal their mutations, so I will be playing a mutant warband with models that have few outward signs of mutation. Physical mutations must be shown on the models, and I intend to comply with these rules, but same doesn't hold true for hidden mutations, so the bulk of my warband can be straight off the sprue. Fortunately for me, a forward thinking designer at North Star expanded the uses for the cultist kit by creating a sci-fi cultist accessory kit that includes firearms, hi-tech weapons, and even a chainsword. Perfect! Finding a mini for my mutant cultists' leader was easy. A while back I bought the King of Ghouls model from Imbrian Arts. I had no immediate use for the mini, but it was just too damn cool to pass up. Since the mini is closer in scale to 32mm 'heroic' than it is to 28mm 'pulp,' my Omega Mutant will have the Big physical mutation. Armed with a heavy melee weapon, he'll be hacking into foes with strength 9 attacks. Another fun idea is to use the Frostgrave Gnoll kit to make an Island of Dr Moreau themed mutant warband.
  9. Sure. Bring your minis and we'll play.
  10. Yes, but I'd like to get a feel for the rules before we start in earnest.
  11. Anyone up for a rumble in a post-apocalypse wasteland?
  12. I've purchased a couple of minis from Brigade Games' Post-Apocalypse line. Hawk's clothing and gear looks like that of a typical wastelander, so he will be a Tribal Representative whose frequent contact with outsiders has lead him to dress (and sometimes think), like them. The Heckaowie model would make a terrific Tribal Scout, and it may supplant the model I have currently assigned to this role. I did a bit of research into the Native American tribes who lived in the Southern Pennsylvania/Cumberland area and it turns out that before their expulsion in the 1800s, this was the territory of the Shawnee. Perfect! I've decided that in the decades before the End War, several thousand Shawnee migrated back to this area and following the Great Fall, their descendants have sworn to never be forced off of their ancestral land again.
  13. My guess is that most of us will be using 28mm minis, but if you elect to use 32mm that should be perfectly fine.
  14. Attached below is the TNT FAQ & Errata from the Worlds End Publishing web page. This Is Not a Test FAQ & Errata.pdf
  15. I think that we'll have enough players that duplicate factions will be perfectly acceptable. Below are the factions being played. Wiccus -Raiders Sherbert -Mutants Sounder -Preservers Koyote -Tribals D_Lo -Peacekeepers Rat Catchers -? The "unclaimed: factions are the Caravanners and Mutant Cannibals. The latter can be downloaded HERE. There's mention of new factions in the works, Settlers and Renegade Reclaimers, but I have no idea when they will be released.
  16. I like these changes. Without out them there is no reason to use a SMG. An assault rifle, which also has the Burst rule, is only 5 BS more expensive than a SMG and what you get for that small increase is a better range, a better strength, and can be fitted with a bayonet. I don't see the changes you mentioned in the FAQ & Errata. Can you provide me a link to them?
  17. My Tribals are assembled and ready to go! DIE MUTANT!
  18. My 400 BS TNT Tribal warband is (mostly) assembled. Front row, left to right: Tribal (rifle), Tribal Scout (assault Rifle), Great Shaman (rifle), Warbeast, & Warbeast, Rear row, left to right: Tribal Champion (shotgun) Warbringer (grenade launcher -plasma grenades), Tribal Warrior (light weapon & small blade), & Tribal Warrior (light weapon & small blade), The four models, furthest left, are from West Wind's Crow Dog Soldiers kit. I replaced one of the "Private's" shotgun barrel with a rifle barrel and the "Shaman" model's shotgun with a grenade launcher and added a belt of grenades. Both grenade launcher and belt were made by Victoria Miniatures. It's hard to make it out from the photo, but the grenade launcher is an unlatched, break-action (hinge-action) weapon. The Warbeast's are Wyrd Games' Guild Hounds. I used a hobby knife to removed the stupid looking armored goggles (pictured below) from the leaping hound model. I still need to add a tiny eyeball to each eye socket indent. The two Tribal Warriors are Conquest Miniatures' Iroquois Warriors. I replaced the muskets with knife blades and replaced their Iroquois hair with GS hair that better matches the rest of the warband. Armed with two melee weapons, these models start with a Melee 7 & Strength 6. Not bad for Rank & File models. Combined with the two hounds (Melee 6 & Strength 7), my warband has a tough melee element. My Great Shaman is the Magua model from Conquest Miniatures' Last of the Mohicans set. I did some trimming with a hobby knife and some GS work to transform is musket into a more modern looking rifle. I still need to do some GS work to increase the size of the model's undersized, baby feet. The model's face bears a striking resemblance to Wes Studi's Magua character from the 1992 film, The Last of the Mohicans. I doubt this is a coincidence. If you haven't looked into Wes Studi's background and bio, you should. He's a remarkable person.
  19. I will do that. I added a cat to the base. Since I'm going to put the model on a Micro Arts sculpted base and the model costs the same with the kitty or without, by adding a feline friend to my order I get a "free" mini for my bitz box.
  20. If you have never visited Hero Forge Custom Miniatures' website, you should do so. The models are a bit spendy, but playing with the 3D modeling tool is free. Most of the initial poses are pretty dumb, but once you equip a model with weapons or items, you unlock additional poses that look much better. A hard plastic model will run you about $30. If you select the soft plastic material, the cost is about half. You can also get your model made from steel or bronze. LINKY They have a Western theme, but no Native American gear, so this is what I put together for my This is Not a Test Tribal War Leader. The scale is purported to be 30mm. The West Wind models that I'm using for the rest of my warband are 28mm, but a little on the small side, so I suspect that this model will be much larger. To offset this some, I reduced the model's height by 15% or so. Fingers crossed.
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