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Koyote

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Everything posted by Koyote

  1. A warband receives income during campaign play by drawing cards from the Wasteland Deck, which is really nothing more than a standard deck of cards. After a campaign game, a player can send up to four models (which cannot be leaders, freelancers, or animals), out to scavenge. You flip one card for each model. If it's a number card, that model finds an amount of Barter Script (BS) in goods equal to three times the value of the number. If the card is a face card or a joker, you cross-reference the Wasteland Exploration Table to determine what the model encountered. Each face card triggers a different encounter and each encounter presents the player with two choices. The player can "ignore" the encounter or try to resolve it. If the player ignores the encounter, the card provides the warband with a modest number of BS or a little bonus in the next scenario. If the player elects to try to resolve the encounter, then the encountering model must resolve a task, which typically involves passing one or two stat tests. If the player succeeds, the warband receives a reward. If the player fails, the player earns nothing, and, depending upon the encounter, the encountering model may be injured or killed. It's a simple high risk high reward mechanic. Rather than use one of my old decks of standard playing cards, I spent $5 and bought a deck of post-apocalypse themed cards. The calamity that befell the TNT world was not a zombie apocalypse, but one of the creatures one can encounter is a Rad Zombie.
  2. I won't be in tonight, but I will be at home working on my This is Not a Test Tribals in preparation for our post OFCC mini-campaign.
  3. Looky what I found. When I have enough barter script, Furiosa will make a splendid Bounty Hunter Freelancer.
  4. I'm about to take the plunge into my first post-apocalypse tabletop wargame. Sherbert mentioned that he and another guy up here, Joey, have begun to play This Is Not A Test (TNT), and I thought, what the hell, count me in. Sherbert is playing Mutants, of course (conversions galore), Joey is playing the Preservers (the high tech warband), and I'm playing the Tribals (low tech warband). Tribals are the descendants of survivor groups that, by chance or choice, developed a pre-industrial culture that shuns most Pre-Fall technology. Their shamans teach that it is better to live in simplicity than to again unleash the horrors of the End War. Nevertheless, they do permit the use Pre-Fall weaponry to protect their people and resources from their many enemies. TNT Tribals aren't necessarily the decedents of Native American tribes, but I'm going to go that route. This gives me an opportunity to use some of Conquest Miniatures' Woodland Indian models that I have long admired, but have never had a practical use for. Crucible Crush's Flint & Feather Hurons and Iroquois are some of the best Woodland Indian minis available, but they only sell the minis that I want in packs of 14 and they charge way too much for shipping because some dumb ass decided to package their minis in oversized boxes. I sent them an email asking if they'd be willing to sell their minis individually or in smaller sets, but they have yet to respond. I also need some models armed with modern weaponry to represent my elite fighters, so I've ordered West Wind Productions' Crow Dog Soldiers. I need to convert one of these bad boy's shotguns into a grenade launcher. A band of screaming, half naked "savages" supported by a grenade launcher firing relic plasma grenades is a wonderful thing.
  5. Sorry, but I'm going to have to cancel tonight. The zombies are in mourning.
  6. If there is interest in playing Zombicide Black Plague, I'd be willing to host.
  7. It cost the lives of Thrud the Barbarian, Scowl (aka Medieval Batman), and Sir Gilbert (aka Sir Bedevere from Monty Python & the Holy Grain), but we saved the hamlet of Bellngham from fire and ruin. Congrats to DuskSeer for bringing down the Nerdy Necromancer.
  8. Does she know that Fairhaven is part of Bellingham? Have you considered the possibility that she may be in league with the nerdy necromancer?
  9. Let your wife know that if Brad burns Bellingham to the ground, it will be all her fault.
  10. Below is my first group shot of painted models. Four more models and I will have all the infantry I need for my 6 point warband painted and ready to go.
  11. Four Briton/Roman elite infantry assembled, puttied, based, and now ready for primer. I made too much Apoxie Sculpt, so I used the extra to do a bit of work on my Warlord's display base. Below is a photo of the simple device that I use to primer and paint shields. I cut each dowel down to a blunt tip and add a small dab of superglue to hold the shield in place. When I've finished painting the shield, it's easy to snap off the dowel. I use a pin vice with a large bit to remove the dried glue from the rear of the shield. To protect the painted surface I lie the painted shield, face down, on a folded up paper towel and drill straight down to 'drill out' any dried glue.
  12. A normal game is 1 to 6 players. The game has rules for 7+ players, so it's really up to us.
  13. Bradley was a nerdy, yet generally pleasant necromancer that kept to himself and never hurt anyone. The only corpses he raised from the dead were small animals -he was particularly fond of zombie ducks. One day, a "hero" from the far north, known as Joey the Death Metal Viking, used dragon bile to set fire to Bradley's home, torching the necromancer's extensive collection of games and miniatures and incinerating all of his beloved zombie duckies. That was the day Bradley snapped. Standing amid the smoking rubble that was his hobby room, the nerdy necromancer vowed revenge. Now it is up to a handful of heroes to find Bradley's secret lair and slay the vengeful necromancer before he can escape Wulfsburg and unleash death and destruction upon the nearby hamlet of Bellingham. We will play a custom quest written by David Doughty titled, Revenge of the Nerd. I should be all set up and ready to go by 6:00. So far, it looks like it will be me, D_Lo, VonVilkee, and Sigurd.
  14. Cool! Do you have the Kickstarter-only Grom and Thalia? After going back through all of my ZBP goodies, I realize that Grom, Thalia, and Bruce are the only Survivors that I don't have. Bruce is supposed to be part of the first ZBP Game Night set (14 Bruce models & dashboards per set, plus new dice, missions, and bases), which is apparently only available to stores who wish to run ZBP events. I wonder if Dark Tower would be interested in running one of these events? I don't know what kind of restrictions CMON places on the sale of these kits to stores, but I can imagine that breaking up this set and selling it in pieces could make Dark Tower some money. https://icv2.com/articles/news/view/37097/cmon-unveils-brick-mortar-retail-program
  15. My "reserve" unit of 4 warriors turned out so good that I couldn't resist buying Footsore's 4-pack of Late Roman Elite Infantry. I REALLY like the look of the plumed helms. My plan is to have enough painted minis to play either a Briton or Late Roman warband. I want the composition of my Roman warband to differ from my Britons, so when I play Romans, my cavalry elites will be replace with infantry elites. I think that these lovely models plus the four I've already painted will fill that role nicely. I began experimenting with flocking my bases. I have several different colors of static grass, a box-load of tufts, and of course my AMMO leaves. I didn't want to use my painted models as guinea pigs so I put texture on an 'empty' base and painted it like I normally do (Rhinox Brown base with half 'wet brushed' Vermin Brown and part Blue-Grey/Codex Grey/Administratum Grey). I wanted the yellow and light brown leaves contrast with the static grass, so I applied some dark green static grass and added the leaves. The static grass blended into the dark brown of the base and I couldn't get the leaves to look right. Next I tried a lighter shade of static grass and I didn't care for the look of that either. Then I blended the light and the dark static grass and still just, bleh. I gave up on the leaves, but continued to pursue the Autumn look I had envisioned. Try as I might, I just couldn't get good mix of static grass and brown "Autumn" tufts. The problem was dark brown base. Unless I completely covered it up with static grass, I couldn't get a good contrast of between the dark brown base and Autumn colored flocking. In the end I settled on Army Painter XP Mountain and XP Winter tufts and no static grass or leaves. It's kinda funny. After spending all that time and money on different types static grass, tufts, and leaves, I ended up using simple tufts. Doh! My cavalry and "baggage" bases are larger than my infantry bases, so perhaps I will have better luck devising a more sophisticated flocking recipe for them.
  16. D_Lo, we need to play a full game of ZBP, this time with zombie wolves. Your free to play next Tuesday night?
  17. My last four Guides (or Sea Wolves). When planning my color scheme for Morgan Le Fay I knew that I wanted her hair and at least some of her garments to be black, but I'm not a good enough painter to pull off both a black dress and a black cloak, so I knew I that either the cloak or the dress had to be a different color. Also, I wanted her coloring to both fit in with the other models in the unit and stand out. In the end I opted for a 'Guide' green dress framed by black hair, a black shield, and a black cloak (the latter of which is hard to see in this photo). Matching the color of her studded leather vest to the leather shield covers to the other Guides also helps to tie her coloring to the rest of the models in the unit. I realize that the Morgan's sword blade looks really bright. The flat surface of blade is facing the lamplight, causing the brightness. In RL the blade looks darker and more tarnished. Next time I photograph her, I will try turning her a bit more.
  18. He's not dumb. He's running for cover.
  19. I will be there shortly after 5 to start setting up. You needn't be there right away. As long as we get started around 6ish, we should be good to go. In honor of Summer and the iconic Slip N' Slide, I've selected The Dragonfiends quest (scenario). What does the Slip N' Slide have to do with zombies, dragons, and a dark cabal? Show up and find out.
  20. Can I interest anyone in a game of Zombicide Black Plague? It's easy to learn and can be played with up to 6 players.
  21. One of the many things I like about the GG/CMON board games are the crossovers. I have the B-Sieged crossover models and cards for ZBP and I've ordered the Massive Darkness crossover cards that brings MD heroes into ZBP, and ZBP Survivors and monsters into MD. I also plan to order the Zombicide Green Horder crossover cards for MD, giving me more ZGH Survivors and additional heroes and monsters for MD. I didn't go too crazy with the MD Kickstarter (the only extras I bought is the Cyclops box, the Ratkins, and the crossover cards), but will all the ZBP and ZGH crossover monsters, I feel pretty good about the number of monsters in my MD menagerie.
  22. Here are my first four Cymry Guides (or Scotti Sea Wolves). I'm still dragging my feet on adding tufts and leaves to the bases, so the models aren't quite finished. I experimented with a couple of different shield transfers and finally settled on the LBM's Saxon buckler transfers without shield design. Initially I reasoned that their shields are unadorned because these men are local raiders and brigands who don't want to advertise their clan or tribal affiliation for fear of reprisal. However, after appraising the results, I decided the shields made the models look unfinished, so I added some simple, hand-painted designs.
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