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Koyote

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Everything posted by Koyote

  1. I drew the Can We Keep It reward and passed the test (Scipio can verify). I've selected Wild Mutants for my 3 Nuisance creatures. I need three d6 rolls to determine their hidden mutations. My wild mutants are going to be seemingly normal looking (albeit creepy), feral human children who are in fact mutants who are extraordinarily strong (S5 + natural weapons), and possess secret mutations. My Shaman is a mutant himself, so he has taken pity on these poor creatures and adopted them.
  2. Cool. I will bring extra printed copies.
  3. Joey, what scenario will we be playing tonight?
  4. Over the weekend I prepped and painted six junk piles made by Crooked Dice Games Design Studio. The RPG Launcher sprue that I ordered from Anvil Industry arrived last Thursday. The arms are a bit big for the Frostgrave plastics, which are 28mm Pulp scale, but the guy is a mutant, so what do you expect?
  5. The Children of the Wasteland shall purge the I-5 corridor of the so-called "peace keepers". The mutants are the rightful inheritors of all the lands between the Toxic Sound and the Cascades.. It has been ordained.
  6. If you are interested in Frostgrave, SAGA, or This is Not a Test, let me know.
  7. If you can't get a game before Tuesday, I'll leave work early on Tuesday and we'll play. What time can you get to the shop?
  8. Cool. That is much better. Exactly where on the Facebook page did you find it? Thanks VonVilkee.
  9. Thanks. Now I need one more d6 roll to determine which psychic power my gunner gets.
  10. D_Lo, if you need to get in your second game for the week, I may be able to play you sometime this weekend. I'll use my mutant warband, which has zero games, so you needn't worry about playing at a disadvantage. While we are on the topic, I need one D6 roll for each of the following mutants. Thanks in advance. Mutant Gunner #1: defensive mutation Mutant Gunner #2: defensive mutation Mutant #1: offensive mutation Mutant #2: offensive mutation
  11. We each played 2 games. Our second game was a 3-way fight that ended in a 3-way draw. Each of us scored 6 vps. Crazy.
  12. Both Scipiano and I did not play the plasma rule correctly. Plasma weapons have the anti-armor rule, not the ignore armor rule. The anti-armor rule negates the benefits of the armor plating rule (a benefit of power armor), but unlike the ignore armor rule, it does not negate the defense bonus granted by armor. Oops.
  13. Road Marshal 1 Outrider 6 Linebreaker 10 Can anyone provide me with D10 rolls (or randomly generated numbers between 1 and 10) for my Tribal Scout, Warbringer, and Tribal Warrior?
  14. Nice work! I look forward to seeing more. What's your warband's name?
  15. Dunno. If we are Washington, I'll have to change my warband's name to The Salish Nation.
  16. During Joey's Mordheim campaign we played it by ear. Some of us set up games in advance, others did so at the shop. Typically, we play two different people each week, but with so few of us, this may not always be an option.
  17. I'll be there shortly after 5 pm. Who wants to be the first to take on the Shawnee Nation? Joey, what is this week's campaign scenario? I've attached the Staking Claim scenario that I mentioned in an earlier post. Staking a Claim Scenario.pdf
  18. The Cultist Sci-Fi Accessory packs that I ordered have arrived. Unfortunately, they are made out of a material similar to GW's "Finecast" models, so they are total crap. By and large the heads are okay, but many of the weapons and arms are malformed and pock-marked with with holes made by air bubbles. Fireforge Games also uses this material and with equally bad results. I guess neither company is that interested in repeat customers. I've assembled the rest of the mutant cultists that I'll need for my 400 bs warband. The shotgun and assault rifle come from old Necromunda weapons sprue. The flamer's tank and hose come from a sprue of special weapons made by Reaper. The flamer itself is a trimmed down flamer from the Cultist Sci-Fi Accessory pack. The Children of the Wasteland are ready to start proselytizing with bullets, shrapnel, and flame.
  19. My order from Hero Forge arrived today. The plastic is slightly pliable and seems quite durable. The detail is quite good and the surfaces smooth. I judge the detail and finish to be slightly better than the best pieces being produced for Zombicide Black Plague, which for non-hard plastic models, is pretty damn good. There are a few small remnants of tabs, here and there, but these can be trimmed away quite easily. From a purely practical perspective, I can't say it's worth the money I paid for it, but I knew that before I placed my order. For me,the novelty of getting to create what I want has a value that is hard to put a dollar amount on. Overall, I'm pretty happy about this purchase. I'm also relieved that my guestimation on model height was just about perfect. I set the model height at about 75% of maximum, which puts comforably it in the pulp 28mm range. Pulp scale being smaller than 28mm heroic scale (GW 40K) but larger than 28mm fine scale (GW LoTR).
  20. Joey, the Staking a Claim scenario from the Kickstart the Wasteland supplement should be our fourth scenario for the mini-campaign. Like with Snipe Hunt, Little Slice of Heaven, and Cold Vengeance, it doesn't require the players to supply additional models, like cargo animals or a horde of rad zombies. Also, Joey, send me a list of the weapons you need for your warband and I'll see what I can do.
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